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Crackdown 2

Killing in the name.

EurogamerI think I read on the infamous Wikipedia that you get a helicopter if you get your driving skill to a certain level...
Gareth Noyce

That's not actually tied to driving skill.

James Cope

Yeah, it's agility. The helicopter really is the ultimate agility tool, and that to be honest is because we don't want to break the game too early for people. We really want to be controlled about it. The helicopter, you know, takes you anywhere, and it's great fun. Especially jumping out and skydiving.

That's a careful thing we have to do. We do want to give people loads of fun toys, but we also want to make sure they have fun in the game without it being too fun too early.

EurogamerAbsolutely. You've got to regulate it a little bit. It does genuinely say "driving skill opens up a special helicopter" on Wikipedia, so I think I might go in there and edit that. Wikipedia in "unreliable" shocker. Anyway, one of the things that's a bugbear of mine in openworld games is when you've collected about 400 of something of which there are about 402, you can't find the last two. Do you have a solution to that for Crackdown 2?
Gareth Noyce

Yeah, we are doing something to help the player with that. I'm not sure how much detail I can go into, but definitely. We're not giving them away, but the more you get the easier it will be to find some, and the other thing I'd say about the orbs is when you've got the helicopter it's going to be really easy to get anywhere you want, so I genuinely don't think people will have that problem.

James Cope

I think one of the biggest problems we had on the first game is you had to find another orb in order to know how many you had left. That was a bit of an oversight, which made a difficult challenge even more difficult. We won't be doing that again [laugh].

EurogamerOne last question, then. What are a couple of cool things you've done in the game lately that don't really have anything to do with anything but are just kind of cool emergent things you've been doing?
James Cope

That's a good question, there's a lot there. One of the funniest things I've seen is playing on the fact we've got this seamless join-in-progress thing. At the moment when we're working on the dev builds anyone can join in anyone else's game, and you don't actually know when a player's joining a game, so it's quite funny watching Billy doing some work - placements for multiplayer or something - and Gareth just silently joined his game, walked over to Billy and twatted him one round the face.

Yeah I'm using this screenshot in part two as well. What of it?
EurogamerWell, if there are loads of bugs in the game I'll just assume you couldn't help yourselves going into each other's games and ruining the whole QA process.
Gareth Noyce

I think it's just me. I've just got a bad habit of joining games and running people over.

James Cope

He speaks truth. I tried to play [Zelda] Four Swords with him once.

EurogamerThat is not a game that enjoys co-op with people who grief. I had to review it and people just kept fouling it up for me for a laugh. My friends.
Gareth Noyce

That's what co-op's for though isn't it? I thought it was an extension of PvP.

EurogamerI think the clue is in the name.
James Cope

What else have we got, Gareth? What's good at the moment?

Gareth Noyce

I'm trying to think of things we can reveal. To be honest with you, I've just spent a lot of time racing. It sounds really dull, but just messing around with the new cars has been great. Also the chopper.

James Cope

Yeah, chopper with weapon attachments is good fun.

Gareth Noyce

I wasn't going to say that.

James Cope

I didn't say which weapons.

Gareth Noyce

Put it this way, you've just got to sing the Air Wolf theme in your head.

Crackdown 2 is due out for Xbox 360 in 2010.

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