Oliver Mackenzie
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Digital Foundry | Hellblade 2 looks like the most visually ambitious Unreal Engine 5 game yet
A closer look at Ninja Theory's state-of-the-art graphics.
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Digital Foundry | Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain
Toggling RT off boosts frame-rates - but the 30fps cap has frame-pacing problems.
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Digital Foundry | Dragon's Dogma 2: a brilliant game in need of technical improvements
All consoles and PC put through their paces.
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Digital Foundry | Marvel's Spider-Man 2: what does the debug menu actually do?
It's patched out now, but the functionality was immense - and fascinating.
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Digital Foundry | Final Fantasy 7 Rebirth tech review: an excellent but inconsistent experience
The launch experience stands to benefit from more polish and refinement.
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Digital Foundry | Final Fantasy 7 Rebirth: accomplished and impressive but not above criticism
Plus: did Square-Enix really fix performance mode's image quality issues?
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Digital Foundry | Helldivers 2 delivers a solid, smooth experience on both PS5 and PC
30fps issues need addressing - while PC's lack of DLSS and FSR 2 is baffling.
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Digital Foundry | Granblue Fantasy: Relink is a striking, impressive cross-gen fantasy RPG
60fps makes all the difference on PlayStation 5.
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Digital Foundry | The DeckHD is a thoughtful but flawed screen upgrade versus Steam Deck OLED
Yet this 1200p display upgrade kit still serves a purpose in 2024.
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Digital Foundry | Death Stranding's iOS and MacOS ports are a mixed bag
Impressive on Mac, but iPhone 15 Pro struggles.
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Digital Foundry | Persona 3 Reload brings the genre-defining RPG to PS5 and Series X at 4K 60fps with RT
The Digital Foundry tech review.
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Digital Foundry | The Apollo Justice trilogy on PlayStation, Xbox and Switch is the best Ace Attorney remaster to date
A high-quality collection that should satisfy series fans.
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Digital Foundry | The Last of Us Part 2 Remastered delivers an accomplished upgrade for PlayStation 5
The best way to play a genuine classic.
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Digital Foundry | Is Unreal Engine 5 'too big' for Steam Deck?
First-gen UE5 titles tested on the Valve handheld - with surprisingly positive results.
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Digital Foundry | Resident Evil 4 on iPhone 15 Pro targets the PS4 experience - but doesn't quite hit the target
Fine for mobile play - but not quite the triple-A experience.
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Digital Foundry | Grand Theft Auto: The Trilogy - The Definitive Edition tested on iPhone
Free with a Netflix subscription and revised from the existing console versions.
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Digital Foundry | Baldur's Gate 3 is a qualified success on Xbox Series X and S
Plus: how has the PS5 version evolved since launch?
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Digital Foundry | Does Grand Theft Auto 6 deliver the generational leap we were hoping for?
DF's technical breakdown of the debut trailer.
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Digital Foundry | The Batman: Arkham Trilogy on Nintendo Switch should never have shipped in this state
Asylum and City have unexpected problems, Knight is an unmitigated disaster.
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Digital Foundry | A wealth of Unreal Engine 5 games are finally here - so how are the consoles coping?
Presentation and performance trends from PS5, Series X and Series S.
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Digital Foundry | RoboCop: Rogue City beautifully deploys Unreal Engine 5's high-end tech on consoles
A fine shooter that uses Lumen and Nanite to superb effect.
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Digital Foundry | Full-fat Resident Evil Village on iPhone is a captivating tech demo - but hard to recommend actually playing
The triple-A PC and console game ported to iPhone 15 Pro.
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Digital Foundry | Alan Wake 2 on Xbox Series X improves on PS5 performance
While Series S gets an intelligently compromised experience.
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Digital Foundry | Alan Wake 2 on PlayStation 5 - Remedy raises the bar for visuals yet again
Plus: how the console experience stacks up against PC at its best.
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Digital Foundry | Redfall's 60fps patch works - but this isn't the redemption story we were hoping for
Genuine improvement in many areas, but many issues persist.