
Contributor
Feature | The creepy allure of video game dungeons
Throw away the key.
Feature | A Plague Tale: Innocence versus the Black Death
Beyond rats and mass graves.
Feature | The brilliant weirdness of Morrowind's in-game books
Letters written in uncertainty.
Feature | The weird and wonderful voids of video games
Gazing into the abyss.
Feature | How a five-year game of Civilization 5 became a meaningful part of my personal history
All roads lead to Rome. Eventually.
Feature | An ode to video game doors
Walking you through the doors of Doom, Dark Souls and more.
Feature | Video games and visions of death
One cannot look away.
Feature | Playing today's games in a thousand years
A time traveller's guide.
Feature | The road to video game hell
Sightseeing in the abyss.
Feature | How Yakuza and Life is Strange let us revisit their worlds
From neon streets to small-town bedrooms.
Feature | The allure of medieval weaponry
The sword cuts many ways.
Feature | What medieval bestiaries tell us about Monster Hunter World
Tracking monsters through history.
Feature | How Dark Souls, Bloodborne and more imagine the cosmos
Shining a light on the stars.
Feature | The metaphysics of Dishonored
The Outsider walks among us.
Feature | Comparing the cityscapes of The Witcher 3, Dark Souls and Bloodborne to medieval paintings
A Song of Towers and Battlements.