Revamped, remastered, remade.
UPDATE: Release code unchanged, Capcom investigating a "solution".
Sacrilege or sensation? How Square-Enix and UE4 redefine an iconic experience.
An improvement over prior conversions, but not quite the definitive experience.
PC cross-save support tested, graphics options explored, performance analysed.
Enhanced settings, improved performance, extra detail, locked 720p - the choice is yours.
How far have we come? And how does Modern Warfare Remastered slot in?
A portable Black Flag? Yes please.
4K rendering comes at a cost.
We expected more than 1080p at 30fps.
A last-gen port taken to the next level.
It's playable, it works, but do the cut-backs go too far?
A stunning handheld achievement, but does the docked experience hold up?
Scoping out some impressive conversion work.
Xbox One, PS4, PC - tested individually and together.
The cross-save mechanic is superb - but does the port itself hold up?
Both run more smoothly than PS4 Pro's 30fps mode.
Xbox One X and PS4 Pro's performance and resolution modes tested.
Cloud doing exercises confirmed.
DF talks with CD Projekt RED on the conversion process.
First impressions of the game running in mobile mode.
The arcade golden era in the living room?
Digital FoundryHow - and why - Dragon Quest Builders 2 on Switch runs so badly with user-made levels
While the story mode is just fine.
And here's how it scales across all PlayStation and Xbox consoles.
And it compares nicely to PS4 and Xbox One.
How 22 years and three console generations improve a genuine PS1 classic.
Mario 3D World style support, story mode and more.
But still improves on the last-gen versions.
Plus: graphics 'downgrade' addressed - but was it broken in the first place?
A last-gen/current-gen remaster hybrid?
Plus: Switch's portable and docked modes analysed.
Can Switch handle VR ports of its most advanced games?
Another Switch mobile marvel?
Visual and performance upgrades plus gameplay improvements.
But bugs and pop-in issues need to be addressed.
DF focuses on the tech powering the PS4 Pro version.
Dynamic 4K vs 1080p on both PS4 consoles.
Every version tested.
A big divide between the base and enhanced consoles.
What's the frequency, Kevin?
A by-the-numbers port or something better?
How Ultimate compares to the last-gen Wii U and 3DS titles.
Fundamental problems still need to be fixed.
Iron Galaxy has done it again.
1899 vs 1911, 2010 vs 2018.
Image quality and effects work split the pack.
But smoother performance, improved resolution and portable play set it apart.
But why isn't it X-enhanced?
Smoother, cleaner, faster.
DF visits Playground Games and tests the final game.
Blackout tested on all consoles.
But native 4K shows off the visuals at their very best.
The good, the bad and the ugly.
What does the Nvidia Shield version tell us about prospective retro Switch releases?
Examining Rockstar's enhanced console debut.
Xbox Live party bug hits frame-rate hard.
And how well does the standard console compare?
Unreal Engine 4 powers a hybrid game for a hybrid console.
Sucker Punch bookends the PlayStation 4 era in style.
And Xbox One X provides the best console experience.
Resolution takes a hit but this is close to the complete package.
Intense combat is a little too choppy.
Powered by Tegra X1: a preview of how well Switch back-compat could work?
1080p resolution in mobile mode cripples frame-rate.
Plus full PC analysis too.
And we can prove it.
And the leap over PS4 Pro isn't quite what we thought it would be.
Tests suggest a substantial upgrade.
HDR support added and performance upgraded, but 4K visuals take a hit.
Sony owns the IP - which opens up some mouthwatering possibilities.
And how well does the standard console hold up?
A huge resolution boost over PS4 Pro with other improvements too.
UPDATE: The Undead Nightmare expansion tested on Microsoft's enhanced console
But how does it compare against PS4 Pro?
Digital Foundry goes hands-on with the PS4 Pro version.
Another impressively handled port.
All console versions tested.
It's pricey, but does it work?
Digital Foundry assesses the first trailer footage.
Digital Foundry finds a wealth of upgrades.
Digital Foundry assesses the latest, patched version.
A shooter that misses the target.
But even high-end hardware can struggle at max settings.
Every console version tested, with Xbox One X on top.
System software 5.5 under the microscope.
A big upgrade over the standard console - and PS4 Pro.
MGS5 was a technical masterpiece - Survive's beta shows that work still needs to be done.
But 60fps remains exclusive to PC.
4K and performance modes tested by Digital Foundry.
But the docked experience falls short of the standard set by PS4.