But what about the ray tracing support?
Can we hit 4K resolution at 60fps?
Ratchet and Clank: Rift Apart analysis, plus extensive loading time tests.
Digital Foundry | A Plague Tale: Innocence's 60fps upgrade tested - and there's a bonus for Xbox Series owners
Stealth 120Hz support for Microsoft consoles examined.
Digital Foundry | Scarlet Nexus: Unreal Engine 4 deployed to excellent effect on PS5 and Xbox Series consoles
Impressive visuals that could easily work on the printed page.
It's far from perfect but there are big improvements.
Digital Foundry | Star Wars Jedi: Fallen Order's enhanced PS5/Xbox Series patch - all upgrades tested
A new native app vs the existing back-compat plus patch.
Three games, four consoles and two modes tested.
Performance and quality modes compared.
Can SATA and NVMe SSDs match the internal drive for back-compat PS4 gaming?
Digital Foundry | Cyberpunk 2077 patch 1.2: big boosts for PS4 Pro but what about the other consoles?
Xbox One X and base machines still aren't good enough.
Digital Foundry | FPS Boost for Skyrim, Fallout 4 and Fallout 76: performance is great - but there is a catch
1080p only for Fallout on Xbox Series X.
And is CrossPlay actually fair?
But which machines get closest to the target?
But there's a big resolution divide between Xbox Series X and PS5.
60fps is transformative but visual effects are missing on the Sony console.
Stability improvements and bug fixes - but is there anything more?
But what about performance? All next-gen consoles tested.
But you need the original disc version to make it happen.
60fps and 120fps modes tested on PS5 and Xbox Series consoles.
4K60 and 120Hz gaming tested on all three next-gen consoles.
Digital Foundry | Borderlands 3 tested on PS5, Xbox Series X and Series S - can next-gen sustain 60fps?
And how well does the game run on 120Hz displays?
Ray traced shadows and 120fps support add some next-gen spice.
UPDATE: The PC version and its ray tracing features are put to the test.
From OG Xbox to Xbox One, does retrofitted HDR improve your classic games?
Digital Foundry | Yakuza: Like a Dragon on Xbox Series X - how next-gen hardware delivers a cross-gen experience
A demanding engine gets resolution and frame-rate upgrades.
Our first hands-on with a next-gen console game.
All consoles tested, plus a look at Hangar 13's cool ray tracing alternative.
Faster load times, improved streaming: the ultimate storage upgrade benchmarked.
Codemasters' best Formula 1 game yet.
Polyphony Digital's iconic circuit compared across the generations.
A closer look at Bluepoint's stunning work.
Digital Foundry | Borderlands Legendary Collection - another excellent compilation for the Switch library
All three games tested in both docked and mobile modes.
All titles tested in both docked and portable modes.
Only PC and PS4 Pro can deliver a sustained 60fps.
But is Xbox One X under-utilised?
Digital Foundry | Marseille mClassic review: can an HDMI dongle deliver good quality upscaling and anti-aliasing?
Image processing put through its paces with Switch and retro devices.
1080p gaming with a 60fps focus trumps the 4K Pro experience.
Revamped, remastered, remade.
Digital Foundry | Resident Evil 3 demo analysis: the game's brilliant but something's up with Xbox One X
UPDATE: Release code unchanged, Capcom investigating a "solution".
Digital Foundry | New Switch mod delivers real-time CPU, GPU and thermal monitoring - and the results are remarkable
A fascinating insight into how games tap into the console's power.
Sacrilege or sensation? How Square-Enix and UE4 redefine an iconic experience.
An improvement over prior conversions, but not quite the definitive experience.