First impressions of the game running in mobile mode.
DF talks with CD Projekt RED on the conversion process.
Digital FoundryHow - and why - Dragon Quest Builders 2 on Switch runs so badly with user-made levels
While the story mode is just fine.
And here's how it scales across all PlayStation and Xbox consoles.
And it compares nicely to PS4 and Xbox One.
How 22 years and three console generations improve a genuine PS1 classic.
Mario 3D World style support, story mode and more.
But still improves on the last-gen versions.
Plus: graphics 'downgrade' addressed - but was it broken in the first place?
A last-gen/current-gen remaster hybrid?
Plus: Switch's portable and docked modes analysed.
Can Switch handle VR ports of its most advanced games?
Another Switch mobile marvel?
Visual and performance upgrades plus gameplay improvements.
But bugs and pop-in issues need to be addressed.
DF focuses on the tech powering the PS4 Pro version.
Dynamic 4K vs 1080p on both PS4 consoles.
Every version tested.
A big divide between the base and enhanced consoles.
What's the frequency, Kevin?
A by-the-numbers port or something better?
How Ultimate compares to the last-gen Wii U and 3DS titles.
Fundamental problems still need to be fixed.
Iron Galaxy has done it again.
1899 vs 1911, 2010 vs 2018.
Image quality and effects work split the pack.
But smoother performance, improved resolution and portable play set it apart.
But why isn't it X-enhanced?
Smoother, cleaner, faster.
DF visits Playground Games and tests the final game.
Blackout tested on all consoles.
But native 4K shows off the visuals at their very best.
The good, the bad and the ugly.
What does the Nvidia Shield version tell us about prospective retro Switch releases?
Examining Rockstar's enhanced console debut.
Xbox Live party bug hits frame-rate hard.
And how well does the standard console compare?
Unreal Engine 4 powers a hybrid game for a hybrid console.
Sucker Punch bookends the PlayStation 4 era in style.
And Xbox One X provides the best console experience.
Resolution takes a hit but this is close to the complete package.
Intense combat is a little too choppy.
Powered by Tegra X1: a preview of how well Switch back-compat could work?
1080p resolution in mobile mode cripples frame-rate.
Plus full PC analysis too.
And we can prove it.
And the leap over PS4 Pro isn't quite what we thought it would be.
Tests suggest a substantial upgrade.
HDR support added and performance upgraded, but 4K visuals take a hit.
Sony owns the IP - which opens up some mouthwatering possibilities.
And how well does the standard console hold up?
A huge resolution boost over PS4 Pro with other improvements too.
UPDATE: The Undead Nightmare expansion tested on Microsoft's enhanced console
But how does it compare against PS4 Pro?
Digital Foundry goes hands-on with the PS4 Pro version.
Another impressively handled port.
All console versions tested.
It's pricey, but does it work?
Digital Foundry assesses the first trailer footage.
Digital Foundry finds a wealth of upgrades.
Digital Foundry assesses the latest, patched version.
A shooter that misses the target.
But even high-end hardware can struggle at max settings.
Every console version tested, with Xbox One X on top.
System software 5.5 under the microscope.
A big upgrade over the standard console - and PS4 Pro.
MGS5 was a technical masterpiece - Survive's beta shows that work still needs to be done.
But 60fps remains exclusive to PC.
4K and performance modes tested by Digital Foundry.
But the docked experience falls short of the standard set by PS4.
How does it stack up against PS4 Pro and the fully-maxed PC version?
The best value, biggest capacity and smallest USB portable chargers tested.
Can't afford a big SSD? This hybrid drive is the next best thing.
Is a large external drive faster than your stock HDD? And how much faster is solid state storage?
Sony's new console has a high-bandwidth SATA 3 interface - but does it make a difference?
But it's smoother on PS4 Pro.
Rockstar's debut Switch offering reveals the challenges facing a potential port.
Plus: docked vs mobile testing, performance analysis - and more.
Peak resolution leaps from 1440p to full 4K - but what about performance?
Which version sticks more closely to the target 4K?
Initial PS4, Pro and Xbox One analysis from Digital Foundry.
One version to rule them all?
The 'supercharged' console bests PS4 and Xbox One, but the shadow of Xbox One X looms large.
And is performance better or worse than base hardware?
First impressions from Digital Foundry.
HDTV gameplay moves up to 900p, mobile hits 720p60.
Head to head with PC and base Xbox One.
Digital Foundry's complete tech analysis, plus full platform comparisons.
Nine games analysed across nine consoles: Digital Foundry charts the evolution of the classic series.
Digital Foundry gets to grips with Sledgehammer's PS4 and Pro beta code.
A dramatic visual upgrade from handheld to hybrid.
UPDATE: Massive improvements in patch 1.04.