How Daedalic is returning to the source for its Gollum game.
Take a step back.
Nobody knows exactly how many landmines there are in the ground right now, but the answer is in the tens of millions.
What videogames have learned from a deeply pessimistic vision of America.
A deep dive into how Square Enix's flagship series models time.
How players have made the most of Sloclap's unique build-your-own combat system.
You have nothing to lose but your pain.
The house always wins.
For the makers of music.
Strange creature ahead.
"We want the public to know we will continue our work."
Let's get down to business.
"Choose your development partner as carefully as you choose your love partner."
Mum's the word.
"There are so many games coming out at the moment, and so many good games."
Game director Ryan Smith on taking your first swing at a comicbook adaptation.
"We need to find better ways of working."
"It was like 'he's annoying, he's done.'"
'It is perfectly fine to have an experience that's about the journey, not difficulty or mastery.'