Frontline is an excellent first person shooter, easily aspiring to the calibre of its forebear on the PC and perhaps even surpassing it. Unfortunately, many sections of the press seem to have let this fact pass them by since the game appeared on Xbox and Cube, lambasting the port it for its gritty but ostensibly PS2-level visuals and ignoring its alluring new multiplayer mode. Rest assured, we continue to enjoy Frontline and won't be swayed by the prospect of 'cheating on Halo' unless the experience has soured significantly since June. In other words, we've gotten our rifles out, but we've yet to fix bayonets.
Admittedly, it's hard not to look at the opening D-Day landing sequence and wonder why EA didn't shove some more polygons in there. At no point throughout Frontline does the game slow more than a fraction, and the Xbox is capable of a lot more than this.
However, once a German plane strafes a nearby landing craft and we're hurled into the ocean and dragged ashore, any question of whether our captain's jaw line could do with a few more triangles is promptly dismissed. And unlike Allied Assault, this is no barrage of scripted shells and quick save juggling. You'll need to complete each level in one go lest you be returned to the start, but unless you go straight for the highest difficulty level the game is more challenging and engaging than frustrating.
Your path through the war begins on D-Day, but this is little more than a prologue, which sees you scramble up the sand before marking beachhead machine gun nests for your ships to pick off. Beyond that, you have to stow aboard a submarine before taking it over by force in a very claustrophobic, carefully scripted and memorable level - complete with knife-chucking chef and sailors galore - before fighting for the bridge at Nijmegen and running the gauntlet of Operation Market Garden.
Fight them on the beaches
It's the strength of Frontline's combat which keeps you coming back. Objectives vary from reconnaissance, sabotage and information gathering to infiltration and all out destruction, but if fighting the onslaught of Axis forces wasn't fun, we wouldn't have lasted much longer than D-Day +1.
The game's core strengths are definitely the L1 zoom/aim feature (similar to TimeSplitters') and the ingenious use of crouching - on both sides. Once you've opened fire on the enemy and they're aware of you, some will crouch behind cover, leaning round or over to fire shots, or just holding their rifles up and spraying in your direction. But you can do this too! Once crouched the left analogue stick allows you to poke your head up and around, and although it does take a bit of effort to keep a precise position, the ability to quickly duck back down by lifting your thumb is greatly appreciated.
Couple this with a wide variety of arms to bear, including authentic pistols, rifles, machine guns and our favourite, the Springfield 03 sniper rifle, and it's a dish we'll happily chew over once again despite having polished off the identical PS2 version barely six months ago.
All in all, Frontline's single player is a much more cohesive whole than Allied Assault ever was, with less padding. It's a little more linear than we remember, clearly shepherding you between objectives and rarely leaving you high and dry, but even if you miss that crucial ladder on the wall in the sub pen and spend five minutes wandering around, a quick tap on the Back button brings up tips from HQ - these range from general game advice to pointed 'intelligence' on what you need to do. In this case, 'use your bloody eyes soldier' was about the gist of it.
It's not perfect
Any complaints? Sure. We're not overly taken with the consistency of the opposition and locations (despite a diverse range of missions, many do have a tendency to strike up a bit of déjŕ vu), the amount of locked doors is a bit disheartening and we're slightly aggrieved by the banality of our main character, but our criticisms are largely second-time-through observations. Playing Frontline for the first time, it's hard to pay attention to anything other than the barrage of scripted events, the artistry of the level design (particularly derelict French villages with crumpled and war-torn landscapes) and the sound of shells whistling past your ear.
Graphically, yes, it's a step back for veterans of Halo, but models are still relatively high-poly and a great deal of effort has gone into the animation and build-up of detail. Troops lean round cover, watchtower sentries keel over the railings and plummet to ground, tank turrets spin round to track you (definitely frightening when you're low on health!) and Axis troops have 101 different ways to meet their maker. On your own side, allies will make hand gestures, visibly speak the words that you hear and even provide covering fire as you dash across open ground. And the environments are filled with ornate detail, be it balconies on buildings, half blown up tanks in the streets, docked submarines with working machine gun nests, water towers and other roof furniture, and the prevalence of (heavily) destructible scenery.
And then there are the throwaway moments. Like overhearing a Gestapo interrogation in the next room - an American soldier refusing to give anything other than his name, rank and serial number - as you try to find a way in, and two sailors muttering angrily about having to haul your crate aboard the sub, moments before you burst free and put them out of their misery. Very rarely does Frontline offer up an empty room, a boring location or a tedious scenario - the gameplay is largely repetitive, yes, and very linear, but that doesn't make the sights and sounds any less vivid and diverse, and it doesn't make it any less fun. The ability to go back and play any stage of any campaign, and unlock bonuses by winning medals for courage, accuracy and speed, is another boon.
Xbox owning FPS fans (and given Halo's success, we imagine that's quite a lot of you) should be fighting their way to the checkout right about now, but just in case the lure of an engrossing single player adventure isn't enough, we should let you know that the addition of multiplayer to Frontline is unoriginal and uninspired, but also unexpectedly enjoyable. Levels are built out of familiar single player locations and up to four players can choose to duke it out. Various weapon schemes are available to toy with (opting for just bazookas, rocket launchers and grenades is always fun) and although it's no Halo and no TimeSplitters 2, at least it gives you something else to do once you've brought down the Third Reich.
In the digital entertainment stakes, EA really has made World War II its own, and Frontline is its standard bearer. It's a long, spirited adventure with little to be said against it. Ok so the AI isn't perfect, some of the missions are a touch contrived and given the proper attention it could have looked twice as good on Xbox, but instead of letting that cloud our judgement we enjoyed Frontline throughout. If you're open-minded enough to kill low-poly Axis troops and don't mind being led by the nose, then don't let a clutch of angry graphics whores dissuade you: this is top fun.