Jumping Flash

Jumping Flash (1995)

  • Gamepage
  • Developer: Exact
  • Publisher: SCEE

One of the earliest titles to be released for the PlayStation console, Jumping Flash was also a strong hint about how the system's line-up would develop. Arguably one of the most important ancestors of every 3D platform game in the following decade, the game combined the aesthetics of platformers from the 16 bit era with the seemingly limitless potential of 3D gameplay on offer on the PlayStation. By itself, this makes Jumping Flash into a slice of videogaming history that's worthy of a revisit - but a couple of unique touches also make it into a game that's still fun to play, even now.

Perhaps the most unusual feature of the game is that rather than the third-person view which would later come to define 3D platformers, Jumping Flash opted for a first person perspective view. It's entirely likely that this was simply a way to get around the difficulty of providing an effective third-person camera - as subsequent games would prove, third person cameras are perhaps the most difficult task in game design - but regardless, the effect was to create a surprisingly immersive 3D world which briefly captured the imagination of players in 1995.

Although Jumping Flash seems very simple by today's standards, it's also effortlessly charming - in a peculiarly scatterbrain sort of way. Enemies are mostly cute animals, plants or anthropomorphic robots; your attacks come in the form of pretty fireworks, and cartoonish touches like eggs in frying pans over tiny volcanoes in the lava world. For the sake of a couple of quid on the PlayStation Store, this is definitely a title worth briefly revisiting; and it doesn't even look too bad, thanks to unambitious graphics which were largely flat-shaded rather than textured.

Read the Eurogamer.net reviews policy

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (0)

About the author

Rob Fahey

Rob Fahey

Contributor

Related

You may also enjoy...

Here's when Ghost of Tsushima's Legends Raid goes live

You'll need a full team of Ghosts and "excellent coordination and communication".

PS4 loading times are improved as patches all but remove loading screens in first-party games

Both Until Dawn and The Last of Us: Remastered sees load screens practically eradicated.

VideoPopulation: One feels like it could be the first big battle royale game for VR

Ian gives his first impressions in this week's VR Corner.

A strange UFO has appeared in the skies of Apex Legends

And no, we don't mean Ultra Fast Octane.

Comments (0)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading