weedar Comments

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  • The Vanishing of Ethan Carter review

  • weedar 30/09/2014

    I just completed it. A masterpiece, and incredibly beautiful. A wonderful way to test drive my new GTX 970. It took me more than three hours to complete it, though. Some of the puzzles are challenging, particularly in the beginning when you have no idea how the mechanics work. There is a bit of backtracking to solve puzzles you may have skipped or not noticed, particularly in the beginning. At any rate. A beautiful and entertaining experience. Well worth the cost of the game.

    EDIT: The two hour argument is bullshit. I dare you to solve the entire game without using any walkthrough or guide, in two hours. I used 6 hours.
    Reply 0
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • weedar 18/09/2014

    Hmm, for the first time I feel tempted to get an xbone. A few more exclusives like this, and I am sold :) Reply +7
  • Final Fantasy 15 demo confirmed, Nomura leaves director's chair

  • weedar 18/09/2014

    Looks a LOT like Xenoblade Chronicles and Project X for the Wii/WiiU. Reply +2
  • Watch Dogs: Bad Blood shows off its new tricks

  • weedar 16/09/2014

    @Agente_Silva, I did. It did not solve the stuttering problem, and I thought the DOF was horrible, even in the final build of the mod. The final Ubisoft-patch didn't remove the stuttering, and I had already completed the game by then. I didn't hate it. Far from it, I thought it was a lot of fun. But the PC port was shabby. Reply +2
  • weedar 16/09/2014

    I really liked this game, but I made the mistake of buying it for my PC, and so I had to play it with a lower texture resolution than the PS4/bone to make it playable without stuttering, and my gaming rig is much more powerful than either of them. I will never again purchase a Ubisoft game for my PC. They can keep their unoptimized garbage to themselves. Reply -1
  • Microsoft buys Mojang and Minecraft for $2.5bn

  • weedar 16/09/2014

    @Dollmytee I didn't say that Microsoft is an evil corporation. I said Microsoft typically "solves" problems by throwing money at them. You have said nothing to refute that.

    A corporation with less money cannot do that, and is forced to use other solutions that are usually more beneficial to the consumer, such as reinventing themselves and their brand, innovating, etc...

    While I despise some of Microsoft tactics, and the American arrogance displayed by many of its spokespersons, I also love some of their products. And since I know that corporations aren't fixed entities, they are constantly in flux, constantly changing, I also understand that tomorrow's MS could be a wonderful company. But if consumers don't let them know, they won't change. This is why brand fanboyism is stupid.
    Reply 0
  • weedar 15/09/2014

    @Dollmytee Which is completely irrelevant: They still chose to spend 2,5 billion dollars on the company. You think their choice had _nothing_ to do with competitiveness in a gaming market where they are quickly losing ground to the competition? Reply +2
  • weedar 15/09/2014

    Microsoft's universal solution to all kinds of problems with competition: throw money at it. Reply +13
  • After Lemmings was a hit, DMA Design declared war with Walker

  • weedar 15/09/2014

    @jasonchurch P.O.W or Operation Wolf perhaps? Reply 0
  • Face-Off: Destiny

  • weedar 13/09/2014

    They could have done better. I completed Metro Last Light Redux before starting on Destiny. The graphics are just as good, if not better, and it runs at a perfect 60fps@1080p on the PS4. Reply +42
  • US Xbox One sales rise but PlayStation 4 still top

  • weedar 12/09/2014

    I usually buy all consoles, and I probably will this time as well, but it depends on exclusives. With Nintendo systems, I don't care about horsepower, because I never buy them for multiplat anyway. But I cannot help remembering how underpowered the xbone is. The PR bullshit cannot cover up 50% less shaders and slow DDR3 RAM. Unless developers code for the lowest common denominator (like Destiny or Need for speed), the bone will always lose multiplatform head to heads. That leaves the exclusives as a reason to purchase it. For now, I am just not interested. Reply +11
  • Performance Analysis: Destiny on Xbox One

  • weedar 12/09/2014

    Lowest common denominator. Metro Last Light Redux looks atleast as good as Destiny, if not better, and it runs at a full 60fps@1080p on PS4. If Bungie are as good at coding/optimizing as 4A games, then the 30fps lock on the PS4 probably inhibits a much higher framerate in order to create platform parity. Reply +1
  • weedar 11/09/2014

    "Unlike the dark, top-down setup of Diablo 3, where a 44 per cent boost in pixel-rate didn't quite translate to a likewise leap in clarity, playing Destiny at 1080p makes a tangible difference."

    Right. NOW 1080p makes a difference, because the Xbox One has it :)

    But in Metro Redux? Nah... "As it happens, there's not much in the way of difference between Xbox One and PS4."
    Reply +9
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • weedar 18/08/2014

    So many words, so little meaning. He wants to give the impression that he was approached by CD and simply accepted a great deal, but when asked if this was happened he starts talking like a politician. In other words, it didn't happen like that. Blah, blah, blah...

    Microsoft and CD can have Tomb Raider. I enjoyed the remake, but I will certainly not buy an Xbox One to play the next game, nor do I wish to reward this kind of behavior by buying the game for PC/PS4 if/when it is eventually released on either of those platforms.
    Reply +39
  • P.T. is more than a teaser - it's a great game in its own right

  • weedar 15/08/2014

    @Kremlik I couldn't trigger the ending either, at first. I could get the baby to laugh twice, but not the third time. The lights were turned off by the radio when this happened. I went through the door again, and the lights were on by the radio. Then it was easy to get all three, the vibration and finally the ringing. After exiting, the trailer appeared. Reply +3
  • Quantum Break gameplay footage debuts at Gamescom

  • weedar 12/08/2014

    This looks cool. I loved Alan Wake. A few more decent exclusives (NOT counting bribing Squeenix and Crystal Dynamics not to publish a previous multiplat on other systems), and I'll get an Xbone. Reply 0
  • Rise of the Tomb Raider exclusive to Xbox One

  • weedar 12/08/2014

    Fuck you MS. Bribing Squeenix so I won't be able to play the game is not going to make me want to buy your xbone. Reply +7
  • Digital Foundry: Hands-on with Far Cry 4

  • weedar 21/06/2014

    I got Watch Dogs for my PC. Not making the same mistake with this game. PS4 pre-order. I'd rather have a nice and stable experience with 1008p@30fps than a stuttering nightmare that is poorly optimized for the PC. Reply +4
  • Ubisoft explains why Watch Dogs on PC contains hidden graphics files

  • weedar 20/06/2014

    @houldendub It doesn't fix the stuttering on my rig. It does nothing to improve it. Some people say it "improves" the stuttering. I think that is probably placebo. The DOF is absolutely horrible and unnatural. I think this is all hype. The game looks nowhere near as good as the 2012 E3 presentation with the old settings activated. Reply 0
  • Tech Analysis: Destiny alpha on PS4

  • weedar 14/06/2014

    I have never really gotten into multiplayer before. But I love the Alpha. I think coop is much more fun than fighting for territories (this could have something to do with the fact that I get killed all the time in the latter :-) ), but even the crucible can be fun. I think I have to pre-order this so I can get in on the beta. Reply 0
  • Over half an hour of Xenoblade Chronicles X gameplay

  • weedar 12/06/2014

    I am glad I bought the WiiU. This game looks to be worth the price of the system, by itself. I love sci-fi rpg's. Reply +43
  • Nintendo's E3 digital event

  • weedar 10/06/2014

    Yoshi big planet Reply 0
  • The Last of Us Remastered release date announced

  • weedar 10/06/2014

    @WAusJackBauer Troy Baker said on IGN that it will run 1080p@60fps. Reply +14
  • Video: Watch Dogs lets you spy on an NPC using their Kinect

  • weedar 03/06/2014

    If they actually bothered spying through Kinect, that is probably what they would see. A gamer holding a controller, sometimes cursing for losing :) Reply 0
  • Watch Dogs PS3: has last-gen hardware had its day?

  • weedar 31/05/2014

    So... Both IGN and Eurogamer publishes a last gen review/analasys which only consists of the PS3 version. Why? Do you lack a copy of the game for the 360? Or does one of your sponsors perhaps not want you to tarnish the Xbox brand by looking at performance and graphics of its last gen system? Reply +2
  • Watch Dogs performance analysis

  • weedar 30/05/2014

    I was stuck running the game on max settings + medium textures + TSMAA. But then i decided to try 900p with high textures. It works like a charm, and the resolution downgrade is far preferable to the texture downgrade (the medium textures look like crap). As a bonus, the framerate is also significantly higher, often hitting 60 fps. My rig: i7 3770k@4,2 ghz, factory overclocked GTX670, 16 gigs of ram. Reply 0
  • weedar 28/05/2014

    I can confirm the stutter problem. I am running the game on an i7 3770k@4,2ghz, 16 gigabytes of ram and a factory overclocked GTX 670. With all settings on max, I can run the game above 30 fps (with TXAA 4X, a bit higher with TSMAA), but the fucking annoying stuttering is there. The GPU has 2 gigs of ram, and that should be sufficient for high textures, but it isn't. The game still stutters. I have to turn them down to medium in order to make it a smooth experience. And on the medium setting they look like crap, and the geometry is also degraded. I suspect the game looks nicer on the PS4 (sharper textures) than it does on my PC now, although my framerate is higher (with temporal SMAA and everything else on max, the framerate lies between 40ish and 50ish).

    I think one of the reason why Ubisoft does such a terrible job of optimizing PC-ports is the rampant piracy. They don't make enough money on PC-titles to bother with proper optimization.
    Reply +2
  • John Oliver imagines a gay-friendly Nintendo multiverse

  • weedar 20/05/2014

    Should I interpret Eurogamer's complete lack of mention of polyamory as pure bigotry, then? I mean, even if the game includes gay marriage, it still discriminates against those who wish to marry more than one partner... Or perhaps it was merely forgotten, and not the result of actually reflecting on this issue? Is it so hard to believe that the Japanese developers simply didn't think deeply about gay marriage when they developed the game? Reply +7
  • Digital Foundry vs. inFamous: Second Son

  • weedar 27/03/2014

    I thought this was supposed to be a tech-analysis, and not a game review. The article begins with negativity about the gameplay and finishes with negativity about the gameplay... I suspect the author is a Microsoft fanboy. Reply +18
  • Spec Analysis: Project Morpheus

  • weedar 24/03/2014

    @SuperSoupy Actually, I agree with you. That was my whole point. I have read many comments talking about the "weak" hardware in the PS4, and how modern shooters won't run shooters like BF4 without severely downgrading the graphics. But porting gaming experiences design for flat screens and m/k to VR is generally a bad idea, at least if they are multiplayer games. It is much better to design games from the ground up for VR. The graphics will probably need to be simpler than Battlefield 4 or Crysis 3, but the immersion will make up for it big time. Reply 0
  • weedar 21/03/2014

    In theory, the PC has a much greater hardware potential than the PS4. In practice, the Oculus software needs to be able to run on average gaming rigs out there. The vast majority of PC-gamers do not have something like a Titan Black in their PCs. So, if people with average hardware are going to buy Oculus and enjoy the experience, developers are facing the exact same hurdles. I think the best idea is to design games from the ground up for Oculus, and not attempting to port Battlefield 4 to Oculus, which would create more problems than getting it to run @120fps:

    I have a first gen Oculus devkit. Playing Half-Life 2 with a mouse and keyboard will give me motion sickness within minutes. Using an xbox 360 gamepad is much better, because turning is not as fast. Now, imagine that you have ported Battlefield 4 to VR. What is to stop some users from using a flat screen with m/k and battling against VR-users who cannot do this without throwing up? Competitive multiplayer is going to be difficult for this reason, particularly on PC. On a console, cheating would be more difficult.
    Reply 0
  • GDC live report: Sony's "Future of Innovation" is VR

  • weedar 19/03/2014

    @superkick. I have no problem with believing them. They have been experimenting with this kind of tech for years. I bought a pair of their movie glasses 10-15 years ago... Reply 0
  • weedar 19/03/2014

    @monkie_king Sony scared? Head over to IGN and see pictures of prototypes dating back to 2010 and 2011. They have been working on this longer than Oculus. Reply 0
  • weedar 19/03/2014

    They're researching eye tracking as well :) Reply 0
  • weedar 19/03/2014

    Jesus. They have really done their homework. Reply 0
  • weedar 18/03/2014

    If I am not mistaken, that means the conference will be at 01:45 CET. Guess I'm going to be tired at work tomorrow :) Reply 0
  • Professor Layton vs Phoenix Wright: Ace Attorney review

  • weedar 18/03/2014

    This is one of the funniest reviews I have read! Thanks :) I'm going to get this game :) Reply +21
  • Watch us play Titanfall from 12pm GMT

  • weedar 15/03/2014

    This PR campaign must be expensive for MS and EA. What a hype machine. For some of us, it has the opposite effect. It is not the greatness of the game that warrants the endless previews, commentaries, ads, wikis, etc... etc... There are other games which are just as good, that never receive this kind of hype. Reply 0
  • Watch Dogs PC minimum specs confirmed

  • weedar 12/03/2014

    He doesn't say that the latest trailer is PS4. He says that the one at E3 2012 was PC, E3 2013 was PS4 and that the latest trailer isn't a good graphics reference. I suspect it is either xbone or last gen. Reply +2
  • Home dev announces eerie sci-fi romance adventure Alone With You

  • weedar 11/03/2014

    Alone with Her in the Dark on Another World :) Reply +14
  • PlayStation 4 sales hit 6m after Japan launch

  • weedar 04/03/2014

    "I bought me a bone and it's as big as a whale, and it's all set to fail" :) Reply +10
  • Nintendo boss Iwata halves pay, Miyamoto's wage cut too

  • weedar 29/01/2014

    Respect. Reply +49
  • How Super 3D Noah's Ark came to be reprinted on SNES in 2014

  • weedar 24/01/2014

    I don't think Wolfenstein is a bad game, I own it and I like it; I enjoy killing nazis and the blood spilling out of them when I shoot them. But I would not let my five-year-old niece play Wolfenstein or even watch me play.
    That's why God created Super Mario :)
    Reply +8
  • Iwata: Nintendo losses won't mean "Mario on smartphones"

  • weedar 20/01/2014

    I got both a PS4 and WiiU before Christmas. I have to say, nobody makes games like Nintendo does. I absolutely loved Wind Waker HD. But they have made a lot of mistakes. I was very disappointed in the Wii after having owned a Gamecube, which I dearly loved. They have to do more than rehash old stuff if they want to sell consoles. Zelda and Mario by themselves will not save the console. Gamecube had lots of really amazing games, and it sold poorly. They need to get good third party support and they need to start innovating again. Reply +8
  • What to make of flOw and Flower on PS4?

  • weedar 03/01/2014

    I loved Flower, but flOw is very close to the cell level of Spore. Reply +1
  • Vita version of Final Fantasy 10/10-2 HD Remaster has a release date

  • weedar 16/12/2013

    I'd like a PS4-version... Reply +5
  • Next-Gen Face-Off: Assassin's Creed 4

  • weedar 06/12/2013

    I have a factory overclocked Asus GTX 670 direct cu II top, 16 gigs of RAM and an i5 CPU. Black Flag suffers from terrible slowdowns several places in the game, even when I turn antialiasing completely off. It does _not_ maintain a stable 60 fps. Sometimes it falls below 30. Ubisoft's code optimization is terrible on the PC. Reply +10
  • Fallout 4 won't be at VGX this weekend

  • weedar 06/12/2013

    @CaptainKid Lots of info in the wikipedia article:

    Reply 0
  • Final Fantasy 8 is now on Steam

  • weedar 05/12/2013

    Oops i bought it again! :) Reply +1
  • Microsoft reveals loads of indies developing for Xbox One

  • weedar 04/12/2013

    "We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms".

    Fucking hypocrites!

    EDIT: Yeah, go ahead and neg me. They are allowed to throw money at publishers to have timed exclusives, but when competitors do the same? Oh, noooo! This is why I DESPISE Microsoft. They always play dirty.
    Reply -11