weedar Comments

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  • The next Deus Ex game will look a little something like this

  • weedar 05/12/2014

    Looks nice. Let's hope Eidos doesn't pull a Ubisoft. Reply +2
  • Xbox Japan boss resigns amid dismal Xbox One sales

  • weedar 28/11/2014

    Releasing a follow up to Blue Dragon and/or The Last Story should help. I know I wouldn't hesitate to get an Xbone if this were to happen. Reply +2
  • Sony to partially refund early US Vita adopters after its "deceptive" marketing

  • weedar 26/11/2014

    If only politicians were held to the same standard... Reply +3
  • Face-Off: Assassin's Creed Unity

  • weedar 17/11/2014

    Why is it that the 900p vs. 1080p difference is described as unimportant whenever there is a difference between the consoles, but when both run at 900p, it suddenly becomes significant? :) Reply +57
  • Watch Dogs has shifted 9 million copies

  • weedar 30/10/2014

    And like Nintendo with the WiiU, they will have no idea what hit them when their next games sell significantly less. They have pissed off a significant portion of their fan base, myself included. Problems with Watch Dogs on PC, gimping Assassins Creed on the PS4 to match the Xbox One version, etc. Reply +1
  • Nintendo 3DS sold 113k in Japan last week

  • weedar 22/10/2014

    The Japanese have stopped having kids. Every generation of young people is shrinking. From Wikipedia:

    "In recent years, Japan has experienced net population loss due to falling birth rates and almost no net immigration, despite having one of the highest life expectancies in the world at 81.25 years of age as of 2006. Using the annual estimate for October of each year, the population peaked in 2008 at 128,083,960 and had fallen 285,256 by October 2011. Japan's population density was 336 people per square kilometer.

    Based on the Health and Welfare ministry estimation released in January 2012, Japan's population will keep declining by about one million people every year in the coming decades, which will leave Japan with a population of 87 million in 2060. By that time, more than 40% of the population is expected to be over age 65. In 2012, the population had for six consecutive years declined by 212,000, the largest drop on record since 1947 and also a record low of 1.03 million births. In 2013, a new record of population drop happened with 244,000 people. In 2013, more than 20 percent of the population are age 65 and over."

    The people who spend most money are in the age group 30-40. After this, they begin saving. In the western world, it peaked in 2008. In Japan this happened much earlier. In addition, there is no immigration in Japan to offset this development. This is why Japanese stocks have kept on dropping for years, and most likely will continue to do so. The only way to stop this is to increase efficiency of the work force, but I doubt that is possible given how the situation is. Even if they were to begin having lots of kids, the effect of this would not be seen before a couple of decades. Immigration could be a solution, but it would probably harm the Japanese culture. Politeness, cleanliness and sense of duty is unprecedented. I would not be afraid of eating my lunch in a Japanese subway toilet.

    Who will buy games? The market is shrinking.

    EDIT: More at http://thediplomat.com/2013/02/japans-demographic-disaster/
    Reply +5
  • We cannot let this become gaming culture

  • weedar 17/10/2014

    This is so stupid and tragic. What happened to having fun with games? Why would anyone feel threatened by feminist influence on games? Hollywood movies have changed a lot sice the 80s, where women were often portrayed as helpless, while the strong male hero proceeded to rescue them. I, for one, think movies have become more entertaining, and not less so, since they became more balanced in their treatment of the sexes. I am looking forward to the new movies with female Ghosbusters and a female Thor :-) Reply +27
  • Is it possible to run The Evil Within on PC at a locked 1080p60?

  • weedar 16/10/2014

    I tried lots of stuff with this. Remove the black borders, but the fov became unplayable. Running at 60 fps. but the awful slowdowns made that impossible. In the end, I wound up playing it as is. 30fps@1080p, with big black borders. I've connected my PC to my 40 inch TV, so it isn't too bad. But the optimization here is laughable. I am running this on a 3770k overclocked at 4,2 ghz and an overclocked Zotac GTX 970. Ridiculous. Fun game, though. Resident Evil 4-2. Reply +2
  • Ubisoft hits back at Assassin's Creed: Unity downgrade claims

  • weedar 10/10/2014

    If you want to see how a well-optimized Assassin's Creed runs on the PC, get Shadow of Mordor. I haven't had this much fun in ages. An excellent game which takes the best from AC and Batman Arkham Asylum. It is insanely addictive, and very beautiful, even if you play with high textures. It runs like a dream on a PC.

    EDIT: There is also a huge amount of enemies on screen at the same time. Yet it manages to run @1080p on the PS4. Do yourself a favor. Ditch Ubisoft. If we don't buy their games they will have to change.
    Reply +6
  • weedar 10/10/2014

    @mdeneuve It is ok to make outrageous demands when you are negotiating. That is common. You try to get away with something outrageous, which in most cases will fail. Asking for parity is not immoral, in and of itself. But Ubisoft, knowing that the only way of achieving parity is by gimping the PS4-version, should have said no. Instead, they bragged about it, to their own detriment, and now they are lying about it. Reply +2
  • weedar 10/10/2014

    @Liquid--Leeroy That's a good point. I hadn't thought about that. Still, it adds another layer of complexity to the whole thing, in terms of optimization :) Reply +1
  • weedar 10/10/2014

    @bentaylor1

    It has nothing to do with the resolution per se. I played bloody Watch Dogs in 900p on my PC in order for it to run well. It wasn't that much of a downgrade from 1080p. It is the principle of Ubisoft giving in to a demand from MS to create parity, which means downgrading the game on the competing console-platform, that pisses me off (in addition to their horrible PC-ports). It is ok for MS to make the demand. It is not ok for Ubi to accept it.

    Microsoft made a mistake. They thought they were going to make a new Wii. A motion controlled multimediahub, which could also be used to play games. It backfired, because most of their fans don't care about that, and the Wii-casuals have moved on to phones and tablets. MS does not like losing out in the Face-offs, because it portrays their console as weak, and so they are trying to bribe developers into downgrading the experience on competing hardware to patch up the mistake they made. Developers should not give in to such demands, and particularly not brag and then lie about it.

    MS should bite the bullet and spend money on exclusives instead. In the end, that is what matters. The next time around, they probably will make damned sure that their console is as powerful as it can be.
    Reply +8
  • weedar 10/10/2014

    @Liquid--Leeroy "Here is where you retort with the XB1's 32MB ESRAM, which has a slightly higher bandwidth than the PS4's 8GB GDDR5"

    Actually, it doesn't. Only during the very rare case where you read and write to the memory _at the same time_ is the total bandwith slighly faster. But if you read OR write, it is much slower than the PS4's DDR5. There is a latency difference, but that makes little difference unless you are swapping between dusins of apps running in the background...
    Reply +2
  • weedar 10/10/2014

    @Garulon, You mean the AI, which uses a lot of CPU-computational power, will be harder on the CPU if the game runs in 1080p? Do the enemies become smarter the higher the resolution is? :) Physics calculations are sometimes also done on the CPU, but can easily be moved to the GPU (like PHYSX on Nvidia-cards).

    Furthermore, the idea that the 8,6% difference in clock-frequency betweeen the two CPUs would "hold the xbox one back" is simply laughable. Particularly since the memory bandwith of the xbone's RAM is less than half than that of the PS4.

    Let it be said, though. This is not Microsoft's fault (they are in their full right to make demands when they market a game), and I don't have anything against the xbone, just like I don't have anything against the even weaker WiiU (which I own). I will probably get a One in the future. I usually buy all consoles, in addition to having a decent gaming PC.

    What I am reacting to is the rotten PC-ports Ubi makes, and I strongly object to their butchering one version of a game to create parity, and then lying about it due to the huge backlash.

    It is ok to be an xbox fan. I loved both the original xbox and the 360. However, the Xbox One does have weaker hardware than the PS4, just like the WiiU has weaker hardware than the xbone, and the PS4 has weaker hardware any decent gaming PC. Get over it and enjoy your games.
    Reply +6
  • weedar 10/10/2014

    Sorry Ubi, I don't believe you. MS will market this game for you, and you have obviously been asked to create parity between the PS4/Xbone, in order for them to do so. The only way to do that is the lowest common denominator. You COULD give the PS4-version 1080p, but you won't due to your deal with MS. Given the recent troubles with Watch Dogs on PC, and this new way of dealing with hardware differences on consoles, I have

    a) Cancelled my pre-order of Far Cry 4 on the PS4. I have not ordered it on the PC, since I don't trust you will do a decent job of porting the game to the PC.
    b) Uninstalled Uplay and all games previously bought from my computer.

    Until you mend your ways, I am done with your games. If Ubisoft made it, I won't buy it. Now fuck off.
    Reply +113
  • Ubisoft defends Assassin's Creed: Unity graphics lock for parity on PS4, Xbox One

  • weedar 08/10/2014

    I had pre-ordered Far Cry 4 for my PS4 (after the crap with Watch Dogs on my PC, I didn't dare to order to the PC-version). If this is the new policy of Ubisoft, I'll stop playing their games altogether. Pre-order cancelled. Fuck you, Ubisoft. Reply +3
  • Metal Gear Solid 5: Ground Zeroes gets a Steam release date

  • weedar 06/10/2014

    @pmin, soon the so-called master race will be whining like little bitches because their GPUs are outdated, lacking in memory. Shadow of Mordor, The Evil Within, Watch dogs :) Even my brand new Zotac GTX 970 only has 4GB of memory, which is not sufficient for ultra textures on the newest games. I own a gaming PC, a PS4 and a WiiU. Still, this "master race" crap makes me feel sick. And as it turns out, PC-fanboys are every bit as whiny as their console counterparts and blame developers for their inferior hardware. First you have been complaining for years that consoles held PC-development back. Now you whine because they no longer do, and you need to upgrade your GPUs due to little graphics memory, compared to consoles. Booh fuckin hoo. Reply -5
  • The Vanishing of Ethan Carter review

  • weedar 30/09/2014

    I just completed it. A masterpiece, and incredibly beautiful. A wonderful way to test drive my new GTX 970. It took me more than three hours to complete it, though. Some of the puzzles are challenging, particularly in the beginning when you have no idea how the mechanics work. There is a bit of backtracking to solve puzzles you may have skipped or not noticed, particularly in the beginning. At any rate. A beautiful and entertaining experience. Well worth the cost of the game.

    EDIT: The two hour argument is bullshit. I dare you to solve the entire game without using any walkthrough or guide, in two hours. I used 6 hours.
    Reply +8
  • Digital Foundry: Hands-on with the Forza Horizon 2 demo

  • weedar 18/09/2014

    Hmm, for the first time I feel tempted to get an xbone. A few more exclusives like this, and I am sold :) Reply +7
  • Final Fantasy 15 demo confirmed, Nomura leaves director's chair

  • weedar 18/09/2014

    Looks a LOT like Xenoblade Chronicles and Project X for the Wii/WiiU. Reply +2
  • Watch Dogs: Bad Blood shows off its new tricks

  • weedar 16/09/2014

    @Agente_Silva, I did. It did not solve the stuttering problem, and I thought the DOF was horrible, even in the final build of the mod. The final Ubisoft-patch didn't remove the stuttering, and I had already completed the game by then. I didn't hate it. Far from it, I thought it was a lot of fun. But the PC port was shabby. Reply +2
  • weedar 16/09/2014

    I really liked this game, but I made the mistake of buying it for my PC, and so I had to play it with a lower texture resolution than the PS4/bone to make it playable without stuttering, and my gaming rig is much more powerful than either of them. I will never again purchase a Ubisoft game for my PC. They can keep their unoptimized garbage to themselves. Reply -1
  • Microsoft buys Mojang and Minecraft for $2.5bn

  • weedar 16/09/2014

    @Dollmytee I didn't say that Microsoft is an evil corporation. I said Microsoft typically "solves" problems by throwing money at them. You have said nothing to refute that.

    A corporation with less money cannot do that, and is forced to use other solutions that are usually more beneficial to the consumer, such as reinventing themselves and their brand, innovating, etc...

    While I despise some of Microsoft tactics, and the American arrogance displayed by many of its spokespersons, I also love some of their products. And since I know that corporations aren't fixed entities, they are constantly in flux, constantly changing, I also understand that tomorrow's MS could be a wonderful company. But if consumers don't let them know, they won't change. This is why brand fanboyism is stupid.
    Reply 0
  • weedar 15/09/2014

    @Dollmytee Which is completely irrelevant: They still chose to spend 2,5 billion dollars on the company. You think their choice had _nothing_ to do with competitiveness in a gaming market where they are quickly losing ground to the competition? Reply +2
  • weedar 15/09/2014

    Microsoft's universal solution to all kinds of problems with competition: throw money at it. Reply +13
  • After Lemmings was a hit, DMA Design declared war with Walker

  • weedar 15/09/2014

    @jasonchurch P.O.W or Operation Wolf perhaps? Reply 0
  • Face-Off: Destiny

  • weedar 13/09/2014

    They could have done better. I completed Metro Last Light Redux before starting on Destiny. The graphics are just as good, if not better, and it runs at a perfect 60fps@1080p on the PS4. Reply +42
  • US Xbox One sales rise but PlayStation 4 still top

  • weedar 12/09/2014

    I usually buy all consoles, and I probably will this time as well, but it depends on exclusives. With Nintendo systems, I don't care about horsepower, because I never buy them for multiplat anyway. But I cannot help remembering how underpowered the xbone is. The PR bullshit cannot cover up 50% less shaders and slow DDR3 RAM. Unless developers code for the lowest common denominator (like Destiny or Need for speed), the bone will always lose multiplatform head to heads. That leaves the exclusives as a reason to purchase it. For now, I am just not interested. Reply +11
  • Performance Analysis: Destiny on Xbox One

  • weedar 12/09/2014

    Lowest common denominator. Metro Last Light Redux looks atleast as good as Destiny, if not better, and it runs at a full 60fps@1080p on PS4. If Bungie are as good at coding/optimizing as 4A games, then the 30fps lock on the PS4 probably inhibits a much higher framerate in order to create platform parity. Reply +1
  • weedar 11/09/2014

    "Unlike the dark, top-down setup of Diablo 3, where a 44 per cent boost in pixel-rate didn't quite translate to a likewise leap in clarity, playing Destiny at 1080p makes a tangible difference."

    Right. NOW 1080p makes a difference, because the Xbox One has it :)

    But in Metro Redux? Nah... "As it happens, there's not much in the way of difference between Xbox One and PS4."
    Reply +9
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • weedar 18/08/2014

    So many words, so little meaning. He wants to give the impression that he was approached by CD and simply accepted a great deal, but when asked if this was happened he starts talking like a politician. In other words, it didn't happen like that. Blah, blah, blah...

    Microsoft and CD can have Tomb Raider. I enjoyed the remake, but I will certainly not buy an Xbox One to play the next game, nor do I wish to reward this kind of behavior by buying the game for PC/PS4 if/when it is eventually released on either of those platforms.
    Reply +40
  • P.T. is more than a teaser - it's a great game in its own right

  • weedar 15/08/2014

    @Kremlik I couldn't trigger the ending either, at first. I could get the baby to laugh twice, but not the third time. The lights were turned off by the radio when this happened. I went through the door again, and the lights were on by the radio. Then it was easy to get all three, the vibration and finally the ringing. After exiting, the trailer appeared. Reply +3
  • Quantum Break gameplay footage debuts at Gamescom

  • weedar 12/08/2014

    This looks cool. I loved Alan Wake. A few more decent exclusives (NOT counting bribing Squeenix and Crystal Dynamics not to publish a previous multiplat on other systems), and I'll get an Xbone. Reply 0
  • Rise of the Tomb Raider exclusive to Xbox One

  • weedar 12/08/2014

    Fuck you MS. Bribing Squeenix so I won't be able to play the game is not going to make me want to buy your xbone. Reply +7
  • Digital Foundry: Hands-on with Far Cry 4

  • weedar 21/06/2014

    I got Watch Dogs for my PC. Not making the same mistake with this game. PS4 pre-order. I'd rather have a nice and stable experience with 1008p@30fps than a stuttering nightmare that is poorly optimized for the PC. Reply +4
  • Ubisoft explains why Watch Dogs on PC contains hidden graphics files

  • weedar 20/06/2014

    @houldendub It doesn't fix the stuttering on my rig. It does nothing to improve it. Some people say it "improves" the stuttering. I think that is probably placebo. The DOF is absolutely horrible and unnatural. I think this is all hype. The game looks nowhere near as good as the 2012 E3 presentation with the old settings activated. Reply 0
  • Tech Analysis: Destiny alpha on PS4

  • weedar 14/06/2014

    I have never really gotten into multiplayer before. But I love the Alpha. I think coop is much more fun than fighting for territories (this could have something to do with the fact that I get killed all the time in the latter :-) ), but even the crucible can be fun. I think I have to pre-order this so I can get in on the beta. Reply 0
  • Over half an hour of Xenoblade Chronicles X gameplay

  • weedar 12/06/2014

    I am glad I bought the WiiU. This game looks to be worth the price of the system, by itself. I love sci-fi rpg's. Reply +43
  • Nintendo's E3 digital event

  • weedar 10/06/2014

    Yoshi big planet Reply 0
  • The Last of Us Remastered release date announced

  • weedar 10/06/2014

    @WAusJackBauer Troy Baker said on IGN that it will run 1080p@60fps. Reply +14
  • Video: Watch Dogs lets you spy on an NPC using their Kinect

  • weedar 03/06/2014

    If they actually bothered spying through Kinect, that is probably what they would see. A gamer holding a controller, sometimes cursing for losing :) Reply 0
  • Watch Dogs PS3: has last-gen hardware had its day?

  • weedar 31/05/2014

    So... Both IGN and Eurogamer publishes a last gen review/analasys which only consists of the PS3 version. Why? Do you lack a copy of the game for the 360? Or does one of your sponsors perhaps not want you to tarnish the Xbox brand by looking at performance and graphics of its last gen system? Reply +2
  • Watch Dogs performance analysis

  • weedar 30/05/2014

    I was stuck running the game on max settings + medium textures + TSMAA. But then i decided to try 900p with high textures. It works like a charm, and the resolution downgrade is far preferable to the texture downgrade (the medium textures look like crap). As a bonus, the framerate is also significantly higher, often hitting 60 fps. My rig: i7 3770k@4,2 ghz, factory overclocked GTX670, 16 gigs of ram. Reply 0
  • weedar 28/05/2014

    I can confirm the stutter problem. I am running the game on an i7 3770k@4,2ghz, 16 gigabytes of ram and a factory overclocked GTX 670. With all settings on max, I can run the game above 30 fps (with TXAA 4X, a bit higher with TSMAA), but the fucking annoying stuttering is there. The GPU has 2 gigs of ram, and that should be sufficient for high textures, but it isn't. The game still stutters. I have to turn them down to medium in order to make it a smooth experience. And on the medium setting they look like crap, and the geometry is also degraded. I suspect the game looks nicer on the PS4 (sharper textures) than it does on my PC now, although my framerate is higher (with temporal SMAA and everything else on max, the framerate lies between 40ish and 50ish).

    I think one of the reason why Ubisoft does such a terrible job of optimizing PC-ports is the rampant piracy. They don't make enough money on PC-titles to bother with proper optimization.
    Reply +2
  • John Oliver imagines a gay-friendly Nintendo multiverse

  • weedar 20/05/2014

    Should I interpret Eurogamer's complete lack of mention of polyamory as pure bigotry, then? I mean, even if the game includes gay marriage, it still discriminates against those who wish to marry more than one partner... Or perhaps it was merely forgotten, and not the result of actually reflecting on this issue? Is it so hard to believe that the Japanese developers simply didn't think deeply about gay marriage when they developed the game? Reply +7
  • Digital Foundry vs. inFamous: Second Son

  • weedar 27/03/2014

    I thought this was supposed to be a tech-analysis, and not a game review. The article begins with negativity about the gameplay and finishes with negativity about the gameplay... I suspect the author is a Microsoft fanboy. Reply +19
  • Spec Analysis: Project Morpheus

  • weedar 24/03/2014

    @SuperSoupy Actually, I agree with you. That was my whole point. I have read many comments talking about the "weak" hardware in the PS4, and how modern shooters won't run shooters like BF4 without severely downgrading the graphics. But porting gaming experiences design for flat screens and m/k to VR is generally a bad idea, at least if they are multiplayer games. It is much better to design games from the ground up for VR. The graphics will probably need to be simpler than Battlefield 4 or Crysis 3, but the immersion will make up for it big time. Reply 0
  • weedar 21/03/2014

    In theory, the PC has a much greater hardware potential than the PS4. In practice, the Oculus software needs to be able to run on average gaming rigs out there. The vast majority of PC-gamers do not have something like a Titan Black in their PCs. So, if people with average hardware are going to buy Oculus and enjoy the experience, developers are facing the exact same hurdles. I think the best idea is to design games from the ground up for Oculus, and not attempting to port Battlefield 4 to Oculus, which would create more problems than getting it to run @120fps:

    I have a first gen Oculus devkit. Playing Half-Life 2 with a mouse and keyboard will give me motion sickness within minutes. Using an xbox 360 gamepad is much better, because turning is not as fast. Now, imagine that you have ported Battlefield 4 to VR. What is to stop some users from using a flat screen with m/k and battling against VR-users who cannot do this without throwing up? Competitive multiplayer is going to be difficult for this reason, particularly on PC. On a console, cheating would be more difficult.
    Reply 0
  • GDC live report: Sony's "Future of Innovation" is VR

  • weedar 19/03/2014

    @superkick. I have no problem with believing them. They have been experimenting with this kind of tech for years. I bought a pair of their movie glasses 10-15 years ago... Reply 0
  • weedar 19/03/2014

    @monkie_king Sony scared? Head over to IGN and see pictures of prototypes dating back to 2010 and 2011. They have been working on this longer than Oculus. Reply 0