mstrsystm Comments

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  • Digital Foundry vs Captain Toad: Treasure Tracker

  • mstrsystm 13/12/2014

    @johnathansia Agreed. There are many reasons for the sad, gradual demise of SEGA as a developer - note not publisher - of great games (notably the takeover by SAMMY and death of mainstream arcade gaming - SEGA's traditional breeding ground) but the switch to becoming a 3rd party has, after the initial flurry of games that were largely already in development, seen the level of creativity and quality of their output nosedive.

    Almost 14 years on there can't be many SEGA fans who believe going 3rd party has had a positive outcome on SEGA's games over the long-term. SEGA survived but they have completely lost their way as a developer. Financially they had little to no choice at the time, with the other option oblivion, but the SEGA of today is an empty husk. The talent is long gone. That quintessential SEGA-style is an increasingly distant memory. Even their relevance as a major publisher hinges precariously on their western studios. There's a lot more that has gone stale than Sonic.

    People like to bemoan Nintendo's frequency of Mario games but overlook the fact that the majority of them are great. As a lifelong SEGA fan I wish I could say the same about Sonic...
    Reply +19
  • mstrsystm 13/12/2014

    Nintendo have the technically inferior hardware on both fronts yet again but continue to have the highest quality bar of any console developer let alone publisher or platform manufacturer. In an era where many people seem more concerned with resolutions and framerates than whether the game is actually enjoyable Nintendo's Wii U games are achieving both sublime gameplay and stunning visuals with a level of consistency that shames every other major developer.

    Regardless of whether you like Nintendo and their games or not you have to respect the fact that they are the understated masters of the art of making games and won't compromise their vision or indeed quality level to meet a release date/window or follow market trends.
    Reply +22
  • Gearbox's Battleborn throws the FPS and MOBA genres together

  • mstrsystm 17/09/2014

    "a chance to be enormously creatively indulgent"

    Or, in other words, a chance to shamelessly rip off the work of others yet again...

    http://www.forbes.com/sites/erikkain/2013/03/15/from-codehunters-to-aliens-colonial-marines-how-gearbox-has-become-one-of-the-most-controversial-studios-in-the-industry/
    Reply +6
  • Bayonetta 2 release date set for October

  • mstrsystm 05/09/2014

    Most of the confusion is coming from the fact that the standard US edition still comes with a download code for Bayonetta 1. The previous announcement about it being included for free was after all made in relation to NOA.

    While Nintendo of Europe certainly haven't helped matters most of the mess has been caused by retailers trying to get the jump on pre-orders before the editions were confirmed, including or mirroring the descriptions of the US edition.

    The 'Solus' edition with just Bayonetta 1 does seem a bit puzzling but if Nintendo had insisted on everyone buying the more expensive 2-disc edition, with no option of just getting a disc copy of Bayonetta 2, I'm sure there would be plenty of people kicking off about not wanting to pay extra for a game they already own on PS3/360.
    Reply +18
  • Pentium G3258 Anniversary Edition review

  • mstrsystm 13/07/2014

    It is indeed possible without an Z87 or Z97 motherboard. ASUS have released BIOS updates that allow overclocking on their H97, H87, B85 and H81 motherboards.

    You can get H81 boards for below 35 - although bare in mind that's only 2 DIMM slots, 2x SATA 3.0, 2x USB3, PCIe 2.0 x16, basic on-board audio etc...
    Reply +11
  • Streets of Rage was much more than a Final Fight clone

  • mstrsystm 29/06/2014

    SOR3 got the plaudits from the critics at the time. It topped the Mega Drive sales charts for quite a while (accordingly to Sonic the Comic anyway) and most reviews were gushing in the high '90s (back in the days when most reviews were out of 100) eclipsing most of the scores given to SOR2. It isn't remembered as fondly as SOR2 for the simple fact that it isn't as good! Like many things on paper it should be the better game; in visuals, audio and moves it is a clear technical step above SOR2 but the overwhelming majority of people who have played both in depth (be it then or since) tend to agree that it doesn't offer as tight or appealing an gameplay experience nor anywhere near as much charm as SOR2.

    More moves and a more expansive combat engine don't necessarily equal a better game... most of the classic games in the genre offer what would seem on paper like rudimentary combat compared to other games of that era, e.g. River City Ransom/Street Kings.

    Other unmentioned factors for why SOR3 didn't sell as well:

    - Can it really be better than SOR2? It followed a much-loved cult classic of a game that few even then expected to be bettered.
    - There were almost too many changes. Whereas SOR2 felt like a massive enhancement of SOR1 in every way, SOR3 tries to differentiate itself in as many ways as possible. Some feel gimmicky while others forced a change to how people play (e.g. the special gauge).
    - Expensive. As one of the Mega Drive's few 24 megabit carts it was incredibly expensive with an RRP of around 60, compared with the usual 30-40 for new releases. As Damien mentions this was with the 32-bit generation around the corner and many gamers were saving their pennies in advance.
    - 6-Buttons a must. Quite a lot of people didn't have 6-button pads (barely a dozen PAL titles supported them) and it was quite a disadvantage to play without one. Extra cost...
    - Hard as nails. SOR3 unashamedly ramps up the difficulty, punishingly so at times. There are also a far higher number of unavoidable/unblockable attacks. 'Bad' ending/short game for those who play on Easy.
    - Violence clampdown. It felt grittier and more mature, but unfortunately around the time that the violence in video games debate was reaching new heights. Although it pre-dated formal certification there was enough furore over games in general that most major chains (Woolworths, Boots, Dixons et al) were not selling any game with a hint of violence to under-16s.
    - Less appealing characters. I personally don't mind Dr Zan but the whole energy ball thing as a cybernetic old man didn't appease many who missed atomic dropping their way through bad guys as Max. Axel and Blaze's move sets aren't as good. Axel is slower than Adam was in SOR1. The preview/rumours had suggested Adam would be back as a playable character... instead we got a slightly older Skate. Roo is a laugh and Shiva is great but secret characters don't really count.
    - Hatched job by SOA. (As mentioned by @Psiloc) Sega of America saw fit to censor and meddle with numerous aspects of the Japanese release (Bare Knuckle 3). Palette swaps for clothing - this was a bigger deal that you'd think now given that everyone was used to Blaze in her iconic red ensemble and Axel with a white shirt. Less revealing attire on the ladies. Story change. No Ash, although not surprising. More...
    Reply +23
  • mstrsystm 29/06/2014

    Streets of Rage 2 is quite possibly my favourite game ever. Still an immense game today. The console versions of Final Fight don't come anywhere close, and I owned Final Fight CD.

    The Master System/Game Gear versions of SOR1 and SOR2 are also highly commendable although naturally won't impress many people today. They differ from the Mega Drive versions in many ways but they're still reassuringly tough and capture most of the gameplay despite the step down to 8-bits and 2-buttons.
    Reply +25
  • As Monster Hunter turns 10, can Capcom finally make the west listen?

  • mstrsystm 12/03/2014

    At least MH4 is coming to the west with a proper localisation. Whether you are upset about it being on Nintendo hardware or not that's a lot more than can be said for numerous Japanese developed MMO games - most recently the likes of Dragon Quest X (never going to happen) and Phantasy Star Online 2 (almost a year of silence since it was put on hold). Reply +1
  • Eurogamer's guide to system swansongs

  • mstrsystm 10/11/2013

    My Dreamcast last was Phantasy Star Online Ver.2. March 1st 2002. To my knowledge the last Dreamcast title Sega would publish in the west.

    A few people have mentioned Shenmue II but PSOv2 was more poignant for me. Shenmue II was certainly the last epic, and Rez was that last spark of originality, but PSOv2 was the game that represented the final hurrah/goodbye from Sega Europe as a platform holder.

    To non-PSO fans it probably seemed a meaningless update but three major changes (level cap doubling to 200, introduction of Ultimate mode, and allowing any ISP to be used rather than the original lock-down to a metered BT service) replenished the lifeblood of the game considerably.

    Yes, Ubisoft and BigBen released a few games after it (coincidentally I seem to recall Razor Freestyle Scooter being the last actual bricks and mortar retail PAL release) but for me and my friends the release of PSOv2 felt like the end of an era.
    Reply +1
  • 3DS game Harvest Moon: A New Beginning confirmed for Europe

  • mstrsystm 05/06/2013

    @Chromie I wish FOMT was available on the 3DS Virtual Console. For all the different tweaks and ideas in the HM games before and after it they've never managed to make a tighter, more satisfying gameplay experience. Reply 0
  • GamesMaster: The Inside Story

  • mstrsystm 04/06/2013

    Back in the days when Jaz, Rich, and even Radion Automatic were my heroes. Reply +5
  • Wii U Wii U Wii U: Is it time to call an ambulance for Nintendo's console?

  • mstrsystm 25/05/2013

    After over 20 years of gaming I'm starting to wonder which is the more endlessly repeated prophecy by games journalist and supposed industry analysts alike: that Nintendo is doomed or that the PC is dead as a games platform...

    New generation, same tired narratives.
    Reply 0
  • Putty Squad remake out this summer

  • mstrsystm 20/05/2013

    M.I.A. OK! Reply 0
  • Saturday Soapbox: Force feeding fandom

  • mstrsystm 11/05/2013

    The problem is the majority of good if not excellent Star Wars games were a generation or two (or three, or more) ago. Heck, most were also PC or arcade titles (not just the Atari classic, but Star Wars Arcade and Star Wars Arcade Trilogy by Sega). Unfortunately if it's not current-gen or indeed a console game it's like it didn't happen...

    There's also quite a bit of revisionism about certain Star Wars titles that have aged badly but only as much as similar games of that era. Shadows of the Empire comes to mind. And Rebel Assault. I've seen that included in many typical poorly researched/Wiki lists of worst Star Wars titles. Obviously if you can't appreciate that era of early CD-ROM titles and the direction games were heading during the pioneering forays in multimedia then it will look like ass and be laughable in scope. But in those early-to-mid '90s it was one of the most impressive and unique attempts at pushing the boundaries of the new technology rather than simply packaging the same games distributed on disks/carts with a grainy FMV intro and CD audio. Star Wars games were not just solid they were innovative.

    Also, because it's depressingly not been mentioned yet:

    Reply +5
  • And this is what Activision's Teenage Mutant Ninja Turtles game looks like

  • mstrsystm 24/04/2013

    @bad09 Reply +4
  • PlayStation 4 Press Conference Live Report

  • mstrsystm 20/02/2013

    So, almost 1 hour in... PS4 = same experiences + incrementally better graphics + novelty social features for the young and stupid + streaming to your Vita (as opposed to them actually making any decent games for it) Reply 0
  • mstrsystm 20/02/2013

    RIIIIIIIIIIIIDGE RACER? Reply 0
  • mstrsystm 20/02/2013

    Fastest global network ever made, the most powerful cloud services for gaming yet... hello £30 a month subscription Reply 0
  • mstrsystm 20/02/2013

    What the heck was Sony's plan for PS4 before they bought Gaikai? They're making such a big deal out of streamed demos, live gameplay video, and streaming to Vita which is obviously based on Gaikai technology. Reply 0
  • mstrsystm 20/02/2013

    PC based hardware, OnLive-style live preview of other gameplay, Nintendo's suspend/resume and sharing/social button... where are the NEW ideas? Reply 0
  • mstrsystm 20/02/2013

    Hellboy references aplenty Reply 0
  • mstrsystm 20/02/2013

    No BLAST PROCESSING shocker Reply 0
  • mstrsystm 20/02/2013

    PLAYSTATION WANTS TO WIN THE WAR AGAINST REALITY Reply 0
  • GLaDOS voice in new Guillermo del Toro film

  • mstrsystm 13/12/2012

    @Alcifer Yes. It feels like a MASSIVE NGE rip. For shame :( Reply -2
  • Shenmue retrospective

  • mstrsystm 25/11/2012

    If only Sega would do a Kickstarter for Shenmue 3. Reply +12
  • mstrsystm 25/11/2012



    Shenmue captured in a song. Not the original (the author closed his YouTube account years ago) but should still raise a smile in any Shenmue fan.
    Reply +7
  • Animal Crossing 3DS sells 721k in Japanese opening week

  • mstrsystm 14/11/2012

    You just know we're going to see the usual NINTENDO ARE DOOMED articles everywhere again over the first year of the Wii U.

    The supposed experts and analysts were queuing up to tell us why the 3DS was, and to some still is, a disaster yet the Vita - like the PSP before it for the western markets - seems to have a bottomless pit of sympathy in comparison despite the continued struggles in every region.
    Reply +15
  • Editor's Blog: New Editorial Policies

  • mstrsystm 09/11/2012

    Kudos to EG for transparency and trying to fight the good fight. Next step: Get rid of review scores. They have become the noose around the neck of games journalism. Unlikely, and most probably financial suicide, but in the spirit of idealism that's the direction I wish a major site like EG would take.

    I'm bringing up old news here, over 6 years old at that, but this whole affair immediately made me think of the read on.

    I believe EG learnt from that. I only wonder if Rupert, or anyone in the team, even remembers...
    Reply +1
  • Elite: Dangerous Kickstarter from series creator David Braben

  • mstrsystm 06/11/2012

    I was too young to really understand Elite at the time but Frontier blew my mind.

    There was more depth in that big box (the map, the manuals, the fiction) outside of the actual game itself than most of the AAA games from recent years put together.
    Reply +3
  • Lost & Found: Big Red Racing

  • mstrsystm 21/10/2012

    Way back in 1996 this was way up there for racing games with Super Mario Kart and Micro Machines 96 as far as me, my friends, and siblings were concerned.

    I can appreciate that it will look like absolute ass to anyone who didn't play it back in the day but it was genuinely a blast to play in multiplayer. As Christian says, it offered an openness and madness that was fresh even in the zany/radical mid-90's when many games were desperately trying to seem cool. I'm sure people will be laughing at the graphics and colours now but at the time, in an era when dedicated (and daisy-chained) 3D graphics cards were only just reaching the consumer market (the Voodoo didn't appear until after this was released), this was actually quite an impressive game in motion and looked a leap above anything that the Saturn and Playstation could produce (at that time) in terms of the size of courses, framerate, and clarity.

    The physics were all over the place but that was half of the charm. When I think Big Red Racing I think doing outrageous nitro-boosted jumps off pretty much any raised surface. It should also be fondly remembered for being the first game to really allow you to ape the Italian Job in Minis.

    As an interesting side note the commentator is none other than Jon St. Jon, the voice of Duke Nukem and, erm, Big the Cat.
    Reply +1
  • Counter-Strike: Global Offensive Review

  • mstrsystm 22/08/2012

    Played the beta for months, as have a number of my friends and Steam group buddies.

    The story is the same for most of us. Once the honeymoon buzz of the new lick of paint and game modes is gone you'll be progressively frustrated by a game that not only fails to get the gameplay mechanics as right (or tight) but ultimately feels like a backwards step in terms of design.

    In all honesty it currently sits more like a quasi-sequel to CZ than CS. It's to 1.6 what the Phantom Menace was to the Star Wars trilogy. It looks nice, it feels familiar, and plenty of effort has gone into recreating the same formula with some new twists but it plays out like a sad realisation that it, and your fond memories, were better off left in the past :(

    I do not doubt that it will be a different story if you've not thrown years of your life at CS, Source, or even Condition Zero. Good luck to you :). You will probably have a ball, and it's certainly the most new player friendly iteration of CS - especially for console players and COD fans.

    It's not that costly so please give it a try. I don't want to discourage anyone and I still hope the game will be a success. I just feel you should take that 9/10, or indeed any of the other reviews that are heavy with the plaudits based upon maybe a week or so of play (if that), with a rather hefty pinch of salt if you intend to play the game beyond a dozen hours.
    Reply +1
  • This Wild West Zelda mash-up is actually worth watching

  • mstrsystm 08/08/2012

    @Dudeofmanynames
    Kakariko *is* heavily wild west influenced in Twilight Princess!

    And of course there's the Hidden Village...
    Reply +3
  • Cannon Fodder 3 hits Steam

  • mstrsystm 08/08/2012

    It's a crying shame that a remake of Cannon Fodder, or indeed a true third game, never made it to the Wii or DS.

    There are homebrew ports of the original but they're a bit ropey :(
    Reply 0
  • A horse named Gizmondo: The inside story of the world's greatest failed console

  • mstrsystm 06/08/2012

    The sad reality is that at any given time there exists an outrageously large number of companies operated by people who talk the talk, wow all around them with their enthusiasm for their company/project, but ultimately are responsible for seeing millions and millions of pounds disappear into an abyss through an almost unbelievable lack of business understanding - and it's almost exclusively with money that they never had.

    I'm sure the piece was intended to offer balance but it feels more than mildly apologetic towards Freer and his long list of reasons why he should be vindicated as a man whose only crime was to think big. Even if that was the price of being granted an interview it's a bit disappointing.
    Reply +11
  • ToeJam & Earl rerelease on PS3 - report

  • mstrsystm 25/07/2012

    Kristan's review of the first game:

    "Don't bother with this one unless you've got some peculiar urge to be disappointed with your childhood."

    While nostalgia will always play a part I couldn't disagree more with that statement. Not only do I appreciate it more than I did back then but it's also the favourite 16-bit era game of my young niece and nephew. What does it for them is that it is so different, and so peculiar. They've been brought up with games in this modern era, especially ones aimed at kids, which obsessed with holding the hand of the player and constantly telling them what to do.

    The humour also still appeals, and they find the characters and music cool even though the whole rap influence is completely lost on them.
    Reply +9
  • Retrospective: Half-Life 2 Episodes 1 & 2

  • mstrsystm 22/07/2012

    The fiddly nature of the Magnusson Devices and rushed pace of the battle itself is intended.

    It's not too dissimilar to tank controls, not being able to move and fire, and limited ammo in Resident Evil. Having to ferry Magnusson devices back and forth on the battlefield, use them, and avoid getting killed by an advancing, powerful, and monstrously large enemy (as well as their Hunters escorts) is designed to ramp up the tension and emphasise the need to up your game and leave little room for error or all is lost.

    You're fighting with an experimental improvised device against a powerful enemy in a surprise assault against a base upon which the freedom of humanity is reliant. It's not supposed to feel comfortable. You're supposed to feel a bit overwhelmed.

    I know that's not what was being implied by the gripe but there were a lot of far worse sentiments levelled at it back in the day and it really made me wonder what people expected. Did they want it to pan out on a take-as-much-time-as-you-want basis, to sit and aim with an overpowered weapon with perfect aim and infinite ammo from safe location where you can't get hurt?

    It might be a battle that many players have to attempt multiple times before they succeed, and I appreciate the argument that tighter game design would balance the peril and difficulty so that the average player can actually survive triumphant first time without a hitch, but then if it was that straightforward it probably wouldn't be such a great battle.
    Reply +46
  • Retrospective: Tony Hawk's Pro Skater 2

  • mstrsystm 15/07/2012

    The series highpoint for me also.

    While I recognise that 3 is many people's favourite it just didn't do it for me. If anything there's a little too much added to the mix. 2 is tight and refined in comparison, even if it looks choppy and blocky compared to 3 - especially the generational leap versions on PS2, Xbox, Gamecube.
    Reply +5
  • Phantasy Star Online 2 launches in Europe early 2013

  • mstrsystm 09/07/2012

    The only way they could better this news is if they announce Shenmue 3. Reply +1
  • How Miiverse will police spoiler posts

  • mstrsystm 06/06/2012

    Miiverse is a nice idea but the idiots and trolls will run wild unless Nintendo plan on having several thousand people sat there 24/7 moderating everything marked for 'Nintendo review'.

    They're going to inevitably require a trusted users rating and a setting that allows users, especially younger gamers, to restrict these interactions based on a scale. So at it's most severe only users on their friends list. Maybe the setting above that would include friends of their friends, and so on. Standard setting would include 'trusted' regional/anonymous users that have had no verified infringements within a recent period. Further settings would take down all the barriers, if you did so wish.

    Presumably when someone breaks a rule they will be temporarily banned from Miiverse - be it adding anything, or their comments showing up in other people's games. Once people have been reported, and found culpable, several times they could lose the ability to interact in the Miiverse except with their own friends. If more than a couple of users bound to the same Wii U are banned then no users from that Wii U can contribute to the community except with their own friends. Only a complete reset would get around it, therefore wiping the slate clean if the system is sold on, but would come at the loss of locally saved data and accounts if you're trying to get around the ban.

    Not quite the global alone together/expansive social window community Nintendo will have hoped for but a likely compromise unless the world suddenly transforms into a utopia where people are made more accountable for being dicks online.
    Reply +1
  • Nintendo's E3 2012 Conference

  • mstrsystm 05/06/2012

    The Tanks game in Wii Play was epic, minimalistic game design. Getting through to Mission 100 is no simple feat either. If there's anything with as much hidden depth as that in NintendoLand I'll be happy. Reply 0
  • mstrsystm 05/06/2012

    NintendoLand is the new Wii Play then. Reply 0
  • mstrsystm 05/06/2012

    If ZombiU set during the Jubilee celebrations? Reply 0
  • mstrsystm 05/06/2012

    "Asymmetric gameplay" to go from 5,660 results on Google to a several million by Wii U launch. Reply 0
  • mstrsystm 05/06/2012

    Lego GTA Reply 0
  • mstrsystm 05/06/2012

    Shenmue 3DS it is then. Reply 0
  • mstrsystm 05/06/2012

    Mario Cash for Gold 3DS Reply 0
  • mstrsystm 05/06/2012

    I love the idea of Miiverse but how the heck are they going to stop it being full of profanity and manpart scribbles? Reply 0
  • mstrsystm 05/06/2012

    No Vitality Sensor then. Reply 0
  • mstrsystm 05/06/2012

    Anyone see Ubi's live demo of Rayman on the Wii U? Looked damn good co-op, for the player on the GamePad anyway. Reply 0
  • mstrsystm 05/06/2012

    STREAM IS ON LIKE DONKEY KONG Reply 0