freedumb Comments

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  • Jak and Daxter games are coming to PS4

  • freedumb 04/04/2017

    @AmorousBadger completed the first 2 on ps2, own the 3rd on ps2 but haven't played it yet. They're both brilliant imo. The edginess is only surface level, it doesn't affect the comical script. The worlds outside the city which are really well designed, and the gameplay is varied too. Reply 0
  • Switch clicks in the hands, but on paper, it's in trouble

  • freedumb 14/01/2017


    Deserve to go extinct because of that? They are a company that brought continuous innovation to console controllers; d-pad, circular face buttons, shoulder buttons, analog stick, trigger, motion control
    Reply -1
  • Let's raise a glass to Ubisoft's other open world game set in San Francisco

  • freedumb 18/11/2016

    One of the most varied, inventive and well-designed driving games ever made, single-player and multiplayer.. And of course with amazing handling that includes sim elements. Reply 0
  • Watch: 7 details worth noticing in Zelda: Breath of the Wild

  • freedumb 10/07/2016


    They are not simply using western genres with a ghibli aesthetic though. They have more complex gameplay ideas up their sleeve than any of the western games you mentioned.
    Reply +1
  • PES 2016's officially licensed Euro 2016 DLC only has 15 officially licensed teams

  • freedumb 22/02/2016


    Play on pass assistance 0 or 1 bar if you want more pass/shot error. They are there for a reason, to scale it towards more control with stat application or more assistance.

    Pass assistance 0 is not "full manual", it's semi-manual. It is a mix of more freedom of passing and stat application. It has always been this way since it was introduced in pes 2012. FIFA 09's manual passing made pretty much all players the same, in recent years they've made it more like pes where they mix some stat-application with freedom. You can feel the better passers and the weaker passers in pes with PA 0 (and even 1), it does not make all players the same.
    Reply -1
  • Watch: Why Dirt Rally on console is worth the wait

  • freedumb 15/02/2016

    Dirt Showdown had better handling than any of the main DIRT games, arcade, but still better, weighty and nuanced. The tracks were terrible though. Reply 0
  • Need for Speed: Most Wanted is free on Origin

  • freedumb 03/02/2016

    Brilliant game. Pretty much the sequel to BP. Lots of good ideas in it and variety especially in multiplayer. Lots of objectives and longevity as well.

    They just shouldn't have called it Most Wanted which annoyed fans of 2005's Most Wanted because it was nothing like it.
    Reply +2
  • Killer Instinct free on Xbox One via Games with Gold in January

  • freedumb 23/12/2015

    Dirt Showdown's handling s better than the main DIRT games. It's more weighty and tactile than the super twitchy nonsense model of the latter. Whoever did the handling on that game should transfer it over to the main DIRT series. Reply 0
  • Criterion founders tease Burnout spiritual successor

  • freedumb 02/10/2015



    Need for speed most wanted 2012 is a kind of sequel to BP. As a Need for Speed game it wasn't quite the same, but still similar as well in a number of some aspects. In it's own way it's still also a great game.

    I would say Paradise is a great open world driving game, with its variety of things to do along with traditional series stuff (like Driver: SF is), even though many see it as not a pure Burnout game in essence, I prefer what it is as a more enjoyable experience.
    Reply +1
  • freedumb 02/10/2015

    Paradise is the best one. I like open world. It also had more ideas, such as stunt runs using the varied environment to chain together points, billboards which you'd see in varied locations and have to use exploration and puzzle solving in order to get to some of the difficult ones and line them up at the right speeds and angles.

    All these as well as the normal crazy burnout style point to point races and also time trials.

    Another great idea was the online freeburn 500 challenges which is also one of the best multiplayer modes ever made, a lot of depth, variety and discovery. Brilliant game.
    Reply -1
  • Here's our first look at the Ghost in the Shell first-person shooter

  • freedumb 17/09/2015

    @r4in Yep, SAC is better, (my avatar is from it). Reply -1
  • Assetto Corsa confirmed for Xbox One and PS4

  • freedumb 03/06/2015


    Agree with your comment but I think RACE Pro on 360 was the first pc-level sim to come to consoles.
    Reply +3
  • Project Cars puts the sport back into motorsport games

  • freedumb 08/05/2015

    Great thats its like toca race driver 3. Apart from race pro, have been waiting for a similar huge scoped track based game on consoles for nearly a decade. Reply 0
  • P.T. is being pulled from PSN on Wednesday

  • freedumb 26/04/2015

    @Cyclone PES sells millions every year and is a profit making game, year by year. You don't have to match FIFA sales to make a profit. MGS is important for Konami, but you make it sound as if they couldn't survive as a company without it. Thats not just true.

    And imo PES has always been better than FIFA, for the purist, no matter what the review scores and general popularity say. It has always been far more complex, realistic, tactical , and harder to get into than FIFA, but rigid animations put people off. Now the animations look better than FIFA, almost NBA 2K like, and people are singing its praises again, but that's just looks, gameplay has always been top notch, when you put in the time to get to grips with it. But thats another argument, for a different day.
    Reply -1
  • Captain Toad: Treasure Tracker review

  • freedumb 06/01/2015


    Still adapting to HD? Their games generally run at 60fps on the wii u and and/or are usually well optimized. If that is still adapting to HD then I hope developers like ubisoft and others who are releasing broken and unfinished games also still adapt.

    Zelda isn't catching up with open world games. The game design in zelda games are very good regardless of what other games do, they do things on their own terms, and have decided the time is right to explore zelda in an open world. And besides a lot of open world games are just fluff with loads of meaningless tickbox mundane'tasks'. Truly well designed open world games aren't that plentiful imo.

    I don't know what they can do about the 3rd party thing. They have been stubborn in the past by doing things on their own terms and not being encouraging to 3rd parties, but the gamecube showed that they shouldn't go down the power route again. Lower powered, cheaper console I think is right for them, but they'll have to work out how to appeal to 3rd parties again.

    Cpt. Toad will be near the top of the list when I eventually get a wii u, just looks so much fun to play.
    Reply 0
  • Pro Evolution Soccer 2015 review

  • freedumb 11/11/2014

    The PES 2014 demo was a good 8/10 for me, just needing the response times (in terms of button lag not natural momentum/inertia/footplanting movement physics) to be tweaked and the dribbling to be touched up. That was pretty much the same as the review code, so I can understand the high reviews. They were reviewing that launch vanilla game that the general consensus of people seemed to like from the demo.

    The patches spoilt the game though. It was based on good movement physics and player weight, but the patches dumbed this down and the game became a mess. It is unfortunate that they ended up botching the game. As it stands, it is quite bad, but if you set it to medium motivation it is again decent, though lacking responsiveness, the player weight and movement physics are back.

    Just hope the same doesn't happen to PES 2015, which is brilliant. Good demo and review code/launch game, but Konami need to be careful when patching it.
    Reply +2
  • Video: See how Another World 20th Anniversary Edition shapes up to the original

  • freedumb 26/06/2014


    Same here. I prefer the jagged edges. It's more evocative of the early 90s feel.

    Still nice to have both though.
    Reply +1
  • Grid Autosport is the Codemasters racing game you've been waiting for

  • freedumb 22/04/2014

    hope it is essentially toca race driver 4, the game i've wanted since for a long time. The previous 3 were a really fun and authentic mix between sim and arcade (in 3 you could choose between the two typess of handling), lots of varied disciplines, race flag rules and a great damage system.

    Will the handling kill it though like the previous 2 grids?
    Reply +4
  • Codemasters announces Grid Autosport, cockpit cam returns

  • freedumb 22/04/2014

    hope it is essentially toca race driver 4, the game i've wanted since for a long time. The previous 3 were a really fun and authentic mix between sim and arcade (in 3 you could choose between the two typess of handling), lots of varied disciplines, race flag rules and a great damage system.

    Will the handling kill it though like the previous 2 grids?
    Reply 0
  • The Wolf Among Us, Episode 2: Smoke and Mirrors review

  • freedumb 11/02/2014

    @Kroogah Agree. Fables is far more interesting than the walking dead so these endless comparisons are a bit off imo. Reply +4
  • Back from the dead: MX vs. ATV

  • freedumb 02/01/2014


    Think it was motocross madness 2 demo by rainbow studios on pc with an open world on sand dune style mountains, the demo was awesome.
    Reply 0
  • The Wolf Among Us, Epsiode 1: Faith review

  • freedumb 11/10/2013

    As I said before, I always thought a Fables tv show would appear before a game. Reply +1
  • The play's the thing

  • freedumb 31/08/2013

    Gameplay systems should usually be prioritised over story. You should play to the strengths of the medium. A good plot and/or atmosphere is the icing on the cake. Reply +7
  • Gitaroo Man retrospective

  • freedumb 04/08/2013

    @ant72 Thats the one I remember, playing the demo with that great soundtrack. Reply 0
  • PlayStation 4 party chat, online apps won't require Plus subscription

  • freedumb 29/07/2013


    I played PES 5 and 6 on the PS2 online, using Konami's servers. I'm currently playing PES 2012 and 2013 online, using Konami's servers.

    So unless its a 1st party game, developers are using their own servers.

    The server argument can't be used for the paywall for basic online play.
    Reply +4
  • freedumb 29/07/2013

    If I don't want a rental service/sharing, why can't I just play the games I bought online? The game developers have their own servers for online games, just like they did on the Dreamcast/PS2/PS3/Wii/WiiU/PC and even xboxes.

    You should have a choice to sign up to a pay service with exclusive benefits such as rentals, discounts, but you shouldn't be forced to pay for basic online play, its irritating.
    Reply +5
  • How Gran Turismo 6's handling changes everything

  • freedumb 04/07/2013


    A number of them have their pros and cons.

    Netkar Pro (and its upcoming sequel Assetto Corsa)
    Rfactor 2
    Rfactor (with the best mods)
    GT Legends
    GTR 2
    RACE 07 and all expansions
    Project CARS
    R3E (aka Raceroom Racing Experience)
    GP Legends

    GT is good for road car physics, but race cars have usually been a different matter.
    Reply +1
  • Driver: San Francisco dev reportedly working on a racing game called The Crew

  • freedumb 29/05/2013

    Driver SF - one of the best, most varied and inventive games this gen, the game was full of good ideas, single and multiplayer. Reply +3
  • Conker's Bad Fur Day creators get together for Director's Commentary over a decade after release

  • freedumb 29/05/2013

    Gameplay wise, it was better than banjo kazooie because it was objective-based platforming, rather than collectahon-based, nothing wrong with the latter, just that it was overdone and got boring in the banjo games.

    Level design was also very good, its one of the best platformers imo.

    A number of the jokes and spoofs were funny, others immature in hindsight.
    Reply 0
  • Microsoft moots IllumiRoom with next Xbox

  • freedumb 30/04/2013


    Not a killer device, not for everyone, not for every game... but cool nonetheles...

    If they get it right, there might be a market for this.
    Agree, I think its a great idea. It may not the for everyone but that doesn't mean its automatically rubbish.

    I sometimes play racing sims with steering wheels, some people don't have room, coffee tables/wheel stands or the desire to spend on a wheel. Fair enough, doesn't make it a terrible thing though for those who want it.

    I like the idea of real-time peripheral vision in maybe being used for Forza to see around you while in cockpit view, without the need for 3 screens.

    As has been mentioned, if it was Sony or Nintendo showcasing this it would get far less surprising vitriol.

    Its an interesting idea that could enhance gaming for those that are interested.
    Reply +1
  • Quantic Dream: In pursuit of, and setting, a Hollywood precedent

  • freedumb 25/04/2013

    I don't want to play interactive movies. I want to play games, that you know, play to the strengths of the medium and focus on interesting and compelling gameplay systems rather than the indulgent aspirations of wannabe movie directors. Reply +1
  • BioShock Infinite: America's Fairground

  • freedumb 06/04/2013


    Its not the quick time events I'm speaking about, its the general gameplay; the fact that you could walk around the world, properly investigate it, speak to people, look for clues to your objectives and engage in various activities while doing so.

    In that sense it felt as if the designers were using more of the world that they had built. QTE's just added flavour, love them or loathe them, they weren't even popular at the time in many games.
    Reply +2
  • freedumb 05/04/2013


    A gameplay style for example in the mould of the Shenmue series would have made better use of the world, with some alteration in the story mechanics, imo.
    Reply +3
  • freedumb 05/04/2013

    I'm in more agreement with the 'Museum Piece' paragraphs than I am with the main article.

    Because the "game" part of Bioschock Infinite does not match up to the aim of adding political and philosophical discussion, and the artistry that went into building the world. For me its style over substance, because the gameplay system is not complex, interesting or inventive enough to match all the visual posturing. Few games have managed to match the two elements together, and this one is not one of them.
    Reply +3
  • Telltale Games details new series The Wolf Among Us

  • freedumb 01/04/2013


    Yeah it is a shame, the Fables content is far richer and if done right it could be big, in a Heroes sort of way.
    Reply 0
  • freedumb 28/03/2013

    Thought a Fables tv series would happen before a videogame, slightly surprising. Reply 0
  • Inside Japan's indie scene

  • freedumb 29/03/2013

    What's Ruud Gullit doing there? Reply +27
  • The Naughty Dog difference

  • freedumb 15/02/2013


    'I think the world of Jak and Daxter is Naugty Dog's finest creation.'

    Reply +3
  • Disney's Epic Mickey 2: The Power of Two review

  • freedumb 22/11/2012

    Don't really trust Eurogamer's review on this one, as evidenced by the first game. Reply -3
  • Back on track: the UK racing scene revival

  • freedumb 21/11/2012


    MX vs ATV Reflex had a real time surface deformation system that affects handling, but you're right, that team deserves an honourable mention. They have been bought by and folded into Codemasters though.
    Reply +1
  • FIFA 13 review

  • freedumb 20/09/2012


    "Broken" is a strawman argument. PES's team AI and defensive AI are quite good, in fact FIFA has now improved its attacking AI in response to PES. Physicality is not broken, but FIFA's animations make it look better, and the jostling for headers is better in FIFA, but PES' stats of body balance, jump and heading still have a big effect. Shooting was Tom's opinion, it has a big stat-driven influence, which also relies on ball physics, and body position.

    PES' pronunced stat application makes the player individuality function at a much higher level than FIFA, as well as movement physics of momentum/inertia and the deep application of the tactics/strategy options.

    Both games are fun in different ways.
    Reply +25
  • PES 2013 review

  • freedumb 18/09/2012


    Its personal opinion as to the views of development and complacency. IMO PES has always focused on developing the unglamourous things in football, like AI, player individuality, tactical depth, movement physics (momentum/inertia etc.), with a compromise having to be made with less fluid animations; while FIFA's engine is built mainly for the visually smooth animations, but the actual depth of the game beneath the surface isn't as prominent as in PES. Thats why Tom says it simulates the fluid, energetic nature of football, but not the nitty gritty, earthy, difficult details that PES does.

    PES 2008 was the only really complacent one, in each game since PES 2009, whether people have liked it or not with the accusations of animation rigidity, there's always been new ideas and development, starting with the heavier weighted ball physics and contextual dribbling in 2009, a more developed first touch system in 2010, hold up defensive play in 2011, better developed team AI in 2012 with zero assistance passing melding freedom with pronounced stat influence and more. Funny that FIFA is incorporating these things as well if there has been no development whatsoever in PES.

    PES 2008-2010 was built using the modified PS2 engine, 2011 was a new engine for the 360/pS3 refined in 2012 and now in 2013. Before 2013 was even finished they have been working with Kojima's team using the new Fox Engine to modify it to PES 2014+, so there'll be no catchup to the next gen like last time, they seemed to have learnt their lesson on that one.
    Reply +3
  • freedumb 18/09/2012

    One of the biggest changes comes in defence, where PES has now joined FIFA in switching from pressing to containment as the primary means of holding off the opposition.

    Hold up play first appeared in PES 2011, its in the controls/command list. It was in a fledgling state, but a start and was refined in 2012 and now 2013.

    PES has always been bravely reluctant to let you actually score, but it still feels a little artificial.
    Thats because stats of individual players have a greater effect on shooting. It seems to be a closer nod to realism.

    FIFA may be at the height of its powers, a wonderful simulation of football at its most fluid and energetic, but PES 2013 is just as entertaining for different reasons.
    It's about keeping possession, tracking runs, overloading full-backs, switching systems and the majesty of the well-contested nil-nil draw. Once you master the close-control trigger and start learning other button combos, it also reveals its flashy side. Just like the old days, you can't just pick it up and play it effectively, but if you persist then you'll discover something very special.
    Brilliant comment, both games aim for different sides of the game; but PES has lots of depths to plunder if you stick with it and learn it, spot on.
    Reply +4
  • PES gets officially licensed Brazilian teams for the first time

  • freedumb 24/08/2012

    gameplay was clunky compared to fifa
    Thats because in real life not everyone can dribble like messi and stats are being translated onto the pitch in terms of dribbling, ball control, movement and more.

    They could make it as 'fluid' as fifa but they'd have to minimize the effect of stats and differences in players, like fifa has done.
    Reply +7
  • Retrospective: Banjo-Kazooie: Nuts & Bolts

  • freedumb 19/08/2012

    I never finished the original Banjo because it was too much of a collectathon rather than a level design based challenge like Marios and the Jak and Daxter series.

    With Nuts & Botls, its good that they did't simply make Banjo-Threeie and went for something new, and it worked. Its one of the the most inventive and interesting games of this console generation, objective and challenge based with the vehicle design, more games like this please. Unfortunately they don't sell, so we'll see more Call of Honor: Medal of Duty games en masse.
    Reply +3
  • 10-year-long Civilisation 2 game offers grim outlook for mankind

  • freedumb 14/06/2012


    In general, I'd agree.

    But they did apparently do a decent job with Civilization Revolution on console.
    Reply 0
  • Sony's E3 2012 Conference

  • freedumb 05/06/2012

    sneak around, kill...
    sneak around, kill...
    scripted sequence
    sneak around, kill...
    sneak around, kill...
    scripted sequence

    ad infinitum

    Reply -3
  • freedumb 05/06/2012

    .......... Reply 0
  • Driver dev making an Xbox 360 Kinect game?

  • freedumb 06/02/2012


    It's just a bit of fun, don't get too hasty. Reminds me a bit of Digitiser as well, which could be a real laugh alongside the articles.
    Reply -1
  • Naughty Dog: A new Jak & Daxter would do "everyone a disservice"

  • freedumb 06/02/2012

    Not really surprised and had guessed as much with all their focus on Uncharted and now a new franchise.

    People don't want to play platformers any more, or anything approaching exploration and puzzle solving. As gaming gets even bigger and development costs grow even higher, it's all shooty-bang-bang from now on :/
    Reply +11