dwalker109 Comments

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  • Why so many FIFA 18 players think the computer cheats

  • dwalker109 07/12/2017

    It's 'artificial intelligence'. The secret is in the name. EA haven't coded an accurate simulation of chance, physics, brain chemistry, materials, atmospheric pressure etc. and used it to systemically recreate a game of football.

    They have done the only feasible thing, which is to code up a huge amount of stuff which approximates the above, including a certain level of chance.
    Reply -2
  • Star Ocean 4 is a console game with a PC settings menu

  • dwalker109 01/12/2017

    @The_Ty I think I already covered this tbh. I don't want options, I want measured, intelligent decision making. And I want somebody else to do that, not me.

    Providing a tonne of config options shouldn't be a crutch for a lack of optimisation (including deciding what has to be dialled back) on the devs part. That's exactly what has happened here and it adds nothing to the experience.

    As others have said, myriad config options can lead to obsessive tweaking of said options, which is to the detriment of the rest of the experience. You could argue that is our own fault, but it is also reality. Console games have already shifted a long way from 'plug and play' and I don't want to see it shift any further.

    You obviously disagree, and that is fine. But I'm keen to point out that absolutisms like "more choice is always good" is how we got into the mess that is school league tables, NHS trust rankings etc. These things offer the *illusion* of choice, which I see no value in. For me, the same applies to this (admittedly far less serious) topic.
    Reply 0
  • dwalker109 01/12/2017


    See, I disagree that options are always good to have. Meaningful options perhaps, but many aren’t. I see many claims along the lines of “game x is unplayable for me because it has chromatic aberration” which is just rubbish. It is a design decision, deal with it.

    Performance vs Resolution modes are probably inevitable with the current console landscape. But I just want devs to make the *right* choices, because they are the experts.
    Reply 0
  • dwalker109 30/11/2017

    God no. The endless tinkering in performance menus is something I really don’t want to see in console games. Reply -2
  • StarCraft 2 will go free-to-play later this month

  • dwalker109 04/11/2017

    @Sunjammer You won’t be missed.

    Chill out. It’s marketing.
    Reply +4
  • Hob and Torchlight developer Runic Games has been closed

  • dwalker109 04/11/2017

    There is always a lot of anger, and armchair market analysis is the comments of stories like this.

    Truth is, the market will continue to shift just like it has done the last thirty years. From arcade machines, to rich single player console experiences (which many of us love and DO still exist in droves), to modern free to play - who could have predicated any of them?

    God knows where we will be in 10 years. I bet it won’t be VR though.
    Reply 0
  • Digital Foundry: Hands-on with Skyrim on Switch

  • dwalker109 23/08/2017

    @Kallews The value add is that it is portable and can instantly sleep/resume.

    You may not see either of those as remotely useful but people have very, very different circumstances in their lives than you.
    Reply +32
  • EA reckons 40% of console game sales will be downloads by the end of 2017

  • dwalker109 10/05/2017

    Until recently, I had 2mbps internet. I would buy physical copies (generally) because of this. Generally though, sticking the game on would start a 10GB (or more) patch download, which makes the thing even less immediate than a digital download (which would at least be ready and fully patched once downloaded).

    Now I have 60mbps internet, neither is a problem, and it depends on price, mainly. The idea of archiving a library neither appeals to me or is actually possible anyway.
    Reply 0
  • Yooka-Laylee patch will tone down gibberish voices

  • dwalker109 03/05/2017

    Backed it but found it underwhelming, mainly because it feels poor and is a little fatiguing to play - it makes me feel seasick. I'm no frame rate snob but there is no reason that this shouldn't be hitting 60fps on a PS4 easily. Reply 0
  • Thimbleweed Park review

  • dwalker109 31/03/2017

    @frightlever I think the use of the verbs is just very much a device which grounds this game in the Zak McKraken to Monkey Island 2 era. The visuals are very old school (kind of like Maniac Mansion if it were made in the early 90s) and the big heads and straight perspective ties in with the verb bar.

    That it does all of this while remaining fresh and fun to play is quite an achievement, in my opinion. But this is definitely not for everyone.
    Reply 0
  • Fan project to get Zelda: Breath of the Wild running on PC shows remarkable progress

  • dwalker109 22/03/2017

    @apoc_reg Exactly. While it could be argued that some standardised "game format" (a la DVD, VHS etc) makes sense for both consumers and developers, it isn't quite so clear cut for console manufacturers. The current model is working well for them (well, Sony at present).

    3DO tried exactly this, and failed horribly.

    PC is another kettle of fish entirely - but there are still parallels. Windows/macOS/Linux, for example.
    Reply +5
  • Nintendo releases Zelda: Breath of the Wild documentary video

  • dwalker109 15/03/2017

    @PickleJuice Good point, that's exactly how it is. Reply 0
  • dwalker109 14/03/2017

    Am I the only one here who likes the weapon durability thing? It's novel, it's fun, it very Nintendo. Reply +16
  • Destiny 2 launches autumn, will be "more accessible to casual players"

  • dwalker109 10/02/2017

    I think the lack of matchmaking for raids was pretty alienating for a huge number of people, including me. There's no way I could fit that kind of organised team playing into my life. I am convinced I'm not alone in this.

    Allowing matchmaking doesn't force you to use it, surely?
    Reply +8
  • Inside and Limbo dev teases its next game

  • dwalker109 20/01/2017

    Inside isn't strictly on a 2d plane either tbh - there is a subtle amount of play in it at certain points. Reply +4
  • Ariana Grande is a Final Fantasy character

  • dwalker109 03/01/2017

    I know who she is.

    I read the news daily.

    I had not heard about the donut incident.

    When we're talking about "news" are we talking journalism or red top?
    Reply 0
  • The Eurogamer Podcast #24 - Time Commanders and the joy of Christmas

  • dwalker109 20/12/2016

    Also - big love to Donlan (that's something young people say, btw). Hope 2017 sees you in good health. Reply +4
  • Super Mario Run review

  • dwalker109 16/12/2016

    @SonicUk You remember that bit in Sonic Adventure where you're running into the screen and a whale is chasing you? Do you feel like you're Sonic and we're all the whale?

    Reply +2
  • dwalker109 16/12/2016

    @mega-gazz Yeah, you make some good point.

    I do suspect that always online stems from the Android side of things, personally. I'd rather it wasn't there, too.
    Reply +1
  • dwalker109 16/12/2016

    @SonicUk Explaining why you believe DRM causes piracy isn't proof, it's just an opinion.

    The vastly lower level of piracy on iOS compared to Android is a pretty good indicator of how, across the board, DRM does actually work. Unless you jailbreak your iPhone (which only a tiny, tiny percentage of people have both the technical knowledge and inclination to do), you simply can't pirate stuff.

    GOG is a good example of how different demographics can benefit from different approaches. The goodwill they generate from a technically literate crowd may well offset any losses they make to piracy.

    For a much less technically literate crowd (iOS) or one where piracy is utterly rampant (Android), a different approach appears to be needed.

    Please refrain from ranting at me in your reply. Keep it clean, Knuckles.
    Reply 0
  • dwalker109 16/12/2016

    @SonicUk Yeah! In 10 years, the £7 I spent on this will go DOWN THE TOILET.

    Get a grip man. You're entitled to your opinion, but chill out a bit.

    I'd also like to see some proof for your claim that DRM only *ever* results in increased piracy. iOS essentially has DRM baked in (I suspect the iOS and Android builds are probably cross compiled, so the online requirement stems from the Android support) and piracy levels on iOS are, relatively speaking, low.
    Reply -2
  • dwalker109 16/12/2016

    @DugBriderider There are a couple of graphics options in the settings menu - maybe try bumping one/both of those down a bit? Might help. Reply 0
  • Assassin's Creed film's next publicity stunt is an actual stunt

  • dwalker109 15/12/2016

    I remember playing Assasin'a Creed 2 and thinking to myself "this is great, apart from the terrible storyline, modern day bits and pope fight".

    At least two of those have carried over to the film. Possibly three.
    Reply +4
  • Yooka-Laylee cancelled for Wii U due to "unforeseen technical issues"

  • dwalker109 14/12/2016

    @Nikanoru I guess you standards for getting upset are much lower than mine.

    I tend to avoid getting upset about really minor inconveniences. This falls very squarely into that category, in my opinion.
    Reply +1
  • dwalker109 14/12/2016


    Ahem. Firstly, we have no idea how well it was going. We don't know what changed. We don't know if it is Unity support, Nintendo licensing - we just don't know. So you're making an assumption, and assuming they're evil. I suspect they're just running a project and having to make decisions from time to time but we can agree to disagree.

    What I can't accept it how this upsets people. I just don't think that kind of reaction is remotely warranted. A thing happened, it is minor, move on.

    Heaven forbid, maybe even give somebody the benefit of the doubt once in a while?
    Reply +1
  • dwalker109 13/12/2016

    @Nikanoru If by disagreeing with the righteous indignation you think I'm talking down to you, that's your hang up I'm afraid.

    What exactly do you expect Playtonic to do about this? They've announced it. They've announced a replacement platform. They've announced how you switch your platform. And they announced a refund of your backer payment.

    As far as companies letting people down goes, I think that's pretty gracious.
    Reply +3
  • dwalker109 13/12/2016

    @Nikanoru Right, you call me a "twerp", but I'm lacking in common courtesy.

    What exactly am I going to learn from this? Please, do enlighten me.

    Entitled is *exactly* what you are. You contributed to a Kickstarter, you didn't buy a thing. During the course of development, things have changed. It's really, really simple. The idea that the devs really should get that Wii U version out there, whatever the cost, whatever the cuts they have to make, however far the quality has to drop to make it happen, is just stupid.
    Reply 0
  • dwalker109 13/12/2016

    @Nikanoru No, you didn't. You backed a Kickstarter campaign. Very different. Lucky for you, they'll still be graceful and offer you a refund of whatever amount you contributed.

    I suggest you read the terms and conditions next time, grandpa.
    Reply 0
  • dwalker109 13/12/2016

    This thread is a perfect storm of entitlement (yeah I said it) and armchair economists.

    We have no idea what these "technical issues" are. For all we know, Nintendo won't certify Wii U releases after a certain date, or will be shutting the online service, or god knows what. Whatever the reason, expecting the game to release on a now-dead platform is naive. When the game was announced it was viable. Now it is not. At all.

    Nothing to see here.
    Reply +19
  • Horizon: Zero Dawn release date brought forward a couple of days

  • dwalker109 13/12/2016

    @HENGTEK-gaming No, you can't. It is a locked down Nathan Drake type thing. Reply +22
  • Gearbox boss Randy Pitchford fights fires over lack of Bulletstorm upgrade discount

  • dwalker109 07/12/2016

    The usual outrage. Buy it, or don't buy it. That's really all there is to it. Reply +5
  • The Last of Us patch 1.08 for PS4 Pro analysed

  • dwalker109 06/12/2016

    @ChrisOTR Absolutely 100% agree. The illusion of choice is something which I find endlessly frustrating in all walks of life. I will adapt to whatever the dev consider to be best, and I don't have a dogmatic attachment to a specific resolution or framerate. Reply +5
  • Face-Off: The Last Guardian

  • dwalker109 05/12/2016

    @IronSoldier You're like the nu-metal of Eurogamer aren't you? Everybody hates you, you secretly hate yourself, you're basically just a juvenile noise. Reply +7
  • Dead Rising 4 review

  • dwalker109 05/12/2016

    @frazzl I think they point being made (certainly this is my take on it) is that a little time to mull things over is important when offering an opinion on something. It is easy to get caught up in the moment. Writing a review is, I feel, a bit different to deciding whether something was fun or not. It does require a more objective approach.

    "In the cold light of day" and all that.
    Reply +8
  • dwalker109 05/12/2016

    @frazzl The two aren't mutually exclusive. Reply +8
  • PlayStation Plus December freebies includes Invisible, Inc.

  • dwalker109 30/11/2016

    @chaserslo I agree completely.

    Only thing I think you might need to look at is by "AAA game" you mean "game I enjoyed or which appealed to me", and by "indie game" you mean "game which I did not enjoy or did not appeal to me".

    In other words - your preference is absolutely fine, but your categorisation sucks.
    Reply +3
  • No Man's Sky files suggest land vehicles are on the way

  • dwalker109 29/11/2016

    @bodthekiller Why does this game *need* multiplayer shoehorned into it anyway? Other than half the internet intentionally reading into a vague quote much further than they should have, how is it actually an essential component of the experience?

    I don't get people sometimes. Too homogenous, not homogenous enough, it's like dealing with fucking Goldilocks.
    Reply +12
  • Inside now has a free demo on Steam

  • dwalker109 29/11/2016

    @AgentDaleCooper Until you fucking SPOILED this game for me, I was under the impression it would never end, and if it did, it would fade into the either like mist or beautiful snowflakes. Reply +7
  • How Football Manager 2017 is making football fans panic about Brexit

  • dwalker109 25/11/2016

    @IronSoldier How do you propose he spins this into something anything other than what it is? Is there any outcome of the FM Brexit simulation which ISN'T shit? Reply +33
  • Sounds like Xbox One is getting a new Guide menu

  • dwalker109 23/11/2016

    @ScarboroughKID @Farron

    OK, cheers guys.
    Reply 0
  • dwalker109 23/11/2016

    Genuine question. Is the snapped app pane (or indeed a PiP view) remotely appealing to anybody? Feels like a feature which exists to serve nobody.

    This sort of thing sometimes works well on a desktop computer interface, but in an entertainment device? What are they trying to achieve?
    Reply +1
  • Dishonored 2 review

  • dwalker109 16/11/2016

    @Return-of-Jafar Completely agree. This isn't a criticism of Edwin's writing, so much as an editorial issue I think Eurogamer is currently struggling with.

    I absolutely don't want a review which lists mechanics, controls and how many levels are to be found in the game. Edge consistently manages to nail this, by publishing reviews which perfectly navigate this line without becoming basically unreadable.

    I'd love for Eurogamer to try to walk that line a little more gracefully. Because more often the not, I just can't finish one of these. I genuinely don't give enough of a shit. The same would be true in a book, film, or theatre review.
    Reply +9
  • Sharing Watch Dogs 2 genitalia got someone banned from PSN

  • dwalker109 16/11/2016

    TBH, I think patching this out is the right thing to do. Yes, its only a fanny, but in context it is somewhat awkward and tonally a bit off. To those who believe this is an example of games maturing, I would argue the exact opposite.

    On the "male genitalia will remain" bit - unless I'm mistaken, the context is very different. This is basically an upskirt shot Easter egg.
    Reply -1
  • Dishonored 2 launch sales down 38% on Dishonored

  • dwalker109 14/11/2016

    @Achtung_Englander Cool, thanks :)

    Which adds a bit of weight to my guesswork that there is probably a lot more digital purchasing than this article thinks.
    Reply 0
  • dwalker109 14/11/2016

    I think the point about digital sales making up more of the market nowadays is questionable. Since nobody reports digital sales (as far as I am aware) it really is a shot in the dark. I for one buy most things digitally these days on PS4, and everybody else I know does too. This wasn't the case in 2012 - I always bought physical copies of new releases.

    Purely anecdotal I know but hey, its all I have.
    Reply +1
  • Arkane looking into Dishonored 2 PC performance complaints

  • dwalker109 11/11/2016

    @George-Roper I also own Bloodborne, I've finished Bloodborne (just once), and I think to describe the frame rate as a janky mess is somewhat of an exaggeration. According to the internet, there are "frame pacing issues" which immensely bother some people. I don't think this qualifies as a janky mess though - surely any reasonable person should reserve they kind of hyperbole for things like Lichdom Battlemage, or the PS3/360 builds of Shadow of Mordor.

    Perhaps the "issue" of PC game performance as evidenced by the regular complaints about it on Steam user reviews is a similar one - it is a combination of perception, and the specific PCs used by the many millions of different people out there. If you power through performance problems great, but the litany of complaints on Steam about a wide range of titles suggests your experience is not universal.

    For what its worth, I think it is absolutely excusable that this happens - it has always happened. As somebody who once spent two weeks changing IRQ and DMA values to get a SoundBlaster card working, I guess it is the price you pay for a totally open ecosystem.
    Reply +1
  • dwalker109 11/11/2016

    @George-Roper Bloodborne runs fine on PS4. What is the baseline for "good performance" on a mass market, inexpensive home console?

    This is quite telling really - you're a PC guy, nothing else will cut it, we get it. You absolutely do belittle anything non PC, and insisting that there haven't been quite a lot of PC ports which don't live up to the high standards expected by PC gamers is a bit disingenuous.
    Reply +4
  • Denuvo Antitamper labels spotted on Dishonored 2 and Planet Coaster Steam pages

  • dwalker109 08/11/2016

    I hate it when people post "this isn't news" under news articles.

    But this really is not newsworthy. At all.

    We don't visit Eurogamer for the sort of thing I might read on some kid's blog, is what I'm saying.

    Are we going to get articles listing which DRM each new release uses? What purpose would that serve?
    Reply -12
  • Mass Effect Andromeda ditches character classes, but lets you respec

  • dwalker109 08/11/2016

    ... and then, Mass Effect Andromeda took a shit in my coffee. Reply +3
  • EA committed to Titanfall series for "many, many years" to come

  • dwalker109 02/11/2016

    What exactly is "fast, fluid kinect gameplay"? Reply +5