abigsmurf Comments

Page 1 of 28

  • Dead or Alive Facebook page says Xtreme 3 won't head west

  • abigsmurf 25/11/2015

    @eregol the difference is that sites like Eurogamer don't care about Atelier and Ar Tonelico titles (a quick search seems to indicate that the last time Eurogamer posted even a news article about an atelier title was back in 2014).

    DOA is a much more well known series so will get much more coverage resulting in much more of a backlash. Not only that, the fanservice is more more prominent and unavoidable compared to even things like Dungeon Travellers 2 (which still got plenty of flak).
    Reply +2
  • abigsmurf 25/11/2015

    @Eregol This is the company that has released 4 Atelier titles on the Vita (and by next summer this number will likely be boosted up to 6 or 7).

    These are titles they had to specifically translated to English for the West and contain orders of magnitude more text and speak than DOAX3 is likely to contain.

    They also sell in numbers that make DOAX sales look like a AAA blockbuster.

    For a release where they need to do no translation work (plenty of titles are English only in Europe), the release costs will be a fraction of the cost and they will sell much more.
    Reply +7
  • abigsmurf 25/11/2015


    The game is already made and is being translated. It's a sunk cost.

    If they were worried about global sales figures like you claim, then they wouldn't have made the game in the first place.

    Whatever the reasons for not releasing it in the West, fear of low sales in an age of easy and cheap digital distribution is not one that holds up to any kind of scrutiny.
    Reply +10
  • abigsmurf 25/11/2015


    The DOAX series has sold more copies in the West then it has in Japan so it's definitely not a case of them thinking it won't sell here.

    If it was a case of a 'limited audience' they wouldn't limit the release to the smallest market. The game is already translated, to release it digital only in the west would cost miniscule amounts.
    Reply +9
  • Xenoblade Chronicles X's English version ditches breast slider

  • abigsmurf 16/11/2015

    They've also removed some relatively harmless religious references from the game. Can't be offending religious people even slightly can we? I'm sure we can look forward to Nintendo removing more and more 'problematic' elements in their games in the future.

    Of course this side of the censorship has been largely ignored by sites that have been generally happy at Nintendo cutting some slightly risque elements from their games.

    People say things like "how can you defend a breast slider or some leery costumes?". It's because if you don't defend censorship against things you either don't like or don't have strong feelings about, how can you rely on other people to make a noise when something you DO care about is next on the chopping block?
    Reply +12
  • Rodea The Sky Soldier review

  • abigsmurf 13/11/2015

    Any chance of a seperate review/article on the Wii version that Naka says is the game he made (Wii U and 3DS were ports with redesigned controls made by a different team). Reply +22
  • Street Fighter 5 sparks "censorship" debate

  • abigsmurf 10/11/2015

    @SteadyBarker They would have had plenty of time to examine the animation beforehand, it's an animation that gets triggered on demand and is displayed clearly every time.

    Even for betas you don't release without a large amount of testing.

    Nice try to turn the argument back on me and resort to name calling to boot. Changes made out of fear of backlash or penalty are not people exercising 'creative freedom' and it's dishonest to try to present them as such.

    This isn't an isolated case, it's a growing, worrying trend. Nintendo, Skull Girls, and now this, in the space of a few weeks.
    Reply -8
  • abigsmurf 10/11/2015

    Self censorship out of fear of backlash is actually more insidious and harmful for society than an external party forcing it.

    When you go too far and engage in battle with censors, you're pushing back on censorship and pushing boundaries to push for more freedoms of expression.

    When you're scared of the censors and do their work for them, there are no boundaries being pushed. Even worse, you're taking a step backwards, letting the censors take their step forward.

    If Capcom didn't want a buttslapping animation, they wouldn't have spend the time and effort adding it in the first place.

    Now they've removed it, next time someone puts in a risque animation and the puritanical crowd object, they can use the argument "Capcom knew it was unacceptable and removed it, it should be the same for this". The censors feel they have justification and are empowered by it.
    Reply +8
  • Zoe Quinn's memoir Crash Override picked up by Ghostbusters reboot producer

  • abigsmurf 07/11/2015

    It's just been optioned, it's nowhere near the stage of getting a movie and I can't really see one being made.

    Pay someone $50,000 and promise 10% of any profit (lol hollywood accounting) and you can lock in the rights to a book on the off-chance it becomes a worldwide phenomenon. It's pocket change. Plus it gives you the right to lift scenes to use in unrelated films (an example of this is the rights to Perfect Blue being bought so that scenes could be copied and used in Black Swan).

    The book comes out next year, the film will take 18 months to produce, hard to see there being much interest in this for the general public in 2+ years time, let alone enough interest for a $10million+ a movie actress in it. Then there's all the legal wranglings involving Eron Gjoni that could potentially mean the film isn't even allowed to be shown.
    Reply +6
  • Watch: the first Warcraft trailer

  • abigsmurf 06/11/2015

    This would probably look a lot better looking if they used more actual sets instead of green screening. The human characters never really feel like they're there. Is the armor also CG? Looks really off.

    Not convinced the story can really work based on those trailers. They're trying too hard balance factions aspect of the game so that one isn't portrayed as more better or worse than the other. Two even sides fighting in a conflict that'll likely end in a draw is something that's hard to make exciting.
    Reply +6
  • BlizzCon 2015 live report

  • abigsmurf 06/11/2015

    DLC for an expansion pack. That's pretty terrible.

    Also on the Warcraft movie. The blending of CG and real actors really doesn't work. There's a constant uncanny valley effect. Just as you're getting used to the CG, you get a poorly compositted real actor. Just as you're used to that, back to the CG.
    Reply 0
  • Take-Two cancels Borderlands Online, shuts down 2K China

  • abigsmurf 06/11/2015

    150 staff working on it for over a year... That's a lot of money down the drain. Reply +1
  • SXSW considers harassment conference after pulling game panels over threats of violence

  • abigsmurf 28/10/2015

    @jamyskis1981 That may be so, however even Gameindustry.biz's short, dry coverage was still 3 paragraphs more than Eurogamer's. Reply +1
  • abigsmurf 28/10/2015

    @spekkeh http://www.gamesindustry.biz/articles/2014-10-23-digital-retailer-speaks-out-on-gamergate-name-confusion

    Yes, it got three whole paragraphs from Eurogamer's sister site with no condemnation of any kind.

    Very even reporting.
    Reply +6
  • abigsmurf 28/10/2015

    There's a slightly weird narrative been spun by sites reporting on this.

    The statements released by people involved seem to indicate that the majority (or even all) of the threats were directed at the GG themed panel, NOT the anti-GG one.

    You can be sure that if it was SavePoint being harassed that Randi Harper wouldn't be so vague about the targets.

    GG do not seem to be the perpetrators yet are getting the blame for some reason.

    Just for perspective, the last time a show held a GG panel, they received 6 separate bomb threats.

    One of the biggest lies being spun about this whole saga is that all the threats of violence and abuse are coming from one side.
    Reply +12
  • Destiny raid boss Crota defeated solo using Rock Band drum kit

  • abigsmurf 28/10/2015

    That's nothing, I once narfled the Garthok using a DDR mat! Reply +9
  • UK tabloids point the finger at Call of Duty, GTA in coverage of 15-year-old TalkTalk hacker

  • abigsmurf 28/10/2015

    The kid is just a fall guy, clearly this is another heinous act from the hacker known as 4chan! I hope they catch him soon. Reply +9
  • Michel Ancel reveals PlayStation 4-exclusive Wild gameplay

  • abigsmurf 27/10/2015

    I absolutely haven't become 100 times more interested in this game because it features an attractive giant snake goddess. Honest. Reply +1
  • Project Zero: Maiden of Black Water removes skimpy costumes

  • abigsmurf 21/10/2015

    Censorship is never something that should be celebrated.

    It's already an M rated game featuring depicting death and suicide Censoring some skimpy bonus unlockables is overly prudish; "people dying in horrible ways is fine so long as they don't show some skin".

    "It's immersion breaking" isn't an excuse given they're optional bonuses and that they're replaced by silly cosplay outfits. Plus having attractive cast members engaging in lewd behaviour (and often dying horribly as punishment) is something of a horror tradition/cliche.

    It goes beyond bonus unlockables, there is also a cutscene scene involving a 34 year old woman in a swimsuit that has been censored.
    Reply +13
  • Skullgirls dev explains why Indivisible costs $3.5m to make

  • abigsmurf 20/10/2015

    His point about Super Metroid is actually slightly worrying.

    Only a small portion of the Super Metroid team were working on the game full time for the majority of the project. What's a character designer going to for three years do once the characters are designed and sprited up?

    That aside, rather than people forgetting how much a game costs to make perhaps he is forgetting what Kickstarter should be for? It's not meant to be something to fund the wages of reasonable sized dev teams, it's supposed to be purely covering the costs of required to get something out. Any sort of delay means you chew through those staff costs with nothing to show for it and a team wondering how they're going to feed their families next month.

    A large project should be funded through a publisher alone. Using kickstarter as a means of lowering the risk a publisher is exposed to is pretty murky ethically.
    Reply +2
  • Star Citizen hires heavyweight Hollywood cast for Squadron 42

  • abigsmurf 12/10/2015

    @williamarthurfenton Plenty of people recognise that games take a long time.

    The problem is scope creep.

    Introducing radically different, labour intensive new features or deciding to re-do existing features is terrible for development.

    If you've spent 3 months coding something, only to be told that it needs a complete re-write, it's pretty depressing, if it happens multiple times, it can completely destroy a dev team's motivation.

    Aside from motivation issues, adding a feature to code that was never designed with that in mind results in terrible code structure. The correct thing to do in these situations is to re-write part, or all of the base code from scratch. However as it's 'only' a minor new feature and a rewrite requires massive work, this new feature gets implemented in a hacky way.

    Suddenly, before you know it, you've done 50 of these 'minor' features and your code is a horrible mess of hacks, workarounds and interfaces between incompatible code that can no longer be re-written from scratch because no-one really understands how the code works any more.
    Reply +11
  • Watch: Lumo is nostalgic and lovely

  • abigsmurf 08/10/2015

    Think about it!

    *watches no one get the reference, highlighting just how old he is*
    Reply +1
  • Rediscovering Lego Dimensions through the eyes of a child

  • abigsmurf 08/10/2015

    And now I'm going to have "through the eyes of a child" from the South Park Movie stuck in my head all day.

    Can someone clarify something that wasn't clear in the review (never played skylanders or Disney Infinity so I don't know how these things work):

    If I buy the starter pack for this, do I get the full story or only a little snippet? Do I need to keep buying packs to get the full game?
    Reply +1
  • Is Headlander Double Fine's most whimsical game since Psychonauts?

  • abigsmurf 07/10/2015

    I really wish developers would remember to actually give players/npcs some actual contrast against the backgrounds.

    Getting eyestrain or a headache after 30 minutes of playing because you're constantly having to struggle to make out people against the background isn't my idea of fun.
    Reply +4
  • The Beginner's Guide review

  • abigsmurf 01/10/2015

    It's odd that a glowing review can put me off a game. Absolutely loved The Stanley Parable for its creativity and sense of fun so it's even more disappointing that I'm not feeling excited by it.

    One of the things about creating deeply personal, introspective stories drawing upon the creator's feelings/experiences is that, at the expense of sounding unfeeling, you need to have an interest in hearing that person's innermost thoughts.

    I've read a fair number of biographies so I'm not averse to seeing a writer revealing their feelings and memories to me but ultimately I've read them because I've a genuine interest in who they are and what they achieved. The prospect of hearing all these kinds of things from a developer I know nothing about about just doesn't excite me.

    I could be wrong and getting the wrong impression from the review about what the game is about but these is probably one for a Steam sale or humble bundle for me.
    Reply +4
  • Silent Hills would have been even better than we thought

  • abigsmurf 28/09/2015

    It wouldn't be the first time Ito has collaborated with Konami

    Reply +29
  • Redesigning the world's most-played PC game

  • abigsmurf 20/09/2015

    I'm convinced I once got a game of Patience where there were no possible moves from the start. Not sure if that's something that's possible but extremely unlikely or if I'm just that rubbish. Reply +1
  • Capcom announces first-person shooter Resident Evil Umbrella Corps

  • abigsmurf 15/09/2015

    Apparently Capcom didn't learn from that mediocre team shooter they released a few years ago that flopped and everyone forgot about. Reply +5
  • So, Mr Kojima, do we feel "ashamed" over Quiet?

  • abigsmurf 04/09/2015

    Male nakedness is usually used for comedic value, not titillation (the clue is in the name).
    Except Raiden was a character specifically designed and put in to appeal to female gamers. Him being naked is fanservice to appeal to the fujioshi crowd.

    Also, Titilation comes from the Latin 'titillationem' which means to tickle. The clue isn't in the name, it's a gender neutral term.
    Reply +3
  • Club Nintendo signs off with Goodbye Coin

  • abigsmurf 02/09/2015

    The club Nintendo reward system was terrible. Filling out a survey every time you claimed points made for a tedious experience and expiring points was simply inexcusable.

    I've heard people defend it saying that it's "for free" but the second they made you fill out surveys it stopped being free, it started being incredibly low paid work where you were giving away valuable information they could use for market research.

    You'd earn better rewards for your time doing surveys for yougov than you did on club Nintendo and YouGov doesn't require you to spend 30 before you can even get to the survey.
    Reply +5
  • Mighty No. 9 delayed to early 2016

  • abigsmurf 05/08/2015

    There had better be something phenomenal about this game that isn't apparent in the trailers that justifies the time and money spent on it.

    From what I've seen so far, the game doesn't exactly compare favourably to Maverick Hunter X, a similar game produced for much less money, in a shorter time for less powerful systems.
    Reply -1
  • Dragon Quest 11 coming to 3DS, PlayStation 4 - and the NX

  • abigsmurf 28/07/2015

    Both versions look incredible, glad they've made effort to max out the game's visual on both platforms. Having 16bit graphics as the map screen is genius.

    Allegedly they said the 3DS and PS4 versions share the same story which is bizarre. If you're using different engines for both and recreating assets from scratch for both, why not put in a small bit extra effort and give both of them unique stories? I want to play both of them but not sure I could take playing an identical story twice.
    Reply +3
  • Batman: Arkham Knight PC will stay broken until this autumn - report

  • abigsmurf 16/07/2015

    @DreadedWalrus Speaking as a coder, you can't just throw more developers at a project to make it go faster.

    Besides which, it's very likely that new content is being done mostly by a team of artists, modellers, scripters, map makers etc. who don't have much knowledge of the core engine.

    You also can't expect to put a PS4 specialist on a Windows DirectX project for optimisation work and expect things to go well.
    Reply +10
  • Nintendo president Satoru Iwata passes away at 55

  • abigsmurf 13/07/2015

    55 years old, that's a horribly young age.

    Seems likely that it's a result of the bile duct cancer that caused him to take time off before. Something like a 5% survival rate due to it only getting detected once it's too late.
    Reply +2
  • Dragon Quest Builders looks a lot like Minecraft

  • abigsmurf 08/07/2015

    So when is the company going to officially announce the Western release of DQVII and VIII on the 3DS? The creator informally let slip that it's being localised at Anime Expo by nothing official from Square-Enix. Reply +4
  • Reddit drama prompts gaming boards to shut themselves down

  • abigsmurf 03/07/2015

    Jesse Jackson is a very hate filled person who ironically manages to bring together people of all backgrounds in their disliking of him. Not quite sure how he didn't expect a tough time doing an AMA. Reply +6
  • Batman: Arkham Knight launch sales beat Arkham City

  • abigsmurf 29/06/2015

    It's a very good game and deserves good sales. It's just a shame the PC version has such significant issues (turning down the resolution and disabling physx made it playable and minimised the batmobile/gliding stutter but it's still annoying having to do that on a system that runs Witcher 3 flawlessly).

    It's rare that a game blows me away with its cutscenes but (major spoilers) some of the joker hallucinations, especially on the airship and Barbara Gorden shooting herself show a level of creativity you don't normally see in blockbuster games.
    Reply +2
  • Apple reinstates removed Civil War game with the Confederate flag

  • abigsmurf 27/06/2015

    @KanePaws Still blocks things like Dukes of Hazard which is neither historical or educational. Reply +4
  • abigsmurf 27/06/2015

    So it's still not allowed in 'non-educational' games?

    Then, it continues to be moronic censorship. A quick check on itunes shows me I can still buy Wolfenstein, a game filled with Nazi flags and symbols. Are confederate flags really more offensive than Swastikas?

    I see a lot of Americans argue that censorship is something only done at a government level through law but this flag saga has been a more than frightening demonstration of how effective a handful of large companies acting in unison can be at airbrushing 'undesirable' elements from media.
    Reply +16
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • abigsmurf 24/06/2015

    Played a couple of hours on the PC (runs a 960). Had to drop the resolution down to just above 720p , lower shadow detail and turn off all physX to get it running at a playable frame rate. Even with that, there was still constant stutter that would occur if you quickly turned the camera and driving through the city can incredible hard because of it. Reply +13
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • abigsmurf 23/06/2015


    Unfortunately the majority of people who bought it on steam bought keys from places like cdkeys (where you could get it for under 20 at one point), Steam doesn't allow for refunds from redeemed keys.
    Reply +6
  • abigsmurf 23/06/2015

    @TeaFiend not a fan of doxxing.

    Besides, if that is the person's real identity, he's in a completely different section of a massive company.
    Reply +2
  • abigsmurf 23/06/2015

    @samharper To be fair, Borderlands 2 on the Vita was an impressive technical feat, even with the frame rate issues. Harsh to judge them on that given we have no idea if it could have managed a better frame rate.

    The crash bugs and the weird bullet delay were less forgiveable mind...
    Reply +12
  • Tale of Tales is sunsetting its studio following Sunset

  • abigsmurf 23/06/2015

    There's a number of reasons for this game flopping:

    The game frankly looks like cheap freeware, there's a reason there's no gameplay footage in the trailer. The environment is simplistic and crude, something they've tried to cover up under the pretence of it being minimalist. There isn't even any animation in the game, it just cuts away to a transition screen instead. Also there's something odd with the game that makes the character seem 7ft tall.

    Second is that there are countless 'walking simulators' around. It's been 6 years since the path, it's no longer an innovative approach to a game, just another genre. It's a genre that has quickly become cliched and derided. To stand out you need either to make your game grab people's attention, either for looking incredible or for doing something that they can't experience with other games. Wandering around an apartment doing housework as your character tells an 'emotional'/'powerful' story is not going to grab anyone now. To mix metaphors, Gone Home caught lightning in a bottle and lightning doesn't strike twice.

    Third is a bit of arrogance. You're telling potential customers created a story with what you see as deep political and social messages and putting that as the core selling point of the game. That's may or may not be true, the question is, why should we not only listen to to this person putting across their message but invest a lot of time doing so, whilst paying for the privilege. You need some sort of hook to get people interested, there are no shortage of indie games promising to deliver complex messages why is the developer any better than those? For example, Life is Strange deals with complex social issues but it's also a reasonable looking game with a neat Donnie Darko-esque scenario, why would I buy this game over that?

    You can't just assume that your writing is so powerful that it speaks for itself and will sell the game on its own. You're a indie studio that isn't widely known creating a game, you're not a famous best selling writer who's releasing a new novel.
    Reply +12
  • Radeon R9 390X 8GB review

  • abigsmurf 22/06/2015

    477w is insane. Can only imagine how much air the coolers will have to move. 180w increase over the 980 could easily translate to a couple of units for a week of moderate gaming. Works out at an extra 15 or so a year on your bills. Reply +3
  • Nintendo's painful metamorphosis leaves fans reeling

  • abigsmurf 17/06/2015

    The problem is, it's not a new Metroid and a new Animal Crossing. It's new games that just bear the name of the franchise which is a very important distinction.

    If I'm a fan of Animal crossing, it doesn't follow that I'm a fan of board games just because it has Animal Crossing theming.

    People enjoy the Metroid series as an immersive atmospheric single player exploration focused game. Chibi 'fun' multiplayer arena/sports games isn't something that overlaps with those elements much.

    Only the subject of on the number games released before the end of the year. Sure they may or may not all be polished games but that doesn't mean that people are excited for every game. There's no choice in it, you play every game they release or you go months without having something to play.
    Reply +12
  • The E3 Bulletin: Wednesday

  • abigsmurf 17/06/2015

    It's kinda surprising that almost everyone had a very strong showing at E3, including the publishers. Sony and Square Enix probably came out jointly top, it's been a long time since I've seen reactions on the level that we saw for FFVII Remake, TLG, Shenmue 3 and KH3 (gotta admire SE for trolling with the mobile game first).

    Nintendo undoubtedly had the worst showing. As much as Star Fox looked like it'd be great fun to play, there's no escaping that the visuals were Gamecube level. Delivering Spin offs instead of AAA mainline games for Zelda and particularly Metroid was a major mistake.
    Reply +4
  • Metroid Prime Federation Force announced for 3DS

  • abigsmurf 16/06/2015

    This is a bit of a slap in the face to people who were hoping for a new Retro Metroid title. Who exactly did Nintendo think would get excited for this?

    What happened to Retro anyway? They seemed to be teasing a bit announcement and we didn't see anything from them.
    Reply +13
  • Trolls can't ruin Dimension Drive's second Kickstarter

  • abigsmurf 05/06/2015

    I posted it on the last article on this and I'll post it here:

    Why is there any reason to believe it was a troll rather than someone having second thoughts, bank issues or someone desperate to get it kickstarted without thinking about what happens when a pledge is withdrawn?

    There is no reason to believe it was done with malicious intentions.

    Hanlon's Razor applies.
    Reply +4
  • H1Z1 dev unbanning cheaters who publicly apologise on YouTube

  • abigsmurf 20/05/2015

    Can see this backfiring real fast in a terrible way. Public humiliation coupled with a user base that will likely include a lot of vulnerable people makes for a bad combination.

    Only takes a teary apology from someone suffering from an autism spectrum disorder to make the company look terrible or for some 12 year old's apology to make it to the front page of Reddit (with the accompanying hell that comes with that kind of fame/infamy)
    Reply +1