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In terms of those classes: I think I've put over 100 hours into Battlefield 4 now, but I've never touched Recon, because the progression is so slow for basic things that it just doesn't seem worth it. How are you approaching progression for this - have you learnt from some of the criticisms levelled at Battlefield 4?
With Conquest, as one team is falling behind by quite a lot, they will automatically get reinforced by the airship. It's dependent on what type of level you play - on some it's the dreadnaught, on others it might be an armoured train. It comes with a number of seats and player control - the intent is to give a last fighting chance to at least catch up and give a good tight battle.
In terms of the weather, is it kind of like Battlefield 4's Paracel Storm, or is it a bit more dynamic than that?
This is dynamic. We were inspired by Paracel Storm, and saw that people really liked it, but here we want it to be dynamic. We're still tweaking and tuning to get it right.
Considering the game has over 100 guns alone it will take a while to unlock everything. That doesn't at all mean you have to pay to unlock everything instantly to be competitive. It is not pay-to-win.
Engineer has the MBT LAW from the start which can be used to shoot down helicopters (and planes if you're good) – and even if you need lock-on weapons to do that, pretty sure one of your 31 teammates has the Stinger for mere 24k already unlocked.
Maybe if you would spend more time PTFO instead of goofing off trolling others you'd level up faster... just saying.
Also 1000 hours and you're a third of the way to 91k to get the MAV? You don't just suck at sniping. You don't even have to snipe to level up with the Recon class, as you can use carbines, DMRs and shotguns as well.
See, I don't mind the progression design as Battlefield is my go-to shooter and I'll invest hundreds of hours into it anyway – that's what the BF MP is meant for, dedicated players who will play the game for years.
I can see how it's frustrating for some who just want to play a quick game then and when. For those I wished DICE would have made a game mode with every weapon and gadget unlocked... at least there would be less people whining and saying the game was pay-to-win.
Probably not a popular opinion to have, but I agree with you mostly. The idea that people who have played hundreds (possibly thousands) of hours & have better equipment / more options than beginners is incredibly bad game design. Combined with the fruit machine style unlocking with in game transactions has basically stopped me buying those types of games altogether. Good for those who's enjoyment isn't hampered by that type of thing, but seeing "buy now" or price tags in game is an instance turn off most the time.
For the dedicated, and for those in thrall to motor racing, Gran Turismo Sport's shaping up to be quite the proposition. For the rest? There's not so much, and Sport's particular pursuit looks to come at the expense of its broader appeal.
It's not soccer. It's not American Football...
Is that Jack Black or just someone doing a Jack Black impression? Because if it's the latter then I smell a lawsuit! Regardless, looks rubbish...
Yeah, I can definitely guarantee that’s a Jack Black impersonator. It sounds like the dude that plays me in the Kung Fu Panda TV show.
And as the final hour beckoned, I let out one long, loud fart, a scented lament for this once glorious series.
Sagnier, who took over from Rod Cousens in April last year, is predictably pleased with the result, assuring us that there was "no financial element" to deal whatsoever, meaning he's significantly bolstered his team with proven talent in a deal which has cost his company nothing at all.
This is MS at its best; fumbling around then picking themselves back up.
On the plus side, Io has been regularly updating the game with new free content...
One obvious question then is: Why doesn't Square Enix just fund the game? Well, frankly, we don't have any plans to make a new Fear Effect game ourselves
This means that, while of course we retain the ownership to the Fear Effect IP, the developer will then get to have creative control over the project.
Of course, we still have a vested interest in the final quality of the game, so as with any other project published by Collective, our producer will work with Sushee and help with anything as appropriate. It's fair to say that, as the IP owner, we'll have approval rights on what's released[...]
The complaints of "shit writing" you describe were exclusively focused on that one trans character, on Minsc's GG jab and on the presence of many capable female NPCs in the game world. Surely people would have mentioned other examples that don't come across as butthurt knee-jerk reactionary if the game was such shit across the board, right?
Unfortunately for the "critics", the 'it's not about bigotry, but about bad writing' excuse sounds and looks exactly like a smokescreen.
Hideo Kojima surprised many when he announced that he's racist...
"Yes you can play the full game offline after you have downloaded an episode," the rep confirmed, "but there are live elements which you will need to access online.
Can I play HITMAN offline or do you have to be connected all the time?
You will be able to play the locations and missions offline. To play the live events, download updates or see things like leaderboards, you’ll need to be online.
As we’ve said before, we want to shape the game with the people playing it and by going down this route we believe we’re creating the best possible base for success. We will be able to respond much faster to feedback, analyse player behaviour and implement changes on a regular basis that simply wasn’t possible before.
"When we announced Hitman, we explained to fans and to gamers everywhere how we are creating a live game,"
"It is possible to enjoy the locations offline, but in order to ensure player-progress of the live content is correct and up to date, the save states for online and offline are kept separate."
This is a constantly evolving, living world of assassination, that will grow alongside the community with frequent content updates in between the launch of each location. This live content includes new contracts, escalation contracts, elusive targets, and even additional challenges.