VibratingDonkey Comments

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  • 50 vs 50 FPS Squad hits Steam Early Access next month

  • VibratingDonkey 24/11/2015

    I tend to just feel like a stressed out numpty when I try to get into games like these. Prefer the more laid back nature of the game this one evolved out of.

    But I sort of appreciate the endeavor from a distance. From a design standpoint I like that there's no BS with these games, there's a purity to games that aim more for simulation. It's cool that this campaign was successful. Hopefully the game will be too.
    Reply 0
  • Green Man Gaming will now tell you where game keys come from

  • VibratingDonkey 18/11/2015

    Cool. This is more or less exactly the outcome I hoped for. Reply 0
  • Jade Raymond building "Assassin's Creed-style game" for EA

  • VibratingDonkey 17/11/2015

    It is actually kind of weird that EA's not done this type of game before. Hope they won't just make what you expect. Reply +1
  • Zoe Quinn's memoir Crash Override picked up by Ghostbusters reboot producer

  • VibratingDonkey 07/11/2015

    Yup, we sill have a long way to go. Reply -1
  • SXSW adds Online Harassment Summit after canceling panels due to threats

  • VibratingDonkey 07/11/2015

    actually it was as revealed to be true. She did have a romantic relationship with a kotaku journalist who promoted her game. She did falsely accused a site of harassing her and the admins said it came from her own ip address, she falsely accused her photographer of horrible things, she falsely accused TFYC of transphobia and used her connections with kotaku to sabotage them. She also sabotaged a previous gaming event. She also falsely accused herself of stabbing a guy in the eye. False accusations seem to be a running gag with her
    The allegation was Kotaku wrote a positive review.
    It was not positive and there was no review.

    Then the goal posts got shifted to "her game received positive coverage".
    It was not positive and it was not about her game.

    The history of this allegation was proven blatantly false in mere minutes by doing the simplest fact checking last August, Since you managed to get this wrong, yet happily believed the bullshit you were spouting to be true, I'm not gonna bother untangling the rest of the likely rubbish you're trotting around.

    And since you apparently missed it, I'll mention again that she is not a journalist. The "digging" Gamergate did and you're presenting, had absolutely nothing to do with ethics in games journalism and blatantly everything to do with smearing, defaming and harassing this woman who was previously just some random indie developer. All you are doing is furthering that. It's shitty. Please stop.
    Reply 0
  • VibratingDonkey 31/10/2015

    @VibratingDonkey : please stop harassing me.
    Even if you delete your comment, it will remain in the inbox of the recipient.

    A reason why some of Gamergate are supportive of harassment, is that they don't view it as such. It's not harassment, people are just being oversensitive, or deserve it, are professional victims, or the internet is just goofy fun times etc.

    Your attempt at mocking the oversensitive strawman, equivocating my rebuttal to your comment with the level of harassment in the examples I provided, belittling the very severe impact it had on these people's lives, is just blatantly delusional, harmful and makes it appear like you're incapable of empathy.

    But, you deleted that comment, hopefully indicative of you realizing something along those lines.
    Reply -1
  • VibratingDonkey 31/10/2015

    Why do you believe people are against Gamergate? Why do you think people have this reaction to support of Gamergate?

    Because you want to discuss disclosure? Because you want to show support and empathy for a man fighting cancer? Because members are friendly to each other? Is that what makes people refer to Gamergate as a hate group, a harassment campaign? I'd agree with you, that would be straight up bizarre.

    Or is it all the blatant, frequent, public harassment and hate that Gamergate's showcased since over a year ago?

    How do you think Gamergate started?
    What did you think when the obviously fabricated accusation intended to defame and ruin the life of an indie developer woman, was revealed to indeed be false? How did you reckon that was furthering discussion about ethics in games journalism? She wasn't even a journalist.

    I too want to discuss games journalism (or you know, I'm bad at it, so I'd rather listen to and learn from others) and show support to people who have it tough. I do not understand why people believe Gamergate to be necessary to achieve any positive change, and I can not comprehend how people can ignore all the harm it's caused.
    Reply -1
  • VibratingDonkey 30/10/2015

    Are there any plans on improving the voting system? I feel like it's long overdue.

    Downvoting comments you disagree with to hide them from other users, is crap.
    Reply +2
  • VibratingDonkey 30/10/2015

    Not sure i'd feel unsafe about a load of internet nerds too scared to come out behind their computer screens.

    Also - i've never heard of "Brianna Wu" before all this kicked off. Seems like she's done all right out of all of this. Must be benefits to getting involved in this sort of ridiculous nonsense.
    Do you know what you can do from behind a computer screen?

    Here's one recent example.
    Here's another recent example.
    And a more relevant example.

    You know, harmless ridiculous nonsense like that.

    And yeah, if you haven't heard of the person who's facing this sort of harassment, they probably purposely brought it onto themselves, you know, because of the benefits.
    Reply +8
  • VibratingDonkey 30/10/2015

    What a trainwreck. SXSW just seems hopelessly clueless and inept. Considering there's several months left before this event is supposed to take place, I suppose it's possible they could manage to get their shit together and salvage this, but maaaan. Reply +13
  • SXSW considers harassment conference after pulling game panels over threats of violence

  • VibratingDonkey 29/10/2015

    KiA linked to panels featuring Gamergate targets. After which nasty posts started appearing in the comments for at least one of those panels. It's a mystery.

    Creating an equivalence between what Gamergate did and what you claim these other people did, does not work. As you say; "You vote for the things you want to see, that's the point. It's a way of getting your voice heard." Which is what the people who wanted to see those panels would've done in this case.

    It was also possible to downvote panels. Which is a way for organized mobs of attempting to silence the voices of others and is just a plain dumb idea, for that reason and because the point of the votes was to gauge interest, not controversy.

    Wholly agree with your final paragraph. Assuming it's in the context of gaming sites.

    It seems impossible to not have at least stumbled upon it. But I suppose some may have opted to purposely avoid the whole subject matter. For a while I wish I would've steered clear. Things got fucking rotten. But in the end, and as I told myself back then, that was the first step in overcoming these issues. And I do believe we're continuing down that path, slowly but surely. For instance, here sizable media companies like Buzzfeed and Vox threw in their support with no hesitation. And as a result, SXSW looks like it might see some improvements.
    Reply -1
  • VibratingDonkey 28/10/2015

    Yup, SXSW screwed up a whole bunch.

    I'm glad to hear SXSW has reinstated the Level Up panel and is "considering an all-day event that focuses primarily on combating online harassment". And hopefully they will keep communication channels open for the people they failed, and improve their approach and management for these kinds of situations in the future.

    Difficult not to notice how Eurogamer's article goes out of its way to not mention Gamergate. Gamergate shouldn't be the focal, or necessarily even a, point of discussions surrounding online harassment, as it is a much wider issue, but acting like Gamergate isn't relevant to this particular story when it's all entwined in it, seems odd.

    The above linked article is the most "insider" report I've seen on this and touches a bunch upon Gamergate's involvement and how that makes SXSW appear extra inept.
    Reply +7
  • Battlefield 4 map community helped DICE make is out tomorrow

  • VibratingDonkey 26/10/2015

    I have to wonder what's up with the Bad Company feel that's going on here. Hope it's an actual hint (at BC3) and not just fan service marketing. I prefer Conquest over Rush, so if there is a BC3, I'd be more interested in the campaign. It's probably not happening though.

    Anyway, this update and its two free maps will make me start up BF4 for the first time in like 6 months or something.
    Reply -2
  • Assassin's Creed Syndicate review

  • VibratingDonkey 22/10/2015

    Yeeeah... From what I've seen of it, if what it has to offer is not more of the same, it's of the same "jack of all trades, broad but shallow design mantra. It's supposedly a stealth/action series, but neither the stealth or action is particularly good.

    Anyway, maybe I'll be willing to have a dabble when it's cheaper.
    Reply +1
  • PayDay 2 community erupts in anger at addition of stat-changing microtransactions

  • VibratingDonkey 16/10/2015

    It's like publishers had a secret meeting where they decided to make a simultaneous push with this crap. Reply +28
  • Star Wars: Battlefront beta data-mined, Leia, Han Solo and Emperor found

  • VibratingDonkey 08/10/2015

    Yes, we know how many total, EA's said as much, and that "Some of the maps support our epic modes like Walker Assault", because "Our goal is to bring a variety of battle fantasies to life, with map design catering to the modes that will play out on those maps."

    What I know for a fact at this point is that there will be 2-12 maps (13 with Jakku) for Walker Assault. AKA "some".

    That maps available for Walker Assault and Supremacy is the entire basis of this game's value to me. So it's kind of important.
    Reply 0
  • VibratingDonkey 08/10/2015

    Oooh. Hopefully people will unearth the number of maps available for what modes. Since EA apparently isn't interested in sharing this information. Reply +3
  • Storytelling in Mankind Divided: Choice, consequence and cynicism

  • VibratingDonkey 08/10/2015

    Only skimmed some, but I like the sound of this bit.
    Similarly, the team say they're also working hard to make side quests feel more like they're an important part of the narrative, a parallel experience rather than a contrived tangent. "Adam Jensen is out to save the world," says DeMarle. "Or at least he's always on a serious mission. Anything that pulls him out of that has to have weight. It has to reflect the themes of the game or maybe shed light on the factions or characters of the game."

    "I hate 'side quests,'" adds gameplay director Patrick, who has no interest in having players running fetch quests or wasting time that should be valuable to their character. "Now, for players, they might not even know they're on a side quest. It'll feel like a main quest." The idea is to always make the mechanics of the storytelling far less transparent. What exactly is a side quest? What even is a big decision? What exactly are you getting yourself into? "You're never sure as a player," he continues. "You have to think about what you're doing before you do it. You even have to make sure you're comfortable with your line of action."
    Reply +1
  • BBC Three to livestream League of Legends World Championships

  • VibratingDonkey 08/10/2015

    BBC Threaten League of Legends World Championships
    Every time I glance that headline.
    Reply 0
  • Metal Gear Online needs major work

  • VibratingDonkey 08/10/2015

    Most everything about how MGS5's online functionality is implemented is just a stupid mess. MGO with fucking P2P with no host migration, FOB with its ridiculous microtransactions and forcibly being tied to campaign progress. I feel like the game would've been better off without any of it. Maybe by instead diverting those resources to the story, that could've been finished.

    Reply +9
  • Capcom pulls Ghost Trick from iOS App Store purchase history

  • VibratingDonkey 07/10/2015

    If publishers could let customers know about this before they suddenly make games people have bought unavailable to download, that'd be great.

    Also, "soon" is pretty vague. As is "some" fixes.

    Why do these iOS games need to be taken down to get fixed in the first place? Why can't they be patched?
    Reply 0
  • Adam Jensen voice actor portraying Far Cry Primal's lead character

  • VibratingDonkey 07/10/2015

    Oh you. :)

    This seems like it might be a weird game in terms of language. Did they invent one? Will the player understand what is being said? I imagine to tell a story, they eventually will do subtitles or (more likely) morph it into English.

    It would be interesting if they didn't, and had to work around that, but I can't imagine Ubisoft would do such a thing with one of their AAA franchises.
    Reply +2
  • Metal Gear Solid 5 just got one of the craziest microtransactions yet

  • VibratingDonkey 06/10/2015

    FOB should've at least been made separate from the campaign. While it would still have been shitty design, at least it would have had little affect on my enjoyment of the game. But now it's intrinsically linked to the progression of campaign unlocks and base management. You more or less have to build an FOB to be able to continue developing new items. I did all that, and after 90 hours or so, I had unlocked like half the stuff. This game's progression is fucked up. I noticed when I began feeling compelled to leave the game running in the background while doing other things, because of all these hour+ long real-time timers that only count down while the game is active.

    I've never been invaded. And I would not care if I was. Because I've already unlocked all the stuff. I offered myself the option to save time/cheated. I'm not gonna pay you to remove a feature you implemented to annoy me into paying you. Fuck yo bullshit Konami.
    Reply +5
  • Laura is a brand new character for Street Fighter 5

  • VibratingDonkey 02/10/2015

    @SeeNoWeevil I am but sorey. Apologies to everyone for that joke. Reply +3
  • VibratingDonkey 02/10/2015

    @SeeNoWeevil R yu butthurt? Reply +1
  • Introducing Home Free: a stray dog sim

  • VibratingDonkey 02/10/2015

    You need to be able to poop and have AI react accordingly. You could do tactical poops, attracting or repelling people/animals, diverting attention so you can get past them or jack their stuff.

    Poop Tech 2.0.
    Reply +1
  • VibratingDonkey 02/10/2015

    That logo treatment is pretty good.

    Or should I say...pawty doog?
    Reply -1
  • Mobile game Need for Speed No Limits out today

  • VibratingDonkey 30/09/2015

    We'll reach for the sky. Reply +1
  • Here's what you get if you pay full price for the new Hitman

  • VibratingDonkey 30/09/2015
    Half the game for $5 more than half the price, and all the game for the same price as always. They're not really doing anyone a favor here.

    And of course the judge is out on whether the game has the value to justify these prices. Kane & Lynch 2 was like 4 hours. Absolution was bad. IO's typically good and this game seems alright so far, but there are no guarantees. If you buy in early, that's a risk you're undertaking with no tangible compensation beyond playing half a game three months earlier. Which is something I don't really see any value in. I can wait. There's hardly a dearth of games to play these days.

    I do appreciate the lack of pre-order bullshit, although arguably the live contracts/events is positioned as one of those. And I have no idea why they'd stop doing live contracts if players take to the idea. If found worthwhile, I expect they actually won't stop that.

    Contracts is a splendid idea, but that 800 number doesn't necessarily mean anything, or at least not as much as it could be interpreted. It's just the number of NPC's players can choose as targets for Contracts. I'm trying to think of an analogy, but fuck it. It's sort of like Dirt Rally claiming 36 tracks when it was 18 with reverse versions. Sort of. There.

    @TarickStonefire I can tell you like and respect them by how you're calling them twats and to fuck off. Maybe you meant it jokingly, but then I don't know how I or IO or anyone was supposed to know that.

    They have explained why, it gives them the ability to more quickly implement feedback. There's a bunch of interviews talking about this, here's one. It's surprisingly difficult to google, probably less so to miss, so I'll give you that.

    I don't think this is the only reason for this experiment, but sure, I can believe that from IO's perspective, it is a genuine one. What you mentioned regarding coverage seems like one for Square Enix, as does convincing people to purchase a version of the game that they can't resell.

    @bryernlow The early adopters don't save anything, they at best pay the same price as those who buy the thing when it's 1.0'd. You'll only spend less money if you never buy part 2. I guess theoretically you could buy part 1 early, and wait for a price drop on part 2. But that seems like kind of a naff plan. There might never be a price drop.

    I think you'd want to give incentive for people to go along with your questionable offer, reward your early adopters and most loyal, trusting fans. To me, they're not really doing that. So I'll just wait for the full game. Knowing more about the content and quality of the game before purchasing it seems a more beneficial scenario in this case. At this point, I should say. Maybe the initial release will be like really convincing and grant me super powers.
    Reply 0
  • VibratingDonkey 29/09/2015

    That'll be available in June, presumably.
    Reply 0
  • VibratingDonkey 29/09/2015

    Hurray, details and dates for planned content. I'm not even being sarcastic. If the game was still on track for December, I would expect them to share these details around now, but I thought maybe they'd take a bit longer to finalize stuff following the delay or follow some different marketing strategy. But I'm glad they decided to share these details. Shows that they're already set on all this stuff, which indicates some amount of confidence.

    "There's also an Intro Pack, which grants access to the March content only for a lower cost. This will also be out on 11th March and costs $34.99."
    Interesting. I didn't think they were doing that. So now it's further similar to a usual episodic release, like Life is Strange for instance, only this "season" is supposed to offer a $60 value, and it's only sold in two chunks.

    Six locations doesn't sound like a lot, but one also needs to consider size and depth. They've only shown the Paris level. Which, if that's the "best" one, of course they'll show that. Can't really extrapolate that the other levels will be similarly expansive, don't know what the other levels will be like. But we know that one Hitman level can be large and detailed enough to basically contain multiple levels from Blood Money. So six may not sound like a lot, but it could still be enough. Don't remember specifically, but I think Blood Money has 11 proper levels, AKA not counting tutorial and outro stuff.

    I still think the "live assassinations" is weird. Why is that exclusive to this time period? Why can't they continue doing those? If people like that stuff, why would they not continue doing it after the game's 1.0'd? To me that just comes across like a marketing stunt. It'll be so easy for them to say in June that "due to positive feedback we'll keep doing this thing!"

    "If you want the rest of Hitman you can upgrade your purchase to include all the remaining content. This costs an additional $29.99. So, essentially, if you buy everything from the beginning you save $5."
    It seems silly to say you'll be saving anything. The game's still $60. Which it will also continue to be when the full game is released. There's absolutely no financial benefit to purchasing this game early.
    Reply +2
  • The Stanley Parable creator reveals The Beginner's Guide

  • VibratingDonkey 29/09/2015

    Will it begin with a tutorial? Reply +10
  • The War Z spiritual successor Romero's Aftermath is now in open beta

  • VibratingDonkey 26/09/2015

    So Online Warmongers > Hammerpoint > OP Productions > Free Reign East.

    Sergey Titov, through Arktos, is an investor and majority shareholder of all these, practically founder and owner. Except for Online Warmongers, which Titov sold part of his shares of to a company that appears to be in the process of suing Online Warmongers. Online Warmongers is the company that made War Inc., the game they built The War Z on and abandoned. Which is basically what that lawsuit is about.

    Anyway, now they're Free Reign East I guess.
    The press release says FRE was founded as a publishing arm of Arktos. Which is what OP Productions was.

    They just keep shuffling through company names. I assume it's not solely to try to hide their shady background in a shady background, there's some legal or tax reason for it?
    Reply 0
  • Umbrella Corps isn't the Resident Evil game you were hoping for

  • VibratingDonkey 25/09/2015

    we've always challenged ourselves to strike out in new directions - the series has a history of spin-offs that don't stick to the script of the earlier titles. I think this reflects that history, and as a company we like to try new things.
    It may be a new direction for Resident Evil, but a multiplayer shooter is well-trodden ground in a general sense. It's just not a particularly exciting direction. Maybe it'll possess that something that makes it stand out and attract an audience capable of sustaining it? The trailer makes it look at least ok, definitely won't be another Alone in the Dark: Illumination, for whatever that's worth.

    It just feels like there should be something more interesting you could do with the concept of a multiplayer Resident Evil than a shooter with zombies in it. I know they tried once with Outbreak on PS2, don't remember what that was like at all though.

    And while I suppose I've little idea of what RE6 was like, maybe this is what RE is nowadays, this doesn't look like Resident Evil. In the trailer it looks more like Dead Space with zombies.
    Reply 0
  • Jailed motorist tells police he learned to drive on his PlayStation

  • VibratingDonkey 23/09/2015

    What a dumb, reckless asshole. Hope he learns how to fix that. Glad he didn't hurt anyone. Reply +4
  • Hitman delayed until March 2016

  • VibratingDonkey 23/09/2015

    Every level will have at least one main target as usual. A bunch of scenarios and opportunities will be designed around this target. For the one level/target they've shown, you can drop a thing on the guy's head, poison his drink, axe him in the face etc. Typical Hitman things.

    The level being more expansive than usual, should at least in theory present you with more options to take the guy out as he moves around the whole thing to these different places containing different people and things.

    The hundreds of NPC's fill out the environment, make it more believable, add to the atmosphere. And as usual there's different types that are allowed access to different areas, and in some cases they're part of the level's storytelling or may give you ideas as you eavesdrop on folks.

    And they provide substance to the Contracts mode. Most of the NPC's will surely be less mobile than the main target, but IO could make certain other NPC's move around or act in ways that also expose them to certain...opportunities. And regardless, Contracts is a bloody good idea.
    Reply 0
  • VibratingDonkey 23/09/2015

    I'm not gonna say bigger is for sure better, cause I don't know, but the idea of a large level basically designed according to the Blood Money commandments, gets me somewhat excited.

    People being all "bleeuuuh! bigger is more boring and less detailed and dilutes. condensed allows for tighter, more detailed and focused stuff things." should come to terms with the idea that more open freedom and options is pretty cool in a game like Hitman, and that IO is pretty good at level design, or design in general. As you can tell from quite literally all of the games they've done. Except Absolution, which still managed some things despite the wonky direction. And like, just look at the Showstopper level, does that in any way look like a less interesting or detailed level than anything you saw in Blood Money? I don't think it does, at all. It quite literally looks like a big ol Blood Money level, just with (improved) Absolution graphics and mechanics.

    The one thing that seems bound to suffer to some extent, is the focus and coherency of the narrative. I'm ok with that likely compromise. IO is capable of doing cool story stuff, but the focus of Hitman should be on the core of it.
    Reply 0
  • VibratingDonkey 23/09/2015

    Look peoples, if you're generally not a fan of early access type releases, like me, then just wait until the thing's done.0. No harm will come to you.

    Or you could just look at this like buying the whole season of an episodic series. No one has a problem with those. But then I guess those are typically like $30, and you get a better deal if you buy the whole thing vs. buying separate episodes. I don't think Square Enix is doing that. So never mind.

    Speaking of things, Life Is Strange seems cool. I should get back to playing that, not even past the first episode yet.

    I'm not 100% against the idea of buying an early access game. Sometimes they get deep discounts, which might convince me, like it did with Prison Architect, which I'll play for the first time ever next month. I have zero interest in playing unfinished games with busted bugginess acting as placeholder for features, mechanics and etc. Zero tolerance for active bustedness. But when thing's a good price, seems of quality, on the right track and the developer seems alright, I could justify a purchase.

    Or basically when what's currently there seems to be worth the asking price, and in cases like Dirt Rally (and Hitman), when the idea is the game's basically already polished and feature complete, but lacking content, I could be convinced. I was with Dirt Rally. But it depends on whether I reckon that initial value justifies the price. If it doesn't, then why wouldn't you just wait until it does? Again, there's no harm in waiting. With Hitman I suppose they're talking about these live assassinations they claim 1.0 people will miss out on, but I have no idea why they would need to stop doing those once the game's released released. And some of the point of this distribution model is to gather and possibly incorporate feedback. So if people like those, I suspect IOSE will have a change of heart.

    With all this in mind, I approve of the idea of putting more stuff into the initial release.
    Reply 0
  • Metal Gear Solid 5: The unfinished swan song

  • VibratingDonkey 22/09/2015

    Tying a character to a highly helpful gameplay mechanic that you've employed through most of the game, and that became super helpful later on, is arguably a pretty effective way of communicating loss when that character disappears.

    And she's listed as MIA, so you think maybe you can find her again. I'm sure that'll become another whole dumb internet MGS rumor thing.
    Reply +2
  • VibratingDonkey 22/09/2015

    Regardless of how it was justified, snipping the real true ending was Konami's decision, and is a shame. Reply +3
  • VibratingDonkey 22/09/2015

    In one of the game's final cutscenes, Eli (who becomes the villainous Liquid Snake in Metal Gear Solid) and his army of child soldiers steal a giant robot dinosaur that can launch nukes.
    Correction, it is a robot monkey that is a nuke. Its armor is made out of depleted uranium, which metallic archea enriches 90% weapons-grade uranium-235 from, so when Sahelanthropus self-destructs, it creates a nuclear blast.

    Did you not listen to the tapes? I did. Now I know this stuff. Wolbachia.
    Reply +11
  • Konami ceases triple-A console production on all but PES - report

  • VibratingDonkey 18/09/2015

    Cool. Now please sell your IP's to people who give a shit. Reply -1
  • Metal Gear Solid 5 will have horse armour DLC

  • VibratingDonkey 18/09/2015

    Yeah, like, that's fine or whatever. She and Snake has stuff going on, do the dramatic finale monologue and show him your weird snake scar that slithers off. Is coo.

    And that scene was Kojima reigning it in. Reportedly her original design had a boob hanging out, you know, because maternity, and it'd have a tattoo of a snake that would appear to laugh as it jiggled around when she fired her gun. Apparently at some point Kojima felt this was not appropriate.

    You know I'm not making that up.
    You can tell Kojima really respected this character, knowing she had to be a properly respectable character, as she's kind of pivotal. The raison d'Ítre, as Kojima would probably want to call it. The whole MGS series ultimately ties back to her. She needed to be particularly badass and was.

    So again, boo to downzipped. And also again, I'll give them some benefit of doubt as there is a possibility this is an alternate version of the outfit.
    Reply -2
  • VibratingDonkey 18/09/2015

    Bummer about them asking money for the suit.
    But whatever, I was still somewhat excited about the The Boss outfit.

    Then I scroll down and....of course...
    The Boss was a cool ass character. You could probably argue it makes contextual sense when she does unzip, I don't even remember what the hell that was about, but regardless, for 99.9% of the game, she is incomprehensibly consistently professional in the way she looks and acts. And what you take away from any MGS that features her in one way or another, is that she's incredibly well respected by everyone. Including Hideo Kojima.

    So like...this version of her outfit is not how you remember The Boss. That is not her trademark outfit. And she certainly didn't conduct business like that. Unless the unzip is an optional variation, then this is disappointing.
    Reply +14
  • Horizon's look at violence in gaming was a balanced take on a stale debate

  • VibratingDonkey 18/09/2015

    The research isn't in anyone's favor, really. It's inconclusive, missing important bits and pieces.

    Saying facts don't matter to people who have an agenda, in order to push your agenda, is an illogical, self-defeating and/or hypocritical argument to make, unless you're intending to be satirical.

    What does Sarkeesian have to say about the link between fictional and real world violence? I would like to peruse and ponder it. Googling using keywords like "sarkeesian games violence" is about as futile as you'd expect.

    Oh Jack Thompson....
    At least he did one good thing before he vanished for all eternity as far as I'm concerned.

    Games media at large is not saying games cause X or Y, or attempting to demonize games, it's just critics criticizing games. Is fine.
    Reply 0
  • VibratingDonkey 17/09/2015

    I can only feel myself getting frustrated, aggressive or angry when I fail, and especially if I perceive it to be because of some bullshit, like the legendary soldier Big Boss failing to ascend a slight incline so I can get a bead on that guy's stupid face before he sounds the alarm.

    The ensuing violence is purely cathartic in these instances. And then after I've killed or fulton'd everyone, my support heli comes flying in blasting some War, and it's all ok.

    I'm inclined to believe it's the competitive and/or emotionally involved state you can get into when playing games, that causes these kinds of negative mood changes. There's almost always some challenge or obstacle to overcome, and things can get tense and feel like they matter more than they actually do.

    I'm not convinced violence in games is the main thing causing these mood changes in the first place. And then long-term studies need to get done to try to show if this influence is fleeting or can go deeper. It seems weird that these studies have been going on for like 20 years and we haven't gotten further.

    And until we do, I'll keep thinking only games like League of Legends are capable of eroding empathy. Abusive communication from other people is like the one thing, I feel. And that's kind of beyond games, it's a problem all over the whole internet.
    Reply 0
  • Star Wars Battlefront beta playable offline, open to everyone

  • VibratingDonkey 17/09/2015

    Click name, scroll down, bottom left, ignore. Could also report why not.
    Reply 0
  • VibratingDonkey 17/09/2015

    Good that they're treating this beta like the demo it is, giving access to everyone. Should also give EA some data so hopefully the servers are down less than usual following launch.

    Players get a primary blaster weapon along with a hand of Star Cards. Players then customise their Star Card hand.
    This where they gonna stick the microtransactions? SWUT?
    Reply 0
  • Just Cause 3 Expansion Pass adds three DLC packs

  • VibratingDonkey 16/09/2015

    Daft all over. Reply -1
  • The Vanishing of Ethan Carter Redux is out now on Steam

  • VibratingDonkey 12/09/2015

    It was already quite pretty. The best texture work I think I've seen in a game. And the environment just looks really natural. You can sense how their work with the photogrammetry and whatnot elevates the atmosphere, sense of place, believability.

    And the lighting and LOD on that one house as you walk across that bridge/dam... Don't know what it was with that, it looked either really real or unreal, but I just found it mesmerizing. The first time I was impressed like this by the graphics of a game since I can't even remember.
    Reply +9