VibratingDonkey Comments

Page 1 of 26

  • Fable Legends wasn't the Fable you were after, but it was far from a disaster

  • VibratingDonkey 24/04/2016

    And as the final hour beckoned, I let out one long, loud fart, a scented lament for this once glorious series.
    Beautiful.
    Reply +3
  • Here's a new trailer for Let it Die

  • VibratingDonkey 19/04/2016

    That first trailer was so awful it put me off bothering to know anything more about this game until recently. Still not convinced by the tone and visuals, but the concept of basically a gauntlet where you face other players' ghosts and build up your character until you eventually succumb and have your ghost uploaded, could make for an interesting game.

    And I like the grind reaper, as I feel this game could really use some humor.

    It being free to play will make me eventually check it out (unless it turns out to be bad) whenever I get a PS4, but also makes one worry about how that's accommodated for.
    Reply -1
  • Watch: Table Top Racing: World Tour is Micro Machines for a new generation

  • VibratingDonkey 19/04/2016

    Are there any tracks in which a shortcut is driving inside of a cat and getting shot out its butt? I feel like that sort of thing is an opportunity exclusive to a game like this. Reply +1
  • A year after Watchdog, how's Sony's digital refund policy working out?

  • VibratingDonkey 18/04/2016

    So he hadn't downloaded or played the game, contacted support the next day, as soon as he could...and why is it that he can't he get a refund? "As per our Terms of Service" is no justification. This would be the digital equivalent of returning an unopened item to a store. It can't be legal to deny refunds under these circumstances.

    That's all notwithstanding the fraudulent status of the purchase. He should get a refund regardless. Sony's refund policy seems to be rubbish.
    Reply +3
  • Humble Telltale Bundle offers 12 games for $12

  • VibratingDonkey 13/04/2016

    Tales is the best Borderlands game yet, and one of my favorite games of circa last year. Reply +2
  • Codemasters picks up Driveclub developer Evolution Studios

  • VibratingDonkey 11/04/2016

    Pretty excited about this news. Didn't know Codemasters was in a position to expand and buy up studios. Good for them. And the former employees of Evolution.

    Sagnier, who took over from Rod Cousens in April last year, is predictably pleased with the result, assuring us that there was "no financial element" to deal whatsoever, meaning he's significantly bolstered his team with proven talent in a deal which has cost his company nothing at all.
    Oh ok. I don't know how this would work, but glad that it did.

    People should read the GamesIndustry article. It seems investors have faith in Codemasters and have shoveled a bunch of money at them (presumably Dirt Rally helped), allowing them to grow their staff and greenlight a bunch of stuff. Looking forward to the eventual outcomes of this investment.

    Hopefully this also means they won't have to put games on early access in the future. While the initial release of Dirt Rally arguably just about justified the €30 on day one (which btw ended up being a €20 discount) and Codemasters did a fine job communicating their plans, and as far as I'm aware, managed to stick to them...hell, I guess it wouldn't really matter actually.

    It's just I would personally like to get the whole game when I buy it and it is sometimes difficult to sit and patiently wait as part of it is dangled in front of my face.
    Reply +1
  • What went wrong with Quantum Break on PC?

  • VibratingDonkey 08/04/2016

    @Nynja
    This is MS at its best; fumbling around then picking themselves back up.
    If this is Microsoft picking themselves back up after the GFWL fumble, I'd rather they'd just stay down.
    Reply +7
  • VibratingDonkey 08/04/2016

    And Microsoft is charging €70 for this game in most of Europe.
    75% more than what I usually pay for new digital games from GMG (370SEK.)

    What a shambles. #GFWL2
    Reply +8
  • Deus Ex meets Die Hard in Consortium: The Tower, currently doing the business on Fig

  • VibratingDonkey 08/04/2016

    @eathdemon
    They made Consortium having crowdfunded less than a fourth of the proposed minimum budget for The Tower. I think they've proven themselves capable and reliable.

    Also if it's on Fig it's been vetted by these people.
    And Greg Zeschuk, who has invested his own money into the thing.
    Reply +8
  • Telltale to publish open-world survival game 7 Days to Die on consoles

  • VibratingDonkey 07/04/2016

    Hopefully things have changed/improved since I last saw this game, which was probably like two years ago, so you know, it's very possible.

    Looked like yet another cheapo unfinished spooky crafting survival streamer fodder game with zombies in it. I feel like I'm put about as much work into the structure of these sentences as they had into the game at that point.
    Reply 0
  • Hitman episodes may fall behind their monthly schedule

  • VibratingDonkey 07/04/2016

    What the hell is happening in these comments? This one guy seems to be speaking like a Bond villain while being named like one, and arguing with Gandalf? Nothing is as peculiar as water bears, but this is still quite odd. Reply 0
  • VibratingDonkey 06/04/2016

    On the plus side, Io has been regularly updating the game with new free content...
    Live content is part of the package which we paid for. Someone delivering what we paid for does not make it free. Because we paid for it.

    And on the minus side, Escalation Contracts are repetitive, bad filler. Haven't bothered checking out the Vampire Magician stuff as I became too bummed out by Io lying about Hitman's unjustified always online requirements for single player progression, and them roughly two weeks after release indicating they're going to do nothing to address feedback related to that, after they'd presented them reacting quickly to feedback as a selling point.

    Anyway, just found out about water bears. What weird fucking things.
    Look at it.


    Look at it.

    It can survive extreme heat, cold, radiation, pressure, space, lives for 200 years and can produce glass because why the hell not.

    Goddam water bears.
    Reply +4
  • New Fear Effect announced

  • VibratingDonkey 07/04/2016

    Now this is a surprise.

    Freakin' Fear Effect...
    I only played the first one. I'm not sure I can remember how to describe it really. What was it like Big Trouble + Resident Evil?

    This looks like it'll be something else for the most part. But it's not like we'd ever be seeing another one of those anyway.

    Phil Elliott does a decent job at framing it as something that seems sensible and agreeable, licensing out old IP's they're never going to use, boosting the work of indie studios. But at the end of the day, this is still Square Enix asking us to spend £100k instead of them.

    One obvious question then is: Why doesn't Square Enix just fund the game? Well, frankly, we don't have any plans to make a new Fear Effect game ourselves
    This project is a plan for a new Fear Effect game. What this quote is saying is basically "Well, frankly, we don't want to fund it." And the implication is also that if we don't fund this thing for them, we won't see another game based on this IP.

    This means that, while of course we retain the ownership to the Fear Effect IP, the developer will then get to have creative control over the project.

    Of course, we still have a vested interest in the final quality of the game, so as with any other project published by Collective, our producer will work with Sushee and help with anything as appropriate. It's fair to say that, as the IP owner, we'll have approval rights on what's released[...]
    So they get creative control, but your producer will "work with them" and Square Enix gets final approval? How does that work?

    I mean, kudos to Square Enix for being somewhat forthright about things, but it's basically just confirming preconceptions.

    All in all, this is not exactly an ideal business relationship for us, you know. Crowdfunding ain't pre-ordering. We don't help fund games just to get the game, but to get the game to exist. In this scenario, Square Enix could toss £100k at it and make it so.

    And like, if Square Enix doesn't think it's worth spending £100k on, what message does that send to prospective backers?

    Somewhat dubious, all this.
    Reply 0
  • Baldur's Gate: SoD head of studio addresses political backlash

  • VibratingDonkey 07/04/2016

    @Squintastic
    Thumbs up, beamdog!
    Reply 0
  • VibratingDonkey 07/04/2016

    @Dysisa "Thumbs up, beamdog!" should become a saying, a tagline for a Japanese anime, and one of the phrases John Connor taught the terminator. Reply +3
  • VibratingDonkey 07/04/2016

    @Squintastic
    The complaints of "shit writing" you describe were exclusively focused on that one trans character, on Minsc's GG jab and on the presence of many capable female NPCs in the game world. Surely people would have mentioned other examples that don't come across as butthurt knee-jerk reactionary if the game was such shit across the board, right?

    Unfortunately for the "critics", the 'it's not about bigotry, but about bad writing' excuse sounds and looks exactly like a smokescreen.
    While that is surely an apt point for much of the writing criticism, there were some who were genuine with their feedback, and weren't bigoted or otherwise shitty, I should add. Basically, trans people chimed in. That criticism should be listened to.

    And Beamdog is listening to it, and the people complaining about bugs, and told the "critics" to go away. Kudos to them. May the bullshit they've suffered fade away.
    Reply +3
  • VibratingDonkey 07/04/2016

    @NullDev That's a pretty narrow version of events.

    If you're looking for a thorough and nuanced article on what transpired, I recommend Cross' on Gamasutra.

    This is a good response though, I agree with you there.
    Reply +3
  • Coleco Chameleon boss: "I am officially tabling the console venture for good"

  • VibratingDonkey 05/04/2016

    I mean, if he's telling the truth, he's basically admitting to incompetence. Which would make it a pretty bad story to fabricate with the intent of salvaging ones reputation. Reply +4
  • This year's Call of Duty is set in space - report

  • VibratingDonkey 29/03/2016

    Leaked footage of the story setup, introducing the villain.
    Reply +9
  • Solid Snake voice actor David Hayter throws shade at Hideo Kojima

  • VibratingDonkey 29/03/2016

    Glanced and read...
    Hideo Kojima surprised many when he announced that he's racist...
    Guess it's time for me to go to bed.
    Reply +3
  • Third Resident Evil CGI film announced

  • VibratingDonkey 26/03/2016

    People said Degeneration was good. So I watched it and it was terrible. Bland and boring and bad. I don't know what people saw in it. Leon in particular I remember just being a complete turd of a character. Reply 0
  • It sounds like Hitman's online saves issue is here to stay

  • VibratingDonkey 24/03/2016

    @himmatsj
    And the leaderboards are bad. 10 results per page, can't filter by friends or region, can't check your own position or high score (unless I've missed something). And they're either bugged or the max points achievable is 210,000, because that's what the first couple of hundreds or thousands are. So if you achieve that, while you're technically #1 on the leaderboard, your actual spot would be like #1748 or something. You could be #1 and not know. It's just utterly pointless.

    Protecting the integrity of the leaderboards would be a bullshit justification, as they clearly don't care about them.

    I sure don't. If that is why the game suffers this always online nonsense, I would happily disable them, if there was such an option.

    Ultimately the reason why the game is this way, is all speculation, since they won't talk to us. We can only make educated guesses.
    Reply +3
  • VibratingDonkey 24/03/2016

    Offline saves don't track progress. You can not unlock or use items or starting locations. Single player progression is effectively an online only feature, which is ridiculous.

    This response makes it sound like they explained to us how the game was going to work. They did not mention the above once. Or that we'd get kicked out of our games to the main menu whenever there's a connection issue.

    This is what was communicated to us pre-release.
    "Yes you can play the full game offline after you have downloaded an episode," the rep confirmed, "but there are live elements which you will need to access online.
    http://www.videogamer.com/ps4/hitman/news/hitmans_beta_will_require_a_permanent_internet_connection_but_the_full_game_wont.html
    Just a straight up lie. You can not play the full game offline.
    Can I play HITMAN offline or do you have to be connected all the time?
    You will be able to play the locations and missions offline. To play the live events, download updates or see things like leaderboards, you’ll need to be online.
    https://hitman.com/en-us/news/hitman-q-a#
    Deliberately not mentioning these details. They knew people would react poorly. Didn't want any of that in the middle of their marketing push.
    As we’ve said before, we want to shape the game with the people playing it and by going down this route we believe we’re creating the best possible base for success. We will be able to respond much faster to feedback, analyse player behaviour and implement changes on a regular basis that simply wasn’t possible before.
    https://hitman.com/en-gb/news/hitman-new-year-update#
    Pushing the notion of them listening to us, quick response to feedback, and implementation of changes, to convince us to buy the game.

    So when two weeks later, their response to press inquiries (i.e. not our inquiries) about our feedback is...
    "When we announced Hitman, we explained to fans and to gamers everywhere how we are creating a live game,"
    ...
    "It is possible to enjoy the locations offline, but in order to ensure player-progress of the live content is correct and up to date, the save states for online and offline are kept separate."
    ...and it includes a fucking marketing blurb...
    This is a constantly evolving, living world of assassination, that will grow alongside the community with frequent content updates in between the launch of each location. This live content includes new contracts, escalation contracts, elusive targets, and even additional challenges.
    ...I am not impressed.

    You can't run a game reliant on continued community support like this. At least that's what I reckon.

    Such a damned shame. I like the design of the actual game, it's a solid Hitman, I would like to see it successful. But I sure as hell can't recommend the game to anyone or support IO's efforts when they've treated me like this. I will bring up this fuckery whenever it's relevant, not because I want to see the game fail, but because I want to see it improve.

    Maybe if sales of the next episode go down the dumps because of the poor word of mouth, they'll actually start listening to our mouth words. It seems evident they're not going to put their money where their mouth is on their own, so we'll have to put their money where our mouths are. Just suck it all up. Hopefully they'll try to suck it back.

    I'm sorry, this mouth stuff kind of went off the rails.
    Reply +18
  • Hitman's permanently failable Elusive Targets delayed

  • VibratingDonkey 23/03/2016

    @Agarwel_Idiriz
    1) I would not count on it. In the event of a game becoming broken or unplayable due to a system like Hitman's, the ESA is actively opposing modders providing an "offline patch" to bring back functionality.
    Publishers, such as Square Enix, have no interest in people continuing to play old games instead of buying and playing newer games which bring them revenue.
    Reply +1
  • VibratingDonkey 23/03/2016

    @samcottrell
    [space] then onX then =

    X indicating any letter.
    Deletes itself and any letters following it. Until there's a "
    For some reason it seems to expect a " following that sequence, and when there is none, it doesn't recognize the letters.

    Anyway, that Hitman is a cool guy.
    Reply 0
  • VibratingDonkey 23/03/2016

    Can't put an = between "Disconnected once" and "working flawlessly."

    If you remove the ce, it works.
    Disconnected on = working flawlessly.
    I don't know why this is happening, but at least I know what was causing it. Was driving me crazy. What a weird thing.
    Reply +1
  • VibratingDonkey 22/03/2016

    @Agathia
    Wow angry rant I must say. I bought the game yesterday and it disconnected once, while I was in the menus between missions. It has worked flawlessly otherwise.

    I don't care about always online because it almost never actually bothers me. But I can understand it's not great if you're not in a city with a variable internet connexion.
    Disconnected once, does not equal, working flawlessly.
    "Almost never", implies it sometimes does bother you, and that it would behoove you to care.

    Unjustified always online requirements always have a negative impact on the user experience. Games should stop having them.

    Funny, you don't even talk about how the game is interesting or not. Nope, technical issues that will be fixed with some time. Like it was the most important thing. But I kinda agree, a missing sniper icon in the menu makes the game unplayable.
    Will they? Where have you heard this?

    Trying to make negative feedback seem unimportant by focusing on some petty complaint and dismissing more severe ones, of which you are aware, is unfair and bad faith nonsense.

    The game handles disconnects badly. Should ask players to reconnect, and if successful, let players keep playing the game. If the reconnect fails, it should revert to offline mode, and let players keep playing. Online saves should be compatible with offline mode, and offline mode saves should track progress.

    If there is a good reason why this system is the way it is, then IO should communicate to us what that is. Instead they made misleading statements (this one I'd say is a lie even) pre-release and have been ignoring the situation since. Their talking point about how
    an episodic release would allow them to more quickly respond to feedback is looking increasingly shaky.

    edit
    I swear, this fucking comments section. By which I mean the software. These bugs that eat up parts of your post because of reasons. Put words inbetween two URL tags, and sometimes that'll result in text getting removed. Have to put a linebreak somewhere to unfuck it.

    Desperately needs upgrading. Could also use a removal of neg-voting, which is a terrible idea, plus something to deal with all the spambots.
    Reply +5
  • VibratingDonkey 22/03/2016

    The idea of Elusive Targets is interesting.

    Escalation missions are worthless to me. The inevitable repeating of steps is oppressively tedious. I knew I was not going to bother any more with those when I unlocked level 2 and it asked me to repeat the level 1 objective I'd already restarted five times before I finished it. The reward for completing the levels of these missions, is the continued repeating of the first step. It's terrible. Ultimate filler. No thanks.

    If they could start working on fixing the offline mode issues instead, that'd be appreciated.
    Reply +3
  • Call of Duty: Black Ops 3's Nuketown map now free for all

  • VibratingDonkey 23/03/2016

    bananahello Reply 0
  • VibratingDonkey 23/03/2016

    Don't mind me. Reply 0
  • VibratingDonkey 23/03/2016

    Reply 0
  • VibratingDonkey 23/03/2016

    oihuguigoi Reply 0
  • VibratingDonkey 23/03/2016

    once = Reply 0
  • VibratingDonkey 23/03/2016

    onae = Reply 0
  • VibratingDonkey 23/03/2016

    onae = Reply 0
  • VibratingDonkey 23/03/2016

    "onae =" Reply 0
  • EA apologises for giving Muslim fighter a Christian victory gesture in UFC 2

  • VibratingDonkey 23/03/2016

    @jebus You're getting riled up about a man graciously requesting his avatar more accurately reflect his beliefs, and EA in turn respectfully addressing his feedback. What is the world coming to, indeed.

    UFC 2 aims to be an accurate representation of the sport and everything surrounding it, especially the fighters. It would make sense that the religions of fighters is something to take into consideration and get right.

    So it matters to him, as he feels a significant part of who he is, is being misrepresented. And it matters to EA and its goals with the game.
    Reply +8
  • Xbox survey asks if you'd sell back your digital games

  • VibratingDonkey 21/03/2016

    Obviously from Microsoft's perspective this is about encouraging people to buy more stuff from their store and get into its ecosystem. But it would also be good for consumers, so one couldn't complain. 10% would be better than nothing, so I'd welcome it.

    This is basically what GMG's thing was initially, but it seemed it was difficult to get publishers (and Valve) on board with it. Apparently they still have the system in place for it and some games on board, but yeah, they stopped pushing that angle a while ago. Microsoft would be having less problems.

    The Xbox Store has decent sales on occasion, but most of the time games are priced ridiculously. And digital gives you less options as a consumer. The only added value to it is convenience, in the sense that you get access to the game faster. That's not enough for me. Instead of paying 649:- for Quantum Break, I'll be keeping my 499:- pre-order for the version which I can lend to my brother and sell for probably around 50%.

    Until that's balanced out somehow, I'll continue buying new games physical over digital. Although I suppose with Quantum Break in particular, the digital version is crossbuy. I'm not convinced by Microsoft's UWP though. It appears to be having some serious issues that needs to be worked out.

    Things are exciting in the industry these days, I'll say that. A lot of significant plans getting geared up.
    Reply -2
  • Microsoft GDC party criticised for exotic dancers, Phil Spencer apologises

  • VibratingDonkey 19/03/2016

    Not sure why them quotes not working.
    [QUOTE]Capitalized tags aren't recognized.
    Reply -2
  • VibratingDonkey 19/03/2016

    @WilhelmvonOrmstein

    Hmm.. because making false statements to make a position look stronger is rather common by people who are trying to argue there's a sexism problem in the gaming community?
    In your previous post you implied the quoted tweets said this was a deliberate attack on women. They do not. A false implication made to strengthen your position.

    Why would anyone need to try or argue that there's a sexism problem in the gaming community? It's blatantly obvious.
    You think the Twitter person I am responding to mostly, and that one person here, 'accidentally' said they were strippers, "This is how the games industry excludes women: By pretending we don't exist" That's overreaching just a touch, no?
    That's overreaching, you say, before baselessly claiming this group of people is somehow responsible for some unconnected perceived slight.
    There is a LONG history of this, look at how they constantly totally absurdly call killing women in games 'sexual violence', purely to get a rise out of people. Sexual violence is rape, not killing a sex worker in GTA 5. Funny how they bring up 'violence against women in games', or indeed violence against women in general. Why are we so completely focused on violence against women; so I suppose violence against men, violence against people in general, isn't a more sensible way to approach these topics?
    Like, what are you talking about? The grievance these attendees had with Microsoft's decision to hire scantily clad women dancers, was that it made them feel unwelcome, excluded, disappointed, offended. That is what they were trying to, and successfully did, communicate to Microsoft. They were not trying to say that only women matter, or whatever it is you're imagining they're responsible for because they took offense to this situation and wanted to feel welcome at an industry event.
    "we need to listen to the women in it" this is very much part of the issue. WOMEN DO NOT HAVE COLLECTIVE CONSCIOUSNESS*, stop constantly falling into the trap of implying they do. You take the words of a handful of women, who frankly almost certainly have an agenda anyway, and take that as the gold standard of what ALL women think.
    You can't argue that it is illogical or unfair to generalize, after you've just generalized like a mofo.

    *Except for women who argue against sexism and such. They're all one and the same on everything. Almost certainly.
    "It's not just this one thing, it's all of the things these people have experienced throughout their lives" How often is this just said, and completely taken on face value? I don't care WHO says this, you can't justify preferential treatment by just saying "Well, I've had issues in my life. Now fuck off." No, that's not good enough.
    Like I said, as someone who just got agitated enough to start flinging insults over being offended by people being somewhat too offended, I don't feel like lacking justification for getting angry is something you would be in a position to question.

    My general intent by making that comment was to emphasize empathy and considering people's perspectives and experiences. No one can accurately speculate people's lives, but in the context of someone getting pissed at an ill-considered ostensibly sexist thing, you should be able to understand why that might make someone justifiably angry.

    What preferential treatment? She was asking to be made to feel welcome. You consider that preferential treatment?
    Apparently I have more respect for the integrity and strength of women-- because I know that like any humans the vast majority have a sense of proportionality. To be 'creeped' out by something does not normally result in a person running home and yelling how offensive it is, or how it's unwelcoming to their sex as a whole.
    Respecting women only when they abide by your behavioral guidelines of not speaking up about problems they face, doesn't seem very respectful to me.
    Nor does criticism on Twitter seem like anything out of proportion when you feel wronged. We all do that kind of thing all the time. Over the pettiest things. And in this case it was a relatively significant thing, and this criticism also seems successful in getting the problem addressed. The whole sequence of events seems real apt to me.
    "You don't know what it's like to be a woman" I'm sure is rattling around in people's heads. Well, I also don't know what it's like to be any other male as well. Every woman doesn't know what it's like to be any other woman.
    Can we stop treating women as some group that can be easily categorised in how they react to everything?
    Again, that is what you've been doing with women who speak of topics related to sexism, inclusiveness.
    And can we stop conflating "listen to women" with "all women think the same". Because they are different things.
    Reply +3
  • VibratingDonkey 19/03/2016

    @WilhelmvonOrmstein
    Don't you mean "Here's a selection of idiots overreacting to a crude choice at a Microsoft event."

    "deeply offensive" Is it?

    How is having women dancing offensive?

    "This is how the games industry excludes women: By pretending we don't exist and having dev parties with strippers."

    Pretending they don't exist? Strippers? Just because you shout ridiculous things and cloak them in some social crusade, it doesn't change the fact that the things you say are factually incorrect.

    Don't you think somehow this is slightly, just slightly, blown out of proportion? Is every single official gaming function featuring dancing girls?

    I would go as far as to say I don't really agree with the choice of having sexy schoolgirls (NOT STRIPPERS), purely on the ground that it is not too far from being seedy, and just crude. You can't however try and argue it's some 'attack on women' as in offensive and deliberately exclusive of them. That would be absurd.
    No they weren't strippers. That was a factually incorrect statement made in error. Fair enough.

    Not fair to single out a mistake in one of the quoted tweets, and make it representative of the overall grievance these people had, using it to support your argument that this is an absurd overreaction that's blown out of proportion by shouting idiots cloaking lies in a social crusade.
    👎🏼Microsoft sponsors a Women in Games lunch and awards, but then has scantily clad women dancers at their GDC party. NVIDIA does similar. 👎🏼
    ...
    Extremely disappointed @Microsoft and @Xbox hired women wearing these outfits to perform at @gdc. PLEASE RT. pic.twitter.com/JYFTTGdzQk
    ...
    ehhhhh I feel so icky about this because I was at Microsoft’s Women in Games Luncheon and now feel deceived https://twitter.com/Gaohmee/status/710761100896133124
    Seems more like they just felt disappointed, offended and excluded? To the point of anger, for the one I didn't quote, As someone who just got agitated enough to start flinging insults over being offended by people being somewhat too offended, I don't feel like lacking justification for getting angry is something you would be in a position to question. Besides, considering the context of issues of inclusiveness and sexism, her anger seems justified. It's not just this one thing, it's all of the things these people have experienced throughout their lives. We should be able to empathize with that frustration. Not assume they're overreacting or being overly sensitive, dismissing their voices and contributing to the problem.

    Anyway.
    How is having women dancing offensive?
    Through other parts of your post, you say you [I]agree[/I] that hiring these dancers was a bad decision, inappropriate, crude, bordering on seedy.
    So that's how it's offensive then? Aside from the stripper snafu, I don't understand what your boggle appears to be.

    If we want the games industry to be more inclusive to women (which is something we should strive for no?) we need to listen to the women in it. Instead you're dismissing their complaints, portraying them as absurd, shouting, dishonest, overreacting idiots. You argue that this event was not an attack on women, which it arguably wasn't (and also none of these tweets say it was), as "attack" implies knowledge of and intent for the negative and likely consequences. We don't know if that was the case here, and I severely doubt it, especially considering Phil Spencer's statement. And I believe people mostly make mistakes out of inexperience or ignorance. In your case though, that is difficult to believe. I don't know how to construe lashing out at and insulting these women for being offended by this event, especially while you yourself are offended by it, without malicious intent. I certainly would consider that an attack.

    "deeply offensive" Is it?
    If someone says something is deeply offensive to them, it probably is. Let's not question their honesty or assume they're lying about their own feelings. Who are you quoting anyway? Unless it's been edited, no one in this article.

    Is every single official gaming function featuring dancing girls?
    ...
    You can't however try and argue it's some 'attack on women' as in offensive and deliberately exclusive of them. That would be absurd.
    They're not arguing that. They're saying this decision made them feel offended, unwelcome and excluded as women.

    And deliberate or not, it did make attendees feel shitty. Microsoft says it was not deliberate, rather an unintended failure on their part.
    And that's basically the core thing I don't understand about people pushing back against the reaction these women had. They said it made them feel shitty, Microsoft agreed with their grievances, and addressed the problem. So what is the problem? Whatever it is, it appears to be all yours
    (plural, not just you specifically, but also you specifically though.)
    Reply +6
  • Hitman's first added mission makes you dress as a vampire magician

  • VibratingDonkey 19/03/2016

    @SurgicalOyster
    I wonder when it will stop being necessary to explain that it's not the user end that's the concern for most of us. Game servers frequently suffer problems. I have the most stable internet in the galaxy and have been disconnected from Hitman about five times.

    Although it for sure is also a problem for people who don't have access to decent internet.
    Reply +1
  • VibratingDonkey 19/03/2016

    Don't particularly care for Escalation missions. Becomes proper tedious after I've failed a couple of times. Having to redo the initial part over and over is no fun. And this is also inherent to how Escalation is designed. It's basically a contract on five targets with various directives, split into five missions. Kill target #1 in mission #1, unlock mission #2, in which you're to kill target #1 and target #2. Etc.

    Having to go through this progression where you will eventually have executed the first mission in the same way, five times, plus all the inevitable restarts, is not a particularly enticing prospect.

    Vastly prefer having checkpoints/saves to keep from having to repeat lost progress. Since you can save while going for Silent Assassin Suit only, that's a challenge I can step up to. Would never ever go for it otherwise.
    Reply +3
  • The Division review

  • VibratingDonkey 15/03/2016

    I thought I'd be more interested in this game than I ended up being. I'm oddly angry about it.

    I think it might be that the first couple of demonstrations with its faux dialog made it look like the world would be more alive, atmospheric, natural, involved, believable. But it's actually just another MMO type situation. A bit unfair, as the game does seem to try, what with dogs poopin' in the streets and whatnot, but it's a lot more in that artificial/gamey direction than I would've wanted.

    It looked like it could potentially strike a balance and also be my kind of game, but doesn't seem like it. It's one of them loot RPG's. And that's fine. I think I'll be getting what I'm looking for from other upcoming games, like Mankind Divided. That'll be the best maths game of the year. Count on it.
    Reply 0
  • Lindsay Lohan's Grand Theft Auto lawsuit gets ugly

  • VibratingDonkey 15/03/2016

    If I recall, that drawing was based on an actual person (who I assume Rockstar paid) and this person was not Lindsay Lohan. Any similarities are purely coincidental, as they say.

    Rockstar was obviously going for similarities though. I forget what exactly this character was like in the game, but in general it was clearly meant to be some parody amalgamation of the public image of people like her, or maybe even her in particular. As I understand it, parodies are legally fine, as long as you don't use actual names and likenesses. As I see it, fair enough that the case moves forward, I don't think she'll win though. But I'm no lawtalking guy.

    Not sure what's to gain by calling her nuts and a cow. Encouraging gamers to attack and insult people, perhaps isn't the best course of action. Just in general. Would be cool if we could curb that behavior. Beyond tired of it.
    Reply +4
  • Watch: Aoife walks Chris through Heavy Rain

  • VibratingDonkey 05/03/2016

    Obligatory



    and

    Reply +2
  • "I was slightly confused by the reaction"

  • VibratingDonkey 04/03/2016

    @SuperShinobi
    Following the dumping of the TV spiel, that was absolutely the direction they took, selling it to us "core" people.

    Especially the people who bought an Xbox One after E3, have reason to feel disillusioned over this recent change of direction. That is, if they have, or is going to get, a decent PC. Otherwise it's like, not an issue at all. You're still getting those games you wanted. And you'll likely be getting more of them on account of the instantly broader userbase and its money.

    I have no damned idea what is going on with Microsoft's evolving Xbox One hardware plans though. That is definitely a huge question mark. Microsoft should probably not have announced those before they were able to detail what exactly that means.
    Reply +5
  • VibratingDonkey 04/03/2016

    I think it's lovely that Quantum Break is coming to PC as well. I just wish I would've known this before I bought an Xbox One, as it's one of the three games I bought one for. And since D4 was also released on PC, I basically bought an Xbox One for one game, Forza Horizon 2. And as with all other consoles I've bought, I expected more than those three games to be announced and released. Don't know if that's particularly a thing any longer. So Microsoft has quite literally removed the reasons for why I bought an Xbox One.

    Plans change, so I don't really feel like I was tricked. Just regret and like I've been let down, like I wasted my money and should've bought a PS4 instead. I also think it's kind of shitty that Microsoft won't acknowledge us folk who have both a decent PC and an Xbox One. They just try to PR around with how great this is for everyone.

    And that PR is so...it's so blatantly obvious that their interest lies in strengthening their own platform and control over the market by pushing Windows 10. If they actually cared about offering options and freedom to gamers, or whatever the line is, they'd make these games available on platforms outside of the Windows 10 store.

    Here's hoping the fully-featured port...
    You won't be able to download the live action episodes on PC, only stream. So if you have a poor connection you might see lower video quality and/or choppy playback.
    Reply +5
  • Star Wars' Finn actor calls for a Battlefront story mode

  • VibratingDonkey 03/03/2016

    That's nothing a little music can't help. Reply +1
  • Chivalry dev reveals new game Mirage

  • VibratingDonkey 02/03/2016

    YEEEEEEEEEEEEAAAAAAAAAAAUUUUURRRRRHHRRRRRRGGHH! Reply 0