VibratingDonkey Comments

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  • Star Wars: Battlefront beta data-mined, Leia, Han Solo and Emperor found

  • VibratingDonkey 08/10/2015

    Yes, we know how many total, EA's said as much, and that "Some of the maps support our epic modes like Walker Assault", because "Our goal is to bring a variety of battle fantasies to life, with map design catering to the modes that will play out on those maps."

    What I know for a fact at this point is that there will be 2-12 maps (13 with Jakku) for Walker Assault. AKA "some".

    That maps available for Walker Assault and Supremacy is the entire basis of this game's value to me. So it's kind of important.
    Reply 0
  • VibratingDonkey 08/10/2015

    Oooh. Hopefully people will unearth the number of maps available for what modes. Since EA apparently isn't interested in sharing this information. Reply +2
  • Storytelling in Mankind Divided: Choice, consequence and cynicism

  • VibratingDonkey 08/10/2015

    Only skimmed some, but I like the sound of this bit.
    Similarly, the team say they're also working hard to make side quests feel more like they're an important part of the narrative, a parallel experience rather than a contrived tangent. "Adam Jensen is out to save the world," says DeMarle. "Or at least he's always on a serious mission. Anything that pulls him out of that has to have weight. It has to reflect the themes of the game or maybe shed light on the factions or characters of the game."

    "I hate 'side quests,'" adds gameplay director Patrick, who has no interest in having players running fetch quests or wasting time that should be valuable to their character. "Now, for players, they might not even know they're on a side quest. It'll feel like a main quest." The idea is to always make the mechanics of the storytelling far less transparent. What exactly is a side quest? What even is a big decision? What exactly are you getting yourself into? "You're never sure as a player," he continues. "You have to think about what you're doing before you do it. You even have to make sure you're comfortable with your line of action."
    Reply 0
  • BBC Three to livestream League of Legends World Championships

  • VibratingDonkey 08/10/2015

    BBC Threaten League of Legends World Championships
    Every time I glance that headline.
    Reply 0
  • Metal Gear Online needs major work

  • VibratingDonkey 08/10/2015

    Most everything about how MGS5's online functionality is implemented is just a stupid mess. MGO with fucking P2P with no host migration, FOB with its ridiculous microtransactions and forcibly being tied to campaign progress. I feel like the game would've been better off without any of it. Maybe by instead diverting those resources to the story, that could've been finished.

    Reply +6
  • Capcom pulls Ghost Trick from iOS App Store purchase history

  • VibratingDonkey 07/10/2015

    If publishers could let customers know about this before they suddenly make games people have bought unavailable to download, that'd be great.

    Also, "soon" is pretty vague. As is "some" fixes.

    Why do these iOS games need to be taken down to get fixed in the first place? Why can't they be patched?
    Reply 0
  • Adam Jensen voice actor portraying Far Cry Primal's lead character

  • VibratingDonkey 07/10/2015

    Oh you. :)

    This seems like it might be a weird game in terms of language. Did they invent one? Will the player understand what is being said? I imagine to tell a story, they eventually will do subtitles or (more likely) morph it into English.

    It would be interesting if they didn't, and had to work around that, but I can't imagine Ubisoft would do such a thing with one of their AAA franchises.
    Reply +2
  • Metal Gear Solid 5 just got one of the craziest microtransactions yet

  • VibratingDonkey 06/10/2015

    FOB should've at least been made separate from the campaign. While it would still have been shitty design, at least it would have had little affect on my enjoyment of the game. But now it's intrinsically linked to the progression of campaign unlocks and base management. You more or less have to build an FOB to be able to continue developing new items. I did all that, and after 90 hours or so, I had unlocked like half the stuff. This game's progression is fucked up. I noticed when I began feeling compelled to leave the game running in the background while doing other things, because of all these hour+ long real-time timers that only count down while the game is active.

    I've never been invaded. And I would not care if I was. Because I've already unlocked all the stuff. I offered myself the option to save time/cheated. I'm not gonna pay you to remove a feature you implemented to annoy me into paying you. Fuck yo bullshit Konami.
    Reply +5
  • Laura is a brand new character for Street Fighter 5

  • VibratingDonkey 02/10/2015

    @SeeNoWeevil I am but sorey. Apologies to everyone for that joke. Reply +3
  • VibratingDonkey 02/10/2015

    @SeeNoWeevil R yu butthurt? Reply +1
  • Introducing Home Free: a stray dog sim

  • VibratingDonkey 02/10/2015

    You need to be able to poop and have AI react accordingly. You could do tactical poops, attracting or repelling people/animals, diverting attention so you can get past them or jack their stuff.

    Poop Tech 2.0.
    Reply +1
  • VibratingDonkey 02/10/2015

    That logo treatment is pretty good.

    Or should I say...pawty doog?
    Reply -1
  • Mobile game Need for Speed No Limits out today

  • VibratingDonkey 30/09/2015

    We'll reach for the sky. Reply 0
  • Here's what you get if you pay full price for the new Hitman

  • VibratingDonkey 30/09/2015
    Half the game for $5 more than half the price, and all the game for the same price as always. They're not really doing anyone a favor here.

    And of course the judge is out on whether the game has the value to justify these prices. Kane & Lynch 2 was like 4 hours. Absolution was bad. IO's typically good and this game seems alright so far, but there are no guarantees. If you buy in early, that's a risk you're undertaking with no tangible compensation beyond playing half a game three months earlier. Which is something I don't really see any value in. I can wait. There's hardly a dearth of games to play these days.

    I do appreciate the lack of pre-order bullshit, although arguably the live contracts/events is positioned as one of those. And I have no idea why they'd stop doing live contracts if players take to the idea. If found worthwhile, I expect they actually won't stop that.

    Contracts is a splendid idea, but that 800 number doesn't necessarily mean anything, or at least not as much as it could be interpreted. It's just the number of NPC's players can choose as targets for Contracts. I'm trying to think of an analogy, but fuck it. It's sort of like Dirt Rally claiming 36 tracks when it was 18 with reverse versions. Sort of. There.

    @TarickStonefire I can tell you like and respect them by how you're calling them twats and to fuck off. Maybe you meant it jokingly, but then I don't know how I or IO or anyone was supposed to know that.

    They have explained why, it gives them the ability to more quickly implement feedback. There's a bunch of interviews talking about this, here's one. It's surprisingly difficult to google, probably less so to miss, so I'll give you that.

    I don't think this is the only reason for this experiment, but sure, I can believe that from IO's perspective, it is a genuine one. What you mentioned regarding coverage seems like one for Square Enix, as does convincing people to purchase a version of the game that they can't resell.

    @bryernlow The early adopters don't save anything, they at best pay the same price as those who buy the thing when it's 1.0'd. You'll only spend less money if you never buy part 2. I guess theoretically you could buy part 1 early, and wait for a price drop on part 2. But that seems like kind of a naff plan. There might never be a price drop.

    I think you'd want to give incentive for people to go along with your questionable offer, reward your early adopters and most loyal, trusting fans. To me, they're not really doing that. So I'll just wait for the full game. Knowing more about the content and quality of the game before purchasing it seems a more beneficial scenario in this case. At this point, I should say. Maybe the initial release will be like really convincing and grant me super powers.
    Reply 0
  • VibratingDonkey 29/09/2015

    That'll be available in June, presumably.
    Reply 0
  • VibratingDonkey 29/09/2015

    Hurray, details and dates for planned content. I'm not even being sarcastic. If the game was still on track for December, I would expect them to share these details around now, but I thought maybe they'd take a bit longer to finalize stuff following the delay or follow some different marketing strategy. But I'm glad they decided to share these details. Shows that they're already set on all this stuff, which indicates some amount of confidence.

    "There's also an Intro Pack, which grants access to the March content only for a lower cost. This will also be out on 11th March and costs $34.99."
    Interesting. I didn't think they were doing that. So now it's further similar to a usual episodic release, like Life is Strange for instance, only this "season" is supposed to offer a $60 value, and it's only sold in two chunks.

    Six locations doesn't sound like a lot, but one also needs to consider size and depth. They've only shown the Paris level. Which, if that's the "best" one, of course they'll show that. Can't really extrapolate that the other levels will be similarly expansive, don't know what the other levels will be like. But we know that one Hitman level can be large and detailed enough to basically contain multiple levels from Blood Money. So six may not sound like a lot, but it could still be enough. Don't remember specifically, but I think Blood Money has 11 proper levels, AKA not counting tutorial and outro stuff.

    I still think the "live assassinations" is weird. Why is that exclusive to this time period? Why can't they continue doing those? If people like that stuff, why would they not continue doing it after the game's 1.0'd? To me that just comes across like a marketing stunt. It'll be so easy for them to say in June that "due to positive feedback we'll keep doing this thing!"

    "If you want the rest of Hitman you can upgrade your purchase to include all the remaining content. This costs an additional $29.99. So, essentially, if you buy everything from the beginning you save $5."
    It seems silly to say you'll be saving anything. The game's still $60. Which it will also continue to be when the full game is released. There's absolutely no financial benefit to purchasing this game early.
    Reply +2
  • The Stanley Parable creator reveals The Beginner's Guide

  • VibratingDonkey 29/09/2015

    Will it begin with a tutorial? Reply +9
  • The War Z spiritual successor Romero's Aftermath is now in open beta

  • VibratingDonkey 26/09/2015

    So Online Warmongers > Hammerpoint > OP Productions > Free Reign East.

    Sergey Titov, through Arktos, is an investor and majority shareholder of all these, practically founder and owner. Except for Online Warmongers, which Titov sold part of his shares of to a company that appears to be in the process of suing Online Warmongers. Online Warmongers is the company that made War Inc., the game they built The War Z on and abandoned. Which is basically what that lawsuit is about.

    Anyway, now they're Free Reign East I guess.
    The press release says FRE was founded as a publishing arm of Arktos. Which is what OP Productions was.

    They just keep shuffling through company names. I assume it's not solely to try to hide their shady background in a shady background, there's some legal or tax reason for it?
    Reply 0
  • Umbrella Corps isn't the Resident Evil game you were hoping for

  • VibratingDonkey 25/09/2015

    we've always challenged ourselves to strike out in new directions - the series has a history of spin-offs that don't stick to the script of the earlier titles. I think this reflects that history, and as a company we like to try new things.
    It may be a new direction for Resident Evil, but a multiplayer shooter is well-trodden ground in a general sense. It's just not a particularly exciting direction. Maybe it'll possess that something that makes it stand out and attract an audience capable of sustaining it? The trailer makes it look at least ok, definitely won't be another Alone in the Dark: Illumination, for whatever that's worth.

    It just feels like there should be something more interesting you could do with the concept of a multiplayer Resident Evil than a shooter with zombies in it. I know they tried once with Outbreak on PS2, don't remember what that was like at all though.

    And while I suppose I've little idea of what RE6 was like, maybe this is what RE is nowadays, this doesn't look like Resident Evil. In the trailer it looks more like Dead Space with zombies.
    Reply 0
  • Jailed motorist tells police he learned to drive on his PlayStation

  • VibratingDonkey 23/09/2015

    What a dumb, reckless asshole. Hope he learns how to fix that. Glad he didn't hurt anyone. Reply +4
  • Hitman delayed until March 2016

  • VibratingDonkey 23/09/2015

    Every level will have at least one main target as usual. A bunch of scenarios and opportunities will be designed around this target. For the one level/target they've shown, you can drop a thing on the guy's head, poison his drink, axe him in the face etc. Typical Hitman things.

    The level being more expansive than usual, should at least in theory present you with more options to take the guy out as he moves around the whole thing to these different places containing different people and things.

    The hundreds of NPC's fill out the environment, make it more believable, add to the atmosphere. And as usual there's different types that are allowed access to different areas, and in some cases they're part of the level's storytelling or may give you ideas as you eavesdrop on folks.

    And they provide substance to the Contracts mode. Most of the NPC's will surely be less mobile than the main target, but IO could make certain other NPC's move around or act in ways that also expose them to certain...opportunities. And regardless, Contracts is a bloody good idea.
    Reply 0
  • VibratingDonkey 23/09/2015

    I'm not gonna say bigger is for sure better, cause I don't know, but the idea of a large level basically designed according to the Blood Money commandments, gets me somewhat excited.

    People being all "bleeuuuh! bigger is more boring and less detailed and dilutes. condensed allows for tighter, more detailed and focused stuff things." should come to terms with the idea that more open freedom and options is pretty cool in a game like Hitman, and that IO is pretty good at level design, or design in general. As you can tell from quite literally all of the games they've done. Except Absolution, which still managed some things despite the wonky direction. And like, just look at the Showstopper level, does that in any way look like a less interesting or detailed level than anything you saw in Blood Money? I don't think it does, at all. It quite literally looks like a big ol Blood Money level, just with (improved) Absolution graphics and mechanics.

    The one thing that seems bound to suffer to some extent, is the focus and coherency of the narrative. I'm ok with that likely compromise. IO is capable of doing cool story stuff, but the focus of Hitman should be on the core of it.
    Reply 0
  • VibratingDonkey 23/09/2015

    Look peoples, if you're generally not a fan of early access type releases, like me, then just wait until the thing's done.0. No harm will come to you.

    Or you could just look at this like buying the whole season of an episodic series. No one has a problem with those. But then I guess those are typically like $30, and you get a better deal if you buy the whole thing vs. buying separate episodes. I don't think Square Enix is doing that. So never mind.

    Speaking of things, Life Is Strange seems cool. I should get back to playing that, not even past the first episode yet.

    I'm not 100% against the idea of buying an early access game. Sometimes they get deep discounts, which might convince me, like it did with Prison Architect, which I'll play for the first time ever next month. I have zero interest in playing unfinished games with busted bugginess acting as placeholder for features, mechanics and etc. Zero tolerance for active bustedness. But when thing's a good price, seems of quality, on the right track and the developer seems alright, I could justify a purchase.

    Or basically when what's currently there seems to be worth the asking price, and in cases like Dirt Rally (and Hitman), when the idea is the game's basically already polished and feature complete, but lacking content, I could be convinced. I was with Dirt Rally. But it depends on whether I reckon that initial value justifies the price. If it doesn't, then why wouldn't you just wait until it does? Again, there's no harm in waiting. With Hitman I suppose they're talking about these live assassinations they claim 1.0 people will miss out on, but I have no idea why they would need to stop doing those once the game's released released. And some of the point of this distribution model is to gather and possibly incorporate feedback. So if people like those, I suspect IOSE will have a change of heart.

    With all this in mind, I approve of the idea of putting more stuff into the initial release.
    Reply 0
  • Metal Gear Solid 5: The unfinished swan song

  • VibratingDonkey 22/09/2015

    Tying a character to a highly helpful gameplay mechanic that you've employed through most of the game, and that became super helpful later on, is arguably a pretty effective way of communicating loss when that character disappears.

    And she's listed as MIA, so you think maybe you can find her again. I'm sure that'll become another whole dumb internet MGS rumor thing.
    Reply +1
  • VibratingDonkey 22/09/2015

    Regardless of how it was justified, snipping the real true ending was Konami's decision, and is a shame. Reply +2
  • VibratingDonkey 22/09/2015

    In one of the game's final cutscenes, Eli (who becomes the villainous Liquid Snake in Metal Gear Solid) and his army of child soldiers steal a giant robot dinosaur that can launch nukes.
    Correction, it is a robot monkey that is a nuke. Its armor is made out of depleted uranium, which metallic archea enriches 90% weapons-grade uranium-235 from, so when Sahelanthropus self-destructs, it creates a nuclear blast.

    Did you not listen to the tapes? I did. Now I know this stuff. Wolbachia.
    Reply +9
  • Konami ceases triple-A console production on all but PES - report

  • VibratingDonkey 18/09/2015

    Cool. Now please sell your IP's to people who give a shit. Reply -1
  • Metal Gear Solid 5 will have horse armour DLC

  • VibratingDonkey 18/09/2015

    Yeah, like, that's fine or whatever. She and Snake has stuff going on, do the dramatic finale monologue and show him your weird snake scar that slithers off. Is coo.

    And that scene was Kojima reigning it in. Reportedly her original design had a boob hanging out, you know, because maternity, and it'd have a tattoo of a snake that would appear to laugh as it jiggled around when she fired her gun. Apparently at some point Kojima felt this was not appropriate.

    You know I'm not making that up.
    You can tell Kojima really respected this character, knowing she had to be a properly respectable character, as she's kind of pivotal. The raison d'Ítre, as Kojima would probably want to call it. The whole MGS series ultimately ties back to her. She needed to be particularly badass and was.

    So again, boo to downzipped. And also again, I'll give them some benefit of doubt as there is a possibility this is an alternate version of the outfit.
    Reply -2
  • VibratingDonkey 18/09/2015

    Bummer about them asking money for the suit.
    But whatever, I was still somewhat excited about the The Boss outfit.

    Then I scroll down and....of course...
    The Boss was a cool ass character. You could probably argue it makes contextual sense when she does unzip, I don't even remember what the hell that was about, but regardless, for 99.9% of the game, she is incomprehensibly consistently professional in the way she looks and acts. And what you take away from any MGS that features her in one way or another, is that she's incredibly well respected by everyone. Including Hideo Kojima.

    So like...this version of her outfit is not how you remember The Boss. That is not her trademark outfit. And she certainly didn't conduct business like that. Unless the unzip is an optional variation, then this is disappointing.
    Reply +14
  • Horizon's look at violence in gaming was a balanced take on a stale debate

  • VibratingDonkey 18/09/2015

    The research isn't in anyone's favor, really. It's inconclusive, missing important bits and pieces.

    Saying facts don't matter to people who have an agenda, in order to push your agenda, is an illogical, self-defeating and/or hypocritical argument to make, unless you're intending to be satirical.

    What does Sarkeesian have to say about the link between fictional and real world violence? I would like to peruse and ponder it. Googling using keywords like "sarkeesian games violence" is about as futile as you'd expect.

    Oh Jack Thompson....
    At least he did one good thing before he vanished for all eternity as far as I'm concerned.

    Games media at large is not saying games cause X or Y, or attempting to demonize games, it's just critics criticizing games. Is fine.
    Reply 0
  • VibratingDonkey 17/09/2015

    I can only feel myself getting frustrated, aggressive or angry when I fail, and especially if I perceive it to be because of some bullshit, like the legendary soldier Big Boss failing to ascend a slight incline so I can get a bead on that guy's stupid face before he sounds the alarm.

    The ensuing violence is purely cathartic in these instances. And then after I've killed or fulton'd everyone, my support heli comes flying in blasting some War, and it's all ok.

    I'm inclined to believe it's the competitive and/or emotionally involved state you can get into when playing games, that causes these kinds of negative mood changes. There's almost always some challenge or obstacle to overcome, and things can get tense and feel like they matter more than they actually do.

    I'm not convinced violence in games is the main thing causing these mood changes in the first place. And then long-term studies need to get done to try to show if this influence is fleeting or can go deeper. It seems weird that these studies have been going on for like 20 years and we haven't gotten further.

    And until we do, I'll keep thinking only games like League of Legends are capable of eroding empathy. Abusive communication from other people is like the one thing, I feel. And that's kind of beyond games, it's a problem all over the whole internet.
    Reply 0
  • Star Wars Battlefront beta playable offline, open to everyone

  • VibratingDonkey 17/09/2015

    Click name, scroll down, bottom left, ignore. Could also report why not.
    Reply 0
  • VibratingDonkey 17/09/2015

    Good that they're treating this beta like the demo it is, giving access to everyone. Should also give EA some data so hopefully the servers are down less than usual following launch.

    Players get a primary blaster weapon along with a hand of Star Cards. Players then customise their Star Card hand.
    This where they gonna stick the microtransactions? SWUT?
    Reply 0
  • Just Cause 3 Expansion Pass adds three DLC packs

  • VibratingDonkey 16/09/2015

    Daft all over. Reply -1
  • The Vanishing of Ethan Carter Redux is out now on Steam

  • VibratingDonkey 12/09/2015

    It was already quite pretty. The best texture work I think I've seen in a game. And the environment just looks really natural. You can sense how their work with the photogrammetry and whatnot elevates the atmosphere, sense of place, believability.

    And the lighting and LOD on that one house as you walk across that bridge/dam... Don't know what it was with that, it looked either really real or unreal, but I just found it mesmerizing. The first time I was impressed like this by the graphics of a game since I can't even remember.
    Reply +9
  • FTC: Machinima "deceived" consumers with Xbox One videos

  • VibratingDonkey 03/09/2015

    Calling Gamergate what it is, is not insulting anyone. Opting to support Gamergate is a choice, not a lifestyle or identity. If you don't want to be thought of in a negative fashion by supporting a group commonly thought of as appalling, it's quite easy to opt out, with no ill consequences.

    My post before I saw L_A_G's Gamergate defense, was talking about ethics. It was possible before and is still possible, despite Gamergate's existence, to discuss ethics. If you're interested in doing this, it would behoove you to dump and distance yourself from Gamergate. It distracts absolutely from whatever you think it is you're doing, it is working against your alleged goal. Stubbornly clinging to it makes no sense.

    That was my point, and it's been true for over a year.

    "Gater" is a shortening of "Gamergater", because it flows better. Did the same with "tuber" just then. There's no inherent bad associations as far as I'm aware (beyond Gamergate), and it wasn't intended as derogatory. But sure, if people interpret "gater" as an insult, I'll re-add those syllables in the future.

    If you detect a tinge of disrespect from me, then that's because as a baseline I give no respect to Gamergate as it deserves none. And I never try to hide my contempt for Gamergate and the awful shit it's still perpetuating.

    There is no denying that there a lot of vile people in Gamergate's ranks (I forgot to mention before that Gamergate is also transphobic and has the support of literal nazis and at least one self-professed rapist) but I know that as with most things, it's a spectrum. There are probably still misguided individuals with decent intentions within Gamergate who've managed to convince themselves that this is a good idea. Insulting those people is not constructive or conducive to anything positive. I try to remember this and to condemn Gamergate, not necessarily the people in it.
    That's a sample of yesterday. It's been over a year of this shit, and worse. Every day. If you want to support this, then that's entirely on you.
    Reply +6
  • VibratingDonkey 03/09/2015

    Notice a pattern with all of those articles? They're all from before GG hit the scene.
    I noticed the pattern of a gater jumping in to defend Gamergate and try to shift attention to vague accusations towards Eurogamer and some old trivial event instead of talk about the actual, significant ethics breach that just occurred.

    Gaters tend to derail these kinds of discussions until they're inevitably about Gamergate and it's dumb and/or gross bullshit.

    That's a large part of what Gamergate seems to do these days, try to assert itself and justify its own existence. These useful individuals who are upset and, somehow after this past year, are surprised by the public perception of Gamergate being a trash fire, as the toxic smoke still continues to suffocate people. Getting no respect, not getting listened to or being taken seriously. Yet with this being the case, they keep trying to find reasons why it's beneficial to push their supposed ethics points by aligning themselves with a disgraced joke of a movement that failed miserably at being an ethics movement, instead finding great success at spreading hate, defamation, false accusations, misogyny, threats, conspiracy theories and harassment.

    It's not. Please stop.

    No need for you to reply, I won't read it.
    Reply +1
  • VibratingDonkey 02/09/2015

    The people participating in this should need to look for new jobs.

    I wonder what will actually happen. Machinima and tuber people will keep on trucking and lose some hundred subs? Dahlberg's and Cassell's reputations are ruined, they've failed both their audience and their peers in a monumental fashion, but will that lead to any significant ramifications? Wonder if they'll even have the integrity to put up videos apologizing.

    Checked their channels. Cassell manages to make himself look even worse.

    If you are an unscrupulous, irresponsible individual, the only reason for you to care at all when this sort of shit hits the fans, seems to be if it lands you in legal trouble. In this case it seems "Machinima told us not to disclose" got them out of it.

    The lack of responsibility and oversight on Youtube is a bit of a problem. Good that the FTC is doing stuff though.
    Reply +4
  • Deadpool wades onto PS4 and Xbox One

  • VibratingDonkey 01/09/2015

    Hopefully Activision will have put the resources in to justify that price tag this time, but I'm not holding my breath. Reply +1
  • Unpacking Deus Ex: Mankind Divided's convoluted "augment your pre-order" program

  • VibratingDonkey 01/09/2015

    Next to no chance that pre-order numbers wouldn't reach whatever goals they've set anyway. This is just a way to keep the game in the news.
    It's a way to make customers push others to pre-order. If it was just to get news coverage they would've done a regular pre-order announcement like everyone else.

    There is a chance goals won't be reached. Remember when Tomb Raider, Absolution and Sleeping Dogs failed to meet Square Enix's sales projections?

    And people will drop the effort like a rock the second all tiers are unlocked. SE would want to sustain the viral marketing throughout the whole campaign. It behooves SE to have a tough but plausible end goal, make it as close as possible. Or they could just fudge the numbers.
    Reply 0
  • VibratingDonkey 01/09/2015

    Pre-ordering is generally unwise, unless the seller has an acceptable returns policy. A good deal can still compel me though. I was pretty close to getting Mad Max from GMG (which has a bad returns policy). £20-ish is an ok price. A comproprice.

    Being able to pick trinkets is arguably preferable to how pre-orders are usually otherwise done what with retailer exclusive stuff. And this setup isn't necessarily more convoluted than those messes tend to be. Basically, this part of it is at least not worse, so whatever.

    Demanding their best customers convince their friends to pre-order to get access to more trinkets is pretty shitty though. Buying the game is not enough, pre-ordering is not enough, now you're also expected to do this crap for them.

    "Pledge to give us your money sight unseen and market the game for us."
    No thanks. Produce a good game which appeals to me and I will pay you money for it.

    When weighed against the benefits of waiting to get a better sense of a game and its quality, the value of these pre-order trinkets gets downgraded to non-existent.
    Reply 0
  • Until Dawn review

  • VibratingDonkey 27/08/2015

    Ever since the overhaul it's looked quite promising. The Heavy Rain inspired game design just seemed like a really good fit for the slasher-horror theme, it's like perfect. Good to hear they did well on the execution of it. It also looks really good. Performances seem good. Peter Stormare is in it. Just, well done.

    Sony deserves some kudos for taking a chance on this, and also sticking with the game through its change of direction and platform. Granted Heavy Rain did well for them and I think horror games were doing alright on the Youtubes at the time(?), but regardless, this is hardly a standard kind of game, and it's not immediately apparent how you'd turn this into a franchise. Rarely the type of thing a publisher puts a significant amount of resources into. Which Sony clearly did here.

    I would buy this game really hard. But I have no PS4.
    Reply +4
  • Devil's Third review

  • VibratingDonkey 27/08/2015

    I'm kind of looking forward to the "free to start" Devilís Third Online on PC. Saw some Wii U multiplayer footage one time and it looked like the good kind of stupid. Reply 0
  • Video: Metal Gear's storyline explained just in time for Metal Gear Solid 5

  • VibratingDonkey 22/08/2015

    I didn't understand the MGS storyline until I watched like 70 hours of Metal Gear Scanlon over the course of the past year. I think I get it now.

    As you get to the end of MGS4 and look back at and try to unravel this giant nonsense of overlooping threads, it's just fucking insane. Like, the very first friendly character you meet in MGS1...

    "You knew?!"
    No, I did not. I did not.
    Reply 0
  • Mafia 3's setting is great

  • VibratingDonkey 10/08/2015

    If I misread or misinterpreted your words, then I apologize.
    Reply 0
  • VibratingDonkey 09/08/2015

    Why is it a problem exactly?
    Because you just said there's "plenty of black characters in games." Which seemed to be the whole basis for why you thought those who give kudos to 2K for having a black main character are being silly.

    And now you're trying to reason that it makes sense if there are few roles for PoC in games because "that's just the way it is" and seem to be implying that if there is a black person in a game, it's probably because it was forced by people who shouldn't be listened to.

    That's a problem.

    Whether our friends care about Gamergate or not, we should care about all the people it hurt and continues to hurt, how it makes communities hostile and unwelcoming.

    So instead of putting the blame on the white man why not ask why there aren't more black writers and producers in the games industry? Is that also a white problem?
    Oh good lord.

    To have a proper discussion about that, one would need to do research, source studies and basically prepare essays on multiple complex topics, but I think that generally, if there's a disproportionate amount of white people in power, then yes, that's probably something to do with privilege and racial inequality.

    But regardless, white people are also capable of greenlighting and writing decent black peeps, and vice versa. Basically you "just" need to be a good writer.
    Reply +2
  • VibratingDonkey 08/08/2015

    You bring up one example from an 11 year old game and you wonder why this game should be recognized for having a PoC main character?

    There are others. Prototype 2, Fight Night Champion, Urban Chaos. Oh, The Walking Dead, The Typing of the Dead: Overkill...although, you know....

    Those are all I can think of at the top of my head. Was there anything between San Andreas and Typing of 2009? It's like a black black hole. Maybe Will Smith was in something.

    1999, 2004, 2009, 2011, 2012, 2016.

    Point being that acting as if a MCPoC is not worth pointing out, is more ridiculous than that term I just made up. Especially in the context of the era the game takes place in.
    Reply 0
  • VibratingDonkey 07/08/2015

    You're being a bit too bitter about it maybe, but I agree with the general gist of your point.

    I didn't play Mafia 2 a lot, but in Mafia, the realistic way it handled cars and traffic rules was laudable. That adherence to accurate portrayal of the era gave it a respectable identity, helped make it feel grounded (albeit slow and dull as hell with those hopeless 30's cars).

    Mafia 3's world, at least when cars are involved, looks like some ridiculous cartoon. The flimsy, consequence-free stuff that happens there looks like it has no business being in a game that's aiming to be serious, grounded, believable. Which kind of makes you wonder about other parts of the game. It's at least a weird contrast.
    Reply +5
  • VibratingDonkey 07/08/2015

    Yeah the setting, era, main character and the issues it's gonna have to delve into is interesting, but then you look at the game being played and it's

    and you're like, hmmmm...
    Reply +11
  • Assassin's Creed Syndicate's Evie can become invisible

  • VibratingDonkey 09/08/2015

    @MrTomFTW I guess, assuming she's carrying some magical Jesus artifact that only works when you're being still and no one is watching you, because of reasons.

    It just seems like a raw game design thing. She can turn invisible because they couldn't think of a better way of dealing with whatever problem that alleviates.

    It seems lazy and I can't suspend my disbelief. For that or the vision mode that allows you to see people through walls because of reasons.

    It really is like something out of Splinter Cell, isn't it?
    Reply 0