"Game publishers need to budget according to first sale. Car manufactures do not get money from used cars. The same is said from film studios when you buy a DVD from eBay."
I think you are agreeing with me without realising it. What you have said is exactly my example of a £100 game. Games have got exponentially more expensive to produce yet have come DOWN in price over 10yrs quite significantly, especially if you take into account inflation.
The example of a car manufacturer is quite different because whereas people can pirate software, you can't steal and replicate a car and then drive a pirated car around. Also, cars degrade over time and become less valuable - digital goods don't degrade physically; the experience is the same when you put the disc in as it was 5yrs before.
Film studios are struggling massively with piracy and one way they have helped combat it is with Blu-Ray discs that are harder to copy than DVD. You will also find Blu-Ray is more expensive than DVD. Is this starting to sound familiar? Reply0
The thing that a lot of people seem to be missing is that the current business model for games DOESN'T WORK. It's not a case of things changing because of big, evil corporations, it's because with the current system no-one is making any money. This generation the only publisher to make any real money was Activision and the only console manufacturer was Nintendo who walked off with all the casuals money; Microsoft broke even and Sony lost money. This isn't acceptable for 7 years of works. ROI (Return On Investment) is king.
Add to this that the 2nd hand market takes money away from the people who invest to make the games, the fact that the cost of making games has increased dramatically, that the price of games sold has dramatically decreased (I remember paying £70 for a AAA N64 title back in the day, now it is £39.99) and you have a model where no-one is making any money.
If we want to continue to play great games, we have to pay for it. To make us pay for it, these companies have to prevent piracy and control 2nd hand revenue. It isn't rocket science - nothing is for free. The alternative is that you pay £100 for a AAA game (taking into account inflation). Don't worry, both Sony and MS will no doubt take very similar stances, it's the way the next generation HAS to go, to sustain the business and the industry. Reply-2
I am not sure what people expected next-gen consoles to have. The review makes this graphics card a super-solid performer at a decent price, with good thermal performance and it will run 1080p at 60FPS.
Anyone with any clue whatsoever who really desires great graphics buys a PC. This is why it always amuses me when PS fanboys and Xbots go at it arguing who has 3% more graphics power when you can easily walk into a shop and get 4x the graphics power for a couple of hundred quid.
The graphics race is largely inconsequential for next-gen consoles and the OEMs are fed up of not making any money. Get with it or get a PC :) Reply+2
@SwedBear - I hate the voting buttons for just this reason. People see + as agree and - as disagree when it is meant to be used for trolling/rude posts.
YES! Ryse looks awesome, been looking forward to that ever since the E3 reveal. If it can deliver on the kind of gameplay the trailer seems to promise then it's a great launch title. It kind of realises that boyhood dream of fighting in a medieval battle with sword and shield - awesome.
Lot of very naïve comments on this subject today. Does everyone really have that short a memory? I remember all the PS3 fanboys talking about "the power of the cell" and how it was going to be double the power of 360 - how did that turn out?
I remember all the Kinect naysayers and "ZOMG, what is the point, I luv my buttonz" crew and the thing went on to break Guinness World Records (it isn't my cup of tea but that doesn't matter).
Go back further and think about the original Xbox and its Ethernet port - everyone wondered what the hell that was doing on a console, recall the "online gaming is only for PC geeks" folk, and it set the tone for this generation.
Then, what about Xbox LIVE and people actually PAYING for an online service. That's never going to work, surely? Online gaming is free, right, right? This is going to fail! Right??? Or not...
Both PS4 and Nexbox will be running customised and tuned PC architecture and the results graphics-wise will be no doubt be very similar.
Everyone deserves their own opinion but at least make it a rational one. All this "NexBox is DOOM33D 2 FAILZZZ, LOLZER" is all a bit premature right now. Reply-2
I can appreciate an always-on would limit some people, but for me it is fine. I have a rock solid BT fibre-to-the-cabinet connection that has gone down once in a year (at 2am, for 2hrs) and other than that I literally do not know any friends or family that don't have half-decent wifi in their homes.
I do think that there needs to be a clear consumer benefit to being always on though and this part of the story, if this is indeed true, does seem to be missing. I guess we will all need to stay tuned for more info. Reply-4
No DBNO, no meatshield, no second primary weapon, too many power weapons, no active reload, no locust v COG (confusing!), no nade-tagging, inconsistent shotty, giltchy/buggy wall-bouncing, verticality sucks & led to poor maps (and only four maps!) - it's Gears in name only to me. I have gone back to MP on Gears 3 and it is a much, much better game!!! Poor show PCF. Reply+4
This isn't exactly genius at work is it? Fair play to Sony to sorting out their problems but I know that most of the people who comment on Eurogamer could have told Sony that the Cell architecture was tough for devs to get to grips with and that their dev tools sucked. Not exactly rocket science. Reply0
As a huge Gears fan Judgement is totally disappointing and I am going back to multiplayer on Gears 3. They have totally screwed up the multiplayer, in my opinion:
1. Only spawning with one primary and a pistol as weapons - just doesn't work, you need a rifle and a shotgun. Period.
2. Inconsistent shottie - biggest gripe from Gears 2 is back, several times I have point-blanked people (who aren't even moving) only for them not to be gibbed and just turn around and shoot me. WTF!
3. No active reload - one of the best features of Gears. AND, it is the only thing that makes the lancer a decent weapon. Without active the rifles are piss poor.
4. Asymmetrical maps - the classic symmentrical and central weapon placements have gone, teams can now access power weapons they spawn close to with little or no conflict. Made worse by too many power weapons!!!
5. Too many power weapons - one map (can't recall the name) has a vulcan, sniper, boom, digger AND breechshot on it. When I am not being headshot from nowhere I either get vapourised or boomed in an instant.
6. Pick up weapons too quickly - the whole point of picking up power weapons was a risk/reward ratio. It would take 2s or so to pick up a weapon and to do it was risky. Now, there is no time risk as it takes less than a second to pick up a weapon.
7. No DBNO and no executions - why remove this? Nothing better than being downed and crawling back to safety and nothing more satisfying than winning a shotgun battle and then tormenting the person downed with a nice execution.
8. Switch from Lives total to deaths total - rather than seeing a close game be fought down to the wire with maybe a 2 v 4 at the end this has been replaced by just totalling deaths like any other game. It means there is no spectator mode at the end watching your team mates fight it out.
9. Jerky and glitchy movement - wall-bouncing is buggy and not at all smooth. No thanks to jerky movement and suddenly sliding around inconsistently.
10. Verticality doesn't work - being able to jump off high ground to lower ground adds nothing to the game but takes away in the form of poor maps.
11. Grenades-throwing - poor. Hard to cancel a throw. Just a bit shit basically. Oh, and you can't tag walls anymore.
Really? Do people actually want to play games like this? Either buy a dedicated handheld people or just play on your phone as is. Who is this aimed at? The person who wants to play a 99p game on something larger than a handheld and who wants to lug around an ugly clip-on controller with their phone.
How long would it take someone to do this? Is this technically very difficult to do? Would love to know a little more from someone familiar with this stuff. Reply+2
I just hope everyone here realises that outside our niche, geeky, gaming pedestal (where we look down on all those 'casual' gamers) that the only people that really care about this are us real 'hardcore' gamers. Everyone else just thinks "160 points for some neat reticles/skins/slots - sweet!".
People spend a ton of money on micro transactions and I would bet that nearly all of them are very happy with their purchases. This is here to stay and the market will decide at what level these are priced and what impact they have in-game. Reply0
It always amazes me how backward thinking some folks are.
When the original Xbox launched with an ethernet port people were like "whoa, why are you bothering to put that on there? Online gaming's only for PC remember!" - then look what has happened.
It wasn't that long ago digital downloads of music weren't included in the official charts, now it outsells physical disc by orders of magnitude. The whole "I love the artwork on the case" or "I like to feel like I own something physical" brigade have essentially disappeared.
Look at mobiles - 5yrs ago my dad told me seriously that he would never, ever need a mobile, after all what was the point of one? Now he has the latest iPhone 5 and emails me on it.
Times move on people, physical media is going digital, online connectivity is more and more important so get on the train, on you'll be left behind! Reply-7
Bleszinski labelled those "currently raging" about micro-transactions on the internet the "vocal minority". "Your average guy that buys just Madden and GTA every year doesn't know, nor does he care. He has no problem throwing a few bucks more at a game because, hey, why not?"
This is the problem for us hardcore gamers who visit and comment on sites like Eurogamer - we represent probably less than 1% of the games-buying public and have an inflated opinion of our importance. You, me and the speccy geek studying the face-offs, PS4 specs, ranting about Kinect and getting worked up on micro transactions just don't really matter in the end. We should still post our opinions, but let's acknowledge that they don't really matter in the end - it is the behaviour of the masses that counts - and that is a juggernaut none of us are going to stop. Reply+4
I don't like microtransactions but in a world where development and marketing costs are spiralling can you blame them for not leaving money on the table? Games companies need to make money to survive - they do not exist to meet your personal gaming needs. If you were in their shoes you would do exactly the same. Before people start throwing their toys out the pram evaluating this from a business perspective would be a great start. Reply-14
Phil Harrison tries (again) to clarify game ownership, second-hand sales and always-online in Xbox One
"Game publishers need to budget according to first sale. Car manufactures do not get money from used cars. The same is said from film studios when you buy a DVD from eBay."
I think you are agreeing with me without realising it. What you have said is exactly my example of a £100 game. Games have got exponentially more expensive to produce yet have come DOWN in price over 10yrs quite significantly, especially if you take into account inflation.
The example of a car manufacturer is quite different because whereas people can pirate software, you can't steal and replicate a car and then drive a pirated car around. Also, cars degrade over time and become less valuable - digital goods don't degrade physically; the experience is the same when you put the disc in as it was 5yrs before.
Film studios are struggling massively with piracy and one way they have helped combat it is with Blu-Ray discs that are harder to copy than DVD. You will also find Blu-Ray is more expensive than DVD. Is this starting to sound familiar? Reply 0
Add to this that the 2nd hand market takes money away from the people who invest to make the games, the fact that the cost of making games has increased dramatically, that the price of games sold has dramatically decreased (I remember paying £70 for a AAA N64 title back in the day, now it is £39.99) and you have a model where no-one is making any money.
If we want to continue to play great games, we have to pay for it. To make us pay for it, these companies have to prevent piracy and control 2nd hand revenue. It isn't rocket science - nothing is for free. The alternative is that you pay £100 for a AAA game (taking into account inflation). Don't worry, both Sony and MS will no doubt take very similar stances, it's the way the next generation HAS to go, to sustain the business and the industry. Reply -2
Xbox One shows flickers of visionary promise but misses an opportunity to prove it with games
UK LulzSec hackers jailed for their attacks on Sony and Bethesda among others
2008 PSN hack suspect smashes PCs, hides HDDs, gets off lightly
Radeon HD 7790 review
Edited for spelling. Reply 0
Anyone with any clue whatsoever who really desires great graphics buys a PC. This is why it always amuses me when PS fanboys and Xbots go at it arguing who has 3% more graphics power when you can easily walk into a shop and get 4x the graphics power for a couple of hundred quid.
The graphics race is largely inconsequential for next-gen consoles and the OEMs are fed up of not making any money. Get with it or get a PC :) Reply +2
Sony definitively rules out always-online for PS4
Microsoft cautious on Windows 8 success: "we realise that change takes time"
It's a bugbear of mine too :) Reply 0
Developers can disable PlayStation 4's Share button at certain parts of a game
Kojima: Xbox 360 disc size to blame for lack of Metal Gear Solid: Legacy Collection
I hope those 3 people are happy. Reply -11
Nintendo shutting down Wii channels and online services
Forza and Ryse to be next Xbox launch titles
/Prays it is good. Reply 0
Next Xbox reveal due 21st May, costs $500 or $300 with a subscription, reports suggest
I remember all the Kinect naysayers and "ZOMG, what is the point, I luv my buttonz" crew and the thing went on to break Guinness World Records (it isn't my cup of tea but that doesn't matter).
Go back further and think about the original Xbox and its Ethernet port - everyone wondered what the hell that was doing on a console, recall the "online gaming is only for PC geeks" folk, and it set the tone for this generation.
Then, what about Xbox LIVE and people actually PAYING for an online service. That's never going to work, surely? Online gaming is free, right, right? This is going to fail! Right??? Or not...
Both PS4 and Nexbox will be running customised and tuned PC architecture and the results graphics-wise will be no doubt be very similar.
Everyone deserves their own opinion but at least make it a rational one. All this "NexBox is DOOM33D 2 FAILZZZ, LOLZER" is all a bit premature right now. Reply -2
Microsoft creative director dismisses "drama" around always-online consoles
I do think that there needs to be a clear consumer benefit to being always on though and this part of the story, if this is indeed true, does seem to be missing. I guess we will all need to stay tuned for more info. Reply -4
Gears of War: Judgment Warzone mode found on the disc, and it's playable
PS4 architect knew in 2007 that "clearly we had some issues with PlayStation 3"
EA unveils Battlefield 4, powered by Frostbite 3, with 17-minute gameplay trailer
UK chart: Xbox 360-exclusive Gears of War: Judgment storms top
1. Only spawning with one primary and a pistol as weapons - just doesn't work, you need a rifle and a shotgun. Period.
2. Inconsistent shottie - biggest gripe from Gears 2 is back, several times I have point-blanked people (who aren't even moving) only for them not to be gibbed and just turn around and shoot me. WTF!
3. No active reload - one of the best features of Gears. AND, it is the only thing that makes the lancer a decent weapon. Without active the rifles are piss poor.
4. Asymmetrical maps - the classic symmentrical and central weapon placements have gone, teams can now access power weapons they spawn close to with little or no conflict. Made worse by too many power weapons!!!
5. Too many power weapons - one map (can't recall the name) has a vulcan, sniper, boom, digger AND breechshot on it. When I am not being headshot from nowhere I either get vapourised or boomed in an instant.
6. Pick up weapons too quickly - the whole point of picking up power weapons was a risk/reward ratio. It would take 2s or so to pick up a weapon and to do it was risky. Now, there is no time risk as it takes less than a second to pick up a weapon.
7. No DBNO and no executions - why remove this? Nothing better than being downed and crawling back to safety and nothing more satisfying than winning a shotgun battle and then tormenting the person downed with a nice execution.
8. Switch from Lives total to deaths total - rather than seeing a close game be fought down to the wire with maybe a 2 v 4 at the end this has been replaced by just totalling deaths like any other game. It means there is no spectator mode at the end watching your team mates fight it out.
9. Jerky and glitchy movement - wall-bouncing is buggy and not at all smooth. No thanks to jerky movement and suddenly sliding around inconsistently.
10. Verticality doesn't work - being able to jump off high ground to lower ground adds nothing to the game but takes away in the form of poor maps.
11. Grenades-throwing - poor. Hard to cancel a throw. Just a bit shit basically. Oh, and you can't tag walls anymore.
I really am disappointed :( Reply +7
Samsung Galaxy S4 has an Xbox 360-like gaming controller with an extendable clamp that holds phone
Not for me. Reply +2
Tropical Skyrim mod waves goodbye to snow, hello to sunny paradise
How long would it take someone to do this? Is this technically very difficult to do? Would love to know a little more from someone familiar with this stuff. Reply +2
Activision adds in-game purchases called Micro Items to Call of Duty: Black Ops 2
People spend a ton of money on micro transactions and I would bet that nearly all of them are very happy with their purchases. This is here to stay and the market will decide at what level these are priced and what impact they have in-game. Reply 0
US retail giant GameStop reminds Microsoft and Sony why it thinks always-online consoles are a bad idea
When the original Xbox launched with an ethernet port people were like "whoa, why are you bothering to put that on there? Online gaming's only for PC remember!" - then look what has happened.
It wasn't that long ago digital downloads of music weren't included in the official charts, now it outsells physical disc by orders of magnitude. The whole "I love the artwork on the case" or "I like to feel like I own something physical" brigade have essentially disappeared.
Look at mobiles - 5yrs ago my dad told me seriously that he would never, ever need a mobile, after all what was the point of one? Now he has the latest iPhone 5 and emails me on it.
Times move on people, physical media is going digital, online connectivity is more and more important so get on the train, on you'll be left behind! Reply -7
Amid growing anger at micro-transactions, CliffyB calls on gamers to vote with their wallets
This is the problem for us hardcore gamers who visit and comment on sites like Eurogamer - we represent probably less than 1% of the games-buying public and have an inflated opinion of our importance. You, me and the speccy geek studying the face-offs, PS4 specs, ranting about Kinect and getting worked up on micro transactions just don't really matter in the end. We should still post our opinions, but let's acknowledge that they don't really matter in the end - it is the behaviour of the masses that counts - and that is a juggernaut none of us are going to stop. Reply +4
EA putting micro-transactions "into all of our games"