Ryze Comments

Page 1 of 125

  • 2K is teasing something BioShock related

  • Ryze 25/07/2014


    Jumping in here, I agree - the gameplay is simply walk, shoot, walk shoot wrapped in a lovely environment.

    It's a step in the right direction, however - a gesture - a statement of intent for the future.

    The interactive element of these games WILL improve beyond pressing 'action' every so often, and pointing a cursor before pressing 'shoot'.

    There's more to be done here, and it's a shame that Wiimote / Move / Kinect haven't delivered in this respect so far. Basic tech and uninspired implementation.

    Molyneux was pushing in the right direction, but a 'boy companion simulator' looks a bit too Jackson/Savile!
    Reply 0
  • Ryze 25/07/2014

    Let me guess - they'll either port the games to X1/PS4 and/or they'll take the Infinite engine and make a low rent sequel with it.

    One or the other.

    I wonder if the PS4 version will support Move? In fact, VR would be great for Bioshock in general!
    Reply +2
  • Trials Fusion breaks 1m sales after three months

  • Ryze 25/07/2014

    Congratulations. I had a great multiplayer game of Evolution last week.

    I'll get Fusion once I get a next gen console.
    Reply 0
  • GAME now selling Vita game download codes

  • Ryze 24/07/2014

    But GAME is not selling Vita cakes and I do not know why.
    Reply +24
  • PlayStation 4 gets 3D Blu-Ray support next week

  • Ryze 24/07/2014


    Sony just aren't especially good at this stuff.

    They make stellar hardware, and their best development studios make stellar exclusives.

    When it comes to software in general, they tend to fall on their faces, or take a bloody long time with it.

    I still want a PS4, but I want to buy the product that they demonstrated and described last Feb, not a hardware shell with a few of the features, and the rest to be patched in over the next several years.

    The lacking Vita integration, and their general approach to the PS Vita have been telling.

    I'm glad that Sony have been getting their PR house in order, but they need to make the right decisions, then deliver on them.

    I believe that they eventually will with the PS4, but they're failing with the Vita - the PSN library needs to be steadily and thoroughly ported over, for a start. The streaming isn't up to par, the PSTV strategy is broken while we can't pair a VITA and play EVERY game via HDMI on a TV.

    The list goes on. This stuff needs to happen. Hoping that Sony really get this right. To be honest, I believe in their games studios, and I believe in their hardware, so I expect that things will fall into place in the longrun.

    I'll not be an early adopter of unfinished products, however - especially software / OSs that are missing promised features.

    I'll not pay a premium for that, these days.

    Good luck to them.
    Reply 0
  • Ryze 24/07/2014


    I've just replaced my broken 60GB with a cheapo 12GB especially so I can get back my DLNA / Blu ray functionality without booting the PC / buying a dongle, plus play TLOU.

    It's a marvellous media player. I'd proclaimed that since my first one in '09.

    Not looking forward to the installs I'll have to do once I install an HDD in my 12GB!
    Reply +3
  • Ryze 24/07/2014

    Don't you just love a bit of competition to give them a kick up the jacksy?


    Thanks for the honesty there. I've just delayed my PS4 purchase for 1 year minimum until they fix this stuff. I ordered a replacement PS3 last night, and I'll upgrade my PC for Dead Rising 3, Titanfall and GTA V. Destiny can wait.

    Next Gen hasn't really started yet - Watchdogs was a letdown, and if I need a new console - it'll be the Wii U!

    TURNAROUND! PS4 in late 2015 unless things get better quick, or an essential game comes along. GTA V may still sway me, depending on its performance vs. the PC.
    Reply -3
  • Meet the gaming star of the new Amazon Fire Phone

  • Ryze 24/07/2014


    I'd say that if it drops, is because of the F2P bubble bursting.

    It's currently almost fraud / deception targeted at ignorant parents, and against dumb children.
    Reply +1
  • Ryze 23/07/2014


    If that stat is correct, then Sony really need to get their skates on in producing a REAL Vita / Android Phone & tablet.

    None of this Xperia Play bollocks.
    Reply +2
  • Valve adds thumbstick to latest Steam controller prototype

  • Ryze 24/07/2014


    Dude - I'll PM you.
    Reply +1
  • Ryze 24/07/2014

    It needed a decent dpad. Now, I hope to god that I can use one of the trackpads to accurately press a digital up / down / left / right without clumsiness, or it's NO SALE.

    These changes are WAY late, so I'm losing confidence in their abilities here.
    Reply -1
  • Yogventures dev to "dissolve" following Yogscast-backed project failure

  • Ryze 22/07/2014

    Clowns, and this is why these clowns don't get my money.

    Deliver, and I'll pay a premium price when I'm impressed - otherwise fuck off.

    Reply +3
  • Digital Foundry: Hands-on with Nvidia Shield Tablet

  • Ryze 22/07/2014

    I was shocked to see reports that the game streaming feature arrived so late on the original Shield device, as there was nothing else to even make it desirable.

    Now I have little faith in Nvidia's ability to do anything but make decent graphics chips, until they prove otherwise.

    So... I see that they're a day late and a dollar short with their 64-bit mobile graphics chips...?

    OK then...?

    Reply 0
  • Wii U system update lets you transfer data between consoles

  • Ryze 22/07/2014


    Doesn't mean that their implementation isn't pants.

    Who wants 5 generations of shite connectivity options?

    Nobody wants an evergrowing pile of utter shite.

    How's about they deliver more quality in the online space, and stop skimping?
    Reply +2
  • Uncharted 4 is pushing for 1080p60 on PlayStation 4

  • Ryze 22/07/2014

    Again, slap me, as I should have never doubted them.

    Absolutely marvelous.
    Reply +1
  • Xiaomi MiPad with Nvidia Tegra K1 review

  • Ryze 20/07/2014


    Precisely. Sony, as a hardware maker, could have already kicked arse with a Vita phone and Tablet running both Android and Vita games.
    Reply 0
  • What if every PC game could run on your tablet?

  • Ryze 20/07/2014

    mid-range 2004 gaming PC
    That's really not terrible!

    It'd play the original Farcry and probably look great, and I'd be happy to use something like this for my Steam classics.

    But... Windows 8... I guess this device DOES have a touchscreen, but...

    Reply -3
  • Kinect 2 for PC costs 159

  • Ryze 19/07/2014

    Oh ye of little faith.

    Reply 0
  • Ryze 07/07/2014


    Engineers unite!

    You'll need USB3, and enough power, however :)
    Reply 0
  • Ryze 07/07/2014

    Cost me 20. Now to look for or create an adaptor to connect it to USB3, and get hold of working drivers and an SDK. Reply 0
  • Sony: PS4 targeting Wii owners who skipped PS3 and Xbox 360

  • Ryze 19/07/2014

    Yep, other than drive club and the lightbar, the launch was pretty much perfect.

    Shame that they've not done us proud with the Vita.
    Reply 0
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • Ryze 19/07/2014

    Serves me right for doubting Naughty Dog - even for a millisecond! Reply 0
  • Ryze 17/07/2014

    Glad that they've confirmed that. Now for the DF analysis.

    Will be nice to see.

    Makes me want to impulse buy a PS4!
    Reply +2
  • Ryze 16/07/2014


    Dude, you've missed the stories showing the random discounts offered by MS begging people to buy their new $500 brick!



    On a more serious note - we've heard everything. We're now waiting for the Christmas rush.

    Look at Nintendo - even they did a stellar job at E3. Played their own game, and played it well. Good on them.

    Time to work hard and deliver, but Sony have had this game scheduled for a while. It's an ideal summer game to grab the fence-sitters between now and Oct and beyond.
    Reply +6
  • Ryze 16/07/2014


    30fps lock means that it's most likely not running at anywhere near a solid 60 - they've not had the time to engineer the game around the PS4, and keep the frame rate solid.

    I've not bought / played it yet, but if it's open world, it'd be a major job to ensure that the frame rate never dips.

    I can imagine that they did their best in the time, looked at the stats, then included the 30 lock ala Killzone, but hopefully with generally better performance.
    Reply -5
  • PS4 top-selling US console in June despite Kinect-less Xbox One launch

  • Ryze 18/07/2014

    A WINNER IS SHU! Reply +8
  • Microsoft is shuttering Xbox Entertainment Studios, original programming

  • Ryze 18/07/2014


    Since the Kinect launch in 2010, I'd say :)
    Reply 0
  • Former Valve contributor and VR specialist warns against the tech's future

  • Ryze 15/07/2014


    I'm sure it'll work fine in 2D. You can view a screen, right?

    Smells of 'waaaah I'm special, and this is not for me, so it stinks!'

    In other news, Sub-Saharan Africa's suntan lotion sales lag behind the rest of the planet's. South Africa bucks this trend.
    Reply 0
  • PGR4 remains arcade racing at its very best

  • Ryze 13/07/2014


    Reply 0
  • Ryze 13/07/2014


    Not really a bug. The game must cache to the HDD already, and was designed before full game installs were 'a thing'.

    Halo 3 had a similar issue, and GTA V is an obvious one due to the install disc.
    Reply +2
  • Ryze 13/07/2014

    PGR2 and 4 have been in my Xbox quite a bit recently, as have other racing games, as I'm now the proud owner of the Porsche wheel that I've wanted for the best part of 5 years.

    After all that, I can't control PGR for s*** with the damn thing on stock settings. Same with Burnout 3.

    Wonderful games. With a pad.

    Reply +4
  • The best games of 2014 are actually from 2013 - and that's okay

  • Ryze 12/07/2014


    Gears of War HD Trilogy would be huge on X1.

    Wouldn't sell me the console, though. Got all three on 360, and only really played about 60% of number 2.

    Too repetitive.
    Reply -2
  • Ryze 12/07/2014

    Yep, I haven't even completed Bioshock Infinite or Tomb Raider on the PC yet, never mind GTA V. Too busy, although it WILL happen, as I'm in no rush, bar an impulse purchase, to grab a PS4.

    My gaming over the past 6 months HAS been 'retro gaming'.

    It's just gaming to me, and I started around 1983.

    Reply +4
  • Microsoft offers select Xbox 360 users $75 rebates for buying Xbox Ones

  • Ryze 12/07/2014


    NOPE! You're the stupid mugs with money to waste.

    Keep spending.
    Reply 0
  • PS4 fails to boost Japan console market

  • Ryze 08/07/2014

    It was launched in the spring. Doesn't that have an impact, considering they never promised it for Christmas in the first place?

    The PS3 was promised for Nov 2006 before being delayed, so people thought they were getting it for Christmas in Europe, and it was a brand-new Blu-ray player.

    I'm not really surprised that people didn't rush out in March or whenever, to buy an expensive black box, when they already have one.

    Deliver the right games, and make a noise about them on the run up to Christmas. These guys have surely been doing this for a long enough time.

    Either that, or this story's just a space filler. Nothing to see here...

    Move along...
    Reply -4
  • Remembering Rick Dangerous, the original tomb raider

  • Ryze 06/07/2014

    Amigas support RGB output, so SCART is one option.

    The A3000 has a built in scan doubler, so that can output to VGA.
    Reply 0
  • Ryze 06/07/2014

    - Rice Dragon.
    - What?
    - Rice Dragon.

    I grabbed the disk he was holding, and took a look at its hand written label - 'Rick Dangerous' it said.

    I was about 10, he was about 7, and it was his Amiga, so I just smiled to myself and played the game!

    His dad pulled him out of the local primary school and put him into an independent, not too long after! He was a really good kid!

    Gotta love the British education system!
    Reply +3
  • Visceral outlines changes sparked by Battlefield Hardline beta

  • Ryze 03/07/2014

    Is it possible to drive using a wheel on this game, and hold a Sony Playstation Move Navigation controller in my left hand instead of WASD?

    I like mouse aiming, but WASD is not analogue, and it's crap for driving.

    I tried in BF3, and it was a faff, so I sacked it off and used either WASD+Mouse or a 360 controller.


    I also want to use my proper joystick for flying. They could do with modernising the control options. Can we still give feedback?

    Euro Truck Sim understands this stuff. BF on the PC and consoles could implement wheel support easily, if they were arsed. If I'm lucky, maybe they have...?
    Reply 0
  • Streets of Rage was much more than a Final Fight clone

  • Ryze 02/07/2014


    Yep, whatever you wrote in your last comment was correct, and you've 'won' this discussion.

    Take care!


    - 32X version wouldn't need a CD
    - Mega CD's library was both poor, and very late
    Reply 0
  • Ryze 30/06/2014


    It's one of those games that I would daydream about when I was away from it.

    Beautiful game.
    Reply 0
  • Ryze 30/06/2014


    Loving that video - exactly what I was talking about - Axel & Max on Mania difficulty.

    Absolutely epic.
    Reply 0
  • Ryze 30/06/2014


    Can't can't can't. Avoid any collaborative projects, dude.

    I'm an engineer, and we disagree on the capabilities of those platforms, along with other things.

    Nice to read your opinion, though. It's certainly had me thinking. We're talking about different issues. I'm looking at the bigger picture, while you've focussed on a 4-player game.

    It was possible, and it's an important enough game to have had on the new platforms, regardless of the number of players or sprites on the screen. SOR3 and many, many other games could have been released on the MCD/32X first, with the MD version coming a few months, or even weeks later, instead of the other way round, as they did with the MCD repeatedly - adding bullshit useless grainy videos to everything. Could have been a 32X launch title, and they'd have had another few months of dev time, to make it a better game.

    In fact - look at Sonic & Knuckles. There's no reason at all that they couldn't have released a Mega CD (& 32X CD hybrid, but it was only just being released, and it was a US-developed piece of kit - more issues with Sega) version FIRST in Jul-Sept 1994, then released the Mega Drive cartridge AT LEAST one month later. The Mega Drive cart's assets could then have been used to cut out the load times on the enhanced MCD version to a significant degree - encouraging MCD owners to eventually buy BOTH games.

    The CD version wouldn't have cost 60 either, as it was on a CD - normal price.

    If I'm correct the MCD had 768K of RAM - 6Mbits, and the 1x CD drive loads at 150K per sec. So - yes 4 players would be a challenge unless they used... the cartridge - another reason to use a hybrid system as a bonus. MCD also added a second M68K - which ran significantly faster than the stock Mega Drive's. Then there was the sprite handling hardware that brought the scaling and rotation. They'd be able to throw more sprites around than the MD version could. Not even looked at what they could do if they did go hybrid with the 32X - released the same year in 1994. It could have been a sequel or a launch game. 32X added RAM, processing and video capabilities that were never taken advantage of, as it shares the Saturn's dual SH2 setup. I can imagine that it would have been a nightmare to develop a game to take advantage of all of that hardware.

    Still - if they did the MCD thing, then they could have put 32X enhancements in there. I guess that was when Sony was just about to take a huge, Playstation shaped dump over everyone, and show them all how it's done. Well done to them! I defected to the PC by 1997, after my brother bought a launch Saturn, and the UK support was absolutely terrible. Loved the best games, though. Sega had an amazing library, much of which either didn't arrive, arrived too late, or arrived as shoddy afterthought conversions on its 32-bit / CD systems.

    They treated us like fools who would buy anything, so they lost us. I only managed to get a MCD in early '94 by doing a trade of a ton of really great games for it. It was nice to have that kit, and I'd played all of the games to death by then, but Sega really could have put their best on it, without leaving it until 6 months later.

    If Microsoft weren't being headless chickens recently, then they wouldn't have bullshitted us about Titanfall's release date. Why on earth not just announce from day one that the 360 version will be released 1-2 months later than the X1 version. We could all see the logic in it.

    It's just happened with the Wii U and Watch_dogs, as since Mario Kart, there are more people who have rushed out to buy the console. It's simply good business.

    Reply 0
  • Ryze 29/06/2014


    Like other games, there would have been load pauses between levels.

    It could be disguised using the score tally screen, or by foregoing the CD soundtrack and streaming both the music and the levels ala Road Rash and others.

    The hardware was limited, but Sega caused more issues due to their internal turbulence.

    The PC Engine did just fine while it lasted, technically. For Christ's sake the Master System has a playable version. The Mega CD / 32X could have had marvellous versions - but we got Cosmic Carnage and shite like that instead.

    There was also no reason why there weren't a few games that worked like King of Fighters 95 on the Saturn, with a ROM cart in the slot, or even a RAM cart as used in the Capcom games.

    There were options - these were the most popular games, and should have been selling systems back then. Sega failed miserably to support their new hardware. So many Sega releases should have been on the new hardware first, despite being developed with the Mega Drive in mind in order to gain sales from the more popular console. Otherwise, what's the point in releasing new hardware? It's incredibly expensive!

    There are games being released RIGHT NOW across two formats / generations - like Titanfall and Watch_dogs - that show how it's done.

    Another example - where was Outrunners for the Saturn (/32X / Mega CD)? Why was it only on the Mega Drive, when the MD couldn't even scale sprites using hardware? It's only one of the most advanced sprite scaling games that there is. Full stop. Low standards.
    Reply +1
  • Ryze 29/06/2014


    Then the Mega Drive version should have been re-released for Mega CD (& 32X), with more sprites (, colours) and 4-player support.

    The follow-up should have been on Saturn and Mega CD / 32X as a hybrid disc as mentioned above. The game data size would be minuscule on track 1, and Koshiro could have made a full 'arranged' soundtrack, and / or took advantage of the Saturn's Yamaha chip. Ideally, this game would have been in 2D, had everyone in it, and supported 6 players simultaneous.

    After that, Dynamite Deka / Die Hard Arcade should have been SOR 5 on the Saturn.

    Reply 0
  • Ryze 29/06/2014


    Nice reminder, dude - I never got to play the MS and Game Gear versions of SOR, and now I can make it a priority!


    Oh, the 8-bit nostalgia!
    Reply +1
  • Ryze 29/06/2014


    An important component of my early teenage years.

    SOR3 simply felt like a(n expensive, due to the 'huge' cartridge) retread. It recycled the same assets, but changed the voices for no reason, and I don't remember any of the music from SOR3 either, so something's very wrong there.

    Axel's way overpowered too - and that's a bit of an annoyance, along with him losing his 'GRAND UPPAR!!!' sample, imo

    In addition, it had the likes of Street Fighter II: Hyper Fighting and Mortal Kombat 3 to compete with, plus an absolute metric fuckton of other fantastic MD games being released at the time.

    Was playing SOR2 just last week when my friend came over. He mentioned it in conversation that wasn't even gaming focussed, so I cranked up the 360 and the music alone carries the game through the title screen and level 1 even if you're socialising rather than focusing on playing.

    That first level, with the club scene, music and end boss are absolutely EPIC played through a decent sound system - especially with Axel & Max when played on 'Mania' difficulty.

    If only SOR3 supported the multi-tap and allowed 4 players! There was room for another 2D SOR on the Saturn, 32X or Mega CD, and really could have done with bringing back Adam and Max, as well as Skate and Dan, and allowing 6-player simultaneous ala X-Men Arcade.

    In fact, X-Men, Simpsons and Turtles Arcade really should have had intact conversions to the Mega CD 32X. If the CD simply contained both the Mega CD code, and the enhanced colour / animation for those with the addon, plus a CD or streaming soundtrack, then they could have been arcade perfect on both consoles, simply limited to 64 colours on the plain MCD.

    I might just have a quick blast right now!



    Reply +5
  • Shuhei Yoshida pays tribute to Phil Spencer

  • Ryze 02/07/2014

    Love this guy. He should be an inspiration to the games industry.

    Congrats to Sony for finding the right guy for the job.
    Reply +1
  • The Rise and Collapse of Yoshinori Ono

  • Ryze 30/06/2014

    I can't believe that this was 2 years ago, but it was in the months after Streetfighter X Tekken was released.

    Time is FLYING for me right now.

    Wow - I remember reading the original story of him being hospitalised, like it was yesterday.

    Never want to read about that stuff happening to the people who work so hard to entertain us, despite the business/technical issues that have cropped up along the way.

    I do hope that he's been in good health since.

    Also - Capcom vs. SNK 3!
    Reply +1
  • The sickening side of the Steam summer sale

  • Ryze 28/06/2014



    I needed a category called Mac, just to move the GTA Mac versions out of the way.

    You've taken it to an excellent level, and having a craplist will also deter haste in grabbing anything that's cheap for the sake of it.

    As things stand, my Steam library is gorgeous. I just need Steam-a-like artwork for my few Origin links, so I can browse and launch all my games in Steam, keeping them looking good.

    I'm happy with Steam, personally, and the future's bright.
    Reply +4
  • Ryze 28/06/2014


    [Edited after a proofread!]

    I sincerely believe that they have a strategy, and they want to expand their audience beyond 'typical' PC gamer geeks + Football Manager players.

    They MUST have been looking at their sales of The Orange Box, Left 4 Dead & Portal 2 on the last consoles.

    I very much believe that their games are in the oven, albeit with no new news due to their ability to keep improving them due to ever improving tech.

    No news means no release date badgering or naysaying by the GAMING PRESS, plus moaning Internet randoms.

    Once the Steam OS, Steam boxes, and Steam controller are ready for primetime, can be picked up from our local gaming stores for 200-500, and they can tailor the games to scale to this hardware and run well with the most popular control pads, then I FULLY expect that L4D3, Portal 3 and Halfile 3 will appear as Steam Exclusives, allowing Gabe to take all of the money for himself.

    Imagine for a moment how much money he'd be GIVING AWAY to MS & Sony by releasing HL3 on Windows, Xbox and Playstation.

    This is a very smart and capable set of people we're dealing with, but developing new operating systems (well) - especially a gaming OS based on Linux - takes time.

    I personally NEED to make a dedicated, consolised gaming PC for my living room.

    It's an easy task for me technically, but in terms of the finances and the time, I'm really not sure of the benefits over just upgrading my current PC, or just leaving it. It runs everything I throw at it, at very nice frame rates at 1080p60 or approaching, as long as I tweak the settings.

    I also don't rush to buy bug-ridden full-priced games.

    Anyhoo - the long and short of this is, that Steam OS will help to make PC gaming faff-free, and look and work like a Playstation - to the masses, if pulled off well.

    I want it NOW, for my living room, except I want it when its ready.

    It's available now to us geeks, but it's not ready, and doesn't have the content.

    It NEEDS that controller, it NEEDS the sexy hardware at the right price (I'll build my own, though), and it NEEDS the AAA content on the store, compatible with Steam OS.

    I really hope that the community gets Windows games running SEAMLESSLY on SteamOS via Wine / virtualisation methods.

    I want to invest some time into this, or I should at least investigate what others are currently doing with the current Steam OS beta.

    Patience. I'm insanely busy for the next 18 months anyway, so NOT buying more expensive gaming stuff is fine for me!

    See you in #thefuture!

    Reply -4