ROMhack Comments

Page 1 of 6

  • Activision promises to address Tony Hawk's Pro Skater 5 issues

  • ROMhack 03/10/2015

    This was probably an orchestrated exhibition to make fun of people looking for a nostalgic kick. I'm sure Banksy had a part to play. Or something. Reply 0
  • PS1 at 20: Fluid's symphony of drugs, dolphins and drum'n'bass

  • ROMhack 03/10/2015

    Is it really true that No one can stop Mr Domino? Reply 0
  • The Stanley Parable creator reveals The Beginner's Guide

  • ROMhack 30/09/2015


    Yes. It's good and I was being utterly sarcastic.

    Thankfully everyone realised that and and nobody took offence at my joust towards people who dismiss these types of game, as evidenced by my comment which titilated so many it now remains buried for fear of launching others into a state of hilarity-induced apoplexy.

    It's a good job the audience of The Stanley Parable can so easily to pick up on double meanings -- otherwise they might actually end up appreciating the satirical humour the game's foundations are built on...
    Reply 0
  • ROMhack 29/09/2015

    The Stanley Parable? More like The Stanley Walking Simulator.

    Am I right, fellas?

    Because, like, you walk and stuff.
    Reply -13
  • Rich Stanton on: Year Walk and the future Nintendo predicted

  • ROMhack 26/09/2015

    Good article, but I'm left wondering what this Wii U version offers that the existing system/OS the game was released doesn't do already.

    If Nintendo acknowledges competition because of rival screens then it doesn't do anything to circumvent the issue by adding more screens. It should, if anything, accept that it will always be in competition for attention regardless of how many screens the Wii U uses. So, the point would be to blow people out of the water in order to attempt to fend people away from stopping play. I know a lot of my friends (especially my Girlfriend) lacks the ability to pay attention, but when they're engrossed they don't grab their mobiles. Year Walk is a specialists game too, so I'm not sure it should be considered for a mainstream audience (ie those that lack attention)

    Great game, though. As is Device 6 -- a game which would be even more ingenious on the Wii U Controller than Year Walk is.
    Reply 0
  • Pro Evolution Soccer 2016 review

  • ROMhack 22/09/2015


    That was one of the major issues last year, as well.
    Reply 0
  • ROMhack 22/09/2015


    Well, it's difficult to talk about the gameplay. Much of the goodness of sports titles comes from how it feels. That's often hard to write about.

    That said, why not post a video of the reviewer playing it and recording his thoughts on the fly. It's exactly the kind of game that demands it (if not every game).
    Reply 0
  • ROMhack 22/09/2015

    Last year's game got a great review too and it was riddled by problems, not only in terms of the balance being shifted completely towards attackers, but also because its online component was hugely outdated, and the menus being incredibly cumbersome to navigate.

    It may well be a great game but sports games are usually overrated. Their flaws become remarkably jarring over time and are not especially obvious for the first 5-10 hours of play.

    I've bought PES for the past few years on good recommendations and they've all had problems. I haven't touched Fifa in that time.
    Reply 0
  • Metal Gear Solid 5: The unfinished swan song

  • ROMhack 22/09/2015

    Good article. I'm happy we're starting to dissect MGSV now Afghan dust has begun to settle. The reviews weren't particularly interesting, I have to say -- then again, reviews for AAA games that have been hyped to hell rarely are.

    Personally, I tend to think the quest for a big hooray finish is what leads to problems. I've seen a lot of movies (from across the world and time) and the best ones usually end without being overly reliant on the final scene. I don't really agree with the aphorism of finishing on wowing them in the end, but I can certainly see how it works as a spectacle.

    And make no mistake, MGSV is mostly spectacle, so it makes sense why the lack of a stand-out ending seems weird. I think it'd be easier to forgive the situation if the previous moments held something tangibly interesting to cling to, but they don't.
    Reply +2
  • SOMA review

  • ROMhack 21/09/2015

    I'm surprised A Machine for Pigs didn't get a small retrospective when EGTTR came out. It's a really good and, more importantly, intelligent game... as long as you don't mind having your expectations dismantled. Unfortunately, I think too many people did, so it ended up with a kind-of pariah status among gamers.

    Boo. Hiss.

    Looking forward to this, though.
    Reply +11
  • ROMhack 21/09/2015

    I loved that "Walking Simulator" sequel to the PewDiePie game, so it's great to hear Frictional have taken some cues from the boyz behind the end of the world. Reply -3
  • Redesigning the world's most-played PC game

  • ROMhack 21/09/2015


    Always On.

    If you're not Always On how can Uncle Microsoft see what you're up to? Uncle Microsoft won't be able to sleep, and you wouldn't want to deprive your dearest kin of their precious electric sheep.
    Reply -1
  • ROMhack 20/09/2015

    Interesting. I wouldn't throw Solitaire and Minesweeper into the same category as Candy Crush. It's no Sudoku, but the former two are very patient games, while Candy Crush's whole thing is its bells/whistles. It's positively a digital fruit machine by comparison. Reply +14
  • Here's our first look at the Ghost in the Shell first-person shooter

  • ROMhack 17/09/2015

    Nexon? Fuck no. Go play NeoTokyo instead. Reply +4
  • The BBC's Grand Theft Auto drama was weird and meaningless

  • ROMhack 16/09/2015

    Mostly everything BBC does outside of BBC4 is weird and meaningless these days.

    That BBC Radio 6 video game curation Oli Welsh was on last week was also terrible. Felt like it had come straight out of the 90s when gaming was thought of as a kind of sub-culture.
    Reply +3
  • The Vanishing of Ethan Carter Redux is out now on Steam

  • ROMhack 12/09/2015


    It's cheaper on Humble Bundle at the moment.

    As is usually the way with Steam's Draconian, 1984-like, Kakfka-esque representation of a digital distribution service based on the dystopic vision of LA from Ridley Scott's, Blade Runner.

    Edit: I can't tell if people are being offended, find my joke unfunny, or are American.
    Reply -4
  • Catch a teasing glimpse of SOMA's monsters

  • ROMhack 10/09/2015

    I'm still left wondering if Frictional plan to do something more with this one. Great setting and all, but the first-person adventure genre (including its horror component) has been going through a major revitalisation of late and Frictional would be silly to leave it behind.

    I know nobody liked A Machine For Pigs because it tried to make critical commentary and wasn't just about the scare factor (sorry YouTube), but I'd be disappointed if Frictional didn't see TheChineseRoom's idea as something worth building on with their own brand of horror-game.

    Especially because Until Dawn has recently come out and done something kinda interesting, too.
    Reply +1
  • So, Mr Kojima, do we feel "ashamed" over Quiet?

  • ROMhack 07/09/2015

    I haven't got as far as Quiet's introduction yet by it all sounds quiet hilariously ill-judged.

    It's time like this I start to wonder whether it was actually Kojima who came up with the main ideas in MGS2, or somebody else entirely.
    Reply 0
  • Video: Video game vehicles that are so rubbish we'd rather walk

  • ROMhack 06/09/2015

    7 things you absolutely need to know about the SHOCKING truth of click bait. Reply +33
  • Right now, you're better off playing Metal Gear Solid 5 offline

  • ROMhack 03/09/2015

    I'm all for dissing microtransactions but I don't think these kind of ones are particularly problematic. If people want to waste their money on shit like this so be it but they aren't integral components to the game.

    Unless the microtransactions directly affect the game -- be it the removal of an object to sell or the blocking off of important elements for people unwilling to pay -- then it's not really a big deal. I'm not often sympathetic to the big games developers but considering how much AAA games cost to make (too much, most of the time) then I guess they really do have to figure out a new way to make money. It's only when small budget studios (or 'indies') start doing the same thing that I'll panic.

    And I'm not saying this just because it's MGSV--personally, I wouldn't even say the game is 'Essential'. Great, but not essential.
    Reply +10
  • Metal Gear Solid 5 is certainly a Hideo Kojima game where it matters most

  • ROMhack 01/09/2015


    It's an awful game to review. The amount of hype-baggage it has is ruinous to a neutral perspective.

    But beyond that I really think it's just as much a fan's game as MGS4 was and that's another problem entirely. It's great to me as an MGS fan but I'd be lying if I thought that it's a game everyone will appreciate it. It is, after all, the 5th game in a series filled with narrative and back-story and if you haven't played MGS then you will be lost. As good as it is (somewhat inconsistent story aside), it's not really 'essential' to anybody who isn't an MGS fan.

    However, it probably will get Essential because of the hype-baggage and level of expectations. That's basically why reviews are a problem for AAA games these days, but we'll see.
    Reply +1
  • ROMhack 01/09/2015

    In case anybody was wondering, the game has 3 writers -- Hideo Kojima, Hidenari Inamura, Shuyo Murata. The latter wrote and directed ZOE 2.

    I played for a few hours and I couldn't help but think that the game's writing was way too much for one man alone. Especially because, unlike Kojima's Twitter, it mentioned nothing about what somebody was eating for dinner or Drive.

    So yeah, it feels like a Kojima game in terms of design but the dialogue definitely feels like a combined effort.
    Reply 0
  • Metal Gear Solid 4: Guns of the Patriots review

  • ROMhack 30/08/2015

    I always felt like MGS4 was a missed opportunity in many ways. The background of the game - its contemporary politics about the middle east, proxy wars, and PMCs - made the game seem hugely interesting in the beginning moments but it very quickly descends into a grandiose comic book story filled with nostalgia and melodrama, both of which are perfectly placed and misplaced in equal measure.

    Essentially it was way too unhinged and suffered for it. A gigantic, glorious mess of a game that still still stands as a great (the best?) example of a fan's game. In the same breath though, that's the major problem.
    Reply +7
  • Metal Gear Solid 3: From Russia with love

  • ROMhack 30/08/2015

    There's no other game out there that makes me realise how different my tastes are to other gamers than MGS3.

    Granted the gameplay is great (the best game for it, probably) but, as the author attests to, it's a huge departure from the more philosophically minded second game and I've always been miffied by that.

    MGS is a good game but of its in-depth narrative, excellent story, and well-designed gameplay but it presented a far more conventional turn for the series - a turn The Phantom Pain is still following (no spoilers).
    Reply 0
  • Can last-gen consoles handle Metal Gear Solid 5?

  • ROMhack 29/08/2015

    I wish it ran better but, to be honest, if it's playable on my PS3 then it's fine. I've certainly played games that have run poorly (most recently Kentucky Route Zero on my old Laptop) but I've enjoyed them regardless. Also, the original Bayonetta on PS3 springs to mind.

    I know it's lame and maybe it makes me a pariah (which I'm okay with) but I've been living with this for 25 years and I've come to terms with it: I play games based on content and I am proud.
    Reply +32
  • Until Dawn review

  • ROMhack 27/08/2015

    Watched a bit of it last night. Its B-Movie teeny plot turns me away (do we need more bad video game stories? even if purposefully so) but I'm all in favour of more of this type of game - cinematic but without confusing that as interchangeable for action-packed.

    Eventually somebody will find a way of combining the new-found interest in cinematic games with Kentucky Route Zero's unflinching literary aspect and the result will be great. Of course you can bet your butt it won't have David Cage's name attached.

    In fact, wait a minute. Maybe TheChineseRoom already did...
    Reply 0
  • Devil's Third review

  • ROMhack 26/08/2015


    So many negs for that "mature" comment. I don't get why.

    But let's get things straight: "Mature" is a flimsy word in the gaming world. It doesn't equate to quality. It more equates to "blood and gore" -- which is never a hallmark of anything by itself.

    Anybody would be quite right to say that the Wii U's "mature" titles are usually not mature at all. For instance, ZombiU is mature but it's not particularly intelligent nor really insightful. Really, how mature do you have to be to really get what the game is doing? Not very I'd wager.

    But still, let's give Nintendo some credit. The Wii U's ethos is its Universal appeal -- the best games are Nintendo's own because they're of excellent quality and able to be appreciate by adults and children alike. I rarely buy Ninty's games these days but even I can see that.
    Reply 0
  • What's the deal with Metal Gear Solid 5 microtransactions?

  • ROMhack 25/08/2015

    To be fair, I'm okay not paying. Reply 0
  • Grow Home wins PSN Instant Game Collection poll

  • ROMhack 24/08/2015

    To be fair, the fact that another throwaway game with zombies in the name didn't storm the poll is a victory for the everyday man. Reply +29
  • All the instruments compatible with Rock Band 4

  • ROMhack 24/08/2015


    The song choice has been a problem with most of the games.

    In fact, I'd like to theorise something: the first few Rock Band/Guitar Hero games did incredibly well because they were essentially fantasy games. They allowed you to play out that classic rock fantasy notion in your living room. Liking dad-rock or not didn't matter because the songs the games used were well established classics more often than not. They were backed by an implicit kind of silly over the top, but incredibly fun, idealistic vision of rock. That kind of vision is very much real -- it was, for instance, popularised in both that Tendacious D Movie and School of Rock.

    Most of the newer games (including this upcoming one) have gone for choices that are far too trendy. I prefer most of these songs to listen to but they ultimately reflect the play/listen for 5 minutes attitude. They're songs for the gym; they won't last decades.

    It's the main reason I think these games will yet fail. They'll have their five minutes of fame (mostly because of nostalgia) and die yet another death because they don't seem to understand what made the originals resonate with so many people.

    That and the fact we're all probably a bit more fickle because we have even more entertainment choices than ever before.
    Reply +1
  • The Phantom Pain is unlike other Metal Gear games

  • ROMhack 24/08/2015

    As much as I'm looking forward to it I can't wait for the hype to die down. Call me a negative Nancy but it's only really a month or two after a game is released that people move away from the 'yay it's good' or 'nay it's bad' type-attitudes and start to provide interesting thoughts and dialogues about it.

    Usually I don't buy games at launch and I try to avoid fan-culture like the plague but it's unavoidable if you opt for a game at launch -- MGS5 will be the first game I've planned to buy Day 1 in years and I know I'll have to avoid everything about it on the net come that point.

    Just looking at the comments here, you can see it's a game born on hype. Justified or not (it is), that's always a horrible thing in video games.
    Reply +4
  • The least realistic things video games think cars can do

  • ROMhack 23/08/2015

    I hate that shameless method of starting videos with numbers. Reply +1
  • iOS version of Final Fantasy 7 rolling out now

  • ROMhack 20/08/2015

    Final Fantasy 7 is in a long list of JRPGs that have a fantastic reputation but I have no idea how good it really is.

    People seem to love it, but most people seem to love it because they loved it when they were kids.

    I don't trust kids and at 12.99 I won't trust Square Enix either.
    Reply 0
  • Digital Foundry vs Everybody's Gone to the Rapture

  • ROMhack 19/08/2015

    I was going to go to the Zombi review today and point out that I think zombie games are bloody boring, but, you know what, I didn't.

    There's a lesson for the haters.
    Reply +4
  • Here's what Zombi looks like on PlayStation 4

  • ROMhack 17/08/2015


    I think it has a lot to do with the fact that a lot of lonely kids spend their free time on the internet.

    Those YouTubers are so unbearably over the top to an adult but they're often really nice and act as if they're broadcasting directly to their friends (PewDiePie certainly does this).

    Put the two together and you've got a massive internet business built around alienation, entertainment and good old-fashioned niceness.

    That's my assessment anyway.
    Reply 0
  • Metal Gear Solid 2: The first postmodern video game

  • ROMhack 16/08/2015


    Yeah. Evangelion and MGS2 are probably the staple components of Japanese postmodernism in pop culture . I'm sure Kojima was influenced by Hideaki, although Kojima seems to go the way of contemporary thinkers like Baudrillard/Derrida and Hideaki is more inline with Nietzsche/Freud.

    But both riff completely on expectations before deconstructing them - Evangelion on the mecha genre conventions, and MGS2 on MGS1 (a hugely popular action adventure game that most people enjoyed simply on face-value alone).

    Clever stuff.
    Reply +3
  • ROMhack 16/08/2015

    MGS2 was always one of those games people called a 'mindfuck' but the older I got the more I realised that kind of thing was circumvented by paying attention to what is going on. It's a bit off but not entirely complicated and the premise is elaborated a lot, especially towards the end when you're nearing the final moments of the Big Shell.

    Overall, it's a great sci-fi game about society, technology, and fear with a uniquely zany plot that shows an unapologetic combination of spy-fiction and comic-books. Maybe a bit cut-scene heavy but it's got something hugely interesting about it if you're willing to listen. It seems especially prescient for today's climate given the situation with the Internet, privacy, and the NSA.

    Also, I think the point about modernism and post-modernism is interesting when comparing MGS1 and MGS2 but there's no way MGS2 is actually the first post-modern game. Even from the year it was released, Suda51's Flower, Sun, and Rain came out earlier.

    Good article though. I do enjoy these.

    If you need future ideas then MGS3 you can discuss and its relationship to the Cold War and MGS4's reflection on modern-day proxy wars, warlords, and middle-east conflict. In my eyes, Kojima views Snake(s) a bit like a CQC trained Forrest Gump - his Snakes are always involved in the major political struggles of the 20th century.
    Reply +11
  • Why I will never call video games a hobby

  • ROMhack 15/08/2015


    'As someone else said earlier, by all means make and play games that transend mere entertainement but please spare us from the 'oh you don't like it because you don't get what its trying to say, it doesn't speak on your level' claptrap.'

    Agreed. The best way to entertain (hue) this problem is to simply write more engaging articles about video-games and thus transcend the issue.

    Like this, from a few days ago -
    Reply +1
  • ROMhack 15/08/2015


    'Its not the sentiment, its the condecending nature with which it was delivered'

    To me this is always a massive shame and probably the long and short of the problem. What's wrong with people these days that they're so easily offended? Some people have disagreed and made good counter-arguments but many have simply got their knickers in a twist because the author personally offended their values by having his own opinion.

    This exact issue cropped up a few days ago on Eurogamer during the Nintendo Podcast article. People were more outraged that the guy had inadvertently insulted some fans (by making a sterotypical sarcastic remark) rather than his excellent explanation about Nintendo's unwillingness to localize games that wouldn't reap much reward.
    Reply +1
  • ROMhack 15/08/2015


    What's wrong with walking?
    Reply 0
  • ROMhack 15/08/2015


    Oh absolutely. The same can be said about critics and gamers though.

    I always find it strange when people think their tastes will naturally cover the entire medium.
    Reply 0
  • ROMhack 15/08/2015


    'And games writers should stop falling back on the hoary cliches of the middling art critic; that art needs to 'say something' or have an element of social commentary'

    Is this an attack on objectivism? Surely the individual always finds value in art that speaks to them personally?
    Reply +1
  • ROMhack 15/08/2015

    I always find problems with the comparison to film.

    To me, video-games are more like animation. They create entirely new worlds, not frame reality. It's similar but there's a massive difference because one is effectively using the real-world and the other is constructing a virtual representation of it. Simulation and simulacra.

    It's why I think the best games tend to have an overt metaphor at the heart of them. They're effectively playing around with a broad representation and they haven't mastered the fine art of intricacy yet.
    Reply +2
  • The Chinese Room: A look behind Britain's boldest studio

  • ROMhack 14/08/2015

    I really like TheChineseRoom but I'm sure even they'll concede that their work on Amnesia was destined to have problems (if it got them a better reputation then that's great though).

    They effectively took a series that had been popularised by Youtube players (see: PewDiePie) and turned it into a game with a central premise that served as a metaphor for the social horrors of Capitalist society (the machines being technology, and the pigs being the workers - or something like that).

    They are both good games but ones with incredibly different purposes. Frictional's is more about keeping the player in the game and virtually engaged in the virtual world, whereas TheChineseRoom's is about using the virtual world to make a statement beyond the virtual world.

    For what it's worth, that's precisely why I like them though. It's rare to encounter video-game developers who want you to see their video-games as a product of the real world, not an escapist fantasy detached from it. It's also why I like Kojima (Metal Gear Solid 1,2, and 4) and Suda51 (Killer 7) and Shigetsai Itoi (Earthbound & Mother 3) and those guys who made The Talos Principle, Bioshock 1, Gone Home, and System Shock 2 (to name a disparate collection of the very first games that sprung to mind).

    Unfortunately I don't have a PS4 so I can't play Everybody's Gone to the Rapture, but I've been wholly impressed by their previous two games and it's massively annoying when people simply dismiss their output for not being video-game-like-enough.
    Reply +4
  • ROMhack 14/08/2015


    To be fair, there's nothing wrong with criticising things you don't like. For instance, I still think it's fair game to say Hollywood movies are a bit shitty; otherwise we might forget that and give in to the unadulterated delights of the consumer industry losing any semblance of taste in the process.

    The problem is that more often than not, the internet warriors who don't like these kinds of games don't have anything better to point out that than they simply don't like it.
    Reply +2
  • Nintendo employee fired after podcast remarks on localisation, fans

  • ROMhack 14/08/2015


    I'm really struggling to see how he disrespected his consumer base (the mimicking tone?)

    In fact, maybe this is the problem - some group seems to have been really offended over something incredibly trivial.
    Reply +7
  • ROMhack 14/08/2015


    That's true. But it's also a massive shame when people can't emphasise with people stuck in that system. Naturally, being paid money to work for a company doesn't mean you suddenly stop forming opinions about the direction of said company. Opinions should never be disregarded off the bat because opinions tend to lead to creativity and that's never a bad thing (unless you're working for a control-freak employer).

    But regardless, he didn't exactly go off on one so I think it's quite easy to empathise with him. All he did was outline that games won't get translated if they don't think there's a market for them.

    But at least this shows Nintendo aren't the happy-go-lucky rainbow coloured company that their PR tries to suggest they are. No massive publisher is.
    Reply +28
  • ROMhack 14/08/2015



    It says far more about Nintendo's inability to address their own problems than him for simply having an opinion about them.
    Reply +6
  • ROMhack 14/08/2015

    Holy shit. He's done nothing but say the truth - and not even offensively. Reply +61
  • Frontier ports RollerCoaster Tycoon 3 to mobile with no in-app purchases

  • ROMhack 13/08/2015


    Just buy it on GOG or Steam

    If it doesn't work, you'll get your money back (I do believe)
    Reply +1