ROMhack Comments

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  • GAME now selling Vita game download codes

  • ROMhack 24/07/2014

    @captainrentboy Oh is that what you're supposed to do? I usually bow down in front of them presenting both my wallet and trousers (if they're into that kind of thing).

    I'm in a facetious mood today so let it be. Unsurprisingly and irrelevant to this news article, I just don't like GAME. Their aggressive strategies stop me wanting to shop there full stop. It's not a friendly place. It reminds me of what arguing on the internet about games is like and I want to stop doing that when I leave my house.
    Reply -1
  • ROMhack 24/07/2014

    How many people are going to be asked if they want to pre-order the next AAA game when they go to do this. My guess is about 80%. Reply -1
  • The Uncharted movie gets a June 2016 release date

  • ROMhack 24/07/2014

    Blockbuster video-game movies have an even lower opinion of their demographic than blockbuster video-games Reply 0
  • Destiny beta now available to download on Xbox One

  • ROMhack 23/07/2014

    With all the marketing money they've pumped into this you guys had better be hyped Reply 0
  • UK changing approach to illegal torrents

  • ROMhack 22/07/2014

    Some of the things that I download have no UK distributor though (specifically foreign-films, some anime and on very rare occasions, music).

    But other than that people tend to pirate because they can't afford to pay for the things they consume and really have to put that money elsewhere (like rent or loans). I mean it's pretty obvious that these problems lead to pirating. Mubi, Netflix and Lovefilm don't provide everything after all and it's bloody expensive to import Criterion DVDs (which are still limited though very good). This is a personal take on things of course but I think distributors should be more aware of the individual reasons why people do feel the need to pirate.

    Of course, in these examples I'm clearly not talking about games. It's rare to stumble across a difficult-to-buy game now (though they still exist) and I think games-services are probably better than other mediums for distribution at this point (more forward-thinking and accepting of the internet as a mode of distribution at least). It's still the case that publishers and developers don't help themselves with their refusal to put demos out on the open-market so of course people will always want to know whether they will be wasting their money or not. I'd probably think less of people if they didn't maintain a sensible, albeit illegal, approach to their relationship with games. It's rational-thinking versus regard for arbitrary-rules in a manner of thinking. Big companies just want you to accept their products with open-arms at all times and it's not going to happen.
    Reply 0
  • Codemasters unveils Grid Autosport DLC plan

  • ROMhack 15/07/2014

    Excellent news. Very excite about prospect of the pay to win. Reply +4
  • BioWare surveys fans for Mass Effect 4 input

  • ROMhack 15/07/2014

    I liked the first two Mass Effect games (didn't play three) but this pandering doesn't surprise me at all because they aren't really helmed by people who have a significant vision or desire for expression of anything uniquely worthy of describing as 'art'.

    Conflating artistic design with art is something you shouldn't really do but it's what some commentators (and games critics generally speaking) have done with Mass Effect. Nothing about Mass Effect is the work of somebody(people) with a clear vision and desire to express something unique or particularly interesting. It's a fun soap-opera in space which puts either a man or woman in charge of the whole saving of the universe-business.

    Don't get me wrong, I'm all for their ideas surrounding gender-equality because that's great in-itself but in this instance it doesn't hurt their game because...(I think I've expressed myself already as not finding them to desire to want to express anything more than both men and women can save the universe).

    EDIT: Oh and the LGBT stuff as well.
    Reply 0
  • Serious Sam dev Croteam details PS4 puzzler The Talos Principle

  • ROMhack 09/07/2014

    The devs/writers messaged me back over Steam recently after I asked them a few questions. It seems that the themes of the game are intending to incorporate Metaphys, Theology, and Science. Spinoza, Feuerbach, Hegel, Russell, Kant, Asimov, Sagan, Milton, K Dick were mentioned in passing. I'm assuming the idea of paradoxes is where everything relates together. Philosophy of Mind.

    I'm intrigued about what the end result will be.
    Reply +2
  • Does Super Smash Bros. for 3DS and Wii U feel new enough?

  • ROMhack 01/07/2014

    I feel this criticism. I'm sure that the game will be pretty good but I can't help but feel wary about the amazing-ness of games which are very similar to something that's already in existence.

    I think the shift from the original to Melee was quite large and did expand the series into something new altogether but the movement from Brawl and then from that to this game don't appear as if they'll be making any comparative significant changes.

    But then again, what fighting games aren't highly similar and derivative of their previous versions? It's just how it is.
    Reply +2
  • Editor's blog: I am sexist

  • ROMhack 21/06/2014

    Interesting topic.

    A little personal criticism, I tend to consider Cultural Marxist views to be a problem when it develops a little too deeply into the logical paradigms of who, what, when, why and how rather than considering whether the problem is truly big or actually quite small - the thing here being sexism as it is considered in the present day. There are real problems with sexism (and other 'isms') but we can get so caught up in either a) agenda-pushing, or b) logical deconstruction, that we can miss the bigger picture. Society and its values will always be a balancing-act and we should consider that as we assess what is a big problem and what is a small one. By all means, fight your corner but don't just say things. Have a real desire to get somewhere by doing so (that's consequently my own criticism of many of the thinkers from the Frankfurt School).

    I guess that I tend to side on the philosophy of difference, that is namely to say that there are natural differences between two genders which result in different approaches to the world. To be on one side shouldn't be considered to be negative (ie sexist) but to represent that difference in its existence. It can be sexist, but not always.

    More to the point though, video-games aren't a great medium to promote social-messages AT THIS POINT IN TIME and though I enjoy them (sometimes) I still don't know how people consider them to be that way simply because they are popular. If you have half a brain you'll know that popular things aren't always the best elements to make your judgements about the world from. I feel that we'd do better to subscribe to some form of personal responsibility whereby you take an active interest in that which you are indulging in, looking at it from a critical and personal perspective rather than zoning-out.

    This gets me onto one of my major problems with liberal-thought in 2k14 (and I say this as a liberal) which is that it regards people as passive entities all too often and I'm not sure that's true.

    On this topic, I think that, as it stands, video-games are a really easy target because, compared to film, literature and theatre, it is a medium in its infancy and doesn't have a large historical basis giving a critic an easy path towards attacking it. It's true though, a lot of video-games are dumb as hell and promote all kinds of stupid messages. Unfortunately, it's not true that they are only negative in their indifference to females and one should keep that in mind so while I do find feminist thinkers a very important part of the puzzle, they are still only one part (despite many of them attempting you to believe they are the only important part).

    But really, you're talking about a multi-million dollar industry run by people who make games that they think will appeal most of the time. Games reflect what appeals to their culture (or demographics). How much they reinforce that culture is the real debate of course and it's probably true that, to a point, they do reinforce ill-values. I'm not contesting my own point here, merely speculating that regardless of everything I've written we should, as feminist writers like to do, consider that.

    But I'm not as irresponsible as The Frankfurt Schoolers and I've already drawn back to my idea of personal responsibility as one possible solution to the on-going dilemma. Just think about what things mean. Don't say, 'oh it's only a game; it doesn't matter'. Think of a video-game as representing you!
    Reply +3
  • Hands-on with PlayStation TV Remote Play

  • ROMhack 20/06/2014

    Agreed on the whole marketing problem as other commentators are pointing out.

    They could have called it PSMini and driven home the idea that it's a cheaper alternative to the home console. I'm guessing they didn't because then it'd be seen competition with the PS4 (although it wouldn't be really). Do you want to spend 300 bones on a new console? No. Well then here's an alternative which plays an array of great games you might not have played before and some new ones too!

    Personally, I like the look of it to be honest and see Vita games as having a digital-future if interest in the device pushes for demand, but I must confess that I hold very little interest in new consoles in general. I think games cost too much money to make and risks are so low resulting in banal crap like Killzone.
    Reply -1
  • Original Fallout games arrive on Steam priced 3.99 each

  • ROMhack 19/06/2014

    They also used to be on Steam Reply +2
  • E3 2014: the relaunch of brand Xbox One

  • ROMhack 18/06/2014

    I don't think Microsoft have truly re-branded their console at all. They've led a pretty similar approach since they realised what worked for the first Xbox in fact. They make very vanilla games and look to be derivative rather than trend-setting. Of course, they have both good games and bad games but nothing about the games Microsoft supports suggests that they are interested in making a mark or changing the industry. I can only think of two periods in which they've offered something else: XBLA, and the very-early days of the 360 where they were very willing to back Japanese developers. They don't really seem to care about either any more.

    Let's put it this way though, Sunset Overdrive is their definition of a different game and to me that says everything. Except for the whole colours aspect (in contrast to brownness) the game couldn't look any more like typical ACTION-SPEED-THRILLS style that cements how almost all mainstream titles play these days. It's not unique at all.

    Sony and Nintendo aren't always bastions of newness either but they still sometimes make some outlandish stuff sometimes and promote the movement of games.

    I own none of their new consoles and consider myself quite neutral in all of this. I just like interesting games.
    Reply +5
  • "Gamers are not criminals and they do not need DRM"

  • ROMhack 18/06/2014

    The ball really dropped for me the day I received a retail copy of Skyrim and had to go and put the code into Steam to download it. What I bought was nothing but an empty disc with a code written in the box which would allow me to go online and download it. Of course, I live in a first-world country with decent Internet support and that was no problem but I still wonder what the purpose of buying the retail version was. It showed the change that retail PC games have made.

    Now, I don't really think that's Steam's problem because it's a cheeky tactic by Bethesda mostly but it means that Steam is a willing part of a strict DRM system and therefore supports the movement from ordinary retail products into some kind of retail-DRM as the norm.

    Most people only pay attention to the Steam client and care about the downloadable titles but there is another aspect to Steam and the ruination of Retail games which I think it's worth thinking more about.

    Let's be honest, digital games should have less worth than a physical product and Steam's client reflects that well while offering good discounts to paying customers but they do not always. The crux is that if you are paying less then you are also paying for DRM and should take that into account. Retail on the other hand is another matter. Those games aren't as cheap as their digital-counterparts but they are treated much the same way and I think that's wrong.
    Reply +6
  • Rainbow Six: Siege stands apart from other shooters

  • ROMhack 13/06/2014

    Good, I'm sick of all the pretence surrounding shooters and narrative-content these days. Some are worth praise, but most of them are ephemeral and deserve way more scrutiny than they typically get.

    Rainbow Six was always a good series so I hope it continues.
    Reply +9
  • PlayStation TV due for launch in Europe this autumn

  • ROMhack 10/06/2014

    I'm more excited for this than the PS4 or Xbox One to be honest.

    Though I do naturally expect it to cost 99.99 Pounds rather than 60.
    Reply +1
  • Suda 51 making brutal PS4 exclusive Let it Die

  • ROMhack 10/06/2014

    The problem with these 'Suda51' games is that you never know if he's going to serve as director, writer-director, producer, or special-executive-producer.

    The quality of them as traditional video-games rises dramatically the less involved he is, but the interest-factor decreases sharply the less hands-on he is with the project.

    Unfortunately, the title 'Suda51' is becoming synonymous with 'Grasshopper Manufacture' and it remains to be seen whether it's just a buzzword term to get people to look at it like with Lollipop Chainsaw and Shadows of The Damned, neither of which were truly Suda51 games in the vein of Killer 7, FlowerSun+Rain, and No More Heroes. Not to be too negative but lately Suda has been more interested in running Grasshopper Manufacture than making games himself. Understandable but as a fan, I'm reserving judgment until I see who's doing what for this one.
    Reply +3
  • Watch Dogs review

  • ROMhack 27/05/2014

    A lot of hype for this one, which natural unsettles me considering my realistic/pessimistic (delete as appropriate) view of of blockbuster/highy-marketed gaming, but beyond that the game sounds as if it is shifting almost all the emphasis onto the gameplay leaving, as the reviewer attests to, some very interesting storyline aspects completely untapped. Ubisoft are leading with a lot of pretence lately. Reply 0
  • Guacamelee! dev's next game, Severed, looks twisted, brilliant

  • ROMhack 14/04/2014

    @Playstationman I'm not that cynical, but for me very few indie games ever surpass 7 outta 10s. A lot of them (like Guacamelee for instance) end up as nice ideas but they always feel like a snack rather than a full-course meal, and often a kind of new-take on an old-thing (i.e. MetroidVania). I'm not sure what holds them back really because they're definitely quite creative even at their worst. I'd be willing to say that they might be putting too much focus into aesthetics and because of that they are making up for the lack the extra gameplay inventiveness which would make them stand out.

    Apart from Kentucky Route Zero I really am struggling to think of an Indie game with a good story.
    Reply 0
  • ROMhack 14/04/2014

    This is what I'm talking about

    No Guacamelee 2: Electric Boogaloo
    A fresh IP for y'all to chew
    Reply +9
  • Hotline Miami 2 trailer is gory-ous

  • ROMhack 08/04/2014

    I really like the first game but, like Fez, it doesn't seem to need a sequel. Ever since I heard it was getting one it's made me pretty cynical about the future of Indie-Game development.

    I've always suspected that one of the main reasons for the blindingly high amount of sequels in video-games is that they are developed/published by mainstream studios who plan/aim to make more than one game. As such, recouping money by taking advantage of popularity makes sense for funding future development possibilities (i.e. new ideas). That's not really been shown to be the case in Indie Game Development yet, so I wonder if this is a cash-grab, a letter of love, neither or either.
    Reply +1
  • Microsoft's Windows XP support ends today

  • ROMhack 08/04/2014

    I still use XP Reply +9
  • The numbers game

  • ROMhack 05/04/2014

    @jimmyhill11

    'For instance, at Guardian Films, Peter Bradshaw will review all the movies regardless of genre or tone. That approach with games wouldn't make sense. Why would someone with no interest in football review PES or FIFA? So straight away we accept some kind of genre bias from reviews, but that is open to all kinds of distortion. Often we will see someone bash a game when reading between the lines they are really expressing dissatisfaction with a genre they seemingly don't really get.'

    That's something to wrestle with but, just as you've illustrated with film, I don't think it should be an issue for a reviewer to get to grips with multiple genres. If a game is good (interesting, unique, insightful) then I'm sure you can tell that whatever the genre is, whether the reviewer 'likes' that genre or not. The problem is more likely to stem from reviewers trying to keep up with how they think fans of that genre/style of game will think about the game and adjust accordingly. This invites bias that need not be there, especially since games are a gratifying-medium and it's hard to think that some people out there won't get some kicks from it. But then again, so are films so why don't those reviewers struggle in the same way?

    As an aside, Sports games, and Racing games (let's just say non-narrative games) are probably one of the few areas where this doesn't apply. I've never thought they were easy genres to review but that suggests how wcores for a lot of those games make no sense at all really; they have even become their own thing at times (rivalry if you like). For instance, I think it was Eurogamer who gave PES 2014 a 9 this year. Well, the game wasn't finished and it didn't play so well so a 9 was just damn silly but the score almost felt like the reviewer's way of trying to one-up it on Fifa, getting the audience to give some more attention to the game than they usually wuld. It wasn't really its own 9.
    Reply +1
  • ROMhack 05/04/2014

    I actually like the idea of Metacritic. What I dislike is the way most reviewers score with something Eurogamer hasn't mentioned here: a secret agenda built to lure their audience for the sake of hits/not pissing off people, which has prompted a problem with scores in the first one. One of over-inflation.

    Eurogamer is just one example because the scores it uses can rank from 1 - 10 but the score they give to a game is often inflated falling somewhere around, I don't know, 'Eurogamer gives X game an 8 again'. I gather that if you collated all the data together then most games would fit somewhere around 7 or 8, which in essence represents the problem with scoring in the modern-day world of online-reviewing and that is that you have ruined the system making 7 or 8 the average score. Saying nothing about the well-written text, I usually have to knock off two points from what is given at the end of a review to get a more realistic understanding of it, and say what you like but I do reject a world where most games are worth 8. Many of them play well, look good, but are completely ephemeral and their short-lived-ness should be regarded as something which marks the experience as probably not as worthy of a high score.

    Gamers are probably quite a young demographic who are likely the scourge of the internet high-sea but sources treat them with kid-gloves, fearing consternation and rejecting the premise that they can score a game as they see fit. Big/popular games are given easier rides and it's clear the reason is one of feedback, which is where the problem comes from because when you give a good-looking, bit-of-a-boring game like Halo 4 an 8 then it sets a precedent for when another good-looking, bit-of-a-boring game comes out, as well as when a good-looking, promising but faltering Indie title comes out. 8 becomes the new way of saying 'well it's worth your attention' when 8 should be 'a great game' (9 = A Fantastic Games, and 10 = An exceptional, timeless title) or something like that pertaining to the thought of the well informed reviewer.

    Also, I'm not one of those people who thinks objectivity should come into the equation. If the reviewer has a good understanding, history and care for the medium you'll see it reflected in their review and often that itself will let you know why they think giving lower scores than normal might be a necessary thing.
    Reply +4
  • ROMhack 05/04/2014

    @Haydar If that game was a film it would be Saw and it wouldn't be well received (except by teens) Reply 0
  • PC and PS4 horror Soma set at the bottom of the sea

  • ROMhack 03/04/2014

    Brave New World meets Bioshock?

    I hope it is.
    Reply +1
  • Alien Isolation release date announced

  • ROMhack 31/03/2014

    Will they ever release a Solaris game? Reply 0
  • Wii U Virtual Console gets first GBA game next week

  • ROMhack 25/03/2014

    I saw the headline and said to myself it'd be Advance Wars. It's a pretty inoffensive title to try out. Good, but a predictable choice (apparently).

    Nintendo have a way of fannying about with their old games like nobody else. I still think they've sabotaged the 3DS E-Store to promote games like this on the Wii U Exclusively, which is unfriendly.
    Reply 0
  • Why the PC version of Titanfall is a 48GB install

  • ROMhack 11/03/2014

    No doubt it promotes people not wanting to pirate such a large file and that's the actual reason.

    I think it's quite a good idea.
    Reply +1
  • See how classic Nintendo games look with the Oculus Rift

  • ROMhack 08/03/2014

    Interesting videos and a good-hobby to have. Metroid Prime still gives me motion-sickness so I can't imagine how bad it'd be through Oculus Rift.

    Also, I don't get the whole problem about emulators. It's like the original-sin of video-games. God-forbid we just hope people enjoy games or something. I do my bit by paying for my games; they'd need to pay me to be a shill for them.
    Reply 0
  • Ken Levine: BioShock Infinite: Burial at Sea Ep2 will be longer

  • ROMhack 05/02/2014

    I didn't realise this DLC came in episodes. That's a pretty lame indictment of the system when it comes to the big developers who have already made money on their game. It's not like this kind of episodic content reflects the source upon which the game is based (like TellTale Games) or that it's being used because the developer is small and needs to supplement the cost of each episode by releasing in parts (Kentucky Route Zero).

    Glad I didn't buy it now. It looked somewhat interesting at first.
    Reply -14
  • Giant Boulder of Death review

  • ROMhack 02/10/2013

    Why not 10/10? It looks like the best game ever... Reply 0
  • This is what cancelled Turok 2 looked like

  • ROMhack 20/09/2013

    It looked like a bunch of cut-scenes and concept art Reply +2
  • PES 2014 review

  • ROMhack 18/09/2013

    Moving away from the score, that's a very well-written review. Descriptive yet personal, and much better than the majority of sports games reviews which concentrate merely on the spectacle and the systems.

    I think if you're the kind of person to call Fifa 'realistic' you still might have a hard time being convinced by PES, which is for all accounts and purposes a game, which as Tom mentions, rewards methodology over madness. The one big thing that separates them is speed. Fifa has the opportunity to be a fantastic game but it's unbearably fast; rather like a YouTube compilation video with all the boring bits cut out to make everything seem action-packed. To me that's not football.
    Reply +10
  • FIFA 14 and PES 2014 demos go live

  • ROMhack 12/09/2013

    @Kmfrob Wow if it's slower then I apologise. It's still really fast to me though. That's Fifa though. That's the appeal. End to end gameplay, action, shots, goals galore. Reply 0
  • ROMhack 12/09/2013

    Fifa has been getting faster and faster year on year. I think the fans like that style though judging by those who think PES is too methodical. Reply +1
  • Why Resogun could be the star of the PS4 launch

  • ROMhack 30/08/2013

    I'm convinced this will be the generation in which we start to get bored of the glitter and glamour of retail games and realise that the best games can be found via digital for a cheaper price. Reply 0
  • PES 2014 preview: Why I'll be making the switch back this year

  • ROMhack 02/08/2013

    @HundredProofSam

    Honestly, it's pretty much always been this way. Even though the gameplay has changed in both a lot over the years, Fifa has been universally praised for its approach to making a universally appealing football game. PES is, and has always been, the more esoteric game. There's no coincidence that it only started getting universal praise by reviewers when they actually realised that people universally liked it. This is what carried the high scores into PES 2008; a game which was an abomination. It is also why the nouveau Fifa series never got good reviews until 09 despite Fifa 2008 being a very good game.

    Which one is seen as better depends on what the buyer is looking for and the people reviewing them know this so they choose to play it safe. They gather that Fifa will appeal to more people and therefore is the better reviewed game.

    How popular a game will be is basically what defines how it is approached in a review. This happens with every game and I know I'm on the cynical tip here but it really is why reviews are often pointless for popular games.
    Reply 0
  • ROMhack 31/07/2013

    @Big-Boss Yeah Master League is a pile of crap. It takes itself too seriously whilst forgetting it has no leagues to work with. I miss the old fantasy-RPG style. Reply 0
  • ROMhack 31/07/2013

    The looks aren't the sole problem. PES 2013's AI was terrible and Fifa 13's wasn't much better. I know these games should be played against other people and they are great for that when offline but online the games devolve into, well, pure shit if truth be told. Both games need to give you more options if they are to give you what they can do best. PES' lobbies are great but they are stuck in the past given that you can't change a single thing meaning that 10/10 you'll be stuck playing against Brazil, Real Madrid, Barcelona, Spain etc.

    PES is like a skilled arcade game and that's what it does best. Fifa is somewhere between sim and arcade and sometimes seems less sure of itself. Both have their place though.
    Reply +3
  • Wizorb - Ouya review

  • ROMhack 04/07/2013

    I won't take that. Wizorb sucks. Reply -3
  • New Super Luigi U review

  • ROMhack 24/06/2013

    @ChanTheMan No, the Nintendo fans are just being insufferable twats as usual (as is usually the case with any fanboy). Reply -2
  • Dreamfall Chapters dev responds to George Lucas' view that games are still waiting for a Titanic-style storytelling success

  • ROMhack 23/06/2013

    Isn't Mass Effect a good contender for the Titanic game which Lucas talks about? Reply +4
  • Systems vs. stories

  • ROMhack 22/06/2013

    @jimmyhill11 Alright good response. I think by something more I meant a form which transcends mere emotional involvement in story. No doubt The Last of Us is a very immersive piece (as you said in another post) but I wonder whether it says something else. In film and literature, those who take it seriously look beyond emotional involvement and talk about what the writer/director are directly trying to address. It's not all about how much you enjoyed/got caught up in the film. All I was trying to say is that if The Last of Us is going to be accepted as this product of immense worth, then it must do something beyond emotional involvement. Does it? I haven't played it and can't judge that.

    And your Skyrim example is a perfect example of what I mean. What happens when emotional involvement fails (for whatever reason). You're left deflated because the game doesn't offer anything else beyond role-immersion.
    Reply +1
  • ROMhack 22/06/2013

    @jimmyhill11 Sorry to respond to you again. I don't want to seem like I'm nit-picking but can't games without obvious narrative stories also create personal immersion? Without addressing it in exactly the same way you put it, the article does kind of look at the problem of visually dependent games (i.e. ones with frequent cut-scenes that break up user involvement) in relation to games which are, for lack of a better word, purer in the gameplay department and offer less passive moments.

    I think the real criticism on show is that developers haven't figured out a way to create emotionally stirring immersive pieces without resorting to over-use of cut-scenes. Well, in general that is. Certain developers do very well on minimal use of cut-scenes and some need cut-scenes constantly to achieve this. I don't think anybody thinks having cut-scenes would be better than not having them if the game was able to do the same thing. We always want to be in the game and not separate to it.
    Reply +2
  • ROMhack 22/06/2013

    @jimmyhill11 'The fact that you feel emotionally invested in the story of Joel and Ellie makes the intense actioning so much more immersive.'

    Admittedly, I haven't played the game but what about if a player (and not through ignorance or malice) simply doesn't feel invested in the story of Ellie and Joel? It seems that your acceptance of the idea that story rules all allows for the idea that if story doesn't work for the individual then perhaps the game fails because that's mostly all it is doing. You can't dictate emotion and say you will feel incredibly invested in characters by default because people are different. Is there something more to admire beyond the emotional involvement in The Last of Us? Surely there needs to be something else in order elevate it to the top echelon of games.
    Reply +2
  • ROMhack 22/06/2013

    I agree with the points put across here. I don't understand the whimsical praise any game with semblance of story gets by default (and yes that is the state we're in it seems at this point). It feels as if people aren't even talking about quality as much as they are so pleased a game is attempting to tell a story. Writers appear to unconditionally love any game with an advanced sense of story regardless of how hackneyed it is (i.e. Tomb Raider 2013). If you want to take games seriously (and they do) writers need to be a bit more discerning about when they think games work well and when they don't regardless of how advanced the story is. Why people really loved Journey seems like a distant memory. There is something incredibly daunting about this pre-occupation with story because it doesn't become about whether a game boasts nuanced story-telling or not.

    It's almost as if they never played any of the early-adventure games which still offer better stories than most AAA games. I think this in turn shows our infatuation with technological looks and want of desire for a game to play out like a tv show or a movie and not just quality of game in relation to the story. When the majority of drama is conveyed during cut-scenes we've gone backwards and not forwards.

    Basically I think this article comes down to a debate between games which pretend to be other things (film, tv, etc) and those that simply like being games. I accept variety but, like the author, I find that game's preoccupation with tv and film-like stories is a really unnecessary thing. I think story is important but I don't think there's anything clever about what the likes of Uncharted and Tomb Raider and doubtless a plethora of other celebrated modern games do. They simply bombard you with cut-scenes which do and say more than the game-playing parts do. To me, those kinds of games aren't as clever as they get made out to be.
    Reply +8
  • Polytron announces Fez 2

  • ROMhack 14/06/2013

    Does anybody else find it kind of worrying to see Indie developers going the way of sequels? To me, Indie games are the anti-thesis of the sequel-machine which has engulfed mainstream gaming. I don't understand why this or Hotline Miami need a sequel at all. Is this the first sign that Indie developers are being consumed by the industry? Surely that is something they hold the power to rebel against. Reply +1
  • Razer Edge review

  • ROMhack 07/06/2013

    These kind of things always have high price points precisely because they are built as luxuries with a small audience. They'll want to make a lot of money from each sale because they'll be few and far between at any price.

    Or at least that's what some guy on the train told me yesterday weirdly enough. It actually seemed to make sense.
    Reply 0
  • FIFA 14 preview: A different game, but not necessarily a better one

  • ROMhack 06/06/2013

    To be honest, any methodical football game will get my attention. I'll wait and see how fast it is. Sometimes I feel like I need ADD to play Fifa the way the developers intend it to be played.

    My main issue with Fifa over the years is that it's tried to replicate how Sky Sports like to believe football is played (i.e. 90 minutes of exhilarating end to end action) rather than how it's actually played.
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