Midian Comments

  • BlazBlue Cross Tag Battle stars characters from Persona and Under Night In-Birth

  • Midian 17/07/2017

    Ruby Rose is the name of the character - RWBY is the name of her "team", made up from the initials of her team mates: Ruby, Weiss, Blake and Yang

    Getting Ruby in the game is great. Getting RWBY in the game would be awesome.

    This has been your daily Weeb announcement - we now return you to your scheduled comment thread.

    Edit: And now they've corrected the text and this comment looks really weird. I'll leave it here for posterity
    Reply +3
  • Did Nintendo download a Mario ROM and sell it back to us?

  • Midian 19/01/2017

    Just wanted to add my voice to the chorus and say thanks for the interesting video - keep it up! Reply +6
  • Battlefield designer reveals promising-looking Viking monster game

  • Midian 03/11/2016

    @Sunjammer If your coffee table collapses, you don't blame the screwdriver you used to put it together.

    Signed - Also a developer
    Reply +5
  • Midian 02/11/2016


    So @jetsetwillie nailed it - Unity is frowned upon by people who don't know what they are talking about - got it.
    Reply +20
  • Midian 02/11/2016

    @Dizzy Ok - I'll bite.

    What's wrong with Unity?
    Reply +4
  • Quantum Break launches on Steam next month

  • Midian 10/08/2016

    @Turniplord win32 is the application API, not the OS. There are 2 application APIs for windows now: UWP and win32. Even if the game is 64 bit (more than likely as you need that 64bit address space) if it isn't using UWP it HAS to be using win32. This has been an overly nerdy/pedantic PSA - you may now resume your normal programing. Reply +17
  • New Fear Effect announced

  • Midian 07/04/2016


    I'm a Tomb Raider fan, and thought Lara Croft GO was sellotaping a recognisable brand onto a shitty mobile game to sell it to idiots, so I guess we'll just have to agree to disagree.

    Now. If you had said "Lara Croft" (as in the isometric shooters Temple of Light and Temple of Osiris) I may (possibly, perhaps if I was feeling generous) have conceded you had a point, but to choose a FUCKING MOBILE GAME? No. Just....No.

    And you are delusional if you think this will somehow paint the way for a "true" FE game. If this sells, it will show that THIS is what sells, and we will be stuck with isometric turn based bullshit instead of the cinematic adventure it should be.

    I can honestly say this re-imagineering-boot of Fear Effect is as much use as tits on a grapefruit. Hey - maybe that's your thing and all power to you, but personally I'm gonna pass. And also sit on the sidelines sneering and being jealous that someone has taken something I liked and "ruined" it because I am a petulant man-child.
    Reply +1
  • Midian 07/04/2016

    @feareffectinferno Yes I can. Because its not Fear Effect.

    See, that was easy.

    Being slightly less of a douchebag about it - I question the need for it to have the Fear Effect name - why completely change the type of game it is, when you could just make an original IP? Sure the Kickstarter would be that much harder (unknown devs, unknown characters etc), but I think attaching an irrelevant name to the game will actually make it even harder.

    I can only speak personally, and I appreciate this opinion says more about me than it does this game or the thought process behind it. My initial reaction to this is deep cynicism - They attached a "well loved brand" (Hey! I liked it!) to some completely different game to try and gain some much needed nostalgia bucks(tm) for the Kickstarter campaign.

    Maybe it will work. Don't know, and frankly, don't want to know. If it gets made good for them, I wish them well, and maybe the FE "universe" will get a legion of new fans and they can all be happy together as long as it as far as fucking possible away from me (Turn based strategy?! Good fucking luck - it is a VERY hard genre to get playable, never mind enjoyable - and I LIKE turn based games :S).

    If it doesn't, FE can slip quietly back into obscurity and I can be content with what I imagined FE3 would have been like rather than this "Diet Coke" version which actually angers me far more than it should.

    /Hums "Let It Go" to himself and goes to his happy place.
    Reply 0
  • Midian 07/04/2016

    "A new Fear Effect game is set to take to Kickstarter - with Square Enix's blessing" - YAY \o/

    "...heavily influenced by Shadowrun Returns." - Shit.

    So Not Fear Effect AT ALL.

    I wish them luck, but they would have been better off doing their own thing, surely?
    Reply +15
  • The Division is scrappy, but utterly engrossing

  • Midian 09/03/2016

    Played the beta - found it distinctly average. It's basically Defiance with a "Tom Clancy Presents" skin.

    And yet...

    I couldn't hate it. Its very...solid. Competent. It looks great (love the lighting etc) but the actual shooty bits are "ok". They are not by any stretch of the imagination "bad" they just feel a bit flat. If we were actually allowed to use the full 1-10 scale this is the exact definition of a 5 - it is completely down the middle average.

    Which depending on my mood is either perfectly acceptable, or acutely annoying - it could and should have been so much more.
    Reply +13
  • The Flame in the Flood review

  • Midian 26/02/2016

    @Apostate Ok, let me be as obvious as I can. You made this comment after I posted but it neatly encapsulates the issue I (personally) am having with your "argument" (and yes, those are sarcastic air quotes)

    (I have added emphasis so you can see the bit I mean).

    This kind of thing right here:

    "What myself and others are saying, however (easy now - opinions that differ with yours incoming - you may melt) is that need SOME basic, mechanical information must be given.

    See that sentence? Key word: SOME."

    Ok? This is what I'm talking about.

    Key word "Must"


    You are the exact opposite of correct.


    You DEMANDED that "some" mechanical information be included in the review - I (and others) are telling you "No"

    Is this clear?

    I'm giving you the benefit of the doubt here and am assuming that's its just "indelicate phrasing" (its hard to get subtlety and tone over in text form) and looking over my own reply it seems a little terse - but the way you've phrased your opinion makes it sound like a demand and THAT is what I'm arguing against.

    You think a review should include XYZ - I'm saying no it shouldn't.

    I'm not arguing semantics. I'm not trying to put words in your mouth or misrepresent what you ACTUALLY FUCKING TYPED. I'm disagreeing with you.

    You think a review should include certain information (you call it basic information, but that is entirely your opinion) - I am saying, not necessarily - just because it doesn't include it, doesn't make it any less informative (TO ME, SUBJECTIVELY, IN MY OPINION)
    Reply +5
  • Midian 26/02/2016

    @Apostate - You don't get the final say on what a review should or shouldn't be. You are perfectly entitled to dislike this particular style of review, you are also perfectly entitled to voice that opinion - what you are not entitled to is everyone agreeing with you.

    I read what you wrote, and I disagree. And that's Ok! We are both allowed to hold differing points of view. I can even see where you are coming from, you want that information all in one place (a perfectly valid request) - I'm happy to investigate further (Which I WOULD NOT HAVE DONE IF IT WERE NOT FOR THIS REVIEW)

    Eurogamer is one of the few big professional sites that still WRITES about games and I love it for it. Chris has managed to get me to pay attention to a game that contains both "Survival" elements and "Rogue-like" elements which are two of the trends I despise most about current games.

    TL;DR - its not "reductio ad absurdum" to think you are wrong. Opinions are like arseholes after all.
    Reply +5
  • $12,000 castles and $2100 deeds - inside Shroud of the Avatar's booming housing market

  • Midian 10/02/2016

    DISCLAIMER: I haven't played SotA for a while, a great deal has probably changed since I did (they are making lots of progress judging by the patch notes etc) so take what I say next with the required amount of salt.

    I backed this on the Kickstarter, because it was a "spiritual successor" to Ultima. The fact that there was an option to play it as a spiritual successor to Ultima Online (two VERY different games) was a bonus of sorts. The dev progress since backing has all been about the "UO" side, not the "U" and that makes me...not angry, just very disappointed. Anyway, as development has continued, we are seeing more of the story/game mechanics nailed down and I am cautiously optimistic I'll get the game I backed. Eventually.

    Playing these pre-alpha builds and walking around the areas in which players can build their houses is, and I'm being as kind and polite as I can be, fucking horrific. A town or city in an RPG like Skyrim or Dragon's Dogma has a sense of place, of history, of evolving over time into a place inhabited by actual people. The towns in SotA look like a clown car crashed into the Unity asset store and no one cleaned up the mess - it looks like total shit, and is completely immersion breaking. A "Sims" city built by an asshole.

    So if I want to play it as a "Vagabond", playing through the story co-op with friends, I will end up in these Themepark "ye Olde Worlde" shitfests ruining the atmosphere of what appears to be an interesting virtual world. I think one of the RPS writers described an MMO as "an RPG that is ruined by all the other assholes playing it" and that has never been truer than with this game.

    TL;DR : I backed this game at the Kickstarter without understanding what Lord British's end game was, which means I am an "Enabler" for this fuckwittery - And I'm so very sorry.

    (yes, I can, and will play this game Single player offline - but I did want to play it co-op)
    Reply +6
  • I have to break Fallout 4 to finish it

  • Midian 20/01/2016

    Yeah, its an old engine - If you have ever done any Skyrim modding and seen how the game is put together it's a miracle every NPC isn't just humping door-knobs as its AI ties itself in knots. These games are INSANELY complicated.

    This is the price you pay for massive open, non-linear games: There are combinations of actions that can leave it in a messed up state, and you are not going to catch them all in playtesting - its impossible. Unless of course you would be happy to pay Ł120 for it, so the QA guys can have 10,000 people playing the game for 200 hours each just to see what breaks over time (sod writing the repo steps for that one up!)

    Yes, they could save themselves some headaches by ditching Gamebryo, and re writing that old engine from scratch before writing the next game (because obviously all new code has no bugs, and everyone would be happy waiting 10 years for the next installment AND paying Ł120) OR they could turn into a linear themepark ride like every other game OR you could put up with it, wait for the patch and enjoy one of the most engrossing style of "RPGs" there is (or you know, type in a console command and be on your merry)

    PS: If you play Bethesda games on a console - This is on you. You KNEW what you were getting into, you only have yourself to blame. (this is a {bad} joke btw)

    Edit: I'm not trying to excuse this, just trying to explain it. Personally, as irritating as this is, I'd rather "put up" with fixable issues than have some bland unbreakable-but-boring game instead. And I'm only kind of kidding about the "playing-on-a-console" thing.
    Reply +2
  • Trine 3 coming to PS4 "in time for Christmas"

  • Midian 09/12/2015

    @oldjoe We will have to disagree - T3 is bobbins. The 3d combat is arse, the 3d platforming is wafty and indistinct, the character progression is completely gone, the hit detection is shit, the levels are full of collision errors - its an unfinished godawful mess.

    Compared to the other 2, it's a joke.
    Reply +3
  • Midian 08/12/2015

    @simples It Isn't. It really, REALLY isn't.

    They took a massive, do-or-die risk in taking a brilliant 2d side scroller into a 3d environment.

    A Noble attempt; a couragous leap of faith. A total fucking disaster.

    It is awful to play (wonky unresponsive controls), never mind the fact its obvious they ran out of time/budget and left it completely unfinished, it sort of peters out just as the story is getting into its stride.

    A real shame, and I hope they can bounce back. Sometimes when you reach for the stars, you win big, other times your rocket blows up on the launch pad, showering the surrounding area in highly toxic rocket fuel and astronaut body parts. (Hmm, that analogy needed some work....)
    Reply +5
  • Skullgirls dev explains why Indivisible costs $3.5m to make

  • Midian 20/10/2015


    Look - its all about "choice" right? That's the mantra for the modern world, its all about "choice". I choose not to use Indigogo - any site that doesn't work AT ALL with noscript running is a festering shitpile of fail that doesn't deserve my email address.
    Reply -4
  • Midian 20/10/2015

    @EU03 - I with FallenGrace on this. I don't "do" Indigogo; my crowd funding is through Kickstarter.

    Shame - looks like fun, and if its half as good as Skullgirls it will be fucking amazing. Good luck with it.
    Reply -1
  • Galak-Z launches on Steam next week

  • Midian 20/10/2015

    Great game ruined by the checkbox ticking of "procedural generation" "roguelike" "permadeath" bullshit.

    (Yes, I am one of those who won't see all the game has to offer, because I suck at it. I could "git gud"...or I could fuck it off as yet another shitty indie with a algorithm instead of a game designer and go play something that doesn't make me want to punch kittens. Life is too damn short)
    Reply +3
  • Victor Vran review

  • Midian 31/07/2015

    Just FYI - this is NOT a "Diablo Clone" in the way it plays - it has much more in common with the old PS2/GameCube games from Snowblind: Baulder's Gate Dark Alliance 1&2, Justice League Heroes, Champions of Norrath etc.

    Which means it is awesome. So very, very awesome.
    Reply +9
  • Abyss Odyssey: Extended Dream Edition announced for PS4

  • Midian 09/05/2015

    Having played it on PC I can say it looks amazing, has a great soundtrack and a really intriguing atmosphere.

    It plays like total arse.

    Stodgy, awful controls (that are supposed to maker combat "tactical" but instead just make it shit) half arsed "procedurally generated" levels which are only there because, judging by the rest of the game, the devs suck the sweat from a dead donkey's dick when it comes to level design, and combat AI that goes from "humping-a-door-knob" stupid to "Channelling-Bruce-Lee's-Ghost" in an instant.

    Great Idea - Implemented by a Gibbons.

    (I really wanted to like it, I REALLY did, but...I guess I'm just a little disappointed)
    Reply +2
  • Project Cars review

  • Midian 08/05/2015

    @FuzzyDuck Thats "90's Arcade Racer" (yep, thats its actual name)


    That video was released in January after months of silence, and it's been silent since. Release date came and went over a year ago.

    Real shame, one of my first Kickstarters, but it does look like its dead :(
    Reply +1
  • Project Cars puts the sport back into motorsport games

  • Midian 06/05/2015

    @Unholy_Witchcraft - doesn't work with wheels - wheel requires high polling rate an FSB - which won't work.

    From there own FAQ that took a minute to find:

    "Can I use Steering Wheels with a CronusMAX?

    The short answer is yes but requires a more detailed explanation. Although some wheels work out of the box, most Racing Wheels such as Logitech G27 and most Fanatec brands take a lot more setting up due how advanced they are. In most cases they also require a Windows PC to be connected to the CronusMAX along with a special plugin (X-AIM, or MAX Input) and dedicated scripts that have been pre-made by our team of specialists"
    Reply +3
  • Midian 06/05/2015

    @TeaFiend - Nope. Total bollocks - The USB port on ps4/xboxone is "signed" Without the correct digital signature from the device (provided by a 1st party security chip) the device simply isn't recognised. Dev's don't, and more importantly CAN'T write "drivers" for their games - that's an OS level function.

    EDIT: Ok, turns out "low pooling rate" devices can be hacked to work (like fighting pads) or devices with low functionality (like fighting pads) - Steering Wheels are not like fighting pads. At all.
    Reply +5
  • Bezier: a curvy twin-stick shooter to cherish

  • Midian 24/02/2015

    Played the Beta of this a while back and it really is something VERY special. It's Geometry Wars with brains as well as brawn - all the separate components (music, graphics, story) are "clever" and when combined are even more....er...cleverer(?) Its also an absolute blast to play. Heading off to Desura now to get it - thanks for the reminder! Reply +2
  • Twisted Pixel reveals first gameplay footage of Lococycle

  • Midian 30/08/2012

    @Widge Roadblasters? Reply +1
  • Eurogamer's Rezzed 2012 Game of the Show: Hotline Miami set for Steam

  • Midian 14/08/2012


    You do realise that "Rezzed" is EG's INDIE GAME SHOW and that for Borderlands 2 (or any other NON INDIE GAME) to win Game of the Show at an Indie event would be fucking retarded?
    Reply +1
  • Silent Hill HD Collection patch canned for Xbox 360

  • Midian 09/08/2012

    @Parrapa - You put the original PS2 disk in your PC, run your emulator of choice and enjoy the game at your monitors native resolution, @ 60 fps with FXAA antialiasing

    Reply +2
  • SSX Review

  • Midian 28/02/2012


    Reply 0
  • Hydrophobia Prophecy

  • Midian 25/05/2011

    Meh - Add Quintin to "The List" (of people who review games who's opinions are not in line with my own*)

    Its a solid 6/10 at the very least - I actually really enjoyed it and would rate it higher (but mainly cos I played the original and can see how far it has come)

    * or, as this is the internets and we can all be keyboard warriors here - The List of people who's opinions are so devoid from fact or reality the only purpose they serve is as organ donors and/or compost
    Reply -12
  • Beyond Good & Evil for XBLA House Party

  • Midian 06/01/2011

    BG&E HD = WIN

    Torchlight? On a joypad? Ok. Be interesting to see how that works/FAILS SO HARD IT CAN BE SEEN FROM SPACE (delete as appropriate)
    Reply 0
  • Evil Ryu and Oni Akuma in SSFIV

  • Midian 03/12/2010

    @Ranger101 - If this was about Supply and Demand, there would be a PC version of SSFIV

    No, this is about Cash. Lots and lots of cold hard cash. So far the teats have stayed on this cash cow, so its time for another round of milking.

    /buys more msp so he has them ready for the launch of this dlc
    Reply -1
  • InstantAction shuts down

  • Midian 12/11/2010

    This sucks :(

    Was just plucking up the courage/stumping up the cash for T3D - Really good engine, and some helpful support and a great community.

    Now I gotta download all my purchases from my account and keep them super-safe :(
    Reply 0
  • Retrospective: American McGee's Alice

  • Midian 26/09/2010

    I really liked this game, despite the aforementioned crap bits (and the truely horrific Clock Tower bit which made me want to break things)

    The boss battles against the Jabberwocky (sp?) and the Red Queen where very atmospheric (and bloody creepy)

    In fact, I really must play through it again...
    Reply +1
  • New Tomb Raider due Xmas 2011

  • Midian 30/06/2010

    @Retroid - I enjoyed both bits of DLC for Underworld - the first one (Ashes?) had combat-shooty crap bits, but some of the puzzles were nice (including some clever ones with the grapple) - More of that would be awesome. The other DLC (Lara's Shadow) was great - a lot of back tracking through familiar environments aside the combat was actually very good! (In fact it felt a bit....Soul Reaver-y) So first one - Old Skool Tomb Raiding, second one meaty melee combat instead of piss weak gunplay - if they are on offer, well worth picking up - Real shame they are 360 exclusives though :( Reply 0
  • Alien Breed Evolution: Episode One

  • Midian 16/12/2009

    Marketplace is FUBAR'd - says its 800 points on one screen, and 1200 when you go to buy :(

    I'll wait till they sort that out before buying, but it is a defo purchase!
    Reply 0
  • EA responds to Spore DRM concerns

  • Midian 17/09/2008

    Grrr - The "Misprint" they are refereing to is also actually in the game on the Login Form (as it allows you to Log-Out to change your account) and was functionaility that was in the Creature Creator and has apparently been "removed" from the full game. Reply 0
  • Too Human demo proves popular

  • Midian 01/08/2008

    I actually liked it. Once you got the hang of directing your melee attacks you suddenly became bad-ass.

    Still unconvinced thopugh, I could see the combat getting a little stale after a while, and the skill tree looked pretty poor. BUT, the overall art direction (locations etc) was great and the story looked interesting - even if the animation on the main character was seven kinds of shit.

    Hmmm - has 6 or 7 out of 10 written all over it.
    Reply 0
  • Heartland

  • Midian 26/10/2007


    This was an AMSTRAD CPC game that got a shonky-as-shit knock off port to the speccy :(

    Not that I'm bitter there isn't a "Top 50 CPC Games" list (...because there weren't 50 good games on the CPC, they were all lowest common denominator speccy ports EXCEPT THIS ONE, DAMMIT!)
    Reply 0
  • Colin McRae: DIRT

  • Midian 12/06/2007

    Hated the demo - Lame handling and totally the wrong ambiance for a rally game - Charlie Don't Surf, and Yanks Can't Rally. On the other hand, whoever came up with the menus needs a big slice of cake, they are sooooo purdy. Reply 0
  • Titan Quest: Immortal Throne

  • Midian 16/03/2007

    I'm in the "w00t! This Rocks!" camp myself, but then I did love the original (It's Diablo 2! With Decent Graphics! And A Plot!) - The additions do change the character of the game, especially in the later difficulty levels and the new mastery does add a whole extra level of ass-handery to the proceedings. Plus the extra "tweaks" to the graphics (lighting, footprints, dust/snow storms) are just extra suger on the already sweet cake.

    If you have the original , and enjoyed it, you MUST get this (the power of Jeebus compels you) cos it makes a good game that much better.

    Nothing lowers stress levels more than striding along the Great Wall of China, blasting Pengs into the upper atmosphere with your dual weilded axes of ass-spankage :)
    Reply 0
  • TOCA Race Driver 2

  • Midian 20/07/2004

    Frank, your on. Having finally clocked PGR2, I need a new challenge. Reply 0
  • The Matrix enters at number one

  • Midian 20/05/2003

    You do realise that ETM is only number one thanks to the fantastic "10 day rental" from Game :) To anyone who was thinking about it: DO NOT BUY THE PS2 VERSION OF THIS GAME, FOR THE LOVE OF ALL THAT IS SACRED AND HOLY! Playing it for more than a couple of minutes will reduce you to tears - Its buggy, it jerks, the textures are as fuzzy as a nonce on CrimeWatch and the control system is completly broken. Oh, and then you get to the "driving" bits. Total, unmitigated bollox. Reply 0
  • Gran Turismo 4

  • Midian 15/05/2003

    I hope they sort the "game" side of it out this time - GT3 looked the nuts but played no better than GT on the PS1. And it only looked great in the replays - actually in game it didn't look quite as good for some reason (Probably just my phuqqed up eyes :) Reply 0