Marijn Comments

Page 1 of 3

  • Trends of 2013: Rise of the indies

  • Marijn 10/01/2013

    Wait wait wait. Is Dan suggesting that "the traditional slew of high profile sequels" that offer "precious little lasting excitement" should be awarded 8/10? If that's how Eurogamer rates games (and frankly, I don't think that's true), maybe a little bit of a rethink is in order? Reply +3
  • Guillermo del Toro talking to "one of the big ones" about picking up Insane

  • Marijn 07/01/2013

    @IvorB But it's just the IP that they'd have to buy. They could subsequently get one of their World Wide Studios to actually develop the game under Del Toro's watchful eye. Besides, they DID basically fund (and are still funding) David Cage's projects. This kind of meeting between game and cinema is right up their alley.
    Still, having read the other comments, Valve might make sense too.
    Reply +4
  • Marijn 07/01/2013

    Pretty sure it's Sony. Like someone said above, they'll be competing with Microsoft for big next-gen exclusives, and they seem to be much more interested in "arthouse" efforts like this than their direct competitor. But I suppose it could also be Ubosift or Bethesda (though I'd be surprised if Del Toro would be calling them "one of the big ones" ). Reply 0
  • Games of 2012: Forza Horizon

  • Marijn 27/12/2012

    Was ready to skip this article (I'm not just "not a car guy", I'm not even a "non-narrative games guy in a general sense" ) but then I saw that John Teti wrote it. I was not disappointed; I would marry a line like "the possibilities of the asphalt horizon possess a mystique beyond any one subculture" if I could. Reply +4
  • Games of 2012: Asura's Wrath

  • Marijn 24/12/2012

    "But only a tiny handful have contained as much truth about the human condition." I really liked Asura's Wrath for its glorious excess, but come on, really? Overwrought anime melodrama is a treasure trove of existential insight now? Reply +23
  • Eurogamer Readers' Top 50 Games of 2012 voting

  • Marijn 05/12/2012

    @DrStrangelove Nah, Far Cry 3 won't win, too many people won't have played it yet. Looking over the comments (and its remarkable sales), I think Dishonored might have a fighting chance. Reply +3
  • Marijn 05/12/2012

    1. Journey
    2. Mass Effect 3
    3. Spec Ops: The Line
    4. Papo Y Yo
    5. Dishonored

    Honourable mentions for Fez, Botanicula, I Am Alive, The Unfinished Swan, Dust: An Elysian Tail, Tiny And Big: Grandpa's Leftovers, Catherine and Dear Esther.

    BUT: I haven't played/finished The Walking Dead, Gravity Rush, Hotline Miami and Far Cry 3 yet.

    Totally gutted that so few people have mentioned Mass Effect 3 so far. Even if you hated the ending, can you really deny that everything before that was Game Of The Year-material? Few scenes (in any medium) have had as much of an impact on me this year as the conclusions to the Genophage and Geth-Quarian storylines.
    Reply +4
  • Splinter Cell: Blacklist response has been a "kneejerk reaction" and "uninformed"

  • Marijn 28/09/2012

    @Saint_of_Killers "Saying it happens in real life isn't justifying torture." No, but calling it "the price of freedom" is. Reply +7
  • Marijn 28/09/2012

    Footman defended the use of such violent scenes, and explained that their inclusion was designed to reflect the real world.
    "What people won't say, but what they'll dance around, is that is the price of freedom to protect Americans and their sedans and SUVs.
    "If it makes you squeamish and uncomfortable, maybe that's the point.
    "Where do you draw the line? What would you do to save your country when all it took was to torture someone using the wrong means? We feel it's an interesting dilemma for the player."


    Except, in the scenes you've shown of your game, it's not presented as a moral dilemma, but as an exciting gameplay element. Which is why this feels like an unconvincing, hypocritical lie to hide your sensationalistic mindset.
    Reply +9
  • Torchlight 2 review

  • Marijn 24/09/2012

    I have to buy this game just to cancel out the bad karma that I got from purchasing the mephistophelean (sorry, sorry) product called Diablo III. Reply +12
  • Retrospective: Jet Set Radio Future

  • Marijn 16/09/2012

    Fantastic article Christian! The experience of playing the game comes across beautifully, and then you top it off with the visit to Japan at the end. Maybe some of your best work - have a Games Journalism Prizes nomination. Reply +4
  • Super Time Force is super hard, super interesting and more than a little like Super Contra

  • Marijn 14/09/2012

    What is this? Am I on Eurogamer? Then what is this Super Contra you speak of? Me and my European friends can only recall an amazing game called Super Probotector. Reply +8
  • Closure creator on why it didn't come to EU PSN

  • Marijn 29/08/2012

    Many many thanks for following up on this Eurogamer! Still, it seems that part of the blame still lies with Sony for not integrating SCEA and SCEE better. Why should developers have to deal with two different companies? In cases like this, it just makes SCEE look bad. Reply +5
  • Retrospective: Grand Theft Auto: San Andreas

  • Marijn 26/08/2012

    "Red Dead Redemption showed that the studio has mastered the art of tying a vast landscape to a personal story without breaking the mood with silliness,"

    Not really. Half the secondary characters in the game were one-dimensional satirical stereotypes (especially Irish, Seth, Nigel and Harold). The need to write these kinds of joke characters is the one thing that's holding the Housers back from true greatness in their writing (see also: almost the entire second half of GTAIV, with its return to ethnic criminal stereotypes).
    Reply -5
  • Spooky PSN puzzler Closure is coming to Steam in September

  • Marijn 23/08/2012

    I've been waiting for this game a long time on PSN. Oh well, I'll get it on Steam then. I'd very much like to know WHAT the F*CK is UP with SCEE, too, please, Eurogamer! Especially in comparison to XBLA's far more timely releases, like @doctor_fraud correctly pointed out. Reply 0
  • Lost Humanity 9: Book of Predictions

  • Marijn 22/08/2012

    "2000: Games get so real that people go to watch people play them in the pictures." Well, actually, the arts centre where I work has had the idea for some time to have someone play through Heavy Rain (or L.A. Noire) and let people watch it on a movie screen. And the idea isn't even ours: at the Tribeca Film Festival two years ago, they actually did this with a mission of L.A. Noire. So you weren't THAT wrong (even though you were ten years off in your prediction).
    Also, brilliant article.
    Reply +1
  • So, who's the Remember Me voice actress?

  • Marijn 21/08/2012

    It's a French development team, so I hope they actually have native English speakers to tell them whether or not their dialogue (on the page and in voice acting) is terrible. Reply 0
  • Dust: An Elysian Tail Review

  • Marijn 19/08/2012

    Just finished the game, and wanted to add my voice to the chorus: Rich's review doesn't do Dust justice. It's far and away the best Metroidvania title of the past few years, with great level design, a huge number of secrets, much-better-than-average dialogue and characterisation, a story that is by turns funny and moving and even some decent voice acting. All these elements are much more polished than most AAA titles, and it's frankly incredible that designer Dean Dodrill did most of it by himself. Sure, the combat is a bit repetitive, but if you turn the difficulty up it's certainly not too easy. It's a big game too - it took me 14 hours and a bit to finish (though I did 100% it, so knock off a few hours if you're not a completionist). If you love oldschool action RPGs, it's a 9/10 - for everyone else, it's still an 8/10. Reply +4
  • Hitman Absolution level changed due to negative nun trailer reaction

  • Marijn 16/08/2012

    @Cafuddled As far as I know, the whole outrage about the trailer came from WITHIN the gaming community. Unsurprisingly, very few other people cared. Reply +3
  • Marijn 16/08/2012

    @Dangerous_Dan Thanks for your long reply. Of course I don't think that you hate women, or that the creators of the trailer hate women - it's the trailer itself that's misogynistic.
    The whole point is that women should be free to be valued not only for being sexy, but for being successful or competent also. Imagery like the Hitman trailer instead reinforces the idea that women only want to be "desired", and have no other role to play in society, and should leave things like "competence" to men, or find themselves the victims of men's superiority. This is what I meant by subjugation: the way the male-on-female violence mixes with sexuality, it gives a weird "conquest" vibe to the whole thing. Because 47 is presented as the hero, it feels like some weird power fantasy about violently conquering hot women.
    Again, the point is not that you're evil for enjoying the trailer, but the ideal of equality is undermined by a society that constantly bombards us with media that reinforce stereotypes.
    Reply +2
  • Marijn 16/08/2012

    @danger.to.others It's not the fiction (it's not wrong that 47 kills women who are coming to kill him), it's the imagery (the way this whole thing has been visualised, as I tried to explain above). And it's certainly not about religion or blasphemy, but about propagating gender-based stereotypes. Reply +11
  • Marijn 16/08/2012

    And everyone who is upset over IO "caving to PC pressure": they're adding some backstory for these characters, they're not removing or changing anything. If that adds enough context to make these characters less offensive to some people, why would that be a bad thing? Reply +6
  • Marijn 16/08/2012

    @Dangerous_Dan Alright, once more. The reason the trailer was accused of misogyny (yes, not just sexism this time) by many people (including me) is that it first makes these women strip down to latex outfits, with very suggestive camerawork, and then brutally murders them (again, with very suggestive camerawork). This achieves the double whammy of objectification and subjugation in the space of a two minute trailer. Taken as an individual piece of media (after all, the trailer provides no additional context), it was nauseating. The fact that no one at IO gave it a second thought is probably down to the fact that they COULDN'T see it outside of the context of the game, so it can only be a good thing that the controversy has made them look at the in-game content with fresh eyes. Reply +18
  • Papo & Yo Review

  • Marijn 16/08/2012

    @Mister-Wario Just for you (not really), I downloaded and finished the game. I can honestly say that anyone who gives this game a 4 out of 10 has both a)received an unfinished build to review (I didn't encounter a single bug, though it's true the game's frame rate is far from perfect) and b)a black hole where his heart should be. The IGN reviewer's criticism of the simple puzzles are totally beside the point: the mechanics serve the atmosphere, flow and story very well and contribute to a moving, lyrical experience. I can safely say the reviewer missed the whole point of the game, and everyone is therefore quite justified in accusing him of inadequate critical faculties/reviewing skills.
    EDIT: In other words, what Mr. Parkin and @KORNdoggy said.
    Reply +2
  • Lost Humanity 8: Days of Nothing

  • Marijn 15/08/2012

    @Laythe_AD Here here! Though honestly, in some cases reviewers already do this (only in extreme cases like DNF though). Reply +1
  • Marijn 15/08/2012

    @Tomahawk Well, I'm afraid you're right. Though as to your point 1), publishers are just as dependent on the heavy hitters (EG among them) of the video game press as vice versa. Reply 0
  • Marijn 15/08/2012

    @Timotei Listen, I'm sympathetic to his argument, but I'd be very surprised if he can show research data that shows that "most white men are sexist". And if he doesn't have that, how can you call it a fact? Reply +12
  • Marijn 15/08/2012

    @Stoatboy Well, technically he's right: Florence's statement is negatively prejudiced to race (white) and gender (male). But that's ignoring the fact that complaining about anti-white male prejudice as a white man is pretty much the most pathetic thing one could possibly do, considering one's priviliged position in society. Reply -13
  • Marijn 15/08/2012

    @OlDirtyBusStop Yes, your point is well taken, the line to censorship is easily crossed when calling for a boycott. Still, if a journalist I trust (someone from Eurogamer, for instance, not someone from the Daily Mail) is abhorred by a game's politics, and exlains why, that might be a reason for me not to buy the game (as was the case with Lollipop Chainsaw, for instance). Reply -5
  • Marijn 15/08/2012

    @lolercopter I HAVE played the Yakuza games, and it's clear as day that they're extremely sexist. By far the majority of the women in the series are either victims, damsels in distress or hostesses, and in part 4, you actually play as a pimp-with-a-heart-of-gold (or, well, hostess club owner). The hostess sim part of that game alone would be enough to convince anybody of Toshihiro Nagoshi's sexism. Reply +4
  • Marijn 15/08/2012

    @TelexStar How is reporting on a sexist statement untruthful or misleading, exactly? The fact that a journalist knows that a story will blow up should NOT in and of itself be a reason not to print it. Factual inaccuracies should of course never be allowed, but I didn't see any of those in this particular story. Reply +14
  • Marijn 15/08/2012

    One thing that journalists can do right now is to have coordinated press boycotts of offending games, publishers and developers. Don't cover Hitman: Absolution until a formal apology is issued for its horrible Nuns trailer. Don't cover the Yakuza games either. And beyond sexism, don't cover the new Medal Of Honor game until it breaks off its partnerships with the weapons industry.

    Us gamers can boycott the games by not buying them, but a lack of coverage will have a far more direct and immediately noticeable effect. Of course you won't get every website on board, but if Eurogamer, VG247 and Rock Paper Shotgun got together, that's a hell of a lot of lost eyeballs right there.
    Reply +14
  • Japan Studio reveals two new titles, Rain and Puppeteer

  • Marijn 14/08/2012

    4 new IPs in one conference (Tearaway and Until Dawn included)! That makes seven (7!) new first- or second-party IPs for 2013 (The Last Of Us, Beyond: Two Souls, The Unfinished Swan). Man, this why I love Sony. What other publisher can claim such a high level of innovation at this point? Reply +10
  • The Medal of Honor Tomahawk

  • Marijn 14/08/2012

    "One of my favourite examples in recent years was the original Gears of War. In the US, nothing seemed amiss." Oh come on Tom, many UK publications had the exact same reaction to Gears Of War's extraordinarily stupid macho militarist bullshit as the US press did:"Durrr... a chainsaw on a machine gun is cool... durrrr". Just because you're more mature than that doesn't mean it's a cultural difference.

    Otherwise, great article, but of course, all this is just the logical end point of the military fetishism espoused by Medal Of Honor and Call Of Duty. You only have to play any of the games of the modern warfare variety to know that they epitomise the vomit-inducing love affair between the entertainment industry and the military-industrial complex.
    Reply +7
  • Saturday Soapbox: In Defence of Lollipop Chainsaw

  • Marijn 29/07/2012

    @TheGriefer That "Resident evil 5 was racist? That was proven to be bollocks" would turn out to be the least idiotic thing you would say in your comment! What a twist ending. 9/10. Reply +1
  • Marijn 29/07/2012

    @fabiosooner That's not what @alcides meant. What he was saying was that "her own desire to succeed" and "to make her father proud" seem slightly contradictory. It's not a very strong argument, but it's not sexist. Reply +1
  • Marijn 28/07/2012

    @jablonski Strange how many people can't wrap their heads around the idea that different writers on the same website might have different opinions about a given subject. Read Christian Donlan's review for a much less defensive deconstruction of the game's high and low points as regards to sexism. Reply +5
  • Marijn 28/07/2012

    Unconvincing apologism, Mr Denton. Your argument seems to boil down to:

    - Juliet's a multidimensional character, so her portrayal can't be sexist;
    - Men are shown as buffoons, so the game can't be sexist;
    And most vapidly of all: - it's all a bit of fun, so the game can't be sexist.

    Well guess what? The (alleged) fact that the game is all of the above too, doesn't preclude it from being sexist. Besides Juliet's extremely sexualised design, all the things you mention in the article (the lollipop thing, the upskirt thing, Juliet's focus on appearance, her general ditziness, etc etc) are sexist (though not misogynist - that's far too strong) stereotypes, regardless of the rest of the game.

    Your entire article is full of these rhetorical weaknesses. Yes, female characters can have character flaws, but when those flaws are sexist clichés, it's problematic (like: "she takes everything in he stride but worries about her weight"). Yes, the game owes a debt to exploitation cinema - but no one (I hope) is arguing that that genre isn't full of sexism. In one paragraph, you're "trying to argue the game's intellectual merits", in the very next, you're describing it as just "a fantastically dumb videogame" (that hoary old refuge for apologists everywhere).

    It's telling that Mr Whitehead was able to construct a compelling counterargument in a fraction of the words you used.
    Reply +2
  • Chris Avellone "very tempted" to do a Planescape: Torment Kickstarter

  • Marijn 25/07/2012

    @darkmorgado Dude, the recent retrospective (well, 2009) is linked RIGHT THERE in the article! Reply +1
  • Marijn 25/07/2012

    @Stefarooh Yeah, but read the text of the review (which is what the discussion should be about). Gestalt's reviews read like those of a 16-year old. Besides, a 7 for Diablo 3 might be defensible, but a 7 for a genuinely unique game like Planescape Torment really isn't. Reply +1
  • Marijn 25/07/2012

    "Planescape: Torment wasn't flawless - Eurogamer's original review scored it 7/10." The problem with that sentence is that it implies that you guys still think that's a fair review. It would have been better to say something like: "On its release, Planescape Torment's critical reception was divided - Eurogamer's original review etc." Reply +2
  • Retrospective: Half-Life 2 Episodes 1 & 2

  • Marijn 22/07/2012

    "(Incidentally, "vulnerability" seems to have become a flashpoint term following the recent Tomb Raider spat - but in my mind, its main purpose is as a humanising trait and not an explicitly gendered one. Master Chief and Marcus Fenix may not be obviously vulnerable, but then they are boring, charmless characters who should hardly be aspirational templates for any hero or heroine striving for emotional credibility.)" I couldn't agree more. Why aspire to be more like male videogame characters when they are so often extremely onedimensional? EDIT: Oh, I see @cussers got here before me. Great example in Die Hard there.

    One other thing: when they do give Freeman a voice, he should obviously be played by Bryan Cranston (though he's slightly older than Gordon): http://i.chzbgr.com/completestore/2011/8/20/a8b8a46c-c832-4855-a5e2-9b3b336a2432.jpg.
    Reply +1
  • Lost Humanity 3: My Dream Boss

  • Marijn 12/07/2012

    @KanePaws No, they're removing the ads in exchange for me directly paying them, like every free-to-play app in existence. And it's better this way: not involving advertisers and actually paying real money for something you value is a virtue we have to reclaim, like I've tried to argue above. Try it - it feels good (like every successful Kickstarter campaign can attest to)! Reply +1
  • Marijn 11/07/2012

    @BellyFullOfHell That's totally my point. For most people that legal boundary isn't an issue (when it comes to music, tv and films at least - with games it's a bit harder). Reply -1
  • Marijn 11/07/2012

    "There are too many people now trying to benefit from the goodwill of their fans. In fact, I think it is abuse of that goodwill. [...] Penny Arcade should be ashamed." Finally, after three columns, we vehemently disagree on something.

    You, me and our entire generation have gotten way too used to getting things for free. We can browse all the content of great sites like Eurogamer for nothing, listen to all the music we want and watch all the films and tv we want without paying a single dime. Your kneejerk reaction to Penny Arcade's Kickstarter is an ugly side effect of this mindset: if someone asks us to actually pay for something that's so far been free, we scream bloody murder. It's a very pure example of (and here we have that term again) childish entitlement.

    I've been reading Penny Arcade for the past ten to fifteen years. I'm very happy that I can now repay those years of enjoyment in some small way. If paying, say, 10 dollars for fifteen years of quality writing and drawing is your definition of abuse, I'd advise you to go buy a fucking dictionary.

    Bonus: great article on the similar situation in the music industry: http://thetrichordist.wordpress.com/2012/06/18/letter-to-emily-white-at-npr-all-songs-considered/
    Reply -1
  • Peter Molyneux: The Future Belongs to the Curious

  • Marijn 10/07/2012

    Can I pay Eurogamer 50,000 quid to give 100 extra likes to PlugMonkey? Reply -2
  • Marijn 10/07/2012

    As someone who works in the arts scene, I LOVE the fact that such an experienced developer is doing very conceptual work (not just Curiosity, but a whole bunch of interactive experiments). But that's probably the same reason that some people have a negative reaction to this. Reply +3
  • Lara Croft actress: Tomb Raider role "emotionally and physically draining"

  • Marijn 10/07/2012

    I understand that fans are afraid that Crystal Dynamics is going to destroy the character, I really do. On the other hand: it's good to reinvent a character every once in a while. Truly iconic characters like Batman have seen many, many different interpretations and have remained relevant as a result.
    I'm also sympathetic to the complaints that making Lara more vulnerable and powerless reeks of sexism, especially because of the comments made by that idiot Rosenberg. But I think the problem is the other way around - it's ridiculous that there aren't any male characters who have these more realistic reactions to traumatic experiences. As long as they don't pull a Metroid: Other M, and Lara remains self-sufficient throughout the adventure (which seems to be the point of the game), I'm all for a more true-to-life approach to the character's psychology.
    Reply +2
  • Ellie Gibson returns to Eurogamer, Oli Welsh becomes Deputy Editor

  • Marijn 10/07/2012

    Just would like to add my well wishes to the both of you. Along with RPS and KillScreen, Eurogamer is the most well-written videogames website it's ever been my pleasure to visit, and Ms Gibson's return can only further improve that standard. Reply +4
  • Lost Humanity 2: No More Heroes

  • Marijn 04/07/2012

    "looks a bit like a million other things and plays a bit like Echochrome." Re-read the EG review of Fez if you want to know in how many ways you missed the point. I'll certainly not argue that Phil Fish is an admirable human being, but then again, neither are Lars von Trier and Michael Haneke. Fish is not a hero, but he's most definitely an auteur (as are Jenova Chen, Jonathan Blow, Fumito Ueda, Yasumi Matsuno, and many others, but you're right, they're just not that well known).

    Other than that, fantastic column. Though there are many signs of change (the Women vs. Tropes success, the backlash against Hitman and Tomb Raider's PR, the criticism of E3's many offenses), there are also many signs of things staying exactly the same (the Women vs. Tropes backlash, Hitman and Tomb Raider's PR, E3). So let's fight the good fight and lynch anybody who uses the words "white knighting" or "it's only a game".
    Reply +7