Killerbee Comments

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  • The sad, slow death of Lego Dimensions

  • Killerbee 18/10/2017

    I loved playing through the main story with my son (heís 7) and we bought a handful of packs - Dr Who, Harry Potter and Ninjago - but generally they were just too pricey to be the impulse buys they really needed to be to keep the franchise going.

    I do hope they open up all the character worlds regardless of what minifigs you have - thereís a ton of content there that otherwise very few people will ever get to see. Iím cool with the Hire-a-Hero thing once you get into the world if you want to use a character you havenít got.

    Itíd be a nice gift to fans, anyway.
    Reply +3
  • Halo: Master Chief Collection will be enhanced for Xbox One X

  • Killerbee 18/10/2017

    Iíd also love for this to come to PC. The first two Halo games did, so itís not like the series has only ever been Xbox exclusive and itíd be nice to be able to play them with the updated graphics and a mouse + kb.

    Come on MS make it happen.
    Reply +5
  • One month on, Destiny 2's end-game needs tuning

  • Killerbee 11/10/2017

    I donít mind the Tokens system per se. Theyíre just another form of vendor-specific currency. Like Strange Coins for Xur or Vanguard / Crucible Marks from D1 vanilla (later Legendary Marks).

    The issue Iím starting to feel with D2 now Iíve hit level 292 is a lack of progression.

    Basically, I only seem to make progress by completing the weekly milestones and getting ĎPowerfulí engrams. Normal Legendaries and even most Exotics donít help me raise my power level and turning in Tokens only results in stuff thatís significantly below what I already have equipped.

    That wouldnít be a problem if the loot itself was valuable for reasons other than its power level, but with fixed rolls on all items, and the pretty high probability that Iíll just get a repeat of something Iíve had already, I tend to feel Iím turning in 20 Tokens just to gain 3 Legendary shards from dismantling it.

    I think Bungie failed to grasp how important having a sense of progression or achievement is to their game. Above and beyond the fun of just playing it and completing activities, I mean.

    Most games I just play, complete and then probably donít come back to. Destiny, however, was all about repeating content to gain loot and increase power.

    Initially your aim in gaining power is so you can play harder content - Raid and Iron Banner in particular. But neither of these remotely warrants the highest light levels. IB in particular has been a big mis-step - the whole point of it was to make power levels count. Without that, it is - as you say - just the same as regular Crucible.

    With hindsight, I think Bungie should have slowed progression through the Campaign. By nudging people to play stuff like Adventures and Lost Sectors as side quests to level up to take on the next chunk of story, Iíd have felt like there was a lot more content in the game. As it is, Iíve stil not done all the Adventures, but my motivation to do so is reduced because they donít help me progress my character.

    On top of that, making it far easier to max out your sub-class abilities and making all weapons drop fully levelled means D2 has lost that sense of being able to log on and get things done. A sense of achievement every time you play. And I think a game like Destiny really, really needs that more than anything.


    Iíd say:

    - return Iron Banner to the old model. Make power levels matter.
    - make Strikes relevant by adding in a weekly Milestone for doing 2/3 Strikes from the playlist
    - give drops (rather than Tokens) more emphasis by bringing back the post match reward screen for Crucible and have drops at the end of Strikes and on completing Raid encounters land directly in your inventory. Let us share the excitement with our Fireteam there and then, not all have to slope back to the Tower to see what we won.
    - make Mods more relevant but throwing in a few of the more interesting perks

    Last of all - balance be damned. Make us feel like super powered space wizards again. Go all out with crazy abilities and game changing Exotics. It might feel unfair to be on the receiving end, but the fun of using those abilities more than made up for it. If everything is balanced, nothing stands out, and thatís never going to deliver an exciting game.
    Reply +11
  • Jelly Deals: Amazon introduces six new Alexa-enabled devices

  • Killerbee 28/09/2017

    I have an Echo and to be honest, I think it's great.

    The voice recognition works pretty well and the speaker is plenty powerful enough to fill my living room / kitchen or wherever I choose to put it.

    I don't have any smart home stuff - Alexa is used pretty much entirely for playing music. Provided you have Amazon Prime, there's a good amount of stuff free to stream and anything you buy off Amazon is automatically added to your music library.

    Sure, I could use my phone and a Bluetooth speaker,but Alexa is just more convenient to call out to when you're in the middle of cooking or whatever and don't want to have to fish your phone out of your pocket to change the song.

    For £79.99 (last Prime day) I think it was great value too.
    Reply +3
  • Destiny 2's factions arrive next week for a new in-game event

  • Killerbee 22/09/2017

    FWC for my main - I will keep the loyalty I had in D1.

    But I'll go for the other two for each of my other characters when I finally get around to levelling them up.

    Not sure I feel the 70s disco vibe though; I always felt FWC was more 80s retro-futurism.
    Reply +4
  • Destiny 2 review

  • Killerbee 15/09/2017

    I don't disagree with anything in the review, but still for me this game is as Essential as any game ever. To play, yes, it feels like more of the same, but Destiny 2 is so much more generous with its content, so much more accessible to people who cant devote days of their lives to playing it and so much richer in narrative and lore that I can't think of anything much Bungie could have done that wouldn't have felt like a step too far away from what made the first game a success.

    Can't wait to play some more!
    Reply -17
  • Destiny 2 clan claims Leviathan raid world first, new PVP map unlocked

  • Killerbee 14/09/2017

    Vault of Glass had multiple routes and secret passages (the Spirit Bloom chest path and the whole area you had to visit for the No Time To Explain Exotic quest for the dead ghosts).

    Who's to say Leviathan doesn't have plenty more to uncover? :)
    Reply +1
  • Killerbee 14/09/2017

    Congrats to The Legend Himself clan.

    I'd love to watch these vids, but I'm trying to stay spoiler free for now. I hit Power Level 245 yesterday so still a little while to go before I feel ready to tackle the Raid.

    And that's fine - the game has plenty of content after you complete the campaign (far, far more to do than Vanilla Destiny 1) and I've not remotely felt I had to grind at all.

    Plus I've not even started on my Alt characters.

    Absolutely loving it so far, I have to say.
    Reply +6
  • Destiny 2 physical sales down by half from Destiny 1

  • Killerbee 11/09/2017

    I bought the physical Limited Edition mainly because digital was slightly more expensive and I figured I might as well have the steel book and other bits and bobs to flick through once in a while.

    But I do see the appeal of going digital - if the PS Store was actually competitive with Amazon on price, I'd probably buy many more games digitally.

    Anyway, I'm very much enjoying Destiny 2 so far and I definitely see myself playing for its lifespan, much like I did D1. The promise of more regular content drops (compared to D1) is very exciting.
    Reply +3
  • Destiny 2 is a lot less annoying, but a lot more of the same

  • Killerbee 08/09/2017

    I'm not at the endgame yet, but I think the idea is that weapon Mods will replace the grind for a god roll weapon.

    So while every gun of a given name is the same, players can customise them with Mods (and Shaders!) to give them a more unique flavour.

    I've not played enough to say whether this has the same longevity, but it's a change at least.

    In terms of linearity and content, I quite liked having Adventures and Lost Sectors to play alongside the main story missions and didn't really feel I was missing the Strikes (which arrive later) and so on at all.

    Public Events are also much better handled, putting them on the map and having an option to rally other Guardians. It make the old "Patrol" mode a lot more fun.
    Reply +2
  • Killerbee 08/09/2017

    More of the same but better is a fair description, I think.

    Fans of the first game will lap it up but I suspect for them, more of the same was all they wanted.

    If you only ever played Vanilla Destiny then this is a much bigger step up and improvement. Fans might forget how much The Taken King expansion improved the first game.

    I love that there's so much more to do beyond the main story missions, levelling up my character feels fun, the XP grind is reduced, loot is exciting and the story is well told.

    I've even enjoyed the PvP side more than I expected to after the Beta. Random Guardians seem to have realised sticking together is the key to winning firefights and when it works, and players really cooperate it's great fun.

    Overall, I think it's a no brained to pick this up if you loved the first game through all its expansions.

    If you're not already a fan, there's a very entertaining and fabulously well produced campaign mode that is worth playing through and plenty of side content and PvP to draw you back in once that's done.

    Personally I fully expect to be playing this in another few hundred hours of game time, so I guess that's a result for Bungie!
    Reply +5
  • Destiny 2 director defends its shaders as one-time use items

  • Killerbee 08/09/2017

    I never paid a penny on micro transactions in the first game and I have no intention of doing so in Destiny 2.

    I don't like this move, but on the positive side at least shaders are only cosmetic items, so it's no big deal in gameplay terms.

    However I think Bungie overestimate the attraction of collecting shaders as an end game activity. In D1 we were all after that god roll of a particular weapon, but now all guns have fixed rolls once you have it, that's it.

    Maybe there are a load more legendary weapons than is apparent to me so far, or maybe the hunt for weapon mods will replace that, but I definitely think the "grind" needs a meaningful purpose in gameplay, not just cosmetics if I'm going to put hundreds of hours into this game like I did its predecessor.
    Reply +4
  • What's going on with our Destiny 2 review?

  • Killerbee 05/09/2017


    I'd argue there's a difference between "favourite" and "biggest".

    I'm sure there will be no shortage of people arguing for Zelda as their GOTY in 2017, but I'd be pretty confident Destiny 2 will sell more copies and generate more hype and chatter in gaming forums and on YouTube etc.

    I know it's popular to hate it, but Destiny is a bigger deal than Call of Duty now. I think only FIFA is likely to come close (unless GTA V surprises us with yet another sales resurgence!)

    I'm looking forward to the game and the reviews. I'm less looking forward to having to dodge story spoilers, guides to fast levelling and weapon reviews over the next few days... it'd be nice to have able to enjoy the game and share in the excitement without obnoxious youtubers making a video out of every trivial detail and loot drop they get. (I'm not holding my breath though...)
    Reply -5
  • Destiny 2 servers now live

  • Killerbee 05/09/2017

    I'm waiting on Royal Mail to deliver my Limited Edition copy (from Amazon) but current estimate still says dispatched with delivery tomorrow.

    Can't really complain as tomorrow is the official release date after all! I just need to avoid those spoilers though...

    Why anyone would want to watch someone else streaming their play through is beyond me. You either care enough to want to play it yourself or you surely don't want to waste your life watching someone else do it, no?
    Reply +1
  • Knack 2 review

  • Killerbee 05/09/2017

    I do wonder if this game (and indeed the first one) are any better received by the kids they're obviously aimed at?

    My lad's 7 and I'm always on the look out for stuff that's suitable for him to play - and if we can play together, all the better. It can't all be Lego, FIFA and Minecraft, after all.
    Reply +8
  • The Death of the Outsider is far from the end for Arkane Studios

  • Killerbee 04/09/2017

    I think the article and most of the comment pretty much sum up why I skipped Dishonored 2 as well. Quite simply, I didn't really get on with the first game so I passed on the sequels.

    And the main reason I didn't much like the first game is because that wonderfully designed sandbox (and I do see how great the design is) was largely closed off and restricted if you dared to try to play the game in any way other than the one true stealthy path.

    I like stealth games, but I tend to find they don't really work in first person. But if your cover is blown, it's vital that they give you a chance to salvage your play, whether that's by making the game also work as a straight up combat game, or by giving you the tools to flee. Dishonored just didn't do that, to the extent it became a procession of try - fail - reload for much of the experience.

    It was a shame because the world building was great and I enjoyed the masquerade ball level immensely. its sad it just felt such a chore to actually play.
    Reply -5
  • Destiny 2's raid goes live a week after the game comes out

  • Killerbee 01/09/2017

    I kind of wish they'd wait a little longer before launching the Raid as I tend to feel all this does is encourage a small subset of players to race through the main game's content as quickly as they possibly can so as to be "Raid-ready".

    I would love the chance to experience a new Raid without prior knowledge of it, but every single time with Destiny's four Raids by the time I was levelled up enough, LFG groups were pretty full of Raid veterans who preferred just to rush through the experience in pursuit of loot.

    And I don't think I'm a filthy casual on Destiny - I do have three characters at Light level 400, and I've done every Raid on hard. I just don't have time (in between work and family) to play the game like a full time job for a week as soon as it launches.

    (I am still very much looking forward to Destiny 2 though!)
    Reply 0
  • How video games win back time

  • Killerbee 26/08/2017

    While bullet time is undoubtedly cool, for me the games that really stand out are those that play with time in a way no movie could really imitate.

    Going all the way back to Zelda: Link to the Past and Chrono Trigger which made time travel such a core part of the gameplay as well as the plot, there are some great examples of games making you think about the consequences of your actions and playing with cause and effect.

    God of War: Ascension did this in a more action packed context.

    Probably my favourite is Virtue's Last Reward which uses the knowledge the player gains from each "bad" ending to feed into the decisions that help you reach the "true" ending - for which the pay off is a really inspired narrative explanation for it all.

    Yet although VLR is mostly a graphic novel with a few puzzles thrown in, I think it's a tale that could only ever be told through a video game.
    Reply +2
  • Xbox One lets you filter by 4K, HDR, Xbox One X-enhanced games

  • Killerbee 17/08/2017


    Um... no.

    Sony did give away free games after the PSN outage to say sorry to users (not just PS+ subscribers), but PS+ was going well before that.
    Reply +1
  • Killerbee 17/08/2017


    Ps+ existed and was giving away "free" games each month well before the big PSN security incident. Obviously Sony did it to make money as well as entice gamers to buy a PlayStation but I think it was absolutely in response to seeing MS charging for Xbox Live Gold
    Reply 0
  • Killerbee 17/08/2017


    I think if you said that about PS3 I would entirely agree - playing catch up to the X360 really brought out some of the best in Sony in terms of some great exclusive games and, of course, PS+.

    Since Xbox One has been In second place to PS4 though, I'm not sure what Microsoft has really delivered. Yes, they've turned things around enough that the One hasn't been a total sales disaster, but looked at objectively I still think Sony has the lead in terms of exclusive games and in being the best platform on which to play multi-platform titles.

    Sure XOX will raise the stakes in hardware power, but they've not delivered the software to back that up.

    To my mind the best thing MS has done this gen is to get some of their console franchises onto PC. It has made it a far easier decision for me to invest in a new PC but made Xbox look totally irrelevant. That's good for consumers and gamers and perhaps MS as a whole, but it doesn't help Xbox.
    Reply +2
  • Uncharted: The Lost Legacy review

  • Killerbee 17/08/2017

    Agreed, the writing is spot on.

    *U4 spoilers ahead*

    I know everyone loves to comment on the Crash Bandicoot scene in U4, but the one I think is so well done is the scene immediately after the escape in the jeep where you crash through the town. Nate, Sully and Sam are all full of macho bravado after the chase, but when they get back to the motel and find that Elena has tracked Nate down and his lies to her are exposed...

    It's such a pivotal scene in the game and really vital to the whole narrative thread of the impossibility of balancing adventure and danger with Nate's promises and commitment to his wife.

    Most games never make you question that human side of the adventurer's character. For me, it makes all the difference between having an avatar I use to play the game, versus a character I actually care about.

    Anyway, I think we agree ND are among the best in the business at this!
    Reply +16
  • Killerbee 17/08/2017

    Nice review!

    I'm not so sure I agree with this:

    the games' plot lines became more involved and soapy, and have-a-go-hero Nathan Drake got saddled with brooding backstories that Dr Jones would have dismissed with a sardonic shrug
    For me, the relationship between Nate, Elena and Sully (with all the conflicts therein when you throw a Chloe or a Sam in the mix) is absolutely the heart and soul of the Uncharted games. Yes, the MacGuffin hunt provides the setting but it was never really the draw in narrative terms.

    So leaving the main cast behind and focussing on Chloe and Nadine was probably my biggest concern about this title. Would they provide as compelling a relationship and sense of character as we get from the Nathan Drake games? I mean, I pretty much take the gameplay and exotic locations for granted. If they follow U4 I know exactly what to expect.

    So it's good to hear a positive appraisal of the game on those terms.

    Oh and I agree with the general sentiment in the comments that it's nice to see a game with AAA production values clock in at a reasonable 8 hours or so, on sale for a sensible price. More of this kind of thing please.
    Reply +21
  • Desperately seeking Destiny's Lighthouse before it switches off forever

  • Killerbee 16/08/2017

    Trials is the one part of Destiny I never tried. For me it was more about the PvE game, so I've no regrets at never seeing the Lighthouse, despite having done pretty much every other activity in the game at one time or another.

    I suppose the one concern I have with D2 is the apparent increase in emphasis on ultra-competitive PvP that Trials represents. I worry that moves to 4v4 and "competitive" playlists is going to make standard Crucible and Iron Banner less accessible...

    We'll see soon enough I guess!

    Anyway, well done Tom! Glad you made it and kudos to the Guardians who helped you get there.
    Reply +2
  • Mass Effect: Andromeda is heavily discounted on Xbox One and PC

  • Killerbee 16/08/2017


    £60? No. I'm pretty sure it was available on release day for about £47.99.
    Reply +9
  • The Division update 1.7 adds global events and loot boxes

  • Killerbee 14/08/2017

    Not sure anything would tempt me back now... it was good fun up to level 30 but once I'd finished the story and unlocked all the base upgrades there really didn't seem to be much left. I soon went back to Destiny's Strikes and Raids.

    I know plenty of people loved the realistic NYC setting but I found it far less memorable and exciting to explore than the sci-fi worlds of Destiny. Same with the weapons... they lacked the character that the designs and names (and perks) Destiny's guns had, which made it a lot less exciting to find and use new weapons - a pretty serious problem in a loot driven game.

    I'll be interested to see how Anthem approaches this issue, as it really is make or break for a game's longevity in this genre.
    Reply 0
  • BioWare has already plotted out "theoretical" Dragon Age 4 and 5

  • Killerbee 11/08/2017

    Im not sure of the logic in setting up franchise sequels in DLC that far fewer people will ever play...

    Inquisition was pretty dull - both to play and in story terms. I know I don't really care for any kind of follow up in the narrative and the gameplay - combat especially - needs a total reworking from scratch.

    To be honest, I'd much rather they had another stab at Mass Effect as it's a much more interesting and original universe.
    Reply +2
  • Destiny 2 has exclusive sparrow for Virgin Fibre customers

  • Killerbee 11/08/2017

    I've got the Limited Edition for D2 preordered, so I guess that makes me something of a Destiny fan, but I can't say it really bothers me personally...

    However I think the argument goes that Destiny is, in large part, a game about collecting loot. Most of it functional but a fair proportion - ships, shaders, e-notes and banners - purely cosmetic. The game (or at least, the first game) does encourage you to collect 'em all, Pokemon- style, by having collection kiosks. Latterly, with the Age of Triumph collection book, there were in-game rewards and challenges for having collected a given number of the available cosmetic items. So locking one behind an ISP that most of the UK can't even access if they wanted to is a bit unfair.

    Also note that I didn't name Sparrows in that list of purely cosmetic items, because they're not. Sparrows are functional, and in D1 have varying speed stats and abilities (e.g some let you perform tricks, some have a stronger boost and so on).

    Sparrow racing was a competitive mode in D1 so if a promotional item gives an unfair advantage then I can see why some people might quite fairly be upset.
    Reply +1
  • "Fundamental changes" coming to Xbox achievements

  • Killerbee 10/08/2017


    Bollocks. I've got a certificate to show I passed my Grade 6 Piano. Is that any less pointless than any other accolade for any other hobby?

    The recognition or trophy itself isn't the problem. Although the tendency to dish out achievements for trivial things like starting the game or opening a menu arguably is.

    If I see someone with a Platinum on Demon's Souls, I know to respect what they've done (within the context of our shared interest, obviously).

    Platinum on Hannah Montana: The Movie? Not so much.
    Reply +5
  • Killerbee 10/08/2017

    There is still something nice about winning a Platinum trophy - a sense of achievement - and I'm currently enjoying my time pursuing the Plat in Horizon Zero Dawn.

    Yes, I've put many more hours into Destiny, but I'm not too worried that my Trophies don't reflect that because I'll never get Flawless Raider. My Achievements in Destiny are marked by my characters' light level and the gear I've collected. It's fine by me that that's evident in the game I'm playing - I don't really need to show it off to the wider world of Playstation.

    Still, I'll be interested to see what MS come up with. Achievements might have lost a bit of their lure and relevance, but it was an inspired idea back in the day.
    Reply +22
  • Let kids play video games to "save the country", UK spy chief says

  • Killerbee 10/08/2017


    Spot on.

    When I was a kid, my "computer time" was often spent teaching myself BASIC on my 48k Speccy, largely via copying out pages of code from a magazine and then playing around with it all.

    Much as I have never lost my love for gaming as I've moved into adulthood, I'm less convinced the likes of Minecraft and Social media are going to end up as beneficial...
    Reply +3
  • PlayerUnknown: The glory of a gaming chemistry set

  • Killerbee 10/08/2017


    I'm generally pretty cynical of MP orientated games, but that's more because the design all too often tends to fall back on the same old Deathmatch template. Or even if there are objectives like zone control or flag capture, everyone just plays it like Deathmatch anyway.

    Best PvP design in my opinion was Killzone 2 - Warzone. The objectives changed during the match so you and your team were constantly shifting around the map to defend or attack specific points. By far the most exciting was Assassination which tasked one team with killing a particular player against the clock, with the target's team rallying to defend.

    Basically, the design worked to encourage spontaneous teamwork. There was far less selfish play of just going for kills and ignoring objectives to earn killstreaks like Call of Duty always promoted above all else.

    I guess the other thing I still love is co-op MP. For all its faults, Destiny really got the concept of Strikes and Raids spot on.

    I suppose what I'm saying is that playing with other people is fun and most people are basically decent and out to have fun too. If the game design promotes that, you'll have a good, inclusive and fun experience. But if the game only ever tries to be about killing everyone else you're going to end up with more of an aggressive and selfish experience.
    Reply +3
  • Jelly Deals: Ni No Kuni 2 collector's editions available to order now

  • Killerbee 09/08/2017

    Ugh GAME.

    Why do publishers insist on giving special editions to that shambles of a company?
    Reply +5
  • One year on, is No Man's Sky the game it should have been?

  • Killerbee 09/08/2017

    I bought it, but never got very far with it. Not because I hated it or felt let down, but more because I just found myself more inclined to play other games. It just never really got its claws into me.

    That said, I've not been back since the last update and if this new one promises to improve the story and give more context and direction to the planetary exploration, then I am very willing to give it another chance.
    Reply +2
  • Slicing game Severed has surprise release on Switch

  • Killerbee 09/08/2017

    Great game. I loved this on Vita - enough to persevere and get the Platinum trophy, which is pretty rare for me when it come to PS+ freebies.

    In case anyone is put off, it's worth saying that I really didn't get on with Infinity Blade at all, but Severed's combat is a lot more fun and there's a good blend of environmental puzzle solving and exploration too.

    It will be a great fit on Switch.
    Reply +2
  • Mass Effect Andromeda studio BioWare Montreal will be absorbed by EA Motive

  • Killerbee 01/08/2017

    A studio's reputation is only as good as the last two games they made. Anything else, no matter how brilliant, is just history.

    Given Bioware's last two games were Inquisition and Andromeda, I don't really feel I have much faith in them any more. I certainly don't want to play a game like Inquisition again, so the new Dragon Age has a big hill to climb. Anthem is too much of an unknown quantity - I loved Destiny but found The Division a tedious slog and I really can't tell where EAs stab at the genre is going to wind up.

    I feel bad for the tarnished legacy, but I don't think I'd really miss Bioware games any more.

    Oh, and Star Wars really isn't going to help rebuild the Bioware name now, is it...
    Reply +11
  • PlayStation Plus price hike announced for Europe

  • Killerbee 28/07/2017

    Glad I bought the Amazon Prime Day offer of 15 months for £30 even though it didn't remotely need it. I think I'm paid up until April 2019 now!

    £50 is a lot though. Sony really need to demonstrate a drastic improvement in the quality of the PS+ "free" games for this level of increase to be justified. 25% is taking the piss if they don't also deliver much better value than we've had to date.
    Reply +2
  • You need four amiibo to get everything Metroid: Samus Returns has to offer

  • Killerbee 26/07/2017

    Can I even "use" Amiibo on my original (launch) 3DS? I thought not... ? Reply 0
  • Destiny 2 open beta extended

  • Killerbee 24/07/2017

    I've enjoyed the Beta enough that I'll be keeping my pre-order, but I will admit that I'm probably more swayed by having enjoyed the first game than anything actually on display here.

    I'm not convinced the Beta is all that great as a demo if they wanted to persuade new or lapsed Guardians to join the fold.

    I think the big thing missing was the RPG aspects - levelling up your character, unlocking abilities and finding better gear is a huge part of the appeal for me, and the Beta had no sense of progression at all.

    But the gunplay is still great, the story beats were much improved on the vanilla game and I look forward to the PvE experience.

    I was less sold on the PvP changes - 4v4 felt too small to me, and it was nigh on impossible to play well as a solo player getting matchmade against teams who (not unreasonably) just gang up on any loners they could find. Having just one player drop out also inevitably led to defeat - whereas I always felt you had a chance of winning going 5v6.

    I never played Trials in D1 (nor wanted to), so it's disappointing to feel that Bungie is moving the whole PvP game in that direction. I would've much prefered the chaos and fun of bigger games, or even 4v4v4.
    Reply +2
  • GAME blames deep-rooted financial issues on Nintendo's lack of Switch stock

  • Killerbee 30/06/2017

    I feel bad for the Employees and I confess to a certain amount of nostalgia for the Game of about 25 years ago that used to sell board games and Games Workshop stuff as well as video games, but really they have been a retail irrelevance for about a decade now.

    As many others have said, all Game really needs to do is be competitive on price. And not with online retailers - just price matching Argos, Smyths Toys and the supermarkets would make a world of difference. Yet if you go and look at what it costs to preorder, say, FIFA 18 on PS4 (not a niche game, obviously!) and Game is inexplicably more expensive than Tesco or Smyths.

    Consumers aren't stupid, and Game only does itself a disservice by treating them as such.
    Reply +4
  • I'm not sure what David Cage is trying to say with Detroit

  • Killerbee 21/06/2017

    I fully understand that Heavy Rain and Beyond were Marmite games for many people, but I enjoyed both of them and am looking forward to Detroit.

    I think one issue comes from trying to see through the narrative cracks in the games - replaying and trying out alternative approaches does tend to expose the flaws in the structure, but my experience with both the previous games is that they actually hold together well enough with a single play through.

    I'm not sure what EG really wants this game to say... nor really that it's fair to take this single sequence as representative of the whole experience. Beyond and Heavy Rain had plenty of quieter moments that said a lot more about the characters than the action sequences (and therefore made the story more compelling), but I would never have used them to show off the experience out of context - which is what this demo appears to be.

    I'm all in favour of previews being critical, but "this isn't the story I wanted to see told" isn't especially helpful. Surely that's something we can all make our own minds up about.
    Reply +26
  • Crash Bandicoot is 3D gaming's underrated pioneer

  • Killerbee 19/06/2017

    It might be sacrilege to say it, but at the time I preferred Insomniac's Spyro games to Crash. Fascinating to read about the technical wizardry behind the scenes though.

    I second the comment that Crash Team Racing was probably the highlight for this character. For a while, I stopped being jealous of MARIO Kart and my N64 owning chums. I still think CTR had one of the best single player games in its genre.
    Reply +27
  • Metroid Prime 4 in development for Nintendo Switch

  • Killerbee 13/06/2017

    Okay I give in. I'm getting a Switch the day this releases. Reply 0
  • Sony's flat E3 conference shows signs of a mid-generation lull

  • Killerbee 13/06/2017

    The article seems a bit downbeat, and I don't think that's entirely fair on Sony's showing.

    Ok, sure, there was nothing really earth shattering there, but to call this a mid-generation lull isn't really fair. Sony brought a lot of good looking games to the show and it left me reassured that I will have plenty of great stuff to play in 2018.

    Is that not job done?
    Reply +7
  • A new look at Quantic Dream's PS4 game Detroit

  • Killerbee 13/06/2017

    I enjoyed Heavy Rain and Beyond, so definitely have this on my wish list.

    The gorgeous visuals certainly help, and I tend to feel that people are quite harsh on David Cage's writing. Okay, he's no Neil Druckmann, but certainly no worse than 99% of other video game writing out there.
    Reply +8
  • A resurgent Nintendo still has questions to answer at E3

  • Killerbee 09/06/2017

    I'm still not quite convinced I want to get a Switch. Much as I'm really pleased to see it doing well for Nintendo, that big concern about whether it will get enough games I want to play over its lifespan is still there.

    The issue of third party support is always an interesting one, because one thing I really don't think Switch needs is straight ports of all the games already available on PS4 or X1. Instead, Nintendo needs to secure more exclusive support for its machine - games that take advantage of the hardware and games that serve to promote it too, because you can't play them anywhere else.

    Ok, Wii-U had Bayonetta 2 and looking farther back the Gamcube had the Capcom 5, and I suppose neither of those really helped their respective platforms.

    But I think they did at least dispel the notion that Nintendo consoles are only good for playing Nintendo games, and as great as Zelda, Mario and Mario Kart are, I do worry that there's a potential to lose part of the audience who simply feel they seen all this before.
    Reply +3
  • Xbox is close to being a brilliant games platform, but it needs games to get it there

  • Killerbee 08/06/2017

    I think the headline sums it up really.

    Scorpio could (and probably will) be the best and most powerful console ever, but that means literally nothing if it doesn't have the games.

    When I look at the Xbox One, I see a load of stuff that I can already play on the PS4 I currently own and a meagre selection of 'exclusives', most of which I could play on PC.

    Unless Microsoft deliver Scorpio specific games to differentiate the machine from the competition (and that looks unlikely from what they've said so far) they've got to convince gamers that Scorpio is worth paying a premium price for, instead of spending that same money on a new PC or Switch or VR or anything else clamouring for your money.

    Then there's the big risk of the ultimate spoiler - Sony announcing PlayStation 5.

    Assuming a typical 6-7 year console generation a true next gen machine by the end of 2019 or early 2020 is a very realistic proposition. I don't think I'd rush to spend (likely) £400+ on a console that only offers an incremental improvement on the existing Xbox One S, plays the same games and may be obsolete in just 2-3 years.

    I feel the same about PS4 Pro too. Sony saying about 1 in 5 PS4s sold is a Pro model feels about right. I do wonder if Microsoft selling about 20% of their current Xbox One numbers is enough to justify the whole Scorpio project though...


    Don't bother with Scorpio. Buy a gaming PC or Switch or VR instead, and wait for Playstation 5 / Xbox Two to start the real next gen.
    Reply -1
  • Sony downplays dream of PlayStation Vita successor

  • Killerbee 06/06/2017

    I love my Vita and still play it regularly (recently Platinumed Severed) but I'm not sure I feel the need for a replacement. It's fine as it is for the kind of Indie games that make up its release schedule these days and although I enjoyed games like Uncharted: GA, Killzone Mercenary, Tearaway, Gravity Rush, WipEout 2048 and LBP, I think on balance I would rather Sony put its studios to work on new PS4 titles instead.

    I am not really convinced there's all that much of a market left for a dedicated gaming handheld. Nintendo were right to market Switch as a portable home console as opposed to a handheld you can also plug into your TV. Rightly or wrongly, mobile phones have filled that space and I only really tend to take either my Vita or 3DS out of the house if I'm actually going away from home for a night.

    I don't recall the last time I saw even a kid on a DS out and about - they're all on tablets or phones.
    Reply +5
  • Nintendo Switch's premium online service will remain free until 2018

  • Killerbee 02/06/2017


    Fair comment - I didn't really see the appeal of the NES mini myself (been there done that as far as those games are concerned) but I guess there are enough people out there who did.

    I do think that's more of a nostalgia thing for gamers in (or approaching) their 40s though.

    My lad is 7 and got bored with Sonic (the original - I have it on my Wii) pretty quickly. He'd much rather play Rocket League than a bunch of retro games with rubbish graphics.

    Much as I do recognise Nintendo's many classics of that era, I can't really say I blame him...
    Reply +2
  • Killerbee 02/06/2017

    It's not a bad price compared to the subs for online services from Sony and Microsoft, but I'm not entirely convinced Nintendo has the volume of online playable games to really justify charging. The peripheral services (like voice chat) also seem pretty half-arsed.

    But most of all, I think Nintendo massively over-estimates the worth of those old NES games. Most of them have been recycled and reissued several times over already and while I was happy to play them on my Gameboy Advance about 15 years ago, I can't help but feel the value is well and truly wrung out of them.

    Perhaps offering SNES and N64 games would help, but I still tend to feel they've had their time - and in many cases twice already.

    PS+ and Games with Gold are at least offering new or fairly recent games. Nintendo isn't even within two generations of its current console...

    I guess I just feel I don't have much time for gaming nostalgia any more.
    Reply +4