I'm glad they've taken their time over this - the way they're implementing it (from the article) is very smart, and would have taken a lot of testing (I hope). Reply0
How do you pronounce Hover Bovver? When I played it as a kid I used to say "Hower Bower" but now in my later years I have realized that was all wrong. Help me
Err.....well the title is spelt phonetically..... Reply0
@JackThompsonsAnArse : Please re-read the comments. Nobody here has any problems with the theme of GTA. What we are criticizing is Rockstar's dogged determination to infuse every game with controversy and make quick bucks off it, thereby damaging the whole image of gaming in the eyes of the public.
I was commenting on the article, not commenting on the comments!
Turok was a decent enough game, I enjoyed the physics of the bow and arrow, it was most satisfying to take down a raptor and see it on the floor with the arrow through it's head ;o)
And the cerebral drill thing - best weapon evarrrr Reply0
Sorry....I guess I'm in the minority, and I do understand Spector's comments, but I enjoyed GTA for the theme as well as the design.
Games are escapism. I've watched Scarface many times, and, during the parts where Tony is on top, I must admit to childishly fantasising about being a plastic gangster. GTA let me do that, let me be the badass that I'd always secretly wanted to be after watching films, but never would dare (thankfully) re-enact in real life.
Perhaps GTA's failing is Scarface's opus - that Tony Montana's empire crumbles, and that Crime Doesn't Pay - isn't in any way reflected within the game, and the morality is left up to the gamer in a certain respect.
I for one, however, enjoyed the fact that I could come home from a bad day, hijack a police car and batter seven shades out of a pimp - and hell, even a whore.
I'm currently enjoying The Warriors on a similar level. After a hard day's work, ten minutes stealing car stereos and kicking off gang fights is a perfect tonic. Reply0
You do know that disc lasers wear out on any optical drive eventually?
Of course. I didn't expect my PS2's to stop reading CDs within 18 months of light usage though. My seven-year-old Pioneer DVD player has had a lot more use and the laser assembly has never once refused to play any disc. I use, and have done since the Xbox's launch, my Xbox far more than my PS2 and it still hasn't shown any problems.
Funny how folks b*tch about this, then will complain if the PS3 is 400 quid. Take your pick. Cheap or reliable. You don't get both.
I can't remember the exact cost of the PS2 on launch, but it was over £300 as I recall. Laser technology wasn't new back then, they just cut corners and tried to soften the loss as much as possible. Complete business sense, yet at the detriment of brand loyalty amongst consumers.
I guess the real culprit was, Sony couldn't afford to make as much of a manufacturing loss as Microsoft.
My Dreamcast never had a problem playing discs though, and I've used that more than my PS2.... Reply0
I think Sony are going through the same thing that (from my own ex-motoring journo bias) BMW and Mercedes went through - complacency of sorts, mixed with arrogance, which led them to believe they could dramatically cut costs and corners with build quality yet maintain a solid fan/userbase that would stay loyal.
Mercedes in particular are suffering this (mid-90s) decision, and I think Sony will begin to as well. Not so long ago, if you wanted the best television in retail stores, you'd normally go for a Sony - their prices were high, because of demand and quality. Now that they've dropped the ball slightly, and their competitors met them half way by raising their own game, they've lost their USP and reputation somewhat.
I have abused my XBOX mercilessly, and it hasn't hiccupped - yet have always treated my PS2 like it was made of eggshell and yet still have those aforementioned laser problems. You can never tell with emerging technology how hardy it'll be, but I hope the Cell-based stuff will be more robust. Reply0
My own PS2 has been fairly reliable, I bought mine at launch in the UK and, although it no longer plays CD-based games, and DVD-based games do give me a Disc Read Error on first play (but then work on reboot), I feel fairly lucky.
But only lucky in comparison to most other original PS2 owners. There were some serious cost-cuttings I think went on in production... Reply0
the extra year gives coders time to get used to the multiprocesser envioment and start getting more out of the machine :).
It isn't an extra year though, is it? The development lifecycles are going to stay approximately the same, the devs for PS3 games got / are getting their devkits later than the 360 devs did.
who didn't enjoy donning Snake's night-vision goggles or binoculars during the odd cut-scene in Metal Gear Solid 3, for example?
I didn't realise you could do that. In fact, I was too busy mashing the START and X buttons repeatedly, or combinations of shoulder buttons with SELECT etc to try and skip the cut-scenes that I already knew for sure were unskippable. Reply0
".after about half a minute or so of top-speed driving, the draw distance of the textures gets noticeably left behind, until I'm eventually driving in 'whiteness' as the streaming is still trying to paint textures on areas of the gameworld I no longer occupy. "
More likely a problem with your PS2 loading slowly
I thought that too, but then I tried it on my XBOX and got the same thing. Maybe I'm just too fast for the CPUs ;o)
asandbrook: Nail hit squarely on head. I'm an old skool lover of the entire GTA series, from playing it on my ropey old Pentium 90 right up to San Andreas, yet fairly fundamental flaws, that do hinder my enjoyment of the game, continued to pop up year on year.
Example:
I *loved* being able to fly planes 'properly' in SA - but if that came at the expense of finally fixing the graphical glitches or fighting elements that so flaw an otherwise great game, I'd rather have just stayed with cars and maybe m070rb1k3s.
The better a game - or, more aptly, a game 'dynasty' - is, the more people will play it, and the more they will, ipso facto, find more things they would like remedied.
I'm not a R* hater - currently playing The Warriors (extremely part-time!) and loving it. Reply0
I think my main issue with San Andreas, at least graphically and design-wise, was the way they opened up the game world, but kept the inherent engine.
To elaborate what I mean: I go flying a plane, or riding a quick bike down the LA (sorry, San Andreas) river or train tracks....after about half a minute or so of top-speed driving, the draw distance of the textures gets noticeably left behind, until I'm eventually driving in 'whiteness' as the streaming is still trying to paint textures on areas of the gameworld I no longer occupy. This is also happened in previous versions, but was less apparent due to the equivalent clutter preventing long, uninterrupted journeys. Reply0
Re the article. Doesn't this just mean the shop will buy up any slack to meet the quota rather than lose their allocation from M$? They can then put them back out on the shelf as normal. Seems pretty pointless.
Yeah, this happens elsewhere, too. Newspapers sell you an allocation, if you don't sell them every day, tough.
The launch line-up is being confirmed in dribs and drabs. Did you not read the Activision one? Reply0
Assuming these are 'general' issues regarding the FPS genre using console / controllers as a whole, here's my take on those:
1. Its simply uncomfortable. My hands ache after 30 mins of play.
Badly designed button configuration, or lack of user's experience with the controller. Some controllers are hideous ergonomically, too. Not an actual overall flaw in the way the control method *as a whole* works.
2. I simply can't get the hang of the two stick method. I end up looking at the floor when I try to walk.
I had similar issues with the first mouse 'n' keyboard FPSes I played, and then with the console controls, too. Suggest this is also lack of experience / bad implementation of controller.
3. The acceleration of the sticks is all wrong. I just keep overshooting with my crosshair when I try and aim quickly.
4. The crosshair moves too slowly, I can't turn around fast enough.
5. The auto aim is bloody awful. It keeps snapping to the body when I try headshots, it keeps shooting the wrong enemy, etc.
Bad implementation of the controller.
I think the key aspect here, isn't the worthiness (or otherwise) of a controller as an input medium to playing games, it's the implementation of the control system for each individual game.
Halo works best out of all the FPSes on a console, regarding input control. Is the fact that this is one of the few FPSes that were designed solely for a console first, rather than becoming a port from the PC, related to this I wonder? Reply0
Eurogamer's Top 50 Games of 2006: 20 - 11
Football Manager 2007 unveiled
Play 360 games while leeching
Hilton not so dumb after all?
Consolevania gets movie rights
Err.....well the title is spelt phonetically..... Reply 0
Eurogamer TV gets new editor
"I'll find that Billy the Kid, and I'll damn well run him out of town. Yeeee-haw!" Reply 0
MS laughs in Sony's face
The Sims 2: Open For Business
Peter Jackson talks next-gen
Phil Harrison on the future of PlayStation
Thompson shouts even louder
Eurogamer blows own trumpet
Spector clarifies GTA comments
I was commenting on the article, not commenting on the comments!
Turok was a decent enough game, I enjoyed the physics of the bow and arrow, it was most satisfying to take down a raptor and see it on the floor with the arrow through it's head ;o)
And the cerebral drill thing - best weapon evarrrr Reply 0
Games are escapism. I've watched Scarface many times, and, during the parts where Tony is on top, I must admit to childishly fantasising about being a plastic gangster. GTA let me do that, let me be the badass that I'd always secretly wanted to be after watching films, but never would dare (thankfully) re-enact in real life.
Perhaps GTA's failing is Scarface's opus - that Tony Montana's empire crumbles, and that Crime Doesn't Pay - isn't in any way reflected within the game, and the morality is left up to the gamer in a certain respect.
I for one, however, enjoyed the fact that I could come home from a bad day, hijack a police car and batter seven shades out of a pimp - and hell, even a whore.
I'm currently enjoying The Warriors on a similar level. After a hard day's work, ten minutes stealing car stereos and kicking off gang fights is a perfect tonic. Reply 0
Sony settles PS2 lawsuit
Of course. I didn't expect my PS2's to stop reading CDs within 18 months of light usage though. My seven-year-old Pioneer DVD player has had a lot more use and the laser assembly has never once refused to play any disc. I use, and have done since the Xbox's launch, my Xbox far more than my PS2 and it still hasn't shown any problems.
Funny how folks b*tch about this, then will complain if the PS3 is 400 quid. Take your pick. Cheap or reliable. You don't get both.
I can't remember the exact cost of the PS2 on launch, but it was over £300 as I recall. Laser technology wasn't new back then, they just cut corners and tried to soften the loss as much as possible. Complete business sense, yet at the detriment of brand loyalty amongst consumers.
I guess the real culprit was, Sony couldn't afford to make as much of a manufacturing loss as Microsoft.
My Dreamcast never had a problem playing discs though, and I've used that more than my PS2.... Reply 0
Mercedes in particular are suffering this (mid-90s) decision, and I think Sony will begin to as well. Not so long ago, if you wanted the best television in retail stores, you'd normally go for a Sony - their prices were high, because of demand and quality. Now that they've dropped the ball slightly, and their competitors met them half way by raising their own game, they've lost their USP and reputation somewhat.
I have abused my XBOX mercilessly, and it hasn't hiccupped - yet have always treated my PS2 like it was made of eggshell and yet still have those aforementioned laser problems. You can never tell with emerging technology how hardy it'll be, but I hope the Cell-based stuff will be more robust. Reply 0
But only lucky in comparison to most other original PS2 owners. There were some serious cost-cuttings I think went on in production... Reply 0
MS on 360 allocation rumours
It isn't an extra year though, is it? The development lifecycles are going to stay approximately the same, the devs for PS3 games got / are getting their devkits later than the 360 devs did.
It's an extra year only to the consumer. Reply 0
Alone in the Dark
I didn't realise you could do that. In fact, I was too busy mashing the START and X buttons repeatedly, or combinations of shoulder buttons with SELECT etc to try and skip the cut-scenes that I already knew for sure were unskippable. Reply 0
Grand Theft Auto: Liberty City Stories
More likely a problem with your PS2 loading slowly
I thought that too, but then I tried it on my XBOX and got the same thing. Maybe I'm just too fast for the CPUs ;o)
asandbrook: Nail hit squarely on head. I'm an old skool lover of the entire GTA series, from playing it on my ropey old Pentium 90 right up to San Andreas, yet fairly fundamental flaws, that do hinder my enjoyment of the game, continued to pop up year on year.
Example:
I *loved* being able to fly planes 'properly' in SA - but if that came at the expense of finally fixing the graphical glitches or fighting elements that so flaw an otherwise great game, I'd rather have just stayed with cars and maybe m070rb1k3s.
The better a game - or, more aptly, a game 'dynasty' - is, the more people will play it, and the more they will, ipso facto, find more things they would like remedied.
I'm not a R* hater - currently playing The Warriors (extremely part-time!) and loving it. Reply 0
To elaborate what I mean: I go flying a plane, or riding a quick bike down the LA (sorry, San Andreas) river or train tracks....after about half a minute or so of top-speed driving, the draw distance of the textures gets noticeably left behind, until I'm eventually driving in 'whiteness' as the streaming is still trying to paint textures on areas of the gameworld I no longer occupy. This is also happened in previous versions, but was less apparent due to the equivalent clutter preventing long, uninterrupted journeys. Reply 0
Vice City was the best (3D) GTA ;o) Reply 0
MS sets tough 360 retail targets
Yeah, this happens elsewhere, too. Newspapers sell you an allocation, if you don't sell them every day, tough.
The launch line-up is being confirmed in dribs and drabs. Did you not read the Activision one? Reply 0
Call of Duty 2
I knew a smartarse would say that ;)
Anyway, you know what I mean. It was solely developed for Xbox, tested using Xbox controllers, etc etc etc Reply 0
1. Its simply uncomfortable. My hands ache after 30 mins of play.
Badly designed button configuration, or lack of user's experience with the controller. Some controllers are hideous ergonomically, too. Not an actual overall flaw in the way the control method *as a whole* works.
2. I simply can't get the hang of the two stick method. I end up looking at the floor when I try to walk.
I had similar issues with the first mouse 'n' keyboard FPSes I played, and then with the console controls, too. Suggest this is also lack of experience / bad implementation of controller.
3. The acceleration of the sticks is all wrong. I just keep overshooting with my crosshair when I try and aim quickly.
4. The crosshair moves too slowly, I can't turn around fast enough.
5. The auto aim is bloody awful. It keeps snapping to the body when I try headshots, it keeps shooting the wrong enemy, etc.
Bad implementation of the controller.
I think the key aspect here, isn't the worthiness (or otherwise) of a controller as an input medium to playing games, it's the implementation of the control system for each individual game.
Halo works best out of all the FPSes on a console, regarding input control. Is the fact that this is one of the few FPSes that were designed solely for a console first, rather than becoming a port from the PC, related to this I wonder? Reply 0