@Murxidon - Agreed. They always managed to mess something up, to purposefully break something that was fine in the previous year's game which causes a fan backlash.
With the last game it was stopping you defending titles outside of WWE Universe mode and making pinfalls far too easy to score.
It's also ridiculous that someone who is in the main event of next year's Wrestlemania won't be included in the game from the start. Reply+2
@HyperTails - I'm not even pro-pass and I had two posts where I tried to explain that these online passes don't prevent other users of the same console playing online negged to oblivion to the point where I gave up and just deleted them. Downvoted for trying to clear up a misunderstanding.
Nobody actually likes these passes, it's just that some of us can see the studio's point of view even if we wish it wasn't necessary.
I don't buy used games and entering a 16 digit code doesn't bother me as a former Amiga gamer who spent much of his childhood swapping discs and using all sorts of bizarre forms of copy protection - like Frontier challenging me to enter the eighth word on paragraph three on page twelve of the manual or the slide wheel thing that came with Zool.
After that I had many years of entering much longer codes (that sometimes didn't even work) from the back of game manuals on my PC. Now I just buy everything from Steam. (And yes I know that has its own problems, but it also offers nonsensical bargains sometimes) Reply0
@geeza2020 - I can't speak for Ubisoft's system but I have online passes on my Xbox 360 and PS3 for games from EA and THQ.
The code you redeem is entered in to the platform's online store in the same way you'd redeem a code for pre-order DLC. It then downloads a small file (usually around 100K), the presence of which is picked up by the game.
This file can be downloaded again to the same or another console just like any other DLC. It is linked to your Xbox Live or PSN account but it is usable by any user on that console.
The only issue you might run in to is the same as with XBLA games that require the purchaser to be signed in and connected to Xbox Live when playing the game on a console other than the one they originally bought it on. Reply0
The only feature I can see working is voice chat using Kinect instead of a headset. Otherwise, what else are you going to bolt on to a decade old game? Reply0
@Beano - Of course I realise it was designed to sell the Kinect. The point was that voice control, especially the part where you 'act' out your dialogue choices, is a really cool feature that could have added to the what I'm sure will be an already great game. It's disappointing to me because I don't have the space to use the motion control features that the game I would buy it for won't even use. Reply0
It also has the non-American living rooms problem. You have games like Mass Effect 3 adding voice control features that shouldn't even require Kinect (why no headset support?) making those of us without gigantic living rooms consider buying one and then seeing the 6ft space requirement. Reply+3
I always preferred Quake 1's story (or lack thereof) - Crap, we're being invaded by hostile monsters from another dimension! Crap, the entire force we've sent to stop them is dead except for one guy! Oh well, just give him some really big fucking guns and tell him to go deal with it. If he runs out of ammo I'm sure there will be some conveniently left lying around. Reply+3
One question - why do you need Kinect just for voice commands? What does the Kinect microphone do that a headset microphone can't? I realise that the microphones are probably better - which is why Rock Band 3 ditched support for singing through the headset - but limiting this feature just to Kinect is disappointing. Reply0
Despite this poor score, I still see this game getting a lot more press attention than it deserves.
When non-gamers talk about video games, they never seem to realise that games can be good and bad just like any other entertainment medium. When we had the whole Manhunt 2 business, more non-gamers condemned that game on TV than gamers who actually bought it. Reply+1
1) As others have said, ditch the stupid always on DRM and the moronic RPG-lite elements from C&C4.
2) Go back to having a base, with a resource that you have to collect rather than the mobile bases nonsense from C&C4. Battles in C&C4 were just a matter of who could kill the enemy crawler fastest.
3) No unit caps and stop worrying about stopping tank spam. Let's have huge battles.
4) Actually try to differentiate between the sides and try to reduce the Paper/Scissors/Stone approach. Player one builds a unit, player two builds a unit specifically designed to kill player one's unit, so player one builds a unit specifically designed to kill player two's unit and on and on and on forever.
5) Where units had an additional ability in RA3, they should be able to use that ability independently if set to the right stance. For instance, Natasha shouldn't stand there getting shot at by a tank until you manually tell her to use her pilot snipe ability.
6) Similarly, it should be possible to take groups of units, send them in to an enemy base using the attack move order with an aggressive stance and then give them priority targets, so they'll attack a specific building unless they're defending themselves.
7) Bring back Global Conquest from Kane's Wrath. Reply+3
I'd really like to see a mode where you can just keep playing matches in single player against varied teams of opponents where it just increases or decreases the difficulty based on how well you're doing. Reply0
Mass Effect 3 Collector's Edition has bonus character and mission
Game: Modern Warfare 3 our most pre-ordered game ever
Wilshere and Rooney on cover of FIFA 12
Reply 0
The Rock stars in WWE 12 trailer
With the last game it was stopping you defending titles outside of WWE Universe mode and making pinfalls far too easy to score.
It's also ridiculous that someone who is in the main event of next year's Wrestlemania won't be included in the game from the start. Reply +2
Sony responds to 3D glasses complaints
Ubisoft Uplay Passport costs £7.99
Nobody actually likes these passes, it's just that some of us can see the studio's point of view even if we wish it wasn't necessary.
I don't buy used games and entering a 16 digit code doesn't bother me as a former Amiga gamer who spent much of his childhood swapping discs and using all sorts of bizarre forms of copy protection - like Frontier challenging me to enter the eighth word on paragraph three on page twelve of the manual or the slide wheel thing that came with Zool.
After that I had many years of entering much longer codes (that sometimes didn't even work) from the back of game manuals on my PC. Now I just buy everything from Steam. (And yes I know that has its own problems, but it also offers nonsensical bargains sometimes) Reply 0
The code you redeem is entered in to the platform's online store in the same way you'd redeem a code for pre-order DLC. It then downloads a small file (usually around 100K), the presence of which is picked up by the game.
This file can be downloaded again to the same or another console just like any other DLC. It is linked to your Xbox Live or PSN account but it is usable by any user on that console.
The only issue you might run in to is the same as with XBLA games that require the purchaser to be signed in and connected to Xbox Live when playing the game on a console other than the one they originally bought it on. Reply 0
In theory, using the online pass should be no different to a downloaded PSN or XBLA game. All users of the same console should be able to use it.
You can also redownload the small file that activates the online pass to other consoles by going in to your purchase history. Reply +2
Captain America: Super Soldier
Halo Anniversary Kinect features "optional"
Molyneux: "Kinect has some problems"
GTAV "pretty likely" for 2012 – report
John Carmack's vision for the next Quake
Why Mass Effect 3 supports Kinect
Duke Nukem Forever
When non-gamers talk about video games, they never seem to realise that games can be good and bad just like any other entertainment medium. When we had the whole Manhunt 2 business, more non-gamers condemned that game on TV than gamers who actually bought it. Reply +1
Pitchford: Duke wouldn't hurt a woman
But female-on-male violence is okay, isn't it? Reply +21
Spiderman: Edge of Time footage
Games Jam to feature on Radio 4
So, basically like Activision, then? Reply +10
EA wants ideas for Command & Conquer 5
2) Go back to having a base, with a resource that you have to collect rather than the mobile bases nonsense from C&C4. Battles in C&C4 were just a matter of who could kill the enemy crawler fastest.
3) No unit caps and stop worrying about stopping tank spam. Let's have huge battles.
4) Actually try to differentiate between the sides and try to reduce the Paper/Scissors/Stone approach. Player one builds a unit, player two builds a unit specifically designed to kill player one's unit, so player one builds a unit specifically designed to kill player two's unit and on and on and on forever.
5) Where units had an additional ability in RA3, they should be able to use that ability independently if set to the right stance. For instance, Natasha shouldn't stand there getting shot at by a tank until you manually tell her to use her pilot snipe ability.
6) Similarly, it should be possible to take groups of units, send them in to an enemy base using the attack move order with an aggressive stance and then give them priority targets, so they'll attack a specific building unless they're defending themselves.
7) Bring back Global Conquest from Kane's Wrath. Reply +3
Thor: God of Thunder
Team Ninja teases Dead or Alive 5
Errrr, yes? So? Rendering 3D graphics means you have render a frame for each eye, so performance will be halved. Reply -2
Portal 2 out now on Steam worldwide
@Cadence - Early days yet but it currently has a 95/100 Metacritic score, though only from 4 reviews. Reply 0
The girls of Duke Nukem Forever vid
Though personally I'm even more offended that there's a "Battle of the Sexes" mode in the game at all. Reply +4
Marvel vs. Capcom 3 ships two million