DaltonBay Comments

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  • Gran Turismo Sport's full car list revealed

  • DaltonBay 07/10/2017

    @Majorjaws69 "driveclub sold 2 million+
    Gt 5 sold 11.9 million
    Gt 6 sold 4.7 (just as PS4 was on the way)
    Gt is a much much higher selling franchise"

    16.69 million in sales over the 10 year period, since GT5 Prologue was released, isn't all that impressive. And neither is the slump - irrespective of the PS4 launch - from GT5 to GT6. Over an 8 year period, Evolution produced 4 Motorstorm games and Driveclub. Had Evolution not been shut down, we could have had Driveclub 2 by now. And given the eventual popularity of the game, the huge increase in the PS4 user base, the growing apathy towards GT, and the stronger competition that we have today, maybe there wouldn't have been such a great difference in sales between the two games.
    Reply +2
  • DaltonBay 07/10/2017

    @Zomoniac From what I gather, there are also no day to night transitions and weather effects. I find this unacceptable. In the time that it's taken Polyphony to deliver this game, Turn 10 have delivered 3 Motorsports titles and have also worked with Playground Games on the Horizon series.

    What really bothers me is that the likes of Evolution Studios (it's such a pity that we will probably never get a Driveclub 2), Studio Liverpool, Zipper Interactive etc are shut down and others downsized, yet Polyphony seem to get a free pass.
    Reply +12
  • Watch: Digital Foundry's Rich and John on Xbox One X and the future of consoles

  • DaltonBay 22/09/2017

    Great news about the super-sampling being restored back into the PS4 Pro for The Last of Us. Cheers John!! Reply 0
  • Can Xbox One X really run Quantum Break at 4K?

  • DaltonBay 21/09/2017

    @riceNpea, I got a buzz just watching it again. About those downvotes... I believe that it's a form of cognitive dissonance. Some people grow to appreciate and become accustomed to mediocrity (be it games, music, films etc), so much so, that when something with genuine depth, artistry and innovation comes along, they reject it. Having said that, it could just be rabid fanboys of other FPS franchises. Reply 0
  • DaltonBay 21/09/2017

    @riceNpea Another reason why I love it is because it reminds me a lot of HL2 in many ways. Bill's town felt like a homage to Father Gigori & Ravenholm.

    Check this out from 8:10 onwards:

    https://www.youtube.com/watch?v=4ddJ1OKV63Q
    Reply +3
  • DaltonBay 21/09/2017

    @riceNpea Very well said there! I did actually enjoy the gameplay - the tension, the sneaking around, the juicy context sensitive melee system, the traps and distractions... I also liked the aiming system. You're absolutely right about the immersion breaking behaviour of your companions. It's a shame that it was never fixed. Things were improved further with Left Behind in that you could play the humans off against the infected: it reminded me of the convenant vs the flood in Halo. In the sequel I'd like to see much more being done with the physics and interaction with your surroundings. Being able to barricade and fortify your positions would be cool as would the option to collapse a floor or building on a posse of bad guys. Reply 0
  • 4K PS4 Pro update for The Witcher 3 coming in "just a few days"

  • DaltonBay 08/09/2017

    I'd be happy with a boost to: 1440p; texture filtering, as others have said, the Pro's additional memory probably isn't enough to allow superior textures across the board; draw distance etc. and let's hope that it down-samples. Reply +2
  • Horizon is a technical masterpiece on PS4 and Pro

  • DaltonBay 27/02/2017

    So with this option you get a barely perceptible boost to the frame-rate, but a big loss in IQ. This reminds me how ND stitched up 1080p tv owners with their latest TLOU patch. The difference here is that Guerilla has the decency to offer us a choice. Reply +2
  • What works and what doesn't in Horizon Zero Dawn

  • DaltonBay 24/02/2017

    @mostro True, but in CDP's defense, they were catering for 3 platforms, probably had less resources (finances & manpower), and this has been in the oven for approx 5-6 years. You're right about Bethesda, when you look at their resources, I cannot think of any extenuating reasons for the abject performances of some of their titles. I was on the fence about HZD, but having read so many positive reviews from journalists that I respect, compels me to give it a go. Reply +9
  • DaltonBay 24/02/2017

    @PLASTICA-MAN From what I gather, those enhancements come with '4K' mode as of right now. The day one patch will offer Pro owners the chance to play with higher frame rates (or even more stability at 30fps) and possibly raise the standard of the visuals even further, albeit at 1080p. Reply +4
  • Fallout 4 on PS4 Pro: the upgrade we've been waiting for?

  • DaltonBay 12/02/2017

    Thomas, has there been any news from Naughty Dog with regards to them reinstating the super-sampling in TLOU, and also whether Studio Japan will provide that option for The Last Guardian? Reply +2
  • Brexit blamed for incoming UK App Store price rise

  • DaltonBay 17/01/2017

    @MrTomFTW "the EU is neither a dictatorship or unelected"??

    Tell that to our fishermen that have restricted access to our own waters. Tell that to the democratically elected governments in Italy and Greece that have been subverted by the EU. Tell that to the Greek people, whose referendum was ignored; their workers rights removed; and their public assets flogged off to the banks and corporations.....

    If it's not unelected, can you tell me which of the 5 EU presidents did you vote for? Sorry mate, but the EU leaders are appointed by their own parliament, not elected. It's a classic example of power without accountability.
    Reply +12
  • Digital Foundry's guide to PS4 Pro game upgrades

  • DaltonBay 21/12/2016

    I do hope that the current trend of omitting super-sampling (The Last of Us, The Last Guardian, The Ezio collection etc) comes to a close very quickly. Reply +2
  • DaltonBay 29/11/2016

    @kirankara, good point about the tearing, I don't think that I've seen any yet. I'm hoping that in addition to the higher resolutions, we'll get better texture filtering in future pro titles. The pro has been getting a lot of stick, but I feel that it's teething problems are relatively minor for a launch window. Reply -1
  • DaltonBay 28/11/2016

    @crazy-Rastan, you're welcome! On the frame-rate side of things, aside from Rise of the Tomb Raider, I haven't noticed any problems. Other pluses for me are that my console seems to boot up quicker and load games faster. It's also a lot quieter, though from what I understand, this is variable from console to console. Hopefully you'll have the opportunity to see one in action yourself, be it in a store or at a friends. If you haven't already, I'd suggest checking out NX Gamers videos that cover the pro. Reply +1
  • DaltonBay 28/11/2016

    @crazy-Rastan, it depends on how much importance you place on image quality. I only have a 1080p tv, and I have to say that I'm delighted with my Pro. I absolutely loathe 'jaggies', and so far, all of the pro supported titles that I have played have more or less cast them aside. Added to this, everything looks more sharp and solid now, with objects in the distance retaining their detail. Reply +1
  • What works and what doesn't with PlayStation 4 Pro

  • DaltonBay 11/12/2016

    @matthurton, agreed! The situation with the 1.08 update for TLOU is a great example of how poor the communications are from many developers. Had Naughty Dog informed us of exactly what the latest would do, I would have cancelled the download. I really wasn't bothered about the frame-rate drops as I barely noticed them. I am bothered about having considerably inferior image quality.

    Return to Arkham has had a 1.02 update, supposedly with enhanced visuals for the Pro. Yet, once again, I don't know what these are because of vague patch notes. The resolution doesn't appear to have been improved, though perhaps the texture filtering has been bumped-up a notch.
    Reply +10
  • The Last of Us fans have a huge Part 2 theory

  • DaltonBay 06/12/2016

    I really hope that ND does not take this route. It'd be all too familiar, especially given that another high profile game (again starring Troy Baker) did a similar thing. Besides, how would this 'version' of Joel be able to cast shadows? And why would he step over the bodies? Unless of course, Ellie's imagination can project things to the smallest of details? Reply +1
  • The Last of Us patch 1.08 for PS4 Pro analysed

  • DaltonBay 06/12/2016

    Eurogamer, please send a copy of Krychek's posts from this thread to all of the PS4 developers out there. Starting with Naughty Dog! Reply +2
  • Five minutes of Mass Effect Andromeda gameplay reveals krogan, turian squadmates

  • DaltonBay 02/12/2016

    Having recently watched Star Trek: The Wrath of Khan, I'd love to see some kind of tactical space battles, being fought on the bridge on the Normandy (or whatever the new ship is called).

    I really want to like this game, but almost everything that I've seen so far has a strong sense of over-familiarity about it.
    Reply +1
  • Face-Off: Batman: Return to Arkham

  • DaltonBay 28/10/2016

    @Suave, GOW 4 multiplayer isn't as graphically complex as the single player portion of the game. It's also probably compromised in order to hit it's 60fps (resolution perhaps?). Streetfighter V is a 1 on 1 fighter, in relatively small environments, so it should run at 60fps. You're right about Ethan Carter. There was an issue, but it was patched. I'm not familiar with Paragon, but I'd imagine that it isn't doing as much as the Batman games, i.e. numerous effects, many enemies on screen at once, and in the case of Arkham City, is running an open-world. Reply 0
  • DaltonBay 27/10/2016

    It's a pity about the frame-rate/pacing issues, because aside from that, I really like the work that's been done with these two titles. Technically and artistically, they're a huge improvement to my eyes.

    As for those of you that were expecting 60fps. Fair enough if the game was using unreal 3, but with unreal 4 I doubt that it could manage 60fps on these consoles. The Vanishing of Ethan Carter, a walking simulator with very little going, struggles to hit 30fps on PS4 and that also uses U4.
    Reply +3
  • Input lag issues fixed on PS4 Rise of the Tomb Raider

  • DaltonBay 23/10/2016

    @crazy-n00dle They're both very good. Rise has more meat on it's bones, providing more opportunities for exploration, whilst TR:DE, is perhaps a tighter, more focused (linear) experience. Technically I feel that TR:DE is more polished. Rise looks stunning at times and then rough at others - particularly the first Soviet installation that you come across, where you are greeted by crude jaggies & shadows (I've played the game on XB1 & PS4). Reply +7
  • Inside PlayStation 4 Pro: How Sony made the first 4K games console

  • DaltonBay 21/10/2016

    When the PS4 & XB1 launched, the PS4 was £80 cheaper than it's rival (£350 vs £430). So one can understand why people made a big deal about the power difference between the two consoles, and yes, I know that the XB1 was shipped with Kinect, but how many people actually wanted that?

    It's different with regards to the Pro vs the Scorpio. The Pro will have been out for almost a year by the time that the Scorpio launches, and I'll be very surprised if the Scorpio's RRP will be within £80 of the Pro's price point.
    Reply +5
  • Sony plays down PS4 Pro's lack of 4K Blu-ray disc support

  • DaltonBay 08/09/2016

    I'm in the minority here, but I'd rather purchase the Pro minus the UHD drive for £350, than spend over £400 on it with it included. Obviously, having the Pro equipped with the drive would have been nice at the £350 price point, but at the end of the day, I'm only bothered about using it for gaming. Reply +4
  • Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?

  • DaltonBay 18/06/2016

    It's a "we hear you" console, and yet going by the various forums, 4K in console gaming very rarely comes up for debate. What 'I hear' is gamers being upset with technical shortcomings such as: image quality (sub-standard AA, texture filtering); tearing; low quality textures; curtailed draw-distances; sub 60fps frame-rates, & frame-rates that lack consistency even when the target is 30fps..... I would much rather have improvements in these areas at 1080p, & at 60fps, than have the same again only at 4k. Reply +4
  • Face-Off: Mirror's Edge Catalyst

  • DaltonBay 11/06/2016

    @darkmoles, that's exactly how I see it. The article states that this title is pushing the tech harder than what it's done before, but IMO, Star Wars battlefront looks much better and is more polished. Now why is this? Is it because this title is open-world and so is more demanding on the hardware? Or, could it be because EA/Dice assigned a smaller development team & budget to this game? Maybe the answer lies somewhere inbetween. Reply +6
  • Ready at Dawn reflects on The Order: 1886's successes and failures

  • DaltonBay 02/06/2016

    I liked it a lot even though it has numerous flaws. The setting, characters, story, visuals & audio are excellent and certainly left me wanting more. It's just that the gameplay really let things down. Weak gunplay, appalling A.I. (just look at Angry Joe's review for evidence of this), small and extremely linear levels (it doesn't have to be open world, something like U4/TR would do), a very short campaign, awful boss fights (the other QTE's were not so bad), & no co-op for the campaign. Despite all of this, I'd very much like to see a sequel. Reply +3
  • Don't expect to be blown away by the new Gran Turismo on PS4

  • DaltonBay 20/05/2016

    @SuperShinobi Yes, they've sold well, but the drop in sales from GT5 to GT6 is quite alarming. Now you could mitigate this by saying that GT6 was released in & around the launch of the PS4, though I'd wager that GT6 also suffered because many were not pleased with GT5. As good/impressive as GT6 was, it remained stagnant in many areas and looking at this new footage, it would appear that this trend in continuing. Given the amount of competition that there is today, I was expecting a lot more from Polyphony, especially given their resources (time & money). Reply 0
  • DaltonBay 20/05/2016

    How do Polyphony get away with this? Sony have either closed down or downsized many of their first party studios, yet Polyphony seem to be safe no matter what they do. It really compounds matters when they take an absolute age to produce anything, which probably comes at a huge cost. They are the complete opposite of Naughty Dog, who make significant progress with each new release. Someone needs to give Polyphony (the Arsene Wenger of videogame developers) a kick up the backside! Reply +7
  • Life is Strange developer shows off first Vampyr screenshots

  • DaltonBay 29/02/2016

    I'd be very surprised if Life is Strange Season Two features Max. I read an interview with the developers in which they said that Max's story is finished. Reply 0
  • Dino Dini's new Kick Off looks like Kick Off should

  • DaltonBay 24/02/2016

    I hope that it also contains elements of Player Manager & Goal. Those two are still my all-time favourite football games. Reply +6
  • Uncharted 4 multiplayer beta arrives a day early - tomorrow!

  • DaltonBay 02/12/2015

    @mrmonkey101 I'm certain that you will need the NDC disc to play the beta. Reply +1
  • Video: Here's proof video game James Bond is the worst James Bond

  • DaltonBay 01/11/2015

    It's nice to see some appreciation for the criminally underrated Timothy Dalton on here. He is easily my favourite Bond and, IMO, is the closest match to Flemings original character. I believe that he was offered the role around the time of O.H.M.S.S, but being in his early twenties, felt that he was too young and turned it down. Reply +3
  • Uncharted: Remastered, revisited, reassessed

  • DaltonBay 09/10/2015

    The third game was my favourite. It had fantastic set-pieces & the best villain (though I'd liked to have seen more of her). I also thoroughly enjoyed the on-foot pursuits, flashback, drugged & stranded sections. The only things that let it down for me was the aiming, and that the series at that stage was becoming over familiar.

    Contrary to what many say, I don't think that the stories in Uncharted were all that they were cracked up to be. The characters and witty dialogue were great, but not the stories. Along with the combat mechanics, this is the area where I want Straley & Druckmann to improve on things in U4.
    Reply 0
  • Face-Off: Dishonored: The Definitive Edition

  • DaltonBay 03/09/2015

    It's sounds more like a cheap port, than a lazy one. It probably had both a tiny budget and small team allocated to it. Reply +2
  • Digital Foundry vs Gears of War: Ultimate Edition

  • DaltonBay 27/08/2015

    @Darren, well said! I'm not a fan of pre-rendered cut-scenes for the same reasons that you stated. Furthermore, I don't like the continuity issues that they create. That, and the long download times and large amount of space that they take up on the hard drive. Reply 0
  • Mafia 3's setting is great

  • DaltonBay 07/08/2015

    Whilst I'm looking forward to this, I am a little disappointed to not see a direct sequel to Mafia 2. There were quite a lot of gaps in that game that could have done with being filled in and fleshed out. I hope that this new game has a much bigger campaign. Reply +1
  • Is DriveClub finally up to speed?

  • DaltonBay 02/07/2015

    'No ambition', 'nothing new'?!! How about all the variables that it throws at you during each race, the dynamic changes to the lighting and weather that test your concentration to the max (as well as your eyesight). The expansive environments are also very impressive and really give the game a sense of place. These alone give the game it's 'personality'. As a first effort, I think that it's (now) a damn fine showing. Going forward, should a sequel get the green light, I'd like to see the single player side of things getting fleshed out a lot more. Reply +14
  • The Taken King is the expansion Destiny has been waiting for

  • DaltonBay 01/07/2015

    This article/sales pitch made me feel somewhat nauseous. Thankfully the majority of your comments have proven to be a strong remedy. I just hope that you stick to your guns & boycott this shameful rip-off, or at least hold off from getting this until it's a lot cheaper. Reply +2
  • Sony: PS4 market share "frequently greater than 90 per cent in continental Europe"

  • DaltonBay 30/06/2015

    It's not really all that surprising when you consider: the Xbox One reveal; it's price at launch; that Kinect was imposed on you at launch (this put me right off); that the PS4 was £80 cheaper at launch; is more powerful etc.

    I took all of the above into account when choosing which console to opt for. In addition to this, I felt that MS had really taken their eye off the ball during the last few years with the 360. Their output consisted mostly of cheap Kinect titles. Whereas Sony's first party output from 2010 was fantastic IMO.

    The Xbox One has become far more appealing during the last year, thanks to the likes of Phil Spencer. It's a pity that he wasn't at the helm during the machines r & d.

    Should MS still be in the console business when the next generation comes around, I can imagine them being a lot more focused, aggressive, & in touch with their target market. A bit like what Sony were like with the PS4 after the mixed bag that was the PS3.
    Reply +15
  • It gets worse - Batman: Arkham Knight on PC lacks console visual features

  • DaltonBay 25/06/2015

    This is absolutely disgusting! Warner are showing such an open lack of respect towards their PC customers. It really is taking the piss & I hope that legal proceedings are exercised against them. I'm not even a PC gamer and this has got me wound up. A line has to be drawn in the sand! Reply -2
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • DaltonBay 24/06/2015

    Whilst it does look very nice, I think that calling it a technical tour de force is exagerating things just a tad. From a distance it looks great, but upon closer inspection some flaws do come to light. Many of the textures are average at best; Batmans eyes & face look quite poor; and the jaggies on Batmans suit are quite strong - when viewed up close. As with most games these days, there are times when it looks fantastic & moments where it looks a little rough. Reply +1
  • Video: Xbox 360 Gears of War vs. Xbox One Ultimate Edition

  • DaltonBay 23/06/2015

    I'm watching this on my mobile, but from what I've just seen, the 360 version looks darker, dirtier, & more atmospheric. Reply 0
  • Digital Foundry: Hands-on with Batman Arkham Knight

  • DaltonBay 19/06/2015

    Some of the minor issues may be fixed with the day one 3.5gb patch. Reply -1
  • Digital Foundry: Hands-on with the Gears of War Ultimate Beta

  • DaltonBay 17/06/2015

    @Cba1 That moment with the rabbit was a pre-rendered cutscene. Reply +1
  • Uncharted 4: A Thief's End gets new gameplay trailer

  • DaltonBay 16/06/2015

    The scale and the physics were what really caught my eye. It looks fantastic! Reply 0
  • Sir Christopher Lee dies aged 93

  • DaltonBay 11/06/2015

    Very sad news! He was a terrific all-round artist & came across as a really decent human being. Reply 0
  • The challenge of remastering Uncharted

  • DaltonBay 10/06/2015

    NXGamer did a video on this very subject a week or two ago. It's certainly worth a watch. Reply +5
  • The latest Witcher 3 patch is... 1.07

  • DaltonBay 05/06/2015

    @FuzzyDuck Well said indeed! It's nice to see some common sense on this subject. Reply 0