Cobalt_Jackal Comments

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  • How to fix Star Wars Battlefront 2

  • Cobalt_Jackal 18/11/2017

    https://arstechnica.co.uk/gaming/2017/11/star-wars-battlefront-ii-review-nope-nope-nope-nope-nope-nope-nope/

    The ARSTechnica review is absolutely damming(of every aspect of the game, not just the microtransactions). The most harsh, aggressively critical(rightfully so) & best review for the game ive read yet... In short there's no saving Battlefront 2.
    Reply 0
  • Cobalt_Jackal 17/11/2017

    How to fix Battlefront 2?... Well make it like Free Radical's canned Battlefront 3. Anything else and quite frankly im not interested at this point, as anything else is quite clearly lacking. Tbh EA/DICE's Battlefront 2 is beyond saving at this point any way. Its middling, not very good game even if you removed the microtransactions. I mean away from the multiplayer for moment i find the campaign to be utter shit. As well as not having an actual ending, it all just feels like a series of seperate, individual cliche set pieces/and or arcade scenarios etc. Not to mention most of the missions follow the same tired, repetitive, stale & simplistic gameplay formula(basically amounting to nothing more than horde mode where 3 waves of enemies must be defeated or a cutscene trigger waypoint has to be reached otherwise you'll face a never ending respawn of enemies etc exactly like COD). Then to top it all off the campaign is only 4 HOURS!!! long. The overly forced cameos, the misleading and ultimately very predictable cookie cutter story is not up too much either. The only good thing about the campaign is the amazing visuals & sound and the character of Schriv(the best character in the campaign. I'd rather follow him around tbh). But on the whole the campaign is just garbage. There's no fixing that im afraid.


    But here's Free Radical's Battlefront 3




    It wipes the floor with EA/DICE's poor efforts. Oh what couldve been :/ :(.
    Reply +3
  • FIFA players react to EA's dramatic Star Wars Battlefront 2 microtransactions U-turn

  • Cobalt_Jackal 17/11/2017

    Ive always said it was EA with their Fifa "Ultimate Team" game mode(and the unthinking, dumb casual masses who lap this shit up) which started it all, laid the foundations several years ago for P2W micro-transactions in full priced games. EA saw how sucessfull from $$$$$ perspective Ultimate team was(it brings them something like $600+ million on top of the actual sales of the game) and they have now transitioned that model from their sports games into first the likes of Dead Space 3 & Mass Effect 3 as test runs, then they've now implemented it fully with Battlefront 2 etc. Other publishers seeing the success of Ultimate team and other games have now jumped on the bandwagon. It just means there's quite a few games i wont be buying, as if rip off DLC wasnt enough we now have this BS to deal with. Fuck the greedy corporates! :/.

    PS. Regarding Battlefront 2... EA ARE NOT GETTING RID OF MICROTRANSACTIONS!!.. This is EA once again moving the goal posts in an effort to outdate the controversy and the complaints and to save their bottomline. Dont fall for it. If you actually read their very vague statement EA have said they have every intention of bringing back loot boxes & microtransactions etc. EA will wait till Xmas time or shortly after the release of The Last Jedi film then they'll bring back microtransactions, long after the heat has all died down and long after the refund window has closed and people have got emotionally invested in the game(and thus be more suceptable to microtransactions) etc. Right now this is EA being deceptive as hell and hoping people dont notice their bait and switch... DONT FALL FOR IT. AVOID THIS GAME STILL!!!
    Reply +5
  • On the secret smallness of Skyrim

  • Cobalt_Jackal 17/11/2017

    Thie 'cities' in Skyrim are waaaaay too small and empty. It really takes one outta the game imo. Reply +3
  • EA has switched off Star Wars Battlefront 2's microtransactions

  • Cobalt_Jackal 17/11/2017

    This is EA once again moving the goal posts in an effort to outdate the controversy and the complaints and to save their bottomline. Dont fall for it. If you actually read their very vague statement EA have every intention of bringing back loot boxes & microtransactions etc. EA will wait till Xmas time or shortly after the release of The Last Jedi film then they'll bring back microtransactions, long after the heat has all died down and long after the refund window has closed and people have got emotionally invested in the game(and thus be more suceptable to microtransactions) etc. Right now this is EA being deceptive as hell and hoping people dont notice their bait and switch... DONT FALL FOR IT. AVOID THIS GAME STILL!!! Reply +10
  • DICE fails to quell Star Wars Battlefront 2 controversy in reddit AMA

  • Cobalt_Jackal 16/11/2017

    I took part in this AMA yesterday. The three questions(you were allowed 3. Though the AMA was very heavily modded, lotsa pre-requirments your comment had to meet(entirely on EA's terms btw) otherwise the mods would delete it) i asked were...

    1. Why do you charge for loot boxes if(as you've said on many occaisons) if it's all about 'engaging the player'?. Surely there are better ways to 'engage the player'?. Like if these micro-transactions are so acceptable then why all the massive amounts of damage control?..

    2. Why does a game from 2005(the original Pandemic's Battlefront 2) offer more gamplay features & have far more content than a game from 2017?..

    3. How do you justify charging full price for what is essentially a straight up mobile game in its core mechanics & design philosphy?. An mobile game in a pretty AAA dress?. Is it that you simply dont care about gamers and games intrinsically?. Are we just a means to an end for you?, Do you not care about your craft?..
    etc etc..


    They were not answered. Infact hardly anyones questions were answered. They answered a few easy questions, a few non-answers, pro-corporate etc, then they just vanished. It was a waste of time :/.



    Reply +15
  • EA's response to Star Wars: Battlefront 2 hero unlock fury isn't going down well

  • Cobalt_Jackal 13/11/2017

    The post is now -240,000 downvotes and has been locked by the sub's mods stopping anyone replying too it. Reply +4
  • Cobalt_Jackal 13/11/2017

    The comment has at the moment 181,000 downvotes!!! on reddit. Officially making it not one of, BUT indeed the most downvoted comment ever in the history of the site! Reply +8
  • Unpatched, the disc version of The Witcher 3 runs at 60fps on Xbox One X

  • Cobalt_Jackal 09/11/2017

    The Witcher 3 does not even push the base PS4 to its limits. Its obvious CD Projekt Red are not very good, not very accomplished technically. They are clearly use to a brute force approach being primarily PC devs, lacking in any kind of tech wizardry and true skill. On base PS4 Gurilla Games and Horizon Zero Dawn absolutely destroy CDPR and Witcher 3 when it comes to graphics. Theyve shown what can really be done etc. Its a shame the Witcher 3 couldnt of had graphics on that level. Its so underwhelming and graphically poor to look at. CDPR need better programmers, coders and optimisers. Hopefully their game will be better. Reply -16
  • What the UK can learn from the Far East's battle with loot boxes

  • Cobalt_Jackal 21/10/2017

    one player was still able to spend $6065 in one night on Cygames' Granblue Fantasy last year.
    On that note... Well known(and very marmite) Youtube personality TotalBiscuit spent over a $1000 on the free-to-play game Star Wars: Galaxy of Heroes!!! :o... Like WTF is wrong with some of these people!?. Absolutely nuts.
    Reply +1
  • EA has shut down Visceral Games

  • Cobalt_Jackal 18/10/2017

    Eurogamer im surprised you didnt post your own, very revealing video in the article regarding EA and Visceral Games. The writing was on the wall a long time ago, your video says alot really..



    FUCK EA!! :/.
    Reply +14
  • Noodle stands and acid rain: four decades of gaming's urban dystopias

  • Cobalt_Jackal 09/10/2017

    Mass Effect 2's Omega captured that Blade Runner like urban dystopia really well imo. One of the best atmospheres and vibes in a game. Visually it looked the part as well. Reply +3
  • Star Wars Battlefront 2 looks like a case of being careful what you wish for

  • Cobalt_Jackal 06/10/2017

    This game is gonna be a pile of pretty looking shite.. mark my words.

    For one thing the 20v20 limit is just not enough players. I mean that Naboo city map is sooooo empty. 20v20 is way too small.

    Secondly the offline, singleplayer offerings look to be pathetic and paultry once again. Nothing really there for the single player. And the singleplayer campaign from what ive seen looks another one and done, 4-6 hour lazy, linear piece of trash type campaigns we see in these EA games. A very limited choice of heros. Limited choice of maps. Space battles with no boarding of enemy ships. No galactic conquest. The LAAT is on rails, micro-transactions etc etc... This game is gonna be a huge dissappoiintment to many. Its just more the underwhelming same. EA and DICE simply dont give a shit as they know plenty of suckers will buy it regardless. So why bother putting in the effort when the bare minimum will do.
    Reply -11
  • Middle-earth: Shadow of War review

  • Cobalt_Jackal 05/10/2017

    Now watch Eurogamer give the upcoming DICE/EA's Star Wars Battlefront 2 a "Recommended"... Lol you guys havent got a fucking a clue im afraid. Reply -7
  • Horizon: Zero Dawn is getting a Complete Collection this December

  • Cobalt_Jackal 05/10/2017

    This is why i never buy games on day 1 of their release now. Your a fool to do that nowadays. I mean with all the nickel and diming, the microtransactions, delibrate cut content/and the resultant rip-off DLC(on that note ive never actually bought any DLC, i refuse too on principle) etc... As a gamer and as a consumer one is much better off waiting for the GOTY editions or the complete collection versions, much better value for money for one thing + i like to have a complete game. Im naturally a patient person, i can wait. Its a shame many people cannot though :/, hence these greed driven, anti-gamer/consumer practices are allowed to florish and continue unabated :/. Reply +2
  • Star Wars: Battlefront 2 plays to DICE's multiplayer strengths

  • Cobalt_Jackal 04/10/2017

    Multiplayer this, multiplayer that... Im not remotely interested in fucking multiplayer!. Like where is the offline/singleplayer content?.. Just where is it exactly?. Where is Galactic Conquest mode?, Where is Instant Action?, Where is the Film Scenario mode?, Not to mention other issues... Why can't i board my own ship and board enemy capital ships in the space battles?, Where is the seemless planet surface-to space playable transitions?, Where are the Droidekas and Dark Troopers? etc etc... But apart from a shitty, 4 hour, linear campaign mode.. EA's/DICE Battlefront 2 seemingly does not offer much for the single player. I remember the original Battlefront 2 and this new one still has faaaaar less content :/. Im boycotting it. People need to stop buying this shite. Your being taken for idiots. Reply -2
  • Red Dead Redemption 2's state-of-the-art technology analysed

  • Cobalt_Jackal 04/10/2017

    Witcher 3 had a massive downgrade from the 1st trailer(remember how amazing that looked) to the actual release on console(imo graphically its not a great looking game) so i expect Red Dead Redemption 2 to follow suit. Reply -2
  • FIFA 18 review

  • Cobalt_Jackal 25/09/2017

    Just played an hour of FIFA 18 and this is what we got:

    New features:
    1) New layouts
    2) Updated teams, kits, badges, face scans, etc.
    3) Cut scenes for contracts and transfers activity
    4) Tweaks to graphics and gameplay
    5) 3rd division for the German Bundesliga system

    What still in the game:
    1) Bug, when you change stadium name, and its won't save because EA
    2) No new manager faces or customizations
    3) Same growth mechanics as FIFA 17. All your wonderkids with 90+ rating are gonna have a shitty mental stats, with 33 composure rating. Old players decline regardless of how great their season was.
    4) Searching for "defensive minded" players will NOT GONNA BRING YOU CENTRE BACKS. Same story with "Attacking" players...FFS EA!!!
    5) Training is untouched
    6) Fixtures problems are untouched
    7) Name pool for youth academy is untouched
    8) No traits for Youth Players
    9) It seems...Youth Academy on the whole is untouched. Copied and pasted from FIFA 17..

    How is this game "Recommended" again? :/...
    Reply +2
  • Cobalt_Jackal 25/09/2017

    I disagree with this article. Fifa 18 is not "recommended" worthy. Now Fifa hasnt been good for a very, very long time. I say because of mostly one thing... Career mode. Career mode is still barebones, underdevelped rubbish. NBA 2K18 and its MyGM mode just destroys Fifa 18. Im sorry but EA are just serving up shit with career mode. Its just shit. Its a shame PES 18s master league mode is crap too(i mean its better than fifa 18s career mode, but thats not saying much). God how i wish 2K would make a football game. Because Fifa is five to ten years behind where it should be in 2017. Them NBA2K games are the gold standard for sports games imo. Its what all other sports games should be compared to and strive to match at least.

    I mean how can games like Fifa 06 or Fifa 07/08 on the ps2 etc have more career mode features and depth than the fifa game released in 2017?(just look at this: https://m.imgur.com/a/Rzw4f ). They've removed so much depth that career mode is pretty much unplayable. Its dull, shallow and not good enough. Its so lacking when there's so much potential. But EA dont give a shit, and as a result as a purely career mode player this game and Fifa generally offers me nothing. Im no longer buying these games. It doesnt help that the gameplay isnt that great either. Then there's the lack of stadiums for the non EPL leagues etc. EA really need to go back to the drawing board and start again.
    Reply -1
  • PlayStation Plus price hike announced for Europe

  • Cobalt_Jackal 28/07/2017

    Im not bothered by this as a year or two ago i stopped bothering with PSN and PS+ as i realised i mostly play singleplayer games and above all i was annoyed and turned off of PS+ by all the shite 2D indie games. Just complete rubbish. The service wasnt worth the prevuous asking price... And at 50 it definitly isnt worth the money now. RIP OFF!. Sony can fuck quite frankly. Reply +2
  • Nearly four years later, GTA5 once again tops chart

  • Cobalt_Jackal 26/06/2017

    And nearly four years later, GTA5's driving mechanics are still unsatisfying, mario-kart esque, dumbed down arcadey rubbish. It was the main reason i stopped playing the game, and havent played it since 2013. Really not upto the standard i'd expected :/. Reply -12
  • Star Wars Battlefront 2 takes Frostbite tech to the next level

  • Cobalt_Jackal 12/06/2017

    @bad09 "visually they were awesome"...

    Whilst i agree with you to an extent, i mean all three prequels had their standout moments visually(that in some cases still holds up today)... But for the most part the ridiculous over-use of CGI too often just looked plain bad and fake af. Even at the time it wasnt good CGI and it wasnt visually awesome either. Quite the opposite imo. Though i do think the individual worlds & world building was great. Really captured that whole universe feel.

    But onto the game. Well im skeptical, fancy graphics a game does not make. We shall see.
    Reply 0
  • PlayStation 3 production finally shut down

  • Cobalt_Jackal 01/06/2017

    I've still got my 2008 80GB Fat PS3. It still works, and yes i still play it. Still so much better than the PS4 imo. Reply +1
  • Far Cry 5 introduces airplanes, muscle cars and far-right fanatics

  • Cobalt_Jackal 26/05/2017

    This better not be some liberal, leftist "right on" propaganda BS being shoved down our throats. Because if it is im not playing FC5, and my interest will have gone. Im sick and tired of the lefty narrative. They have already ruined the world, ruined the UK, ruined some many forms of media, and now they want to shove said narrative into this and ruin it too. Reply -126
  • PC Vanquish is every bit as good as you would hope

  • Cobalt_Jackal 25/05/2017

    Rich Evans will be very, veeeeery happy. Reply 0
  • Leaked Star Wars Battlefront 2 trailer reveals prequel and sequel trilogy characters

  • Cobalt_Jackal 12/04/2017

    Meh, not interested. Reply +3
  • WipEout Omega Collection speeds onto PS4 in June

  • Cobalt_Jackal 30/03/2017

    I hope this tune is in there. Best track from any of the Wipeout soundtracks imo. The best track in the entire Wipeout series, they have to include it...

    Reply +1
  • BioWare issues statement on Mass Effect Andromeda future

  • Cobalt_Jackal 30/03/2017

    @DrStrangelove i stand corrected then. I always thought it much later that EA got fully involved with Bioware, i was wrong. I still think despite the binning of the inventory(and the mako, though i think the inventory shouldve been retained. Just reworked. It wouldve made the game even better with that added depth & customisation) and EA's meddling, i still think ME2 is the best of the series & greatest games ever made(shows the talent of the devs to achieve what they did despite EA involvement). Infact i'd go as far to say that the Mass Effect franchise wouldnt have the popularity or have had the legs it has if it was not for ME2. ME2 is the pillar that keeps the entire series up, fuels it to this day imo. Reply +3
  • Cobalt_Jackal 30/03/2017

    Too little, too late im afraid Bioware/EA. Reply -1
  • Cobalt_Jackal 30/03/2017

    @DrStrangelove No they didnt. EA bought Bioware(bought them via buying Bioware's parent company) shortly before ME2's release, most of the game thankfully was finished before EA came along. ME2 really wasnt an EA game, it was still Bioware. Alas not for much longer though :(. Reply -1
  • Mass Effect Andromeda and the quest for great facial animation

  • Cobalt_Jackal 29/03/2017

    @Rodimus-Prime Actually i reworked it a little, so its not exactly the same. But my comment is still very relevant & on point imo, considering all the faults with the game. Still that was nice burn there, touche~. Reply 0
  • Cobalt_Jackal 29/03/2017

    @Scimarad


    I could not agree more. Finially others are noticing and pointing this shit out. I feel the animation situation has been so overblown its kinda masked & diverted peoples attention from other, even more important and bad aspects of the game(just like what happened with ME3s ending controversy).

    But i digress... I mean dodgy animations and character models I can deal with (and let's face it, the game clearly was rushed out before the end of EA's financial year, so Bioware Montreal arent the only ones at fault), but what irks me are the comparisons to Dragon Age: Inquisition and the crappy, MMO style sub-quests that completely killed my enthusiasm for that game and made it a real chore to finish.

    Mass Effect has always been about the story, the political intrigue, the universe, and the characters/races that inhabit it, with some decent combat acting as the glue between them. To now give it this faux open-world style, and to fill it with random mobs and uninteresting busy work to pad out the experience in between the proper story mission is a really bad call, and has put me off wanting to bother with it altogether. A real shame, as they had an opportunity here to bring that old formula bang up to date (graphically and sonically) and tell another ripping yarn in a completely different setting.

    I mean the thing is whilst the most talked about aspect, the animations, although they are indeed awful and immersion breaking, as you noted are actually hardly the worst of the game's problems. To me this game is a mess in many more aspects, apsects that greatly effect ones enjoyment and matter far more than the facial animations. You've got to contend with...

    * Fan fiction level, cringe af, tween, inane, Z-list hack writing

    * Badly delivered, stilted dialogue.

    * Rehashed, reused, nonsensical, self contradicting and very contrived plot that lacks any new, interesting or refreshing takes on meaty political and cultral intrigue n exploration and richness one would expect of being set in such a epic, far off new setting with this large a scope. (Personal Thoughts: It all feels just feels a bit old hat imo. I was thinking whilst watching and now having played it myself.. Why even bother going to Andromeda to begin with then if its just the same shit we've been there and done that and got the t-shirt etc?. The same shit but only not as interesting because the characters are nowhere near as compelling. Of course we know why we're going there, but it all just feels a bit pointless to me. There's no good reason for the game to even be set here, and then they fail to actually take advantage of this new setting any way).

    * Lore pretty much retconned/ignored and too much of what should be important info and questions just hand waved away

    * Asking for way too much suspension of disbelief

    * Poor world building

    * MMO style fetch quests(with automated game mechanics etc)

    * Shit teir side quests

    * Too much asset reuse and even using assets found on image search, instead of creating their own

    * Broken AI

    * Tons of content but with no depth to it(wide as an ocean deep as a puddle syndrome) etc

    * The most damning thing for me though is that Mass Effect Andromeda it continues DA:I's singleplayer MMO structure, and that to me is a complete no go, as I feel like an MMO structure is just admitting defeat of single-player game design, showing that the player is just there for a streamlined grind. Its a design by committee feel to things. And it's a wrong formula to follow, especially so for Mass Effect. Honestly i cant believe how anybody at Bioware, all the interns and writers who cant write who made this game could be happy with the finished product they're putting out here for us. It decidedly does not cut the musturd in 2017, in a post Mass Effect 2, Fallout: New Vegas and post Witcher 3 world. Its just not good enough.


    I feel like when it comes to Mass Effect people's prioritys shouldnt be with animations in so much that when it comes to Mass Effect things like side quests and world building, writing and atmosphere is where peoples main focus should be. So its great to see sombody who is like that(plus all them upvotes). People are starting to realise the true issues with this game.
    Reply +2
  • Cobalt_Jackal 29/03/2017

    For me its not so much the facial animation itself, its the eyes. Its how dead the eyes look. Cuz its the eyes which really draw you in and sell the character as being alive, sell the emotion trying to be conveyed etc. Make you feel like they have soul for lack of a better word. If the eyes look real and lively i think subpar facial animation can be excused somewhat. You certainly dont notice it as much, but when the eyes look as terribad as they do(that combined with a realistic graphics/art style)... well it just makes all the facial shortcomings all the more apparent. And for me personally it makes me feel like the characters arent real. As if there's nothing going on between their ears, its just a collection of polygons and 1 & 0s im interacting with not a real virtual person. In an allegedly story focused game with a lot of close ups that's a big deal. The face matters 10x more. I dont think one can just merely say that face animation doesnt matter, it really does in a game like this.

    Though having said at the sametime its not my main priority in so much that when it comes to Mass Effect things like side quests and world building, writing and atmosphere is where my main focus is. Though granted its the little details like a really well done realistically animated face, the little details can add so much to game. You might not notice, but your brain does.
    Reply +2
  • Mass Effect Andromeda physical launch sales down on ME3

  • Cobalt_Jackal 27/03/2017

    Maybe people have been put off by the...

    * Fan fiction level, cringe af, tween, inane, Z-list hack writing

    * Badly delivered, stilted dialogue.

    * Rehashed, reused, nonsensical, self contradicting and very contrived plot that lacks any new, interesting or refreshing takes on meaty political and cultral intrigue n exploration and richness one would expect of being set in such a epic, far off new setting with this large a scope. (Personal Thoughts: It all feels just feels a bit old hat imo. I was thinking whilst watching and now having played it myself.. Why even bother going to Andromeda to begin with then if its just the same shit we've been there and done that and got the t-shirt etc?. The same shit but only not as interesting because the characters are nowhere near as compelling. Of course we know why we're going there, but it all just feels a bit pointless to me. There's no good reason for the game to even be set here, and then they fail to actually take advantage of this new setting any way).

    * Lore pretty much retconned/ignored and too much of what should be important info and questions just hand waved away

    * Asking for way too much suspension of disbelief

    * Poor world building

    * MMO style fetch quests(with automated game mechanics etc)

    * Too much asset reuse and even using assets found on image search, instead of creating their own

    * Broken AI

    * Tons of content but with no depth to it(wide as an ocean deep as a puddle syndrome) etc


    Then most damning thing no doubt for many people(myself included) though, which likely put ppl off.. Is that Mass Effect Andromeda it continues DA:I's singleplayer MMO structure, and that to me is a complete no go, as I feel like an MMO structure is just admitting defeat of single-player game design, showing that the player is just there for a streamlined grind. Its a design by committee feel to things. And it's a wrong formula to follow, especially so for Mass Effect. Honestly i cant believe how anybody at Bioware, all the interns and writers who cant write who made this game could be happy with the finished product they're putting out here for us. It decidedly does not cut the musturd in 2017, in a post Mass Effect 2, Fallout: New Vegas and post Witcher 3 world. Its just not good enough.

    And tbh this is no longer Mass Effect to many, its something else entirely at this point. And its no longer something many folk find themselves liking either. Personally this will be a wait till its cheap buy for me. Im still gonna play at somepoint though, as large scale science fiction rpgs are not exactly in abundance but i wont be rushing out to buy it. I just have to admit(no doubt many other gamers will also) that these games are not for me/us or our tastes anymore. Im not the audience Bioware/EA are aiming for and want with Mass Effect Andromeda. All the reviews and bad word of mouth just go to confirm what ive always suspected. It makes so disappointed. Again it pains me to see so much poorly executed, half baked & squandered potential from Mass Effect was once more. After 5 years, millions of $$$ things should not have been this way. All i wanted was for Andromeda to be like Mass Effect 2 or New Vegas on steriods, but you done gone screwed it up EA/Bioware.

    PS. And its no wonder Bioware closed down their forums, they knew the game was gonna suck and it was a form of damage control, even back then.
    Reply +5
  • Mass Effect 2 and the importance of character

  • Cobalt_Jackal 26/03/2017

    All i wanted from Andromeda was for it to be like Mass Effect 2 on steroids. Though tbh the Bioware of old, of ME2 etc no longer exists anyway, i dont think this current iteration of Bioware are anywhere near capable of actually making a game like Mass Effect 2 or even KOTOR. That Bioware died along, long time ago. EA would never allow it either. Clearly what fans like us thought Mass Effect was, and where we wanted the series to go and what Bioware/EA think Mass Effect is, and where the direction they're taking the series in... is completely different. We're no longer on the same wavelength. We've become diametrically opposed. Its apparent, and sadly we might just have to accept that these games arent meant for us. We're clearly not the audience Bioware/EA are aiming for and want with Mass Effect Andromeda. A series i fell in love with, no longer loves the fan like me, it offers me nothing any longer, it pains to come to such a realization... But there it is. I wish EA and Bioware would just come out and say it, be honest to the real long running fanbase that made your franchise the jewel in the crown that is was. But to EA, in EA land money talks and BS walks. This shit served up is Mass Effect from here on out, this is the new Bioware im afraid *sigh*... how the mighty have fallen eh :/ :(. Reply +1
  • Cobalt_Jackal 26/03/2017

    ME2 was the pinnacle of the series imo(It was good for the same reasons DS9 was good. It was the deep characters & their relationships, galactic ethics, the smaller scale yet really compelling stories etc). Simply incredible & up there as one of the greatest games of all time. I loved every minute.
    I stand by comment from 3 years ago, infact even more so today. ME2 is truly a masterpiece. Now if only theyd do a HD remake.

    And after playing again recently i have to mention just how much i love the world building, its second to none imo. I love how lived in the universe feels. The individual worlds also... ME2 maps for example, they were extremely atmospheric, you really feel in some of those unknown planets and places in the far reaches of the galaxy, or inside an alien ship or even a normal outpost. The universe feels much more large and alive, lived in.

    Illium, Omega, ME2's Citedel, the collector ship, the quarian floatilla, the geth dreadnought, Kasumi's Stolen Memory, The Layer of the Shadowbroker etc... not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng Garrus/Archangel in ME2 for example, you can decide how to protect and attack.

    The suicide mission also for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc,
    every detail matters, meaninguful decisions and the perfect ambience and environment, or the streets of omega with sick people, the batarian preacher, no open worlds but small-normal maps dripping in atmosphere, compact with lotsa detail. You dont need the game to be open world for it to be great. Mass Effect 2 is testament to that. Bioware and one of gamings greatest achievments!.
    Reply +1
  • Playtonic to ditch JonTron from Yooka-Laylee following anti-immigrant comments

  • Cobalt_Jackal 24/03/2017

    No doubt the SJWs & multiculti "let everyone in, diversity is strength, all whites are evil, time to ethnic cleanse them outta existance from their native homelands, they deserve this for their crimes against humanity" nutters will be all over him. Brace yourself JonTron. Theyre coming for you, they cant handle when someone has a different view, they hate inconvinient truths. Reply -1
  • How to actually enjoy Mass Effect: Andromeda

  • Cobalt_Jackal 23/03/2017

    Zaeed Massani is EA and Vido Santiago the Blue Sun merk is Bioware/Mass Effect franchise :/...




    But i think Bioware needs to go back to their roots. They're trying to compete in this open world space and that completely betrays their strengths. As a result interesting (side)quests and the main story go out the window. All for what? The ability to trot around in an empty world that is not nearly as interesting as the Witcher 3s or Fallout New Vegas and Elder Scrolls(Curse you Bioware for making me praise Bethesda!)

    Please bring back stats, linear design and try to appeal to hardcore gamers again. You tried and failed it's time to wheel it back. Of course this game will sell 1 million copies and Bioware/EA will just sort of shrug and do it again, but here's hoping against hope people speak out with their wallets instead of just typing about it and don't buy this.

    I mean dodgy animations and character models I can deal with (and let's face it, the game clearly was rushed out before the end of EA's financial year, so Bioware Montreal arent the only ones at fault), but what irks me are the comparisons to Dragon Age: Inquisition and the crappy, MMO style sub-quests that completely killed my enthusiasm for that game and made it a real chore to finish.

    Mass Effect has always been about the story, the political intrigue, the universe, and the characters/races that inhabit it, with some decent combat acting as the glue between them. To now give it this faux open-world style, and to fill it with random mobs and uninteresting busy work to pad out the experience in between the proper story mission is a really bad call, and has put me off wanting to bother with it altogether. A real shame, as they had an opportunity here to bring that old formula bang up to date (graphically and sonically) and tell another ripping yarn in a completely different setting.

    What a waste...😖For the next Mass Effect(if there is one) its time for Bioware to be Bioware. Stop this failed experiment.

    PS. Take ME and ME2 maps for example, extremely atmospheric, you really feel in some of those unknown planets and places in the far reaches of the galaxy, or inside an alien ship or even a normal outpost. The universe feels much more large and alive, lived in.

    Virmire, Ilos, Illium, Omega, ME2's Citedel, the collector ship, the quarian floatilla, the geth dreadnought etc... not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng Garrus/Archangel in ME2 for example, you can decide how to protect and attack.

    The suicide mission for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc, every detail matters, meaninguful decisions and the perfect ambience and environment, or the streets of omega with sick people, the batarian preacher, no open worlds but small-normal maps dripping in atmosphere, compact with lotsa detail. You dont need the game to be open world for it to be great.
    Reply +5
  • Mass Effect: Andromeda review

  • Cobalt_Jackal 21/03/2017

    I think Bioware needs to go back to their roots. They're trying to compete in this open world space and that completely betrays their strengths. As a result interesting (side)quests and the main story go out the window. All for what? The ability to trot around in an empty world that is not nearly as interesting as the Witcher 3s or Fallout New Vegas and Elder Scrolls(Curse you Bioware for making me praise Bethesda!)

    Please bring back stats, linear design and try to appeal to hardcore gamers again. You tried and failed it's time to wheel it back. Of course this game will sell 1 million copies and Bioware/EA will just sort of shrug and do it again, but here's hoping against hope people speak out with their wallets instead of just typing about it and don't buy this.
    I mean dodgy animations and character models I can deal with (and let's face it, the game clearly was rushed out before the end of EA's financial year, so Bioware Montreal arent the only ones at fault), but what irks me are the comparisons to Dragon Age: Inquisition and the crappy, MMO style sub-quests that completely killed my enthusiasm for that game and made it a real chore to finish.

    Mass Effect has always been about the story, the political intrigue, the universe, and the characters/races that inhabit it, with some decent combat acting as the glue between them. To now give it this faux open-world style, and to fill it with random mobs and uninteresting busy work to pad out the experience in between the proper story mission is a really bad call, and has put me off wanting to bother with it altogether. A real shame, as they had an opportunity here to bring that old formula bang up to date (graphically and sonically) and tell another ripping yarn in a completely different setting.

    What a waste...😖For the next Mass Effect(if there is one) its time for Bioware to be Bioware. Stop this failed experiment.

    PS. Take ME and ME2 maps for example, extremely atmospheric, you really feel in some of those unknown planets and places in the far reaches of the galaxy, or inside an alien ship or even a normal outpost. The universe feels much more large and alive, lived in.

    Virmire, Ilos, Illium, Omega, ME2's Citedel, the collector ship, the quarian floatilla, the geth dreadnought etc... not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng Garrus/Archangel in ME2 for example, you can decide how to protect and attack.

    The suicide mission for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc,
    every detail matters, meaninguful decisions and the perfect ambience and environment, or the streets of omega with sick people, the batarian preacher, no open worlds but small-normal maps dripping in atmosphere, compact with lotsa detail. You dont need the game to be open world for it to be great.
    Reply +2
  • Cobalt_Jackal 20/03/2017

    Yup. Again to further elaborate, i called it from the start...

    * Fan fiction level, cringe af, tween, inane, Z-list hack writing

    * Badly delivered, stilted dialogue.

    * Rehashed, reused, nonsensical, self contradicting and very contrived plot that lacks any new, interesting or refreshing takes on meaty political and cultral intrigue n exploration and richness one would expect of being set in such a epic, far off new setting with this large a scope. (Personal Thoughts: It all feels just feels a bit old hat imo. I was thinking whilst watching and now having played it myself.. Why even bother going to Andromeda to begin with then if its just the same shit we've been there and done that and got the t-shirt etc?. The same shit but only not as interesting because the characters are nowhere near as compelling. Of course we know why we're going there, but it all just feels a bit pointless to me. There's no good reason for the game to even be set here, and then they fail to actually take advantage of this new setting any way).

    * Lore pretty much retconned/ignored and too much of what should be important info and questions just hand waved away

    * Asking for way too much suspension of disbelief

    * Poor world building

    * MMO style fetch quests(with automated game mechanics etc)

    * Too much asset reuse and even using assets found on image search, instead of creating their own

    * Broken AI

    * Tons of content but with no depth to it(wide as an ocean deep as a puddle syndrome) etc


    The most damning thing for me though is that Mass Effect Andromeda it continues DA:I's singleplayer MMO structure, and that to me is a complete no go, as I feel like an MMO structure is just admitting defeat of single-player game design, showing that the player is just there for a streamlined grind. Its a design by committee feel to things. And it's a wrong formula to follow, especially so for Mass Effect. Honestly i cant believe how anybody at Bioware, all the interns and writers who cant write who made this game could be happy with the finished product they're putting out here for us. It decidedly does not cut the musturd in 2017, in a post Mass Effect 2, Fallout: New Vegas and post Witcher 3 world. Its just not good enough. Called it all from the start. I and others like me have been vindicated.

    And tbh this is no longer Mass Effect to me, its something else entirely at this point. And its no longer something i find myself liking either. This will be a wait till its cheap buy for me. Im still gonna play at somepoint though, as large scale science fiction rpgs are not exactly in abundance but i wont be rushing out to buy it. I just have to admit that these games are not for me or my tastes anymore. Im not the audience Bioware/EA are aiming for and want with Mass Effect Andromeda. All these reviews just go to confirm what ive always suspected. It makes so disappointed. Again it pains me to see so much poorly executed, half baked & squandered potential from Mass Effect was once more. After 5 years, millions of $$$ things should not have been this way. All i wanted was for Andromeda to be like Mass Effect 2 or New Vegas on steriods, but you done gone screwed it up EA/Bioware.

    PS. And its no wonder Bioware closed down their forums, they knewthe game was gonna suck and it was a form of damage control, even back then.
    Reply +20
  • Cobalt_Jackal 20/03/2017

    Things are not looking good for this game. Its not just this review either I kean have you read The gamespot review... 6/10 Ouch. Talk about savage.

    From the Gamespot review:
    In many ways, Andromeda feels like a vision half-fulfilled. It contains a dizzying amount of content, but the quality fluctuates wildly. Its worlds and combat shine, but its writing and missions falter--and the relative strength of the former is not enough to compensate for the inescapable weakness of the latter. As a Mass Effect game, Andromeda falls well short of the nuanced politics, morality, and storytelling of its predecessors. For me, the series has always been about compelling characters and harrowing choices, so to find such weak writing here is bitterly disappointing. Yet even after 65 hours, I still plan on completing a few more quests. The game can't escape its shortcomings, but patient explorers can still find a few stars shining in the darkness.
    :(. I was hoping they wouldnt skimp and not go all shallow/surface level on the cultral and political aspects of exploration. All that richness & intrigue is what makes science fiction really interesting to me. But i guess they have. Bioware feel differently it seems, sounds like the failed to nail down the world building and lore, failed to really get the side missions to be meaty and involved, rich with npc interaction/dialogue choices, really get the side missions to help build the world and make it fully realised & feel lived in etc... I was at least banking on them getting that right, at least then i could at least find something to enjoy about the game. But as it stands i guess there's nothing really there for me to sink my science fiction chops into. The Bioware of old always excelled in this department, oh how times change... The mighty have fallen.

    Buy I knew it. Called it. All the peeps calling those of us who looked at Andromeda with a critical eye haters, not knowing what we were talking about etc need to wash the egg off their face now. So my decision to wait till its cheap seems the correct one then. More than justified. In 2017 its just not good enough any more. Still im disappointed, it pains me to see so much poorly executed, half baked & squandered potential from Mass Effect once more. Its like they learnt nothing from the failings and faults of ME3 or DA:I. Its frustrating tbh. I have to ask will this be the end of Mass Effect?, im beginning to think it will. Knowing what EA are like, the series is going to go the Dead Space route(ie indefinitly shelved aka cancelled). Such a shame. If only the likes of Obsidian made this game and not Bioware Montreal. But alas one can only dream.
    Reply +8
  • Mass Effect's best mission

  • Cobalt_Jackal 18/03/2017

    Did anyone else kill Mordin?. Cause my Shepard did. The Krogan are simply way too dangerous to be left unchecked, with the whole genophage thing its about the long term, the much bigger picture. Reply +1
  • Cobalt_Jackal 17/03/2017

    The Tuchunka(and Rannoch, Quarian/Geth story) arcs are the only two redeeming things from ME3 imo. The whole Genophage arc was wonderfully well written, and it actually took your previous decisions into account. Combine that with the compelling characters(i adore Mordin)... and its one of my favourite missions in the entire trilogy and in gaming as a whole too. Its superb. Everything that Mass Effect could be at its best is perfectly examplified by this mission.

    Now if only the rest of Mass Effect 3(and indeed Andromeda for that matter) were upto that same high standard. Oh what couldve been. Instead its just poorly executed, squandered potential instead.
    Reply -2
  • Mass Effect Andromeda's early access trial is getting a mixed response

  • Cobalt_Jackal 16/03/2017

    @ihnm_aims

    Pretty much the result of what I'd heard: BioWare Montreal were screwing the project up royally, and about a year ago BioWare Edmonton too control back to fix it up asap.
    Interesting. I did not know or hear of this. When you say Bioware Montreal were screwing up the project royally... what do you mean exactly?. In what way were they messing up?.
    Reply +1
  • Cobalt_Jackal 16/03/2017

    https://m.youtube.com/watch?v=FGs-pLmDd1s

    The giant bomb stream of the singleplayer that i watched earlier basically made this a "wait till its cheap" buy for me. Its basically confirmed my worst fears, Andromeda is DA:I in space, and that is just a complete non-starter for me. Watching it i couldnt shake the impression of just how dull, contrived, dumb and repetitive, how lacklustre, how lacking in any sense of style, of any real science fiction chops etc the whole affair looked. The awful, cringey, tweeny, average internet fan fiction level, unatural sounding dialogue and piss poor writing stood out to me like a stubbed pinky toe as well. Not to mention the dead eyes... Its unbelivable. This is a supposed triple A game being released in 2017 ffs

    Like what the fuck happened?. I mean 200 developers, 3 teams (Montreal, Edmonton & Austin), over $40 million dollars, decades worth of "experience", 5 years development time (and a delay), looked to the Witcher 3 & Mass Effect 2 as inspiration etc...yet still somehow the game has come out like this?. A complete mess in so many areas. Its literally ridiculous. Makes you wonder what were the Montreal team doing for those 5 years exactly?. Clearly they werent developing the game. Its amazing how inept Bioware are nowadays. I guess Mass Effect Andromeda is what happens when all the people and all the talent who actually know what they're doing leave the company/and or the project. Leaving only bottom of the barrel, Z-list hacks and inexperienced interns to carry on with making the game. It shows, boy does it show in the final product we're getting here. So much squandered potential once again with Mass Effect, makes me sad.

    Reply +16
  • Mass Effect Andromeda: the first five hours

  • Cobalt_Jackal 15/03/2017

    Mac Walters is heavily invokved with this game.. and everything that lore wrecking, dumbass, Z-list hack writer is involved in turns to shit at somepoint. He's the Alex Kurtzman & Robert Orsi of video games.

    And tbh along with the other bottom of the barrel, z-list nobody hacks they have on the writing team for Andromeda im expecting the game's plot to be either stupid, nonsensical rubbish, reused, rehashed, self-contradicting, lore effacing or all of the above. My vote is on the latter. The new Bioware writing team simply couldn't write their way out of paper bag when it comes to plots. At this point its safe to say Bioware's entire writing staff is full of writers who cant write. I think Mass Effect Andromeda will reflect this. And from what ive seen and heard so far, im pretty confident on my prediction being correct there.


    Now some other points i have:

    1. For me its not so much the facial animation itself, its the eyes. Its how dead the eyes look. Cuz its the eyes which really draw you in and sell the character as being alive, sell the emotion trying to be conveyed etc. Make you feel like they have soul for lack of a better word. If the eyes look real and lively i think subpar facial animation can be excused somewhat. You certainly dont notice it as much, but when the eyes look as terribad as they do(that combined with a realistic graphics/art style)... well it just makes all the facial shortcomings all the more apparent. And for me personally it makes me feel like the characters arent real. As if there's nothing going on between their ears, its just a collection of polygons and 1 & 0s im interacting with not a real virtual person. In an allegedly story focused game with a lot of close ups that's a big deal. The face matters 10x more. I dont think one can just merely say that face animation doesnt matter, it really does in a game like this. Though having said at the sametime its not my main priority in so much that when it comes to Mass Effect things like side quests and world building, writing and atmosphere is where my main focus is. Though granted its the little details like a really well done realistically animated face, the little details can add so much to game. You might not notice, but your brain does.

    2. Im hoping the world building is on par with Mass Effect 2 though(the best of the series and one of the greatest games ever made imo. In terms of world building, side quests, atmosphere and characters its the best. The last good game Bioware made. All i want for Andromeda to be is ME2 on steroids. But something tells me that wont be the case. Tbh the Bioware of old no longer exists anyway, i dont think this current iteration of Bioware are capable of actually making a game like Mass Effect 2 or KOTOR. That Bioware died along time ago). I digress... If they can nail the world building and lore, really get the side missions to be meaty and involved, rich with npc interaction/dialogue choices, really get the side missions to help build the world and make it fully realised & feel lived in etc... If they can do that i think that'd go along way to getting a ton of old time fans and science fiction lovers on-side. Me included.

    3. I dont want to see any shalllow, streamlined, filler fetch quests up the whazoo, and things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, with the actual story being 5% of the total. With loads of spaces caves with 3 rooms and a load of space goblins over and over again, not to mention the often piss poor writing etc etc... Are all bad things. Things i dont want to see in my Mass Effect. All that i mentioned is the reason Inquisition is so disliked. In the end the good, even great bits of that game were overwhelmed by the sheer busy work tedium and dull lifelessness. It would be a great shame if Mass Effect: Andromeda went down that same path.


    4. I just really hope that the exploration is not poorly implemented. And the idea that the Nomad and simply driving around on a barren, large lifeless map is "exploration"... I hope the ME:A team bring much more to the table than that. There's faaar more to exploration than merely that simplistic approach. I hope they don't skimp and dont go all shallow/surface level on the cultral and political aspects of exploration too. All that intrigue is what makes science fiction really interesting to me. I know some people find it boring, but i love that stuff. Its the meat i wanna see on Andromeda's bones so to speak.


    5. I still wants me a shuttle :/. C'mon its 2685... why are we still using obselete car based technology from 600 years in the past?, When a shuttle is by far the superior means of transportation/weapons platform and makes far more sense from a lore pov and much more logical from a within the mass effect universe pov. Plus a shuttle would be much more fun and immersive imo. Like the shuttle(ie the Kodiak) in my vision would be fully controlled by the player and be used how the Nomad is currently, (and hell you could even have seemless planet/upper atmosphere to surface(and vice versa) travel with a shuttle. How cool would that be to pilot through that to and from the main ship , instead of it being a cutscene or fade to black etc. Little details like that would add so much to the game, the immersion and the space faring. You'd have a lot of possibilities. What about somethling aerial/orbital combat, dogfighting or air to ground combat as well etc etc. But something like the nomad strikes me as much more 1 dimension and restrictive. Its going to get old quick). There's so much you could do with the concept of a shuttle.

    6. On a related note... I could easily the Nomad becoming like the Arkham Knight batmobile/tank sections. I think the Nomad should rather be a tool in your arsenal, a tool in your utility belt as it were~, and not an integral linchpin of gameplay. Thats gonna get repetitive, all meh and again old quick if it is so. Hopefully they can avoid that. The Dragon Age Inquisition like collectithon hinted at in many of the preview videos ive seen is not a good sign though. Im getting a Hinterlands vibe. Thats not what Mass Effect is to me. I hope im wrong.

    7. Music wise im hoping for some Eve Online style synth. Something kinda haunting and cold, melancholy, contemplative, minamalist with no lyrics, just a soundscape etc... More in tune with a hard sci-fi atmosphere. But im expecting generic, lowest common denominator music tbh. EA want this game to appeal too a wide & broad audience as possible.

    8. On a more positive note regarding the galaxy map and new theme... I really like how the galaxy map looks this time. The added detail suits the space faring vibe much better than the more barebones, basic map in the original trilogy. So good job there. Sadly i cant say the same for the new theme. It sounds weak imo, like its trying hard to be like the orginal galaxy map theme but not quite. Also its too much in the background as well. Tbh they might as well just have copy and pasted the old galaxy map theme, i wouldve been much happier with that. After all why fix what wasnt broken to begin with?. The original theme still sounds awesome to this day. Its a classic piece of video game and science fiction music at this point(so much so that many space and general science documentaries often use it. I mean i was watching a BBC Horizon space doc that used the galaxy map theme, i heard it in there and it really fitted the whole vibe well). They shouldve just stuck with it in Andromeda. They're never going to top it really. So why bother with an inferior piece of music.
    Reply +6
  • Cobalt_Jackal 15/03/2017

    @Spuzzell

    Yeah so do i. For me im actually less, much less hyped. I have to start by saying that from the beginning my expectations were so low they were right next to fucking dinosaur bones. I was never once aboard the hype train, and im still not(i very rarely get hyped for a game any way. Im just not easily turned on like that). But after seeing these trailers, the IGN First videos(also hearing the tweeny, awful, cringe inducing writing & dialogue and the overall even more dumb & nonsensical premise and settup for the game, they're asking for waaaay too much suspension of disbelief with Andromeda, after ME3 i didnt think that was possible but here we are), the extened gameplays etc etc(which have all but confirmed to me its basically Mass Effect: Inquisition, which a complete non-starter for me or a wait till its cheap at the very least)... It became apparent to me that what i thought Mass Effect was, and where i wanted the series to go and what Bioware/EA think Mass Effect is, and where the direction they're taking the series in... is completely different. We're no longer on the same wavelength. We've become diametrically opposed.

    With each video ive lost more and more interest tbh. Kinda like the new Disney Star Wars films... I just have to admit that maybe these films/games arent for me, dont appeal to my tastes any longer.
    Reply +3
  • Mass Effect Andromeda includes Easter egg from very familiar character

  • Cobalt_Jackal 08/03/2017

    I just hope that the exploration is not poorly implemented. And the idea that the Nomad and simply driving around on a barren, large lifeless map is "exploration"... I hope the ME:A team bring much more to the table than that. There's faaar more to exploration than merely that simplistic approach. I hope they don't skimp and dont go all shallow/surface level on the cultral and political aspects of exploration too. All that intrigue is what makes science fiction really interesting to me. I know some people find it boring, but i love that stuff. Its the meat i wanna see on Andromeda's bones so to speak.

    Also here's hoping the world building is on par with Mass Effect 2. If they can nail the world building and lore, really get the side missions to be meaty and involved, rich with npc interaction/dialogue choices, really get the side missions to help build the world and make it fully realised & feel lived in etc... If they can do that i think that'd go along way to getting a ton of old time fans and science fiction lovers on-side. Me included.
    Reply +3
  • Horizon: Zero Dawn is Sony's biggest PS4 franchise debut

  • Cobalt_Jackal 07/03/2017

    @Brainflowers

    "Always thought the amount of flak Guerrilla received over the Killzone games"...

    I couldnt agree more. I mean Killzone 2 is still one of the best games Guerilla has made to date imo. Its best ps3 shooter and one of the all time greatest first person shooters as well i feel. I just love it, its a shame they dumbed the series down/COD-ified it for KZ3 and KZ:Shadowfall. But it seems this game is a return to form for Guerilla, its not perfect mind but damn its still pretty fantastic. Good on them i say.
    Reply +2
  • The Legend of Zelda: Breath of the Wild review

  • Cobalt_Jackal 03/03/2017

    All the gami g critics and journos jizzed over Dragon Age:Inquisition in a similiar fashion with glowing reviews as well... So yeeeaah im a gonna take these overly positive reviews with a large grain of salt. Reply +1