Cobalt_Jackal Comments

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  • Far Cry 5 introduces airplanes, muscle cars and far-right fanatics

  • Cobalt_Jackal 26/05/2017

    This better not be some liberal, leftist "right on" propaganda BS being shoved down our throats. Because if it is im not playing FC5, and my interest will have gone. Im sick and tired of the lefty narrative. They have already ruined the world, ruined the UK, ruined some many forms of media, and now they want to shove said narrative into this and ruin it too. Reply -125
  • PC Vanquish is every bit as good as you would hope

  • Cobalt_Jackal 25/05/2017

    Rich Evans will be very, veeeeery happy. Reply 0
  • Leaked Star Wars Battlefront 2 trailer reveals prequel and sequel trilogy characters

  • Cobalt_Jackal 12/04/2017

    Meh, not interested. Reply +3
  • WipEout Omega Collection speeds onto PS4 in June

  • Cobalt_Jackal 30/03/2017

    I hope this tune is in there. Best track from any of the Wipeout soundtracks imo. The best track in the entire Wipeout series, they have to include it...

    Reply +1
  • BioWare issues statement on Mass Effect Andromeda future

  • Cobalt_Jackal 30/03/2017

    @DrStrangelove i stand corrected then. I always thought it much later that EA got fully involved with Bioware, i was wrong. I still think despite the binning of the inventory(and the mako, though i think the inventory shouldve been retained. Just reworked. It wouldve made the game even better with that added depth & customisation) and EA's meddling, i still think ME2 is the best of the series & greatest games ever made(shows the talent of the devs to achieve what they did despite EA involvement). Infact i'd go as far to say that the Mass Effect franchise wouldnt have the popularity or have had the legs it has if it was not for ME2. ME2 is the pillar that keeps the entire series up, fuels it to this day imo. Reply +3
  • Cobalt_Jackal 30/03/2017

    Too little, too late im afraid Bioware/EA. Reply -1
  • Cobalt_Jackal 30/03/2017

    @DrStrangelove No they didnt. EA bought Bioware(bought them via buying Bioware's parent company) shortly before ME2's release, most of the game thankfully was finished before EA came along. ME2 really wasnt an EA game, it was still Bioware. Alas not for much longer though :(. Reply -1
  • Mass Effect Andromeda and the quest for great facial animation

  • Cobalt_Jackal 29/03/2017

    @Rodimus-Prime Actually i reworked it a little, so its not exactly the same. But my comment is still very relevant & on point imo, considering all the faults with the game. Still that was nice burn there, touche~. Reply 0
  • Cobalt_Jackal 29/03/2017

    @Scimarad


    I could not agree more. Finially others are noticing and pointing this shit out. I feel the animation situation has been so overblown its kinda masked & diverted peoples attention from other, even more important and bad aspects of the game(just like what happened with ME3s ending controversy).

    But i digress... I mean dodgy animations and character models I can deal with (and let's face it, the game clearly was rushed out before the end of EA's financial year, so Bioware Montreal arent the only ones at fault), but what irks me are the comparisons to Dragon Age: Inquisition and the crappy, MMO style sub-quests that completely killed my enthusiasm for that game and made it a real chore to finish.

    Mass Effect has always been about the story, the political intrigue, the universe, and the characters/races that inhabit it, with some decent combat acting as the glue between them. To now give it this faux open-world style, and to fill it with random mobs and uninteresting busy work to pad out the experience in between the proper story mission is a really bad call, and has put me off wanting to bother with it altogether. A real shame, as they had an opportunity here to bring that old formula bang up to date (graphically and sonically) and tell another ripping yarn in a completely different setting.

    I mean the thing is whilst the most talked about aspect, the animations, although they are indeed awful and immersion breaking, as you noted are actually hardly the worst of the game's problems. To me this game is a mess in many more aspects, apsects that greatly effect ones enjoyment and matter far more than the facial animations. You've got to contend with...

    * Fan fiction level, cringe af, tween, inane, Z-list hack writing

    * Badly delivered, stilted dialogue.

    * Rehashed, reused, nonsensical, self contradicting and very contrived plot that lacks any new, interesting or refreshing takes on meaty political and cultral intrigue n exploration and richness one would expect of being set in such a epic, far off new setting with this large a scope. (Personal Thoughts: It all feels just feels a bit old hat imo. I was thinking whilst watching and now having played it myself.. Why even bother going to Andromeda to begin with then if its just the same shit we've been there and done that and got the t-shirt etc?. The same shit but only not as interesting because the characters are nowhere near as compelling. Of course we know why we're going there, but it all just feels a bit pointless to me. There's no good reason for the game to even be set here, and then they fail to actually take advantage of this new setting any way).

    * Lore pretty much retconned/ignored and too much of what should be important info and questions just hand waved away

    * Asking for way too much suspension of disbelief

    * Poor world building

    * MMO style fetch quests(with automated game mechanics etc)

    * Shit teir side quests

    * Too much asset reuse and even using assets found on image search, instead of creating their own

    * Broken AI

    * Tons of content but with no depth to it(wide as an ocean deep as a puddle syndrome) etc

    * The most damning thing for me though is that Mass Effect Andromeda it continues DA:I's singleplayer MMO structure, and that to me is a complete no go, as I feel like an MMO structure is just admitting defeat of single-player game design, showing that the player is just there for a streamlined grind. Its a design by committee feel to things. And it's a wrong formula to follow, especially so for Mass Effect. Honestly i cant believe how anybody at Bioware, all the interns and writers who cant write who made this game could be happy with the finished product they're putting out here for us. It decidedly does not cut the musturd in 2017, in a post Mass Effect 2, Fallout: New Vegas and post Witcher 3 world. Its just not good enough.


    I feel like when it comes to Mass Effect people's prioritys shouldnt be with animations in so much that when it comes to Mass Effect things like side quests and world building, writing and atmosphere is where peoples main focus should be. So its great to see sombody who is like that(plus all them upvotes). People are starting to realise the true issues with this game.
    Reply +2
  • Cobalt_Jackal 29/03/2017

    For me its not so much the facial animation itself, its the eyes. Its how dead the eyes look. Cuz its the eyes which really draw you in and sell the character as being alive, sell the emotion trying to be conveyed etc. Make you feel like they have soul for lack of a better word. If the eyes look real and lively i think subpar facial animation can be excused somewhat. You certainly dont notice it as much, but when the eyes look as terribad as they do(that combined with a realistic graphics/art style)... well it just makes all the facial shortcomings all the more apparent. And for me personally it makes me feel like the characters arent real. As if there's nothing going on between their ears, its just a collection of polygons and 1 & 0s im interacting with not a real virtual person. In an allegedly story focused game with a lot of close ups that's a big deal. The face matters 10x more. I dont think one can just merely say that face animation doesnt matter, it really does in a game like this.

    Though having said at the sametime its not my main priority in so much that when it comes to Mass Effect things like side quests and world building, writing and atmosphere is where my main focus is. Though granted its the little details like a really well done realistically animated face, the little details can add so much to game. You might not notice, but your brain does.
    Reply +2
  • Mass Effect Andromeda physical launch sales down on ME3

  • Cobalt_Jackal 27/03/2017

    Maybe people have been put off by the...

    * Fan fiction level, cringe af, tween, inane, Z-list hack writing

    * Badly delivered, stilted dialogue.

    * Rehashed, reused, nonsensical, self contradicting and very contrived plot that lacks any new, interesting or refreshing takes on meaty political and cultral intrigue n exploration and richness one would expect of being set in such a epic, far off new setting with this large a scope. (Personal Thoughts: It all feels just feels a bit old hat imo. I was thinking whilst watching and now having played it myself.. Why even bother going to Andromeda to begin with then if its just the same shit we've been there and done that and got the t-shirt etc?. The same shit but only not as interesting because the characters are nowhere near as compelling. Of course we know why we're going there, but it all just feels a bit pointless to me. There's no good reason for the game to even be set here, and then they fail to actually take advantage of this new setting any way).

    * Lore pretty much retconned/ignored and too much of what should be important info and questions just hand waved away

    * Asking for way too much suspension of disbelief

    * Poor world building

    * MMO style fetch quests(with automated game mechanics etc)

    * Too much asset reuse and even using assets found on image search, instead of creating their own

    * Broken AI

    * Tons of content but with no depth to it(wide as an ocean deep as a puddle syndrome) etc


    Then most damning thing no doubt for many people(myself included) though, which likely put ppl off.. Is that Mass Effect Andromeda it continues DA:I's singleplayer MMO structure, and that to me is a complete no go, as I feel like an MMO structure is just admitting defeat of single-player game design, showing that the player is just there for a streamlined grind. Its a design by committee feel to things. And it's a wrong formula to follow, especially so for Mass Effect. Honestly i cant believe how anybody at Bioware, all the interns and writers who cant write who made this game could be happy with the finished product they're putting out here for us. It decidedly does not cut the musturd in 2017, in a post Mass Effect 2, Fallout: New Vegas and post Witcher 3 world. Its just not good enough.

    And tbh this is no longer Mass Effect to many, its something else entirely at this point. And its no longer something many folk find themselves liking either. Personally this will be a wait till its cheap buy for me. Im still gonna play at somepoint though, as large scale science fiction rpgs are not exactly in abundance but i wont be rushing out to buy it. I just have to admit(no doubt many other gamers will also) that these games are not for me/us or our tastes anymore. Im not the audience Bioware/EA are aiming for and want with Mass Effect Andromeda. All the reviews and bad word of mouth just go to confirm what ive always suspected. It makes so disappointed. Again it pains me to see so much poorly executed, half baked & squandered potential from Mass Effect was once more. After 5 years, millions of $$$ things should not have been this way. All i wanted was for Andromeda to be like Mass Effect 2 or New Vegas on steriods, but you done gone screwed it up EA/Bioware.

    PS. And its no wonder Bioware closed down their forums, they knew the game was gonna suck and it was a form of damage control, even back then.
    Reply +5
  • Mass Effect 2 and the importance of character

  • Cobalt_Jackal 26/03/2017

    All i wanted from Andromeda was for it to be like Mass Effect 2 on steroids. Though tbh the Bioware of old, of ME2 etc no longer exists anyway, i dont think this current iteration of Bioware are anywhere near capable of actually making a game like Mass Effect 2 or even KOTOR. That Bioware died along, long time ago. EA would never allow it either. Clearly what fans like us thought Mass Effect was, and where we wanted the series to go and what Bioware/EA think Mass Effect is, and where the direction they're taking the series in... is completely different. We're no longer on the same wavelength. We've become diametrically opposed. Its apparent, and sadly we might just have to accept that these games arent meant for us. We're clearly not the audience Bioware/EA are aiming for and want with Mass Effect Andromeda. A series i fell in love with, no longer loves the fan like me, it offers me nothing any longer, it pains to come to such a realization... But there it is. I wish EA and Bioware would just come out and say it, be honest to the real long running fanbase that made your franchise the jewel in the crown that is was. But to EA, in EA land money talks and BS walks. This shit served up is Mass Effect from here on out, this is the new Bioware im afraid *sigh*... how the mighty have fallen eh :/ :(. Reply +1
  • Cobalt_Jackal 26/03/2017

    ME2 was the pinnacle of the series imo(It was good for the same reasons DS9 was good. It was the deep characters & their relationships, galactic ethics, the smaller scale yet really compelling stories etc). Simply incredible & up there as one of the greatest games of all time. I loved every minute.
    I stand by comment from 3 years ago, infact even more so today. ME2 is truly a masterpiece. Now if only theyd do a HD remake.

    And after playing again recently i have to mention just how much i love the world building, its second to none imo. I love how lived in the universe feels. The individual worlds also... ME2 maps for example, they were extremely atmospheric, you really feel in some of those unknown planets and places in the far reaches of the galaxy, or inside an alien ship or even a normal outpost. The universe feels much more large and alive, lived in.

    Illium, Omega, ME2's Citedel, the collector ship, the quarian floatilla, the geth dreadnought, Kasumi's Stolen Memory, The Layer of the Shadowbroker etc... not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng Garrus/Archangel in ME2 for example, you can decide how to protect and attack.

    The suicide mission also for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc,
    every detail matters, meaninguful decisions and the perfect ambience and environment, or the streets of omega with sick people, the batarian preacher, no open worlds but small-normal maps dripping in atmosphere, compact with lotsa detail. You dont need the game to be open world for it to be great. Mass Effect 2 is testament to that. Bioware and one of gamings greatest achievments!.
    Reply +1
  • Playtonic to ditch JonTron from Yooka-Laylee following anti-immigrant comments

  • Cobalt_Jackal 24/03/2017

    No doubt the SJWs & multiculti "let everyone in, diversity is strength, all whites are evil, time to ethnic cleanse them outta existance from their native homelands, they deserve this for their crimes against humanity" nutters will be all over him. Brace yourself JonTron. Theyre coming for you, they cant handle when someone has a different view, they hate inconvinient truths. Reply -1
  • How to actually enjoy Mass Effect: Andromeda

  • Cobalt_Jackal 23/03/2017

    Zaeed Massani is EA and Vido Santiago the Blue Sun merk is Bioware/Mass Effect franchise :/...




    But i think Bioware needs to go back to their roots. They're trying to compete in this open world space and that completely betrays their strengths. As a result interesting (side)quests and the main story go out the window. All for what? The ability to trot around in an empty world that is not nearly as interesting as the Witcher 3s or Fallout New Vegas and Elder Scrolls(Curse you Bioware for making me praise Bethesda!)

    Please bring back stats, linear design and try to appeal to hardcore gamers again. You tried and failed it's time to wheel it back. Of course this game will sell 1 million copies and Bioware/EA will just sort of shrug and do it again, but here's hoping against hope people speak out with their wallets instead of just typing about it and don't buy this.

    I mean dodgy animations and character models I can deal with (and let's face it, the game clearly was rushed out before the end of EA's financial year, so Bioware Montreal arent the only ones at fault), but what irks me are the comparisons to Dragon Age: Inquisition and the crappy, MMO style sub-quests that completely killed my enthusiasm for that game and made it a real chore to finish.

    Mass Effect has always been about the story, the political intrigue, the universe, and the characters/races that inhabit it, with some decent combat acting as the glue between them. To now give it this faux open-world style, and to fill it with random mobs and uninteresting busy work to pad out the experience in between the proper story mission is a really bad call, and has put me off wanting to bother with it altogether. A real shame, as they had an opportunity here to bring that old formula bang up to date (graphically and sonically) and tell another ripping yarn in a completely different setting.

    What a waste...😖For the next Mass Effect(if there is one) its time for Bioware to be Bioware. Stop this failed experiment.

    PS. Take ME and ME2 maps for example, extremely atmospheric, you really feel in some of those unknown planets and places in the far reaches of the galaxy, or inside an alien ship or even a normal outpost. The universe feels much more large and alive, lived in.

    Virmire, Ilos, Illium, Omega, ME2's Citedel, the collector ship, the quarian floatilla, the geth dreadnought etc... not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng Garrus/Archangel in ME2 for example, you can decide how to protect and attack.

    The suicide mission for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc, every detail matters, meaninguful decisions and the perfect ambience and environment, or the streets of omega with sick people, the batarian preacher, no open worlds but small-normal maps dripping in atmosphere, compact with lotsa detail. You dont need the game to be open world for it to be great.
    Reply +5
  • Mass Effect: Andromeda review

  • Cobalt_Jackal 21/03/2017

    I think Bioware needs to go back to their roots. They're trying to compete in this open world space and that completely betrays their strengths. As a result interesting (side)quests and the main story go out the window. All for what? The ability to trot around in an empty world that is not nearly as interesting as the Witcher 3s or Fallout New Vegas and Elder Scrolls(Curse you Bioware for making me praise Bethesda!)

    Please bring back stats, linear design and try to appeal to hardcore gamers again. You tried and failed it's time to wheel it back. Of course this game will sell 1 million copies and Bioware/EA will just sort of shrug and do it again, but here's hoping against hope people speak out with their wallets instead of just typing about it and don't buy this.
    I mean dodgy animations and character models I can deal with (and let's face it, the game clearly was rushed out before the end of EA's financial year, so Bioware Montreal arent the only ones at fault), but what irks me are the comparisons to Dragon Age: Inquisition and the crappy, MMO style sub-quests that completely killed my enthusiasm for that game and made it a real chore to finish.

    Mass Effect has always been about the story, the political intrigue, the universe, and the characters/races that inhabit it, with some decent combat acting as the glue between them. To now give it this faux open-world style, and to fill it with random mobs and uninteresting busy work to pad out the experience in between the proper story mission is a really bad call, and has put me off wanting to bother with it altogether. A real shame, as they had an opportunity here to bring that old formula bang up to date (graphically and sonically) and tell another ripping yarn in a completely different setting.

    What a waste...😖For the next Mass Effect(if there is one) its time for Bioware to be Bioware. Stop this failed experiment.

    PS. Take ME and ME2 maps for example, extremely atmospheric, you really feel in some of those unknown planets and places in the far reaches of the galaxy, or inside an alien ship or even a normal outpost. The universe feels much more large and alive, lived in.

    Virmire, Ilos, Illium, Omega, ME2's Citedel, the collector ship, the quarian floatilla, the geth dreadnought etc... not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng Garrus/Archangel in ME2 for example, you can decide how to protect and attack.

    The suicide mission for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc,
    every detail matters, meaninguful decisions and the perfect ambience and environment, or the streets of omega with sick people, the batarian preacher, no open worlds but small-normal maps dripping in atmosphere, compact with lotsa detail. You dont need the game to be open world for it to be great.
    Reply +2
  • Cobalt_Jackal 20/03/2017

    Yup. Again to further elaborate, i called it from the start...

    * Fan fiction level, cringe af, tween, inane, Z-list hack writing

    * Badly delivered, stilted dialogue.

    * Rehashed, reused, nonsensical, self contradicting and very contrived plot that lacks any new, interesting or refreshing takes on meaty political and cultral intrigue n exploration and richness one would expect of being set in such a epic, far off new setting with this large a scope. (Personal Thoughts: It all feels just feels a bit old hat imo. I was thinking whilst watching and now having played it myself.. Why even bother going to Andromeda to begin with then if its just the same shit we've been there and done that and got the t-shirt etc?. The same shit but only not as interesting because the characters are nowhere near as compelling. Of course we know why we're going there, but it all just feels a bit pointless to me. There's no good reason for the game to even be set here, and then they fail to actually take advantage of this new setting any way).

    * Lore pretty much retconned/ignored and too much of what should be important info and questions just hand waved away

    * Asking for way too much suspension of disbelief

    * Poor world building

    * MMO style fetch quests(with automated game mechanics etc)

    * Too much asset reuse and even using assets found on image search, instead of creating their own

    * Broken AI

    * Tons of content but with no depth to it(wide as an ocean deep as a puddle syndrome) etc


    The most damning thing for me though is that Mass Effect Andromeda it continues DA:I's singleplayer MMO structure, and that to me is a complete no go, as I feel like an MMO structure is just admitting defeat of single-player game design, showing that the player is just there for a streamlined grind. Its a design by committee feel to things. And it's a wrong formula to follow, especially so for Mass Effect. Honestly i cant believe how anybody at Bioware, all the interns and writers who cant write who made this game could be happy with the finished product they're putting out here for us. It decidedly does not cut the musturd in 2017, in a post Mass Effect 2, Fallout: New Vegas and post Witcher 3 world. Its just not good enough. Called it all from the start. I and others like me have been vindicated.

    And tbh this is no longer Mass Effect to me, its something else entirely at this point. And its no longer something i find myself liking either. This will be a wait till its cheap buy for me. Im still gonna play at somepoint though, as large scale science fiction rpgs are not exactly in abundance but i wont be rushing out to buy it. I just have to admit that these games are not for me or my tastes anymore. Im not the audience Bioware/EA are aiming for and want with Mass Effect Andromeda. All these reviews just go to confirm what ive always suspected. It makes so disappointed. Again it pains me to see so much poorly executed, half baked & squandered potential from Mass Effect was once more. After 5 years, millions of $$$ things should not have been this way. All i wanted was for Andromeda to be like Mass Effect 2 or New Vegas on steriods, but you done gone screwed it up EA/Bioware.

    PS. And its no wonder Bioware closed down their forums, they knewthe game was gonna suck and it was a form of damage control, even back then.
    Reply +19
  • Cobalt_Jackal 20/03/2017

    Things are not looking good for this game. Its not just this review either I kean have you read The gamespot review... 6/10 Ouch. Talk about savage.

    From the Gamespot review:
    In many ways, Andromeda feels like a vision half-fulfilled. It contains a dizzying amount of content, but the quality fluctuates wildly. Its worlds and combat shine, but its writing and missions falter--and the relative strength of the former is not enough to compensate for the inescapable weakness of the latter. As a Mass Effect game, Andromeda falls well short of the nuanced politics, morality, and storytelling of its predecessors. For me, the series has always been about compelling characters and harrowing choices, so to find such weak writing here is bitterly disappointing. Yet even after 65 hours, I still plan on completing a few more quests. The game can't escape its shortcomings, but patient explorers can still find a few stars shining in the darkness.
    :(. I was hoping they wouldnt skimp and not go all shallow/surface level on the cultral and political aspects of exploration. All that richness & intrigue is what makes science fiction really interesting to me. But i guess they have. Bioware feel differently it seems, sounds like the failed to nail down the world building and lore, failed to really get the side missions to be meaty and involved, rich with npc interaction/dialogue choices, really get the side missions to help build the world and make it fully realised & feel lived in etc... I was at least banking on them getting that right, at least then i could at least find something to enjoy about the game. But as it stands i guess there's nothing really there for me to sink my science fiction chops into. The Bioware of old always excelled in this department, oh how times change... The mighty have fallen.

    Buy I knew it. Called it. All the peeps calling those of us who looked at Andromeda with a critical eye haters, not knowing what we were talking about etc need to wash the egg off their face now. So my decision to wait till its cheap seems the correct one then. More than justified. In 2017 its just not good enough any more. Still im disappointed, it pains me to see so much poorly executed, half baked & squandered potential from Mass Effect once more. Its like they learnt nothing from the failings and faults of ME3 or DA:I. Its frustrating tbh. I have to ask will this be the end of Mass Effect?, im beginning to think it will. Knowing what EA are like, the series is going to go the Dead Space route(ie indefinitly shelved aka cancelled). Such a shame. If only the likes of Obsidian made this game and not Bioware Montreal. But alas one can only dream.
    Reply +8
  • Mass Effect's best mission

  • Cobalt_Jackal 18/03/2017

    Did anyone else kill Mordin?. Cause my Shepard did. The Krogan are simply way too dangerous to be left unchecked, with the whole genophage thing its about the long term, the much bigger picture. Reply +1
  • Cobalt_Jackal 17/03/2017

    The Tuchunka(and Rannoch, Quarian/Geth story) arcs are the only two redeeming things from ME3 imo. The whole Genophage arc was wonderfully well written, and it actually took your previous decisions into account. Combine that with the compelling characters(i adore Mordin)... and its one of my favourite missions in the entire trilogy and in gaming as a whole too. Its superb. Everything that Mass Effect could be at its best is perfectly examplified by this mission.

    Now if only the rest of Mass Effect 3(and indeed Andromeda for that matter) were upto that same high standard. Oh what couldve been. Instead its just poorly executed, squandered potential instead.
    Reply -2
  • Mass Effect Andromeda's early access trial is getting a mixed response

  • Cobalt_Jackal 16/03/2017

    @ihnm_aims

    Pretty much the result of what I'd heard: BioWare Montreal were screwing the project up royally, and about a year ago BioWare Edmonton too control back to fix it up asap.
    Interesting. I did not know or hear of this. When you say Bioware Montreal were screwing up the project royally... what do you mean exactly?. In what way were they messing up?.
    Reply +1
  • Cobalt_Jackal 16/03/2017

    https://m.youtube.com/watch?v=FGs-pLmDd1s

    The giant bomb stream of the singleplayer that i watched earlier basically made this a "wait till its cheap" buy for me. Its basically confirmed my worst fears, Andromeda is DA:I in space, and that is just a complete non-starter for me. Watching it i couldnt shake the impression of just how dull, contrived, dumb and repetitive, how lacklustre, how lacking in any sense of style, of any real science fiction chops etc the whole affair looked. The awful, cringey, tweeny, average internet fan fiction level, unatural sounding dialogue and piss poor writing stood out to me like a stubbed pinky toe as well. Not to mention the dead eyes... Its unbelivable. This is a supposed triple A game being released in 2017 ffs

    Like what the fuck happened?. I mean 200 developers, 3 teams (Montreal, Edmonton & Austin), over $40 million dollars, decades worth of "experience", 5 years development time (and a delay), looked to the Witcher 3 & Mass Effect 2 as inspiration etc...yet still somehow the game has come out like this?. A complete mess in so many areas. Its literally ridiculous. Makes you wonder what were the Montreal team doing for those 5 years exactly?. Clearly they werent developing the game. Its amazing how inept Bioware are nowadays. I guess Mass Effect Andromeda is what happens when all the people and all the talent who actually know what they're doing leave the company/and or the project. Leaving only bottom of the barrel, Z-list hacks and inexperienced interns to carry on with making the game. It shows, boy does it show in the final product we're getting here. So much squandered potential once again with Mass Effect, makes me sad.

    Reply +16
  • Mass Effect Andromeda: the first five hours

  • Cobalt_Jackal 15/03/2017

    Mac Walters is heavily invokved with this game.. and everything that lore wrecking, dumbass, Z-list hack writer is involved in turns to shit at somepoint. He's the Alex Kurtzman & Robert Orsi of video games.

    And tbh along with the other bottom of the barrel, z-list nobody hacks they have on the writing team for Andromeda im expecting the game's plot to be either stupid, nonsensical rubbish, reused, rehashed, self-contradicting, lore effacing or all of the above. My vote is on the latter. The new Bioware writing team simply couldn't write their way out of paper bag when it comes to plots. At this point its safe to say Bioware's entire writing staff is full of writers who cant write. I think Mass Effect Andromeda will reflect this. And from what ive seen and heard so far, im pretty confident on my prediction being correct there.


    Now some other points i have:

    1. For me its not so much the facial animation itself, its the eyes. Its how dead the eyes look. Cuz its the eyes which really draw you in and sell the character as being alive, sell the emotion trying to be conveyed etc. Make you feel like they have soul for lack of a better word. If the eyes look real and lively i think subpar facial animation can be excused somewhat. You certainly dont notice it as much, but when the eyes look as terribad as they do(that combined with a realistic graphics/art style)... well it just makes all the facial shortcomings all the more apparent. And for me personally it makes me feel like the characters arent real. As if there's nothing going on between their ears, its just a collection of polygons and 1 & 0s im interacting with not a real virtual person. In an allegedly story focused game with a lot of close ups that's a big deal. The face matters 10x more. I dont think one can just merely say that face animation doesnt matter, it really does in a game like this. Though having said at the sametime its not my main priority in so much that when it comes to Mass Effect things like side quests and world building, writing and atmosphere is where my main focus is. Though granted its the little details like a really well done realistically animated face, the little details can add so much to game. You might not notice, but your brain does.

    2. Im hoping the world building is on par with Mass Effect 2 though(the best of the series and one of the greatest games ever made imo. In terms of world building, side quests, atmosphere and characters its the best. The last good game Bioware made. All i want for Andromeda to be is ME2 on steroids. But something tells me that wont be the case. Tbh the Bioware of old no longer exists anyway, i dont think this current iteration of Bioware are capable of actually making a game like Mass Effect 2 or KOTOR. That Bioware died along time ago). I digress... If they can nail the world building and lore, really get the side missions to be meaty and involved, rich with npc interaction/dialogue choices, really get the side missions to help build the world and make it fully realised & feel lived in etc... If they can do that i think that'd go along way to getting a ton of old time fans and science fiction lovers on-side. Me included.

    3. I dont want to see any shalllow, streamlined, filler fetch quests up the whazoo, and things like mmo style, checklist-y, icon-fest, automated gameplay mechanics where you collect shedloads of widgets and explore large, lifeless maps full of lacklustre encounters and locations which all play the same, with the actual story being 5% of the total. With loads of spaces caves with 3 rooms and a load of space goblins over and over again, not to mention the often piss poor writing etc etc... Are all bad things. Things i dont want to see in my Mass Effect. All that i mentioned is the reason Inquisition is so disliked. In the end the good, even great bits of that game were overwhelmed by the sheer busy work tedium and dull lifelessness. It would be a great shame if Mass Effect: Andromeda went down that same path.


    4. I just really hope that the exploration is not poorly implemented. And the idea that the Nomad and simply driving around on a barren, large lifeless map is "exploration"... I hope the ME:A team bring much more to the table than that. There's faaar more to exploration than merely that simplistic approach. I hope they don't skimp and dont go all shallow/surface level on the cultral and political aspects of exploration too. All that intrigue is what makes science fiction really interesting to me. I know some people find it boring, but i love that stuff. Its the meat i wanna see on Andromeda's bones so to speak.


    5. I still wants me a shuttle :/. C'mon its 2685... why are we still using obselete car based technology from 600 years in the past?, When a shuttle is by far the superior means of transportation/weapons platform and makes far more sense from a lore pov and much more logical from a within the mass effect universe pov. Plus a shuttle would be much more fun and immersive imo. Like the shuttle(ie the Kodiak) in my vision would be fully controlled by the player and be used how the Nomad is currently, (and hell you could even have seemless planet/upper atmosphere to surface(and vice versa) travel with a shuttle. How cool would that be to pilot through that to and from the main ship , instead of it being a cutscene or fade to black etc. Little details like that would add so much to the game, the immersion and the space faring. You'd have a lot of possibilities. What about somethling aerial/orbital combat, dogfighting or air to ground combat as well etc etc. But something like the nomad strikes me as much more 1 dimension and restrictive. Its going to get old quick). There's so much you could do with the concept of a shuttle.

    6. On a related note... I could easily the Nomad becoming like the Arkham Knight batmobile/tank sections. I think the Nomad should rather be a tool in your arsenal, a tool in your utility belt as it were~, and not an integral linchpin of gameplay. Thats gonna get repetitive, all meh and again old quick if it is so. Hopefully they can avoid that. The Dragon Age Inquisition like collectithon hinted at in many of the preview videos ive seen is not a good sign though. Im getting a Hinterlands vibe. Thats not what Mass Effect is to me. I hope im wrong.

    7. Music wise im hoping for some Eve Online style synth. Something kinda haunting and cold, melancholy, contemplative, minamalist with no lyrics, just a soundscape etc... More in tune with a hard sci-fi atmosphere. But im expecting generic, lowest common denominator music tbh. EA want this game to appeal too a wide & broad audience as possible.

    8. On a more positive note regarding the galaxy map and new theme... I really like how the galaxy map looks this time. The added detail suits the space faring vibe much better than the more barebones, basic map in the original trilogy. So good job there. Sadly i cant say the same for the new theme. It sounds weak imo, like its trying hard to be like the orginal galaxy map theme but not quite. Also its too much in the background as well. Tbh they might as well just have copy and pasted the old galaxy map theme, i wouldve been much happier with that. After all why fix what wasnt broken to begin with?. The original theme still sounds awesome to this day. Its a classic piece of video game and science fiction music at this point(so much so that many space and general science documentaries often use it. I mean i was watching a BBC Horizon space doc that used the galaxy map theme, i heard it in there and it really fitted the whole vibe well). They shouldve just stuck with it in Andromeda. They're never going to top it really. So why bother with an inferior piece of music.
    Reply +6
  • Cobalt_Jackal 15/03/2017

    @Spuzzell

    Yeah so do i. For me im actually less, much less hyped. I have to start by saying that from the beginning my expectations were so low they were right next to fucking dinosaur bones. I was never once aboard the hype train, and im still not(i very rarely get hyped for a game any way. Im just not easily turned on like that). But after seeing these trailers, the IGN First videos(also hearing the tweeny, awful, cringe inducing writing & dialogue and the overall even more dumb & nonsensical premise and settup for the game, they're asking for waaaay too much suspension of disbelief with Andromeda, after ME3 i didnt think that was possible but here we are), the extened gameplays etc etc(which have all but confirmed to me its basically Mass Effect: Inquisition, which a complete non-starter for me or a wait till its cheap at the very least)... It became apparent to me that what i thought Mass Effect was, and where i wanted the series to go and what Bioware/EA think Mass Effect is, and where the direction they're taking the series in... is completely different. We're no longer on the same wavelength. We've become diametrically opposed.

    With each video ive lost more and more interest tbh. Kinda like the new Disney Star Wars films... I just have to admit that maybe these films/games arent for me, dont appeal to my tastes any longer.
    Reply +3
  • Mass Effect Andromeda includes Easter egg from very familiar character

  • Cobalt_Jackal 08/03/2017

    I just hope that the exploration is not poorly implemented. And the idea that the Nomad and simply driving around on a barren, large lifeless map is "exploration"... I hope the ME:A team bring much more to the table than that. There's faaar more to exploration than merely that simplistic approach. I hope they don't skimp and dont go all shallow/surface level on the cultral and political aspects of exploration too. All that intrigue is what makes science fiction really interesting to me. I know some people find it boring, but i love that stuff. Its the meat i wanna see on Andromeda's bones so to speak.

    Also here's hoping the world building is on par with Mass Effect 2. If they can nail the world building and lore, really get the side missions to be meaty and involved, rich with npc interaction/dialogue choices, really get the side missions to help build the world and make it fully realised & feel lived in etc... If they can do that i think that'd go along way to getting a ton of old time fans and science fiction lovers on-side. Me included.
    Reply +3
  • Horizon: Zero Dawn is Sony's biggest PS4 franchise debut

  • Cobalt_Jackal 07/03/2017

    @Brainflowers

    "Always thought the amount of flak Guerrilla received over the Killzone games"...

    I couldnt agree more. I mean Killzone 2 is still one of the best games Guerilla has made to date imo. Its best ps3 shooter and one of the all time greatest first person shooters as well i feel. I just love it, its a shame they dumbed the series down/COD-ified it for KZ3 and KZ:Shadowfall. But it seems this game is a return to form for Guerilla, its not perfect mind but damn its still pretty fantastic. Good on them i say.
    Reply +2
  • The Legend of Zelda: Breath of the Wild review

  • Cobalt_Jackal 03/03/2017

    All the gami g critics and journos jizzed over Dragon Age:Inquisition in a similiar fashion with glowing reviews as well... So yeeeaah im a gonna take these overly positive reviews with a large grain of salt. Reply +1
  • The Nintendo 64 turns 20 in Europe

  • Cobalt_Jackal 03/03/2017

    It was my first ever console. Aah those were the days. Reply 0
  • Four hours with Mass Effect Andromeda

  • Cobalt_Jackal 24/02/2017

    Im still getting a DA:Inquisition vibe from all this.. and that's not a good thng. All i want is for ME:Andromeda to be like Mass Effect 2(the best of the seris and one of the greatest games ever made imo. In terms of world building, side quests, atmosphere and characters its the best. The last good game Bioware made) on steroids. But something tells me that wont be the case. Tbh the Bioware of old no longer exists anyway, i dont think this current iteration of Bioware are capable of actually making a game like Mass Effect 2 or KOTOR. That Bioware died along time ago. Reply +2
  • Horizon Zero Dawn review

  • Cobalt_Jackal 21/02/2017

    Killzone 2 is still the best game Guerilla has made to date umo. Its one of the all time greatest shooters imo. I just love it, its a shame they dumbed the series down/COD-ified it for KZ3 and KZ:Shadowfall. But it seems this game is a return to form of sorts for Guerilla, its not perfect mind but damn its still pretty fantastic. Good on them i say. Reply 0
  • Nine years later, one feature in GTA4 has never been bettered - here's its story

  • Cobalt_Jackal 12/02/2017

    The driving physics/mechanics were far superior in GTAIV as well. Honestly playing GTAV just was not fun because the driving was so crap, mario kart arcadey & dumbed down(and you spend a lot of time driving). Like why would you create this ultra-realistic world then fill it, put in this highly unrealistic, rubbish physics system?... Its ruins the illusion, the immersion and takes me outta the game. I cant play GTAV for long periods because of it. It really brings down the game imo. Its a huge step backwards, and is just shit. GTAV really suffered because of it. Reply +3
  • Mass Effect Andromeda lets you craft and name weapons

  • Cobalt_Jackal 17/01/2017

    Hammers and crafting have no place in Mass Effect smh :/. No, juzt no. Im getting a DA:Inquisition vibe from all this.. and that's not a good thng. Reply +2
  • Grand Theft Auto 5 has sold an incredible 6m copies in UK alone

  • Cobalt_Jackal 19/12/2016

    Crappy game mo. I stopped playing it because of the shitty driving physics. I want realism not crappy arcadey rubbish. Reply -6
  • What Skyrim had that Fallout 4 lost

  • Cobalt_Jackal 27/10/2016

    Whilst Skyrim is better than Fallout 4, it was and still is a bad game imo. The writing is piss poor, the side quests(partly down to the terribad writing) are just awful. The world feels lifeless and lacks any sense of immersion. Feels like a theme park world. On top of that the game is as wide as an ocean but as deep as a puddle. Oblivion is ten times better, the last good game Besthesda made.

    And sadly Fallout 4 continues in Skyrims mold. It suffers all the same issues... Fallout 4 is really bad. It doesnt feel like a Fallout game at all imo.

    They once again went for quantity over quality. Bethesda went for biggness again and in going for this huge scope they lost sight of the detail, richness & intricacies. We've ended up with a game that again was as wide as an ocean but as deep as a puddle... Typical Bestheda style.


    With Skyrim and now Fallout 4 they have embraced the Ubisoft template(like many open-world games nowadays. Its become the defacto standard). Shalllow, streamlined, filler fetch quests everywhere. Mmo style, checklist-y, icon-fest, gameplay mechanics where you collect shedloads of widgets and explore large, lifeless areas full of lacklustre encounters and locations which all play the same.


    See i think Bethesda create these amazing worlds, but too often in thier recent games again they're as wide as an ocean but as deep as a puddle. They lack atmosphere, they're empty, they fail to put anything interesting into the world to make exploration worthwhile. As said about Skyrim, FO4 feels like a theme park and not a real lived in place. The often poor writing/dialogue/characters, the lacking in serious, more nuanced decision making with consequences and again have poor side quests which amount too often to nothing more than "go here, go there n kill that" fetch quests up the arse etc etc.



    For all the years thier games spent in development: i often wonder just what have they been doing all this time?. It's also a shame Fallout 4 is more Fallout 3/Skyrim rather than New Vegas. Obsidian get Fallout n what it means more than Betheda ever will. They make a much more compelling, depthful RPG as well. Not dumbed down shite like Beth.

    Tbh I'm disappointed. I expected more. I expected more from both Fallout 4 and Skyrim.


    And tbh after playing games like Witcher 3 and Mass Effect 2... Besthesda's rpgs just arent good enough anymore and havent been for awhile. They no longer cut the mustard im afraid.
    Reply -2
  • FIFA 17 - the football game where you're better off letting the AI defend for you

  • Cobalt_Jackal 11/10/2016

    As a soley offline player Fifa 17 is awful imo. All the teams play the same, the gamplay doesnt hold a candle to Pro Evo this year either, way too robotic. And above all what really brings down Fifa 17 is how career mode is still barebones, underdevelped rubbish. NBA 2K17 and its MyGM mode just destroys Fifa 17. Im sorry but EA are just serving up shit with career mode. Its just shit. Its a shame PES 17s master league mode is crap too(i mean its better than fifa 17s career mode, but thats not saying much). God how i wish 2K would make a football game. Because Fifa is five to ten years behind where it should be in 2016.


    I mean how can games like Fifa 06 or Fifa 07/08 on the ps2 etc have more career mode features and depth than the fifa game released in 2016?(just look at this: https://m.imgur.com/a/Rzw4f . Theyve removed so much depth, removed so many features that career mode is pretty much unplayable. Its dull, shallow and not good enough. Its so lacking when there's so much potential. But EA dont give a shit, and as a reult as a purely career mode player this game and Fifa generally offers me nothing. Im no longer buying these games. Fifa has just become a vechile for FUT nothing else.
    Reply +5
  • Last-gen FIFA 17 gets terrible Amazon customer reviews over lack of The Journey story mode

  • Cobalt_Jackal 09/10/2016

    It should getting bad reviews for the same old, repetitive, shallow, barebones career mode. Fifa 17 truly is shite in every way bar visuals. Buts its pure crap everywhere else. Reply -1
  • Advertising Standards launches investigation into No Man's Sky

  • Cobalt_Jackal 29/09/2016

    Can they investigate Bethesda next. Their game Skyrim didnt even work on PS3. Bethesda are far worse offenders than the devs of No Mans Sky. Reply -1
  • FIFA 17 review

  • Cobalt_Jackal 25/09/2016

    Career mode is still barebones rubbish. NBA 2K16 just destroys Fifa 17. Im sorry but EA are just serving up shit. Its just shit. Its a shame PES's master league mode is crap too. Reply 0
  • Japan's Prime Minister just rocked up to the Olympics dressed as Mario

  • Cobalt_Jackal 22/08/2016

    Wasn't Japan hosting the Olympics in 2020 in the movie Akira?(TETSUOOOOOO!). Should've had him in there. AND WHERE WAS KENSHIRO, FIST OF THE NORTH STAR, SAVIOUR OF THE WORLD. It'd of been one awkward entry if Shinzo Abe just stood there and said "You're already dead".

    But Mario was still pretty cool. Loved how they played the visual and graphic art aspect of Japanese culture. Way better than the Bejiing to London handover.
    Reply +4
  • The one and Leone: What made Red Dead Redemption so special?

  • Cobalt_Jackal 11/07/2016

    It had a good, very well realised world, lovely visuals etc.. but as ever in R* games the mission and mission structure was so poorly done and very repetitive. It brings the game down imo. You go to all that effort with the world but fill it with shallow, dull, repetitive missions/activities/interaction. The game isnt as good as ppl make out. Reply +3
  • The Witcher 3: Wild Hunt - Game of the Year edition spotted

  • Cobalt_Jackal 06/07/2016

    And this why i still havent bought it. Holding out does pay off. Reply +2
  • FIFA 17 has a story mode with a Mass Effect-style dialogue wheel

  • Cobalt_Jackal 13/06/2016

    What about manager-career mode?. They need to overhaul and much more depth to that as well. Cuz as it stands its a very poor mode. Reply +3
  • Star Wars: Battlefront sequel due next year

  • Cobalt_Jackal 11/05/2016

    Not interested. At this point EA can fuck right off with their shite!. Reply +3
  • Star Wars: Battlefront has shipped over 14m copies

  • Cobalt_Jackal 11/05/2016

    I haven't bought it, and never will!. Fuck EA! Reply -3
  • Dark Souls 3 review

  • Cobalt_Jackal 12/04/2016

    Why Eurogamer is there no mention of the expensive "gifts" FROM have been including, giving away to reviewers with the review copies of the game?.. Hmm knowing what's going on and seeing such high scores for DS3, very dodgy, I'm very suspicious!.. Reply -7
  • Cobalt_Jackal 05/04/2016

    Why Eurogamer is there no mention of the expensive "gifts" FROM have been including, giving away to reviewers with the review copies of the game?.. Hmm knowing what's going on and seeing such high scores for DS3, very dodgy, I'm very suspicious!. Reply -2
  • April PlayStation Plus game leaked already

  • Cobalt_Jackal 09/03/2016

    My PS+ sub ran out a couple months ago n I didn't bother to renew.. Looks like made the right disission. I haven't missed much. PS+ really is a joke now. Copy pasta indie games three years into the PS4's life, looooooovely! :/. Reply -1
  • New Titanfall game and Mass Effect: Andromeda coming in the next 14 months

  • Cobalt_Jackal 29/01/2016

    Star Wars: Battlefront shipped 13m units, surpassing expectations.
    People are thick morons :/.
    Reply -6
  • Star Wars Outpost revealed: a galaxy far, far away "meets Settlers of Catan/EVE"

  • Cobalt_Jackal 27/01/2016

    This looks nothing like EVE :/. Now an actual Star Wars, single player EVE like game for consoles n pc etc would be fucking amazing. Can you imagine the possibilities. Such a shame a game like would never be made though. Certainly not with EA and Disney running things now. One can only dream I guess. Reply +1
  • I was patched out of Eve Online

  • Cobalt_Jackal 17/01/2016

    I'd love it if CCP allowed someone like Obsdian to make an open world RPG in their EVE universe. That'd be awesome. Also I love the music in EVE(whoever did the music for EVE should do the Soundtrack for Mass Effect: Andromeda imo). Fantastic read as well, EVE always sounds so interesting. But at the same time waaay to brutal for the new player, how would you ever catch up?. The mind boggles. Reply +2