Cappy Comments

Page 1 of 19

  • Three console generations in one game: Twilight Princess HD

  • Cappy 08/02/2016

    However, the game that eventually arrived came much too late for its intended format, forcing a hybrid release on GameCube and Wii.
    Incorrect, it wasn't. Nintendo sat on Twilight Princess till the launch of the Wii, Nintendo admitted the game was finished in advance of the Wii launch, you'll never get them to admit how long it was though, it would be more than a year though, possibly as long as 18 months.

    Press releases about more time needed for 'polishing' were a continuing delay tactic until they were within six months of the Wii launch which they considered the safest time to announce the final delay. Even then they weren't happy and made sure the Gamecube version hit shelves after the Wii version.
    Reply +4
  • Metal Gear Solid 5 has shipped 6m units

  • Cappy 29/01/2016

    The finger of blame is very quickly levelled at Konami whilst the issue of Kojima being rather unproductive for the duration of the longest generation so far somehow get's glossed over.

    The years lost on the abandoned game that Platinum salvaged followed by more years of profligate spending on the Phantom Pain was certain to have been a strain on relations between Kojima and Konami upper Management who have a fiscal responsibility to investors.

    At some point they decided it was less stressful to avoid gambling with the sort of sums Kojima requires to make games these days.

    Hit the lever!
    Reply 0
  • Song of the Deep is Insomniac's new aquatic Metroidvania

  • Cappy 28/01/2016

    I wish this allowed fully three dimensional exploration. I find it difficult to summon any interest in a side scroller. I own plenty of those already, whilst there is a gap in the market for an Eternal Blue/Aquanaut's Holiday style game for the current generation. Reply -1
  • Zelda: Twilight Princess HD's Amiibo-exclusive dungeon revealed

  • Cappy 21/01/2016

    In the end it's a free market, if people are willing to pay for non-content like altering damage dealt by enemies or health etc. You can't do anything about it.

    Still it leaves a bad taste to monetise such things that would have been something you simply unlocked when you finished a game years ago, how much would the menu that unlocked when you completed Golden Eye on the highest difficulty set you back nowadays? Nintendo could milk that menu for ten or twenty Amiibos easily.

    So, sometimes I characterise Nintendo as a bunch of rat hearted shitheels, they've always squeezed us for as much as they possibly can get away with.
    Reply 0
  • Resident Evil Zero review

  • Cappy 19/01/2016

    @Dysisa

    Er… You do know that both Remake and Zero sold more than a Million copies on the Gamecube? Capcom could certainly have sold more on another platform but that's their fault for making a very bad bet. They reached the top end of what third parties could expect in terms of sales on the Gamecube.

    I wouldn't take anything publishers say to the press seriously, Tomb Raider for instance, Square Enix feels that the game under performed in sales, a few years later Rise of the Tomb Raider sells far less and they say they're perfectly happy with those sales.

    Rule of thumb, always treat everything they say as an obfuscation or a complete pack of lies. I don't blame them, these are often publicly traded companies and anything they do or say that reduces the value of stock leaves them open to action from shareholders.
    Reply +1
  • Cappy 18/01/2016

    @Dysisa

    It's unfair to to characterise Remake and Zero as commercial failures, they did as well as could be expected, considering the platform they were released on.

    Nobody apart from Nintendo was shifting multiple millions of units on the Gamecube, the platform just didn't have enough pull to bring in the audience, even if they could secure what was a very strong brand as an exclusive at that point.
    Reply +3
  • Cyber Gadget Retro Freak review

  • Cappy 16/01/2016

    @jonsaan

    The VCS wasn't popular in Japan, hence no Japanese games and no place in the consciousness of a lot of gamers in the East where these multi-cart systems were devised.
    Reply +2
  • Cappy 16/01/2016

    I wonder if N64 support will ever be on the cards, that's the system that really needs alternate hardware for running your carts, the original console's AV output was appalling and advances in technology have done little to improve the situation.

    My N64 won't even display correctly on a modern TV, the best solution really is to retire the console.
    Reply +1
  • Psychonauts comes out on PS4 this spring

  • Cappy 12/01/2016

    Surely it would make sense to port the PC version? It would make for a better end product at least.

    Perhaps convenience is the issue, if Sony have released a developer tool kit for porting PS2 games as they did for the PS3 which lead to lots of PS2 games getting 'remastered'.

    Developers and publishers tend to go with the cheaper and easier option.
    Reply +1
  • Pimped game controllers with bullets and diamonds - who makes these things?

  • Cappy 08/01/2016

    The more pertinent question is 'what sort of idiot actually wants a controller like this?'.

    Have you ever seen auto mechanics and carpenters getting their tools 'blinged'? That's what a controller is at the end of the day, a device with a single function, controlling your games. Utility is the only concern when it comes to tools, unless you're a low IQ imbecile.

    As for those saying we shouldn't criticise this or call it vulgar and tacky, why not? This is a foul off-shoot of crime culture and thoroughly unworthy of defence.
    Reply -2
  • PlayStation 4 hack confirmed: watch the Linux demo

  • Cappy 05/01/2016

    If hackers actually wanted to do something useful, there's a horrible SingStar advert on my PS3 that's right there when you start up without a disc in the drive, it's been there annoying people for years and Sony won't let us get rid of it and show no signs of relenting despite them them not really supporting the PS3 anymore.

    Take off the shackles, free my PS3 from this odious advertising!
    Reply 0
  • GAME blames low last-gen sales for pre-Christmas slump

  • Cappy 23/12/2015

    I can't imagine anybody would actually be surprised by soft sales of PS3 and 360 products at GAME.

    Compared to the same point last generation PS2 games were extremely competitively priced as they tried to wring the last few drops out of that market, whereas this time, they've shrunk down the selection and prominence of PS3 and 360 but they're riding the same price points all the way.

    GAME have driven away even the most impatient, who can't wait for something in the post.
    Reply +1
  • Eurogamer says farewell to Dan Whitehead

  • Cappy 18/12/2015

    Dead Space Dan.

    I knew that wouldn't be forgotten.
    Reply +8
  • Rare and the rise and fall of Kinect

  • Cappy 17/12/2015

    Death makes angels of us all…

    Furthermore, considering the people being interviewed invested heavily in evangelising and supporting Kinect, their portrayal of Kinect's value and utility looks rather slanted to an outsider perspective.

    The article really needed some input from people on the other side of the debate, though I fear that a stark and honest examination of the horrible dead end Nintendo led sectors of the industry down with motion controls is not something people are ready for yet. Thankfully we've got past the fad at least.
    Reply +1
  • XCOM 2 is a faster, more urgent sequel

  • Cappy 11/12/2015

    @Seafort

    What has other people wanting X-COM 2 got to do with me?

    How about reserving judgement until the product is delivered? I think it's more likely dumbed down because Firaxis were in charge of development and they don't have a background in developing this sort of strategy title, hence releasing a game where it was impossible for the player to position units strategically because enemy units only existed after the player 'triggered' them making it impossible to have a long term plan.

    Have a think about that, and try not to be such an idiot in future.
    Reply -2
  • Cappy 10/12/2015

    @Seafort

    Maybe I was being too succinct. Let's state it more plainly.

    Why would console owners buy Enemy Unknown? There were other games we could buy that were of better quality.

    I don't know about everybody else but I buy games because I want to play them, not out of a sense of duty. Release a better product next time Firaxis.
    Reply -3
  • Cappy 10/12/2015

    I know people seem to love piling in on console owners claiming they don't play turn based strategy games but on the PS3 in particular there were actually a lot of turn based strategy titles that sold enough to turn a profit.

    It's a niche market, but a market nonetheless and market is the operative word, consider that people decided to buy other products on the market instead. After trying the demo I can tell you why I didn't pay out till Enemy Within was in the bargain bin.

    1) It was a horribly optimised Unreal Engine port to PS3 with tonnes of bugs

    2) It was extremely ugly due to terrible art direction

    3) The game had been massively dumbed down compared to the original X-COM.

    Don't dare blame that on the consoles, the original X-COM was feature complete on the PS1 and the Commodore Amiga which was extremely ancient hardware by that point, on top of being terribly optimised Enemy Unknown wasn't really doing that much with the hardware footprint it occupied beyond lavishing resources on rendering characters as hideous action figures. The actual game logic and systems for the forerunners of X-COM had run perfectly well on 8-Bit micro computers.
    Reply 0
  • Gone Home is coming to PS4 and Xbox One next month

  • Cappy 07/12/2015

    I very seldom label games outright as worthless crap but Gone Home is one of those exceptions. Reply -4
  • Eight PS2 games coming to PS4 tomorrow

  • Cappy 05/12/2015

    The approach to pricing needs some examination.

    Obviously Rockstar must be involved in setting the prices for the GTA games, the question is why are the prices of Sony's first party games being pushed up to meet that level? They own the rights to large swathes of PS2 back catalogue and could easily still make money at prices as low as one or two Pounds. Games like Dark Cloud and Rogue Galaxy will never cost them another Penny beyond the work required to get them up and running in emulation with some Q&A testing to make sure they work properly.


    Are they trying to maintain a certain price point and not undercut third parties?

    I'd argue that Sony feel they have to rip us off to maintain the structure of a pricing ecosystem, the only benefit to us from this rip off pricing is that it might get the likes of Namco, Konami and Capcom interested enough to add their back catalogue to the service so they can rip us off too.

    Though, even if it was just games Sony funded it would be a pretty interesting selection, especially if the large numbers of games that never made it to Europe start becoming available.
    Reply 0
  • Quantic Dream addresses Beyond PS4 skin tone changes

  • Cappy 04/12/2015

    Questions for the SJW race baiters.

    Let's say that David Cage hypothetically has an agenda, how exactly does intentionally making characters look lighter advance his goals?

    Is the answer that they changed things and they just look different as a consequence good enough to make you slink off and slither under a rock until the next opportunity arises for you to stink up the place?

    Have you failed to notice years worth of multi-platform comparisons? Where especially in the area of shading and colour, even games that are supposed to look the same can look different due to issues such as Xbox black crush and many other intricacies of porting between different platforms, in this instance they are changing skin rendering and the models, it was highly unlikely that the end result would look exactly the same.
    Reply +16
  • Games now allowed auxiliary mini-games during loading screens

  • Cappy 02/12/2015

    Hopefully this is the end of 'useful' loading screen hints.

    'Try not to die'

    Namco should never have been awarded that patent in the first place, but I suppose all companies that used loading mini-games before Namco were small fry that were probably already out of business or easily steamrolled by Namco.
    Reply +2
  • Microsoft, Square Enix "very happy" with Rise of the Tomb Raider, despite reported sales

  • Cappy 30/11/2015

    Sales lost due to exclusivity are never 'regained' when the deal expires and a game goes to other platforms.

    We have numerous relatively recent examples where the PS3 often got games a year later, how do these games sell? Often really, really badly.

    Mass Effect never really recovered from exclusivity in terms of PS3 sales, even by the time EA had got the series to the point of multi-platform release with Mass Effect 3, the damage was done and the series simply had no chance of ever selling anywhere near the amount it was selling on the 360.

    In the long term they're probably losing out on money but that's weighed against an absolutely 100% certain payment in the present. Going back to the example of Mass Effect, with Playstation owners out of the loop they lost the opportunity to sell sequels and DLC to some people over a very long generation.

    Customers don't wait around, they'll spend their money elsewhere and when the time comes to try and catch their attention with a year old game which is probably a shoddy port because the original team are already working on other things it's up against the allure of new releases.
    Reply +9
  • Watch: Are we getting tired of re-releases?

  • Cappy 21/11/2015

    Rehashing and re-releasing has never been a problem when it's happened on Nintendo platforms so why complain about it now?

    Besides there is no downside, unless you think having a game you might not otherwise have the option of playing is a negative.

    It's a choice, don't like it? Don't want it? Tired of it?

    Don't buy it.

    As a rerelease it's not going to be anywhere near as expensive as developing a new game so the publisher doesn't need to meet massive sales targets and isn't expecting to top the charts.

    Unless you can demonstrably show that you've lost out on getting a new release due to a low budget re-release taking it's place you're arguing that less choice is better than more choice, which is an absurd position.

    I'd rather have the option of a ICO and Shadow of the Colossus Collection than not having it at all based on the 'principle' that publishers shouldn't be allowed to be lazy.
    Reply +5
  • Digital Foundry: Hands-on with PS4's PlayStation 2 emulation

  • Cappy 20/11/2015

    I wonder how they will justify emulation not working with discs. I heard that the PS4 drive doesn't support CD-Rom discs, if that's true that's a few titles, such as Disgaea which can't work off disc.

    Still, I'm not seeing much valid justification for stopping people from playing games they own on DVD-Rom.
    Reply 0
  • Sega unveils a new Valkyria Chronicles, and a remaster of the original

  • Cappy 17/11/2015

    @redcrayon

    Valkyria Chronicles came out in 2008.

    The PS3 had nowhere near 85 Million units as an install base, it launched at the end of 2006 overseas and early 2007 in Europe.

    What exactly do think would be a realistic sales expectation for an SRPG coming out just after an extremely troubled console launch? You can't expect Valkyria Chronicles to have an attach rate like Mario Kart.

    Valkyria Chronicles moved to handheld because consoles were flopping in Japan, even the Wii dropped like a stone after a strong launch. Handhelds and the home market seemed like a safer bet to Sega.

    Of course publishers have high sales expectations, confidence is the name of the game in business, you don't tell anybody that you expect your product to sell modestly.
    Reply +1
  • Cappy 17/11/2015

    Oh, and the article is wrong. Valkyria Chronicles was originally released in 2008, not 2012. Reply 0
  • Cappy 17/11/2015

    @redcrayon

    Don't start with the 'Valkyria Chronicles didn't sell on PS3 myth'.

    It's never been true, the game sold approximately 1.2 Million units which is absolutely top tier for an SRPG. You can bet NISA wishes Disgaea could be shifting those sorts of numbers for each release.

    Somehow this misinformation just keeps on coming back again and again.

    Anyway, on topic. I don't own a PS4 but I'll be definitely changing that situation and buying this if the remaster comes overseas.
    Reply +17
  • Fallout 3 shows Xbox One backward compatibility at its best

  • Cappy 14/11/2015

    The Xbox gets a pretty nice feature, it's a pity that Sony are seemingly so opposed to providing similar functionality for the PS4 since there are so many PS3 games that don't play on anything else apart from a PS3. Reply +4
  • Shovel Knight's retail release delayed two weeks

  • Cappy 09/10/2015

    @darkidrising

    You are the one making the claims that digital will mean energy savings, the burden of proof is upon you, otherwise it carries no weight and can be dismissed.

    Your further assertion that the production of a retail title is an ongoing expenditure of energy is false. It's a one and done scenario unless there is a further printing. My N64 and PS1 games are costing the planet nothing.

    Certain popular titles remain in the production pipeline for longer, but even releases such as Wii Sports which have been produced in phenomenal numbers are only produced over the active lifespan of the platform.

    Next week they will produce a different title a digital equivalent would also require resources.

    It's rather frustrating to see people getting caught up in this blinkered narrative. It's just a product that offers a level of convenience
    to people. All this talk of plastic and transport costs, what's so special about the plastic in my copy of Tales of Xillia?

    Would I be begrudged the plastic that formed the bottle my milk came in? Did you have a sandwich at lunchtime? Did it come in packaging? all those items were manufactured and transported If we start putting that packaging on a set of scales how many days does it take to outweigh the grave eco-crime of buying a physical copy of a game?

    I suspect for most people, equivalent expenditure of the Earths resources to a game on packaging they just throw away wouldn't even take one day. I'd be happy if these resources were seen as more 'precious' it would cut down on all the glossy leaflet junk pushed through my door.

    Some people just won't be happy until we're shivering, miserable and hunched over in caves, banging sticks together in the darkness as our sole means of amusement. Chew on a raw turnip. That's good enough for the likes of us planet despoiling filth!

    Placed into context the production of videogames is hardly an eco-crime, I reiterate the 'eco' angle is merely a smokescreen. While we're at it, I want my proper manuals back,
    Reply -1
  • Cappy 09/10/2015

    @darkidrising

    Sorry I'm just not satisfied with a mere assertion.

    Every component of a standard retail game is recyclable so your entire argument hinges on energy costs long term.

    As it currently stands digital on my PS3 requires hours and hours of energy wastage just on my end. Idling whilst downloading, if I want to manage these files and back them up hours (six just to backup and restore last time I had to do it) Or I can spend weeks downloading stuff all over again. Overall dealing with files on a walled garden system is a massive pain.

    To support this, data centre facilities have to host that data for how long? Twenty years? Thirty years? As little as they can get away with before there is a outcry?

    The data centres consume energy every day the facility has to employ people in various roles right down to the person who cleans the floors. They consume fossil fuels driving to and from that job every day. How many years will it take to surpass the fuel expended in producing retail products in the first place? Do you have evidence to suggest that the physical product will never consume less energy?

    I just see a smokescreen for the latest ploy to try and remove used and traded games from the ecosystem. They see an opportunity to do what the printed word, recorded music and video never managed, get rid of competition and finally assume full control on pricing.

    With no physical product there is no motivation to discount items to clear space for new products. Digital means more expensive games, forever. We had the upper hand, but now they would be able to ride a price as long as they liked, if the Xbox had been digital only you couldn't get your games from a competing storefront. Digital is handing complete control and monopoly on distribution and pricing to the industry.
    Reply +1
  • Cappy 09/10/2015

    Digital doesn't even have a decade under it's belt on consoles but some people seem very confident in proclaiming it a bulletproof solution.

    For instance if you want to claim something like account theft is more unlikely than getting struck by lightning I need to see a reputable source for that assertion which takes into account that levels of cyber crime on consoles are relatively low because most of the full price market is still physical. What happens when those accounts that just have a few trophies etc. suddenly are mostly loaded with full price games that stay full price for years making them a more profitable target?

    Claims of environmental benefits, once again need to be backed with reputable, peer reviewed research or those claims have to be taken off the table. The major problem with environmentalism is that it has been an appeal to emotion and notions of what should be better for the environment rather than sticking to fact.

    There is plenty of evidence for various measures to protect the environment actually causing more harm than good. for example how many Xbox 360's had energy and resources put into them only to get scrapped because of lead free solder contributing to the sky high failure rate? That of course meant more damage to the environment due to manufacturing and shipping millions of components to replace those consoles. Solar power panels can harm the environment when manufactured and may never pay back that 'debt' before they reach the end of their lifespan and are replaced and they themselves are currently a recycling nightmare.

    You digital warriors just keep pacing up and down the deck of your Titanic telling us that the hull will crush puny icebergs.
    Reply 0
  • Umbrella Corps isn't the Resident Evil game you were hoping for

  • Cappy 25/09/2015

    With online play stuck behind a paywall on PS4 a portion of your audience are gone the moment they hear the dreaded words 'multiplayer focused online shooter'.

    Online mutiplayer is snake oil, I've never come across any circumstance where it couldn't have been done with scripting offline without the connection errors, player dropouts, waiting around in lobbies watching progress bars and other players ruining your experience. How do they do that? Malicious actions aside, for instance you've got people like the 'rusher' who've already played through the game multiple times and are impatiently storming ahead whilst you are searching for loot or exploring. Leaving you in a situation where you aren't free to enjoy the game at your own pace. Or situations where players get incapacitated far away from each other so they can't complete 'revive' support actions in time. Then you're straight back to square one with them rushing ahead and leaving you behind again. Scripted characters stay right where they need to be, they have no ego and need to rush off to grind the levelling system.

    The industry wants us all online so badly and there are so many instances of the tail trying to wag the dog and the project ending in failure. Yet, they try again and again, failed online multiplayer games are legion and once they start death spiralling that momentum just builds. And yet they say that interesting single player games are too much of a risk.

    At a risk of being bought used or traded in, or bought at a discounted price later on. The function of online multiplayer in the end is to get all those full price day one sales. For anybody interested in playing, waiting is not an option, the player community could be dead within a couple of months.

    So they're making games that are nearly always limited to a very short lifespan. It's rather wasteful really, a big budget gambling on extremely front loaded sales because the game could be worthless within six months.

    Whilst people can still play Resident Evil 2 and get the same experience they had in the 90s.

    Umbrella Corps better come with a month of free PSN in the box because asking people to subscribe to a paid service they're otherwise not interested in is a big ask. Otherwise the likes of Brink and Evolve will be getting some company in the depths of the clearance bin.
    Reply +5
  • Konami ceases triple-A console production on all but PES - report

  • Cappy 18/09/2015

    IP is seldom sold when a company is in good health, rather it's a measure used in liquidation to try and raise revenue, Konami is doing well though, which leaves leasing out IP to other developers which is something I believe Konami said they are receptive to.

    That's hardly an ideal situation either, why would a developer invest a fortune into an IP that they don't own? They'll be going for the quick cash grab off the back of the IP so you'll end up with more of the likes of the outsourced Silent Hill games. Trust me, you don't want that.

    Making a Metal Gear Solid console game worthy of being called a sequel would cost a lot for instance, so they'd probably spin the IP off into something cheaper like an online multiplayer game so they can cash in.

    Kojima isn't blameless here, he was rather unproductive in the PS3/360 generation but was still costing Konami a lot of money. The disappointing MGS 4 was a start at least, then there was Peace Walker which was placed onto a handheld when Metal Gear's audience was primarily on console. Besides the game being severely compromised to accommodate the limitations of a handheld it sold below Konami's expectations.

    Then Metal Gear Rising stalled for years in development Hell much like The Last Guardian it's all on the director, rather than working within the limits of the available hardware they wasted years pushing around a project that simply didn't work. Eventually Platinum knock out a Metal Gear Rising game to salvage something from the project, costing Konami yet more money on top of the years of wages paid for a version of Metal Gear Rising that couldn't be finished, much of which was scrapped.

    It takes Kojima eight years to release the followup to Metal Gear Solid 4, eight years of paying employees to get Peace Walker, an unfinished Metal Gear Rising, and finally Metal Gear Solid 5. Konami's management no doubt think that same money spread around health clubs, gambling machines and mobile games would have generated a far better return.
    Reply +2
  • Hideo Kojima's heartfelt goodbye to Metal Gear

  • Cappy 02/09/2015

    @duff_uk

    Nope.

    Konami have all the IP the various creators they employed worked on, they don't really value the contributions of any individual.

    Hence Silent Hill getting farmed out again and again, the Team Silent games are now outnumbered by the outsourced projects. As far as Konami are concerned anybody could make a Silent Hill or Metal Gear game on the lowest budget possible.

    At this point Konami are exiting console development anyway, Metal Gear Solid 5 might be the last of it's kind. They'll mostly use their IP for mobile games and gambling machines from that point on. Currently they have nothing slated for console release after Pro Evolution Soccer 2016.
    Reply 0
  • Uncharted 4 release date announced

  • Cappy 01/09/2015

    I should have known it would be like this.

    Every time I hear about all the great plans publishers have for ongoing story DLC long before a game is even released, do I get feverishly excited at the prospect of giving them full price then periodically topping that up with even more money to get the 'true' ending etc.?

    No. I just don't buy the game because it's not complete. To be fair to buyers of the vanilla versions the DLC has to be side content that doesn't tie into the main story. Unfortunately publishers have gone the other way and chopped out characters and significant chunks of story, even going so far as to interfere with the endings. Eg. Games like Prince of Persia 2008 and Dead Space 3.

    If you're supposed to be making art, if your story is supposed to be worthy of attention every player needs to have access to that story, without select parts removed. Well done on dissipating my interest in Uncharted 4. Bravo!

    Wait for the 'Game of the Year' edition.
    Reply +1
  • Metal Gear Solid: The first modern video game

  • Cappy 12/08/2015

    @FruitBatCop

    People forget that the Playstation hit the shelves in Japan at the end of 1994 whilst the N64 didn't launch till June 1996 in Japan and didn't reach Europe till March 1997.

    During that time there were a few 3D platformers on the Playstation that predate Mario 64. The Guinness Book of Records lists Sony's 1995 game Jumping Flash as the first 3D platformer. There were others that predated Mario 64 too, but they're difficult to even remember due to being import only and being onerous to play due to issues with control due to the PS1 controller being designed after controllers that were built with 2D games in mind.

    What the N64 had was a combination of 3D platform game and a controller that suited that type of game, hardly surprising since the N64 controller was designed around Mario 64.

    Nintendo tend to get credited far more as a pioneer than actually being pioneers.
    Reply +7
  • Sony's Uncharted movie now set for summer 2017

  • Cappy 06/08/2015

    The problem of making a film based on a video game is that often there are no evident distinct ideas to build a 90 minute story around.

    Stripped of interactivity we have some characters doing things we've seen many times before in films like Romancing the Stone and the Mummy, hence the rejected earlier version of the Uncharted film which strayed from the source. Staying true to the source may not yield anything that audiences would want to watch though.

    No wonder such projects flounder for years, they're a no win situation. What can Nathan Drake do that sets him apart from Indiana Jones? Mummy guy? Romancing the Stone guy? They could go all in on spectacle instead, more spectacular, hard hitting action scenes with levels of special effects yet unseen. That's very expensive and could still flop.

    Silent Hill with it's distinctive themes and imagery had a very good chance to buck the trend, but it still got muffed up.

    At this point they've probably sunk so much effort in, they can't even do the sensible thing and walk away from an Uncharted film adaptation.
    Reply +2
  • Looks like Final Fantasy 12 HD Remaster is real

  • Cappy 03/08/2015

    "It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result,"
    Hilarious in the context of nearly a decade passing and few, if any JRPGs stepping up beyond the ambitions of Final Fantasy XII.

    XIII was a massive regressive step, XIII-2 regressed even further and brought the random battles with invisible enemies back also.

    Final Fantasy XII did things that JRPGs avoid because they are difficult, such as battles playing out in the actual game World rather than transporting you off to a magical arena that looks a little bit like your surroundings, then transporting you back to where you were. It gives the game a sense of cohesion and means that the environments actually matter.

    A pivotal point in marking subsequent decline and loss of confidence perhaps.
    Reply +16
  • Odin Sphere is getting remastered on PS4, PS3 and Vita

  • Cappy 20/07/2015

    I came to love the PS2 version more and more as I played through to the ending. Without ostentatious, high budget cutscenes Odin Sphere manages to have some of the best story telling of the many PS2 era JRPGs.

    I'll happily revisit the game via a remaster.
    Reply +1
  • Lizard Squad hacker who helped bring down PSN and Xbox Live at Christmas avoids jail

  • Cappy 08/07/2015

    Kivimaki gave Sky News an interview in which he said the attack was a bid to "raise awareness" of the "low state of computer security" at Sony and Microsoft.
    DDOS attacks have nothing to do with security.

    They really shouldn't have been allowed that excuse.
    Reply +10
  • Final Fantasy 15: Episode Duscae revisited

  • Cappy 13/06/2015

    @markfraser

    Traditionally JRPGs have never prioritised frame rate, usually because they are slower paced affairs and features like dangly things on belts and hair were VITALLY IMPORTANT. There are exceptions such as the Tales games but 30FPS or less has been the norm.

    With this being more of an action game, maybe they should have prioritised frame rate but at this point it's too late. It would be a tremendous undertaking to rebuild the game around a 60FPS update.
    Reply +3
  • Could this be the last year 'For the Players' is enough for PlayStation?

  • Cappy 12/06/2015

    @XbDf

    Okay, we'll take away the indies since you're so averse to them. The PS4 still has a larger, more diverse lineup of upcoming exclusives.
    Reply +3
  • Cappy 12/06/2015

    I'd expect a bit more of a published article than somebody presenting release scheduling as akin to Sony and Microsoft facing each other across a chessboard moving pieces around.

    Maybe there is no grand plan? Maybe Uncharted 4 just isn't ready? Judging by the state of so many releases in the last few years, delays actually offer reassurance that you're not buying some barely functional version of the game, with varying degrees of finish added by a day one and subsequent patches.

    Whilst Naughty Dog have been very productive and well managed, Sony's Worldwide studios have been in serious disarray for more than a decade, which has been a story the gaming media hasn't really told. Hence the recent changes in Worldwide studios management, it will take a while yet to see the results.

    Japan Studio totally collapsed, previously they'd provided most of the Playstation's more interesting exclusive titles, either via partnerships or internally developed, at some point things went seriously wrong and productivity crashed.

    SCEA and SCEE studios were far more productive but sometimes pulling in strange directions and directly competing against each other. Having both Killzone and Resistance in the first party lineup was insane. SCEE's Sci-Fi shooter versus SCEA's Sci-Fi shooter, very similar games developed using separate resources often directly competing for the same customers. It all points to serious management problems in the past which have now been hopefully addressed.

    Maybe sony doesn't have the ability to conjure a dazzling lineup of new games from nowhere without announcing titles that are years off from release? It does seem to work though, both Nintendo and Microsoft announced current gen titles that there was no chance of anybody playing before yet another E3 or two had passed. These games always get added to the exclusives column in platform war arguments as 'live ammunition'.

    I'd think it's more likely the harsh realities of production than Sony deciding that they don't need to make an effort anymore since the PS4 is selling well.
    Reply +4
  • Sonic Boom: Fire & Ice announced for 3DS

  • Cappy 10/06/2015

    Games that I actually wanted got axed by Sega despite selling considerably more than the combined numbers for the Sonic Boom games.

    Two explanations come to mind: 1) Sega have a commitment to always making the worst possible decisions. 2) A contract has been signed with Nintendo and the Sonic Boom games will keep on coming regardless of success until the terms of the contract are complete.

    Maybe Nintendo will step in at some point to try and raise the quality bar a bit. There's no point having exclusivity on a franchise when it's a flop both commercially and critically.
    Reply 0
  • Ready at Dawn doesn't own The Order but would "love" to be a part of its future

  • Cappy 08/06/2015

    This really leaves me wondering which games Sony is going to turn into ongoing franchises for the PS4.

    The PS3 had staples like Gran Turismo, Wipeout, God of War and Ratchet and Clank but also got new titles. Of them, Infamous, Uncharted, LittleBigPlanet and Resistance became ongoing series.

    In contrast things don't look so promising for the PS4, some of the old staples have been absent, with the exception of Bloodborne nothing has really struck a chord with gamers. There's probably more advantage in starting again with a clean slate of IP than trying to leverage sequels out of Knack and The Order.

    Driveclub has repaired it's tarnished reputation somewhat but I'm not sure it's in the best interest of customers to have so much of first party resources devoted to racing games with two active car based racing franchises whilst fans of other genres are left hungry.
    Reply -3
  • Final Fantasy 15 leaves much of Versus 13 behind

  • Cappy 05/06/2015

    I wonder if the amount of money wasted during this development will ever become public.

    With an ever decreasing number of console releases, this catastrophic mismanagement further hastens the movement over to mobile development. It's hard to make projects like this worth the return when they're always stuck in development hell for years.
    Reply +12
  • Lego MMO development dogged by "dong detection" software

  • Cappy 01/06/2015

    Hmm...

    My first (and only) construction in Minecraft was a Bond villain style lair inside a hollowed out mountain.

    It never occurred to me to make penises.
    Reply +11
  • We need to talk about emulation

  • Cappy 01/06/2015

    @HewsonConsultantsLtd

    It should be noted that things have changed a lot when it comes to buying and selling games. One thing people don't appreciate these days is that sometimes you just couldn't get some games once shops in your area had sold through their order.

    I never managed to get The Sentinel for my Amiga, or Lucasarts Night Shift, Uridium for the Spectrum was nowhere to be found.

    If you missed it, the only chance besides piracy was buying a secondhand copy, and that market was very limited. Luckily Uridium was one of the titles reissued by a budget label.

    Without that option I would have been tempted if a pirate copy had been offered. I must be an anomaly since my Spectrum games collection was 100% original.

    I never came across a single Hewson release that wasn't a great game, I still get the urge to have another go at beating Rana Rama sometimes, I came close a few times.
    Reply +1
  • Cappy 31/05/2015

    The problem is copyright itself, corporations have lobbied to have laws rewritten again and again to serve their own narrow interests and work against the public interest. Copyright should have stayed at a 20 or 25 years.

    If emulation had to be legal and above board, vast swathes of games would disappear overnight. Big fish have been eating little fish for so long, many publishers are entirely defunct but rights to their intellectual properties are still retained it's a tangled mess even figuring out who owns what. If you're looking to monetise old games, unless you're selling a massive hit from yesteryear, it's the lawyers who will be profiting the most.

    The truth is that without copyright infringement the pile of games lost forever would be considerably taller, time and time again those we expect to preserve and maintain these old games fail, fortunately the users themselves have intervened.

    The publishers told us so many times that they think old games are worthless through their or action or inaction in the case of preservation.
    Reply +6
  • Resident Evil Zero remaster announced for early 2016

  • Cappy 27/05/2015

    @PhilosopherKing

    Yes, it fully supports English, the artwork was even reversible so you could convert it from Biohazard to Resident Evil if you wanted.

    I own this version of Remake HD:

    http://www.ebay.co.uk/itm/RESIDENT-EVIL-HD-REMASTER-PS3-BIOHAZARD-REMAKE-ENGLISH-JAPANESE-DISC-VERSION-/261744999944?pt=LH_DefaultDomain_3&hash=item3cf137be08
    Reply 0