Cappy Comments

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  • Final Fantasy 15: Episode Duscae revisited

  • Cappy 13/06/2015

    @markfraser

    Traditionally JRPGs have never prioritised frame rate, usually because they are slower paced affairs and features like dangly things on belts and hair were VITALLY IMPORTANT. There are exceptions such as the Tales games but 30FPS or less has been the norm.

    With this being more of an action game, maybe they should have prioritised frame rate but at this point it's too late. It would be a tremendous undertaking to rebuild the game around a 60FPS update.
    Reply +3
  • Could this be the last year 'For the Players' is enough for PlayStation?

  • Cappy 12/06/2015

    @XbDf

    Okay, we'll take away the indies since you're so averse to them. The PS4 still has a larger, more diverse lineup of upcoming exclusives.
    Reply +3
  • Cappy 12/06/2015

    I'd expect a bit more of a published article than somebody presenting release scheduling as akin to Sony and Microsoft facing each other across a chessboard moving pieces around.

    Maybe there is no grand plan? Maybe Uncharted 4 just isn't ready? Judging by the state of so many releases in the last few years, delays actually offer reassurance that you're not buying some barely functional version of the game, with varying degrees of finish added by a day one and subsequent patches.

    Whilst Naughty Dog have been very productive and well managed, Sony's Worldwide studios have been in serious disarray for more than a decade, which has been a story the gaming media hasn't really told. Hence the recent changes in Worldwide studios management, it will take a while yet to see the results.

    Japan Studio totally collapsed, previously they'd provided most of the Playstation's more interesting exclusive titles, either via partnerships or internally developed, at some point things went seriously wrong and productivity crashed.

    SCEA and SCEE studios were far more productive but sometimes pulling in strange directions and directly competing against each other. Having both Killzone and Resistance in the first party lineup was insane. SCEE's Sci-Fi shooter versus SCEA's Sci-Fi shooter, very similar games developed using separate resources often directly competing for the same customers. It all points to serious management problems in the past which have now been hopefully addressed.

    Maybe sony doesn't have the ability to conjure a dazzling lineup of new games from nowhere without announcing titles that are years off from release? It does seem to work though, both Nintendo and Microsoft announced current gen titles that there was no chance of anybody playing before yet another E3 or two had passed. These games always get added to the exclusives column in platform war arguments as 'live ammunition'.

    I'd think it's more likely the harsh realities of production than Sony deciding that they don't need to make an effort anymore since the PS4 is selling well.
    Reply +4
  • Sonic Boom: Fire & Ice announced for 3DS

  • Cappy 10/06/2015

    Games that I actually wanted got axed by Sega despite selling considerably more than the combined numbers for the Sonic Boom games.

    Two explanations come to mind: 1) Sega have a commitment to always making the worst possible decisions. 2) A contract has been signed with Nintendo and the Sonic Boom games will keep on coming regardless of success until the terms of the contract are complete.

    Maybe Nintendo will step in at some point to try and raise the quality bar a bit. There's no point having exclusivity on a franchise when it's a flop both commercially and critically.
    Reply 0
  • Ready at Dawn doesn't own The Order but would "love" to be a part of its future

  • Cappy 08/06/2015

    This really leaves me wondering which games Sony is going to turn into ongoing franchises for the PS4.

    The PS3 had staples like Gran Turismo, Wipeout, God of War and Ratchet and Clank but also got new titles. Of them, Infamous, Uncharted, LittleBigPlanet and Resistance became ongoing series.

    In contrast things don't look so promising for the PS4, some of the old staples have been absent, with the exception of Bloodborne nothing has really struck a chord with gamers. There's probably more advantage in starting again with a clean slate of IP than trying to leverage sequels out of Knack and The Order.

    Driveclub has repaired it's tarnished reputation somewhat but I'm not sure it's in the best interest of customers to have so much of first party resources devoted to racing games with two active car based racing franchises whilst fans of other genres are left hungry.
    Reply -3
  • Final Fantasy 15 leaves much of Versus 13 behind

  • Cappy 05/06/2015

    I wonder if the amount of money wasted during this development will ever become public.

    With an ever decreasing number of console releases, this catastrophic mismanagement further hastens the movement over to mobile development. It's hard to make projects like this worth the return when they're always stuck in development hell for years.
    Reply +12
  • Lego MMO development dogged by "dong detection" software

  • Cappy 01/06/2015

    Hmm...

    My first (and only) construction in Minecraft was a Bond villain style lair inside a hollowed out mountain.

    It never occurred to me to make penises.
    Reply +10
  • We need to talk about emulation

  • Cappy 01/06/2015

    @HewsonConsultantsLtd

    It should be noted that things have changed a lot when it comes to buying and selling games. One thing people don't appreciate these days is that sometimes you just couldn't get some games once shops in your area had sold through their order.

    I never managed to get The Sentinel for my Amiga, or Lucasarts Night Shift, Uridium for the Spectrum was nowhere to be found.

    If you missed it, the only chance besides piracy was buying a secondhand copy, and that market was very limited. Luckily Uridium was one of the titles reissued by a budget label.

    Without that option I would have been tempted if a pirate copy had been offered. I must be an anomaly since my Spectrum games collection was 100% original.

    I never came across a single Hewson release that wasn't a great game, I still get the urge to have another go at beating Rana Rama sometimes, I came close a few times.
    Reply +1
  • Cappy 31/05/2015

    The problem is copyright itself, corporations have lobbied to have laws rewritten again and again to serve their own narrow interests and work against the public interest. Copyright should have stayed at a 20 or 25 years.

    If emulation had to be legal and above board, vast swathes of games would disappear overnight. Big fish have been eating little fish for so long, many publishers are entirely defunct but rights to their intellectual properties are still retained it's a tangled mess even figuring out who owns what. If you're looking to monetise old games, unless you're selling a massive hit from yesteryear, it's the lawyers who will be profiting the most.

    The truth is that without copyright infringement the pile of games lost forever would be considerably taller, time and time again those we expect to preserve and maintain these old games fail, fortunately the users themselves have intervened.

    The publishers told us so many times that they think old games are worthless through their or action or inaction in the case of preservation.
    Reply +6
  • Resident Evil Zero remaster announced for early 2016

  • Cappy 27/05/2015

    @PhilosopherKing

    Yes, it fully supports English, the artwork was even reversible so you could convert it from Biohazard to Resident Evil if you wanted.

    I own this version of Remake HD:

    http://www.ebay.co.uk/itm/RESIDENT-EVIL-HD-REMASTER-PS3-BIOHAZARD-REMAKE-ENGLISH-JAPANESE-DISC-VERSION-/261744999944?pt=LH_DefaultDomain_3&hash=item3cf137be08
    Reply 0
  • Cappy 26/05/2015

    @SpaceMonkey77

    Deep down is being partially funded by Sony.

    Dragon's Dogma Online is a free to play title, which is also on PC incidentally so you have no worries there.

    Capcom is well on the way out of the boxed product side of the console business. Otherwise, where are the new games?
    Reply 0
  • Cappy 26/05/2015

    @cloudskipa

    Capcom are slowly exiting the console business, thus far they haven't released new retail games for current gen platforms that haven't been supported by the platform holder.

    The rest of their releases have been ports released as downloads in the West. With the Wii U's limited storage capacity and smaller user base Capcom probably don't see the economic sense in adding a further platform to the roster. Even on the PS4 and Xbox you'll be lucky to see anything new from them that isn't a Resident Evil sequel.

    They'll hold on longer than Konami at least.
    Reply 0
  • Cappy 26/05/2015

    Fantastic, fingers crossed for a physical PS3 version which can be imported from Hong Kong like Resident Evil Remake HD. It would be great to have both games. Reply 0
  • Polybius: The story behind the world's most mysterious arcade cabinet

  • Cappy 22/05/2015

    @kaya08

    It missed a Sega Ages release on the PS2 due to the source code being lost, some sort of remake could still always happen though.
    Reply +1
  • Cappy 22/05/2015

    Just because video games have all been produced in modern times doesn't mean that everything is documented.

    You'd be surprised, at the very beginning before the mega publishers and gaming press established itself, the industry was packed with fly by night chancers looking to make some coin in the very latest gold rush. Lots of early games have been lost, some existed only as prototypes and review copies, some made it to the shelves or arcades but nobody can find them now.

    Besides people's hazy memories, the only hint that some of these things might have existed are ads or previews in old computer magazines, and most of them have been pulped. Preservation efforts didn't really begin until decades after the event.

    In that context, rumours of mysterious games that people dimly remember, strike a chord and don't seem so improbable.

    Sega can't even find the source code for Panzer Dragoon Saga, how many entire games did they lose down the back of the sofa in the 80s?
    Reply +8
  • Nintendo "optimistic" on ending region locks, starting with NX

  • Cappy 11/05/2015

    All Nintendo home consoles thus far have employed some sort of region locking.

    Investing in the tools to crack the case on their consoles was always a good idea (Nintendo use non-standard screws to keep you out). This enables you to defeat the first type of region locking they used, making cartridges and the slots physically different between regions so that carts from other regions wouldn't physically fit. With the tools you could open up the console and modify the slot neatly without making a mess with a file or something.

    Early on, Nintendo upped their game and started combining the incompatible cartridge slots with region lockout chips inside the cartridges, the chips themselves were revised and updated every few years so that adapter carts and products like Passport were defeated and rendered useless for newer games.

    The N64 is a great example, carts from different regions do not fit. So you modify the case, now you can boot Japanese games on a US console and US games on a Japanese console. Guess which region got the shaft though? That's right, PAL systems were locked out.

    It makes sense, PAL regions were last in line, releases were commonly 18 months behind everybody else, furthermore we had the highest prices, equalling higher profits. The region lockout chip was mainly there to help out NOE's bottom line.
    Reply +5
  • Cappy 11/05/2015

    No, the Dreamcast also had region locking.

    Though it could be circumvented with boot discs, you could even burn the boot disc yourself.
    Reply +5
  • Nintendo records first annual profit in four years

  • Cappy 07/05/2015

    @greenwichlee

    Different people like different games, hardcore Nintendo fans in particular seem to have a terrible blind spot when it comes to this.

    I own a PS3, does that mean I play nothing but Killzone and Gran Turismo? No, I don't like those games. I kept my PS3 around through the really harsh first few years because of games like Valkyria Chronicles, Demon's Souls, Folkore and Disgaea.

    I tried Mario Kart 64, I didn't like it, I tried Double Dash, I still didn't like it, at that point I decided further Mario Kart games weren't worth much of an investment.

    I bought my Wii because in 2008 Nintendo confirmed that Pikmin 3 was in development... We know how that worked out. I never got that Team ICO game on my PS3 either.
    Reply -4
  • Cappy 07/05/2015

    @chubster2010

    9.5 Million may not seem that bad, but it's certainly not good.

    The Wii U is still behind the Dreamcast on it's third year on the market. Being half as successful as the Gamecube is far from good.

    Talking of the Gamecube, people ditching their consoles due to a lack of releases will be the factor that slows sales down. Nintendo slashed the price of the Gamecube, they bundled games, it didn't work because shops were awash with secondhand consoles that were even cheaper.

    Unless there are compelling reasons to keep a Wii U pretty soon there is going to be a massive oversupply of Wii U consoles at retail and the prices will start to tumble, Nintendo can either chase that price via price cuts or adding value, or do nothing and watch sales dwindle.

    This is no tortoise and the hare situation, without a much more active software release schedule the Wii U simply doesn't offer enough utility for people to keep it around.
    Reply +5
  • Death from Above: The making of Slap Fight MD

  • Cappy 03/05/2015

    Unlike vanilla Slap Fight, where wing attachments are a dangerous and irreversible gamble...
    Nope, not irreversible.

    A hit on the wing will destroy the wing but leave your ship intact, only the standard hit box area counts as a kill.
    Reply +1
  • Goodbye, P.T.: Inventive, brilliant, and troubled

  • Cappy 28/04/2015

    @gravy100

    I was also curious to know what the standout moment of Silent Hill: Downpour was.

    I must have blinked and missed it.
    Reply +2
  • Silent Hills is dead, actor Norman Reedus confirms

  • Cappy 27/04/2015

    Great, cancel Silent Hills then threaten us with more outsourced, lowest bidder Silent Hill games instead. Reply +6
  • Don't forget to download Bloodborne's 2.69GB day one patch

  • Cappy 23/03/2015

    @GreyBeard

    I've come to accept that most people defending this are beyond hope, but let's try.

    The disc version doesn't contain all the dungeons that are supposed to be there.

    It's a simple factual statement. Let it sink in and meditate on your own colossal stupidity for being unable to grasp a simple point, then being foolish enough to to attack somebody else for pointing it out.
    Reply +4
  • Cappy 23/03/2015

    Considering that the Chalice Dungeons have been a publicised feature for both on and offline play, the omission of that content from the disc version is troubling.

    One day, the missing content which makes Bloodborne feature complete, as advertised won't be there.

    I yanked out the Ethernet cable on my consoles years ago, they operate as games consoles far more efficiently that way. No more checking this and that which slows down startup for games, no more further checks and nagging for updates which don't benefit me in anyway. They are in fact a detriment, they waste both my bandwidth, and my hard disc space.

    LittleBigPlanet was the final straw, update after endless update, just because some dimwit elsewhere bought a stupid DLC costume or something and now for them to get the 'value' from their purchase, my game had to be updated so that their purchase could appear on my end.
    Reply -2
  • Cappy 23/03/2015

    I'm sick of this.

    A significant number of players still play games offline, I don't bother with patches myself.

    At the point of putting something onto a disc it should be finished.
    Reply +7
  • SOE has been sold off, can now develop multi-platform games

  • Cappy 02/02/2015

    Last I heard sony kept to a policy of retaining ownership of IP. After allowing the sale of properties like Crash Bandicoot and Spyro they probably had a rethink, it will be interesting to see if they have again started selling IP, otherwise Planetside can only go where they allow. Reply 0
  • Resident Evil 2 fan remake shown off from start to finish

  • Cappy 02/02/2015

    It's inspiring work, I've often mused over putting together a tiny adventure or something, it just shows what you can do if you apply yourself.

    Though it should be noted, it's a tremendous achievement, but he had a lot of help because he could pull assets from Darkside Chronicles which would have provided building blocks, otherwise recreating the entire game yourself would take considerably longer.
    Reply 0
  • Blackguards 2 review

  • Cappy 28/01/2015

    if my ageing computer can support it, I'm definitely interested in giving this game a try. Reply +4
  • Devolver exec wants to reprise Seaman

  • Cappy 05/01/2015

    There already was a followup to Seaman for the PS2, sadly it was never published overseas. Reply 0
  • Last-gen revisited: Dragon Age Inquisition

  • Cappy 16/12/2014

    Is support for older platforms unprecedented?

    Not in the slightest. The 8-bit computers started getting ports of 16-Bit games in their twilight years, Carrier Command for instance ended up near fully intact on the ZX Spectrum.

    Consoles have always been a problem since there are often parties interested in killing off platforms as quickly as possible after a few years to force a transition, Nintendo have been guilty of this many times as have many of the publishers, there was still a large user base on an old platform but they were taking a bet on accelerating user fall off in the hopes of greater gains later on. The original Xbox is probably the most prominent example of this, at a certain point Microsoft just wanted it gone so they could take another shot.

    The difference this time around is probably all the well established middleware they are using, it's quite possible to support more platforms than before, though it has to be noted that the PS3 and 360 versions are noticeably suffering from getting less attention. The PS3 versions in particular seem to be going back to the bad old days of hurried 360 ports.
    Reply +14
  • The Crew review

  • Cappy 10/12/2014

    I didn't expect the game to look like... That.

    The flatness to the lighting and textures makes the environments look very uninteresting indeed.

    And the console versions are locked at 30FPS? Burnout Paradise achieved 60FPS on last gen hardware, I can't decide if The Crew looks worse, though I'm certain it doesn't look better.
    Reply +10
  • 20 years of PlayStation: Japan's war on cliché

  • Cappy 07/12/2014

    Capcom were still delivering the goods on the PS2.

    Besides the more well known titles like Devil May Cry, Onimusha and Okami they made games like Gregory Horrorshow and Under the Skin, Haunting Ground carried on the style of the venerable Clock Tower series, who can forget God Hand?

    Games built around highly individual visions were just as strong on the PS2, they were just buried under the high volume of popular titles, there were entire budget labels devoted to bringing over oddities from D3 Publisher, SCEJ themselves were still green lighting a much more eclectic mix of titles back then like Mr Mosquito, Rule of Rose and Sky Gunner plus many others.

    It was the highly aggressive debut of the Xbox 360 which was the death knell, not the failure of the Dreamcast.
    Reply +11
  • Resident Evil HD release date announced

  • Cappy 04/12/2014

    I've played a few hours of Chris' scenario and can confirm that the backgrounds are rather fuzzy in places. Those are limitations of the source material they were working with, it seems nobody thought to do any future proofing so those static 4:3 480p backdrops are all they have to work with. Magic, CSI style image enhancement systems just don't exist in the real world.

    In terms of visual consistency, fixing ugly spots here and there can lead to an endless amount of other things that need fixing because everything needs to look like it fits together, enhancements had to be handled with restraint.

    I would have liked a Silent Hill 2 style grain filter option, just to break up the upscaling artifacts a bit and tone down some of the harshness.
    Reply +1
  • Sir Clive Sinclair crowdfunding new ZX Spectrum computer

  • Cappy 02/12/2014

    When they said new I thought they would fix the colour clash at least.

    It certainly looks like a great thing to have but practically any computer or handheld device can run Spectrum games anyway.
    Reply -1
  • The Nintendo difference: Wii U's first two years

  • Cappy 29/11/2014

    A series of opinions, presented as facts.

    The cold hard reality is that Nintendo aren't doing that well, the sales reflect a lack of interest in from all sectors of the market. For the enthusiast such as myself, they just don't have the broader range of games that I need, history and the current software lineup are telling me to stay well away from the Wii U.

    What a bizarre bubble Nintendo and their games are placed into by the likes of the originator of this article, it's okay to dump any amount of scorn onto games available elsewhere but Nintendo titles are somehow untouchable.

    What if you don't like Smash Brothers? What if you don't like Mario Kart? Etc. Suddenly that rich feast you tell us we're getting is looking more and more like a plate of broken crackers. People who seem to like every single first party game without exception are a minority. For the rest of us there are some Nintendo games we like, some we don't, that's normal.

    Somebody could just as easily like every single first party offering from Sony and Microsoft also, we'd be quite justified in treating their opinions as suspect, this article contains passages that could have come from the ravings of a GameFAQs poster.

    Perhaps just post this sort of thing on GameFAQs in future rather than submitting it as an article.
    Reply -5
  • Assassin's Creed Unity patch analysed

  • Cappy 28/11/2014

    @nickbonkersperry

    Sony's certification process doesn't test game performance, they're interested in things like the game not having bugs that break the OS or cause instability and crashing and making sure it conforms to established criterion for saves amongst many other things. Making sure a bug doesn't wipe your hard drive, that's the sort of thing they're trying to catch.

    Of course larger publishers can get past the certification process because they have leverage, they'll assure Sony there will be a day one patch to address their concerns and away they go.

    How do they get a away with it? Microsoft has them engaged in a game of release chicken, if either version of any multi-platform game is delayed whilst the one on the competing platform isn't, that represents a massive loss of revenue via licensing fees on copies sold. If the Playstation version is delayed Microsoft would clean up on all those high value day one sales.

    It's one of the downsides to having so many multi-format releases.
    Reply +3
  • Bladestorm: Nightmare release date announced

  • Cappy 20/11/2014

    I don't think anybody saw a sequel coming, especially after all these years, the PS3 library is going to end up spanning an entire decade which is pretty astounding really.

    More Bladestorm is always welcome, it does a lot to add some much needed variety.
    Reply +1
  • David Braben responds to outcry over Elite: Dangerous' ditched offline mode

  • Cappy 18/11/2014

    @sybs

    Which still requires an online connection and syncs your game with everybody else's.
    Reply +7
  • Cappy 18/11/2014

    There's no point trying to assure us that offline 'can't be done' when the recent year has shown us examples of games and even hardware going back on that statement.

    I'm coming to the conclusion that online play in general is a snow job, there really is no difference between NPCs and characters under the control of other players, if so inclined you could even make NPCs teabag people, ruin their game and abuse them for the real 'human' touch. It's only purpose is if you really want to play a game with specific friends.

    Why should I care what other people are doing in a game like Elite? Is the game so short of content you're expecting the exploits of other players to fill a void? I just want a game where I can quietly explore and not be bothered.
    Reply +38
  • Who needs games: PlayStation 4's first year

  • Cappy 15/11/2014

    Just because a game isn't exclusive, doesn't mean it simply disappears from existence, or it doesn't count, or is worthless.

    People can still walk into shops and buy these games, take them home and play them, perhaps even enjoy them. What can you do? Lurk around outside their house shouting through their letterbox? It's not exclusive! You're playing nothing! Be dissatisfied with your purchase and the PS4 you're playing it on!
    Reply +9
  • Assassin's Creed Unity review

  • Cappy 11/11/2014

    Ironically, this is the Assassin's Creed game that wasn't rushed and pushed out to meet a yearly release slot it's been worked on for three years or so and was supposed to be the grand debut for the series in a new generation.

    Ubisoft will be Ubisoft.
    Reply +11
  • Unearthed ET copies now going for up to $500 on eBay

  • Cappy 05/11/2014

    @bluscorp91

    So a shit game gets released to tie-in with a shit film, almost kills the industry so they bury it and hope people forget. Now they dig it up and decide it's a "collectors item"?
    This has to stop. It never happened like that, it's an American slanted false history which portrays Nintendo as saviours, spread by an American dominated gaming media.

    There were two entire regions going strong when the industry was supposedly on life support. In the UK we had a golden age of unprecedented creativity and variety where new genres appeared and the boundaries of existing genres were pushed forward again and again. There was no crash in Europe, in terms of innovation the generations that followed have been inferior.

    The Japanese market at the same time was really starting to take off and develop it's own identity, once again, no crash.

    Even in the US the games market was only in the doldrums for a few years. The myth of the gaming crash really needs to die.
    Reply +7
  • The Internet Arcade lets you play 900 classic games for free in your browser

  • Cappy 04/11/2014

    No copyrights being infringed here on my Apple Mac.

    The emulation shell doesn't seem to work at all in Safari, no Bank Panic for me.
    Reply +1
  • Iwata: Nintendo "must consider" ending region locking

  • Cappy 03/11/2014

    If something like Bayonetta was region free, what are the chances it would have even made the charts?
    There would be no perceivable difference, as somebody who has been importing games for over fifteen years, importers make up a tiny minority and we often buy a second 'local' copy of games that we like a lot, overall nobody is losing anything and I'd never have paid for bordered 50Hz conversions anyway so there were no sales lost from me.

    The import scene has since shrunk away to practically nothing since the PS2 was replaced with a system that was originally region free until one game that wasn't came along, in your scenario people would be importing games left, right and centre, but the opposite has happened and far less games have been imported for the PS3. I should know, I'm always on the hunt for them, (I can't have PAL PS3 Tales games mixed in with my NTSC PS1 and PS2 Tales games after all).

    Causes:

    New lower tax thresholds imposed by the Conservative led coalition. It really hurts when Royal Mail dips into your pocket with their hefty 'administration fee'. You can't get much into the Country under a £15 threshold games wise.

    Release date staggering is now days or weeks rather than months and years.

    Far fewer games are released as retail editions in the first place.

    The European price gap isn't as severe as it used to be, in the UK in particular we're treated pretty well on pricing outside Nintendo platforms with generous discount to be had for those who shop around.


    In the end what we're fighting is the rather bizarre notion that just because you live behind some particular lines on a map, you owe custom to Nintendo of Europe, surely in a free market you should be able to take your custom wherever you wish. It's anti-consumer to force people via hardware locks to ignore better pricing and products available elsewhere and accept inferior products that cost more.
    Reply +4
  • Cappy 03/11/2014

    I'm not hopeful of any worthwhile outcome from this 'consideration'. It's more a case of Nintendo preferring not to say no outright.

    They love the control over pricing that region locking gives them too much, they remain the only platform holder found guilty of price fixing, colluding to keep prices high and gouging European customers.

    If anything they've pushed even further in that direction with the unprecedented move of region locking the WiiU's gamepad just to make sure you can't bypass them in your own region and get it cheaper elsewhere if you need a replacement.
    Reply +6
  • A guide to gaming's most valuable treasures

  • Cappy 02/11/2014

    A great read. Is nothing on the N64 considered that valuable? A pity since I still have a nearly complete collection of the import games worth having and 95% of them are boxed and complete. With only 200 or so games in total an N64 collection is one of the easier ones to 'complete'.

    Sadly I only own two of the games featured so I can't retire just yet.
    Reply +3
  • Metal Gear Solid 5: Ground Zeroes gets a permanent price drop

  • Cappy 01/11/2014

    Everyone has their own number that they feel is right for particular games.

    I generally pay full price for NIS and Atlus releases and I'm pretty happy with what I'm getting for my money and it never feels like I'm getting a fragment of a game.

    Ground Zeroes though, that feeling is telling me to to hold out for an even lower price, something like £5.
    Reply 0
  • Yakuza 0 gets a 15 minute trailer

  • Cappy 31/10/2014

    The really sad thing is that this series is being handled by Sega.

    If they'd just stepped aside and let Atlus buy the rights to Western localisations, Atlus would have been able to make enough money to make it worth their while. Considering how cheaply done the localisations have been, Sega stripped nearly 20% of the content out of the Western release of Yakuza 3 to save a bit of time and money, then laughed it off. Perhaps the issue is that it's not making enough money for Sega's liking.

    They still see themselves as giant and probably don't see it worth their while investing into things that merely provide a good return on their outlay, when they're chasing the big sellers, they want to be an Activision, not an Atlus. In the minds of management I would imagine that equates to taking the first step of behaving like an Activision and ditching the small potatoes from the lineup.

    Sega have a long history of almost deliberately trying to lose money and make the worst decisions possible so I have no expectations of getting anything decent from them anymore.
    Reply 0
  • The pre-patch Evil Within we hope you'll never play

  • Cappy 21/10/2014

    @Darren

    Yes, you'll end up with a few broken games after the platforms they were on are replaced and they're ejected from the online infrastructure on the grounds of compatibility for old systems holding back new features for the current systems.

    Don't worry though, there will be plenty of corporate ballwashers in comments threads just like this telling you to shut up and take it, calling you crazy for expecting anything more. Then they'll tell you that it doesn't really matter because nobody or hardly anybody plays old games.
    Reply +14
  • Cappy 21/10/2014

    When it's the same publisher again and again, it goes beyond blaming a specific engine or developer.

    This is the outcome of Bethesda's approach to Q&A and project management and once again they're getting away with it. Every time Peter Hines is interviewed he should be facing a grilling over all the barefaced lies and half truths regarding Bethesda products, but the media let Bethesda get away with it.

    I know people refuse to believe it but a lot of us keep our consoles offline, I don't even bother with patches because it's usually some tweak for multi-player which is just a waste of time for me. When I'm faced with something like this, much like Skyrim for the PS3 I can only be thankful that I've been fortunate enough to be informed in advance and I won't be conned into paying for a product that's not even finished.
    Reply +47