Cappy Comments

Page 1 of 17

  • The Last of Us director reveals secret deleted epilogue scene

  • Cappy 29/07/2014

    @Silverflash

    It's the middle of the Summer doldrums, E3 has been and gone, there aren't many releases and not many newsworthy things happening.
    Reply +1
  • PS4 fails to boost Japan console market

  • Cappy 08/07/2014

    No Japanese console content = No Japanese console sales.

    It's a vicious cycle worsened by Microsoft when they stalled the PS3's Japanese launch by diverting every notable third party release away from the platform onto the 360, to further compound matters they then lost interest, so the stream of Japanese content for the 360 dried up too and further accelerated the movement of the audience over to mobile devices.

    I don't see many non first party funded console games being released in the coming generation.
    Reply +6
  • Video: See how Another World 20th Anniversary Edition shapes up to the original

  • Cappy 26/06/2014

    @Pandy

    The original game didn't use bitmaps throughout though. The characters were always flat polygons to start with, though completing the backgrounds using the same technique proved to be too difficult at the time so they're composed of static bitmaps.

    So the 20th Anniversary Edition is the game as it was originally intended to be.
    Reply +3
  • These are the platforms you can play FIFA 15 on

  • Cappy 16/06/2014

    There really isn't a conspiracy against Nintendo.

    As far as I can tell there has never been an up to date feature complete FIFA game for the Wii U which they can use to make a quick Wii U build of the most recent version.

    Whilst sales of a PS2 or WII version are also likely to be modest, they're reusing an existing codebase and making minor changes.
    Reply -3
  • Ubisoft holding back an unannounced, finished Wii U game until console sells more

  • Cappy 10/06/2014

    And knowing Ubisoft it will still ship riddled with bugs and require patching. Reply +1
  • Hyperkin Retron 5 review

  • Cappy 07/06/2014

    @lavalant

    Yes, it's a Japanese N64, you can't win really the PAL console is region locked out from the interesting games, the NTSC models need to be modded.
    Reply 0
  • Cappy 07/06/2014

    I'd rather like to own one of those, though maybe it's worth holding on for a bit to see if a model that runs N64 carts ever makes it to the market.

    I only have one Megadrive cart left (Midnight Resistance) Whilst my Gameboy and GBA games can be played via the Gameboy Player connected to my Gamecube, but I still have a practically complete N64 collection with games like Bangai Oh, Sin and Punishment and Ogre Battle chained to a console that just doesn't want to work properly with a modern display.

    I've tried every single cable going, the rubbish RF connector, S-Video, SCART nothing gets a usable picture from the N64 to the display. Something that would let me play N64 games via HDMI would be really useful.
    Reply +2
  • Harvest Moon: The Lost Valley sprouts the series into full 3D

  • Cappy 04/06/2014

    Harvest Moon: A Wonderful Life and it's variant Another Wonderful Life had 3D environments with an adjustable camera already.

    Why it was dropped from later games is a mystery, maybe it was because the Japanese market doesn't like twin stick control schemes and they wanted to go back to the classic SNES style fixed view.
    Reply +1
  • Watch Dogs PS3: has last-gen hardware had its day?

  • Cappy 31/05/2014

    Time to say goodbye?

    I don't think so, PS3 is where the games I actually want are being released, not the PS4. Fortunately I don't use Ubisoft's releases as a yardstick.

    Let's not forget, bringing even top end PCs to their knees is all in a day's work for Ubisoft, just because the PS3 version of their latest uninteresting release is less than optimal, doesn't mean that all PS3 games should be written off from now on.

    Persona 5 is this year hopefully.
    Reply +3
  • Drakengard 3 review

  • Cappy 29/05/2014

    I just don't understand Square Enix. Money is no object when it comes to Final Fantasy resulting in a bloated inefficient production but Nier and Drakengard are produced on a shoestring and the underfunding leads to problems that could have been easily avoided with resources for a little polish. It wouldn't have made any difference to the highly disappointing Final Fantasy FXIII, just less money wasted.

    Why put all the eggs in just one basket? Though Final Fantasy always used to get the most resources, they were spread a little more in the past. They're killing an entire genre on consoles, you can't sustain an audience on such a low level of release activity with just one franchise taking nearly all the resources, especially when that one egg turns out to be a rotten dud.
    Reply +5
  • Why PS4 exclusive The Order: 1886 was delayed to early 2015

  • Cappy 27/05/2014

    Another Christmas without a major, critically acclaimed first party title for the PS4.

    Hopefully third parties are ready to take that opportunity to shine or maybe another first party title is announced to take that important release slot at E3.
    Reply +1
  • Confirmed: Watch Dogs PS4 900p, Xbox One 792p, both 30fps

  • Cappy 14/05/2014

    First came the graphics downgrade, then this. I dread to think what the PS3 and 360 versions run like.

    Why, oh why are your games always so technically shoddy Ubisoft?
    Reply +2
  • Nintendo won't launch Wii U successor until it has "satisfied" current owners

  • Cappy 13/05/2014

    When I play 'Zombi U' I definitely get that innovative Nintendo feeling that no other consoles can tap into. They can only emulate it at best.
    Zombi U was a third party game.
    Reply +1
  • Cappy 13/05/2014

    Those are the words, the actions have always been different.

    On the N64 we were told that we'd just get our games 18 months behind the rest of the World, but at least we'd get them. When Nintendo pulled the plug on N64 releases they didn't give PAL regions any of those late games, releases ceased everywhere without an 18 month delay. I can't say I was satisfied with two or three decent games a year.

    Then there was a two year wait for the Gamecube which itself sought to satisfy us with the same long droughts and paucity of releases for the last two to three years of it's supported life.

    Was it a surprise when the Wii had wilderness years in the second half of it's lifespan with very few releases?

    I doubt the majority of Wii U owners will be 'satisfied' when it's all over with.
    Reply +7
  • Grave business: ET, Atari, and the reason some games need to be buried

  • Cappy 03/05/2014

    I wish the myth of the 'videogame crash' could be laid to rest once and for all, sadly it's pushed onto us by a US-Centric gaming media.

    There was no Worldwide crash, it was just the United States, in the UK and the rest of Europe gaming was hitting new heights on the 8-Bit home computers, for the rest of the World also it was business as usual.
    Reply +5
  • Sony sells all its Square Enix shares for 28m

  • Cappy 16/04/2014

    The PS3 was the only platform not to get a single exclusive from Square Enix, even the 360 got two or three plus timed exclusivity on Star Ocean, owning shares wasn't doing anything for them in terms of 'partnership' versus the deals Microsoft were making. Reply 0
  • Face-Off: Final Fantasy X/X-2 HD Remaster

  • Cappy 05/04/2014

    The thought of having to do the lighting bolt dodge two hundred times once again...

    Maybe I'll just get the most recent Atelier game instead.
    Reply +2
  • Square Enix announces Drakengard 3 Collector's Edition

  • Cappy 02/04/2014

    Why are Square Enix so dead set on denying us physical media? A collector's edition which doesn't even feature the game is worthless. They should really start marking games that require all or part of the content to be downloaded as 'online only' products. I keep my PS3 offline because it's actually a much better games console that way, no DLC nagging in games for instance.

    Pure speculation, but considering the game itself and the fact that it's digital only for just one region I suspect this a test run by Square Enix to see how much they can get away with. Best hope the digital release bombs, otherwise they'll be extending this policy to everything they possibly can.
    Reply +4
  • Wii U Virtual Console gets first GBA game next week

  • Cappy 25/03/2014

    @7M7

    The 3DS probably isn't powerful enough to have a GBA emulator that isn't reliant on lot's of hacks which causes problems with compatibility. Which means lots of work testing games and tailoring the emulation front end.

    When SNES emulation on desktop computers started taking out the hacks it took hardware much more powerful than before to run SNES games.
    Reply -2
  • Catherine retrospective

  • Cappy 16/03/2014

    The repeated assertions that Catherine was too difficult put some people off probably.

    I was surprised to find myself breezing through most of the game on the higher difficulty levels, the game actually helps you out a fair bit by introducing particular strategies for dealing with particular problems.

    As long as you play through those tutorials and understand how the principals they teach are applied on the fly when you have to think on your feet, there are no problems that require lightning quick responses, it's a game of planning and decision making foremost. You are under severe time pressure only when you make bad decisions.

    Not as difficult as they say, but avoid if you don't like puzzle type games.
    Reply +2
  • Tales of Symphonia: Chronicles review

  • Cappy 12/03/2014

    @Nikanoru

    Do you have some sort of cognitive problem? Tales of the Abyss easily looks as good as Tales of Symphonia and runs at 60FPS on the PS2.

    You're wrong, it's that simple. Symphonia was a bad port on the PS2, end of story.
    Reply 0
  • Cappy 10/03/2014

    @Nikanoru

    The PS2 version of Tales of Symphonia was simply a bad port, one of the worst of that generation in fact.

    Tales of the Abyss ran at double the frame rate with far better graphics if you want an example of how the PS2 version of Symphonia could have turned out.
    Reply 0
  • Oculus Rift recruits Valve's VR project lead as chief architect

  • Cappy 12/03/2014

    he seamed to have accomplished a lot
    In the field of Tailoring no doubt.
    Reply +8
  • Next-Gen Face-Off: Tomb Raider Definitive Edition

  • Cappy 29/01/2014

    Doesn't the PC version have an extremely variable frame rate also? Reply +1
  • In Dark Souls 2 undead players can still be invaded

  • Cappy 29/01/2014

    The balance in Demon's Souls was fine.

    Invaders faced a difficult task most of the time, because they could be facing the player plus two blue phantoms. For the player the risks came when an invader would slip in before they'd had a chance to summon anybody.

    There was risk on all sides in Demon's Souls which constitutes balance in anybody's book, though the invaders, players who sought to transgress got the worst of it as they rightly should.
    Reply +2
  • PS1/PS2 games heading to PlayStation 4

  • Cappy 28/01/2014

    But I'm willing to bet it won't work with our PS2 discs. Why do I have to buy everything again?

    It would be nice to have PS2 games with some sort of upscaling solution again, sadly my launch PS3 died.
    Reply +1
  • The case of the disappearing video games

  • Cappy 26/01/2014

    This article made think of something...didn't Konami had some trouble when trying to make the Silent Hill HD Collection because it had lost something from the original game (or the original game entirely)!?
    Apparently, the code the retail builds of Silent Hill 2 and 3 had been built from hadn't been safeguarded. What Konami provided was the code from earlier stages that was still full of bugs, basically incomplete.

    Silent Hill HD Collection was doomed from day one, incompetent developers headed by Tomm Hulett who instead of focusing on the task at hand was busying himself with replacing the original voices and even wanted to rewrite the script to 'improve' it. Not only was nobody focused on the task of ensuring the elements of the original games were in place, they didn't even have final code to work from. The botched final product reveals that nobody really cared, you simply don't stretch FMVs from 4:3 to 16:9 that's a real Mickey Mouse operation.

    I expect this problem will explode in the next decade when people find out that many well loved classics have had their source code lost, Japanese publishers in particular seem to be losing a lot of their games. Panzer Dragoon Saga is one high profile casualty, many more will follow.
    Reply +6
  • Resident Evil 4 Ultimate HD Edition announced for PC

  • Cappy 21/01/2014

    Resident Evil 4 - Shinji Mikami's masterpiece of survival horror which remains the series' highpoint.
    Boo this man.

    To casually state it like that, as if it's fact when there's actually a great deal of disagreement about the Resident Evil 'highpoint'. To the naughty corner with you.
    Reply +10
  • Rambo The Video Game's new trailer looks slightly less terrible

  • Cappy 10/01/2014

    They really could have saved themselves a lot of trouble with this license if they'd just partnered with Crystal Dynamics, the engine and assets used for the recent Tomb Raider game provide all the building blocks they needed as a starting point for a Rambo game. Reply +2
  • Vita version of Final Fantasy 10/10-2 HD Remaster has a release date

  • Cappy 16/12/2013

    Great news for Vita owners. Reply 0
  • Fixing Forza 5: How Turn 10 wants to win fans back

  • Cappy 12/12/2013

    Do they really think they can convince us that the micro transactions are merely a misunderstood, peripheral feature that they'd arrived at by themselves to further improve the end user experience?

    What an amazing coincidence, lots of other developers working on first party Xbox games had the exact same idea! But it's not what it looks like, micro transactions are definitely not being shoe-horned in to the detriment of the game.
    Reply +75
  • Fighter Within review

  • Cappy 29/11/2013

    Hah! This reminds me of the terrible Jaguar fighting game Kasumi Ninja, which also featured a Scotsman garbed in a kilt. Reply +6
  • Killer Instinct review

  • Cappy 21/11/2013

    The reason that 7/10 is called average is because EG's review scores average out at 66%, pretty much 7/10 on the nose, making 7/10 the mid point as far as EG and most other places that review games go.

    Which explains 8/10 rage, that's barely better than average in the eyes of some. If reviewers tried to maintain the marking scale when considering scoring on every release they wouldn't have this problem because 7/10 would be viewed as respectable in a World where 5/10 was actually the average.
    Reply 0
  • Lightning Returns: Final Fantasy 13 has Japanese voice-over

  • Cappy 21/11/2013

    @Acquiescence

    What? A trend of removing what should be a standard menu option and making it into DLC?

    Plenty of RPGs offer you the choice without resorting to these tactics, Ni no Kuni for instance both language tracks, on the disc.
    Reply 0
  • Cappy 21/11/2013

    Square Enix already had plenty of bad habits of their own, they didn't need to also adopt some of the worst habits of Western publishers.

    Stop littering my hard drive with crap. Either include it on the disc or don't, rather than conceiving a scheme to make people who commit the 'heinous crime' of not buying the game right away pay for a pretty standard option.
    Reply -1
  • Crimson Dragon review

  • Cappy 21/11/2013

    Well, the artwork looks nice at least.

    I'd love a tolerable game that took inspiration from old Irem coin-ops like Dragon Breed and X-Multiply and created an action game in a strange World of horror and beauty, worthwhile just for the novelty of the setting, no warehouses or sewer levels to be found.
    Reply +2
  • Forza Motorsport 5 review

  • Cappy 20/11/2013

    I should point out that Edge have given this game 7/10 also, furthermore 7/10 isn't the lowest score.

    I'd expect the spread of scores to increase over the next few days, the most positive reviews always land first.
    Reply +3
  • EA talks multiplatform Titanfall sequels

  • Cappy 20/11/2013

    Strangely reminiscent of Epic saying that Gears of War could be on other platforms.

    I suspect the underlying message was for Microsoft as it is here, we're giving you an exclusive but you'll have to keep up your part beyond launch to keep it that way.

    Microsoft may decide to make Titanfall a lynchpin release and maintain exclusivity for future releases.
    Reply 0
  • Digital Foundry vs. Dead Rising 3

  • Cappy 12/11/2013

    @TheNinjaWarriorAGAIN

    Try playing Super Mario 64 on an actual N64, the game is V-Synched.

    Your claims of tearing are only true if you're playing a pirated ROM dump via an emulator.
    Reply +16
  • Face-Off: Call of Duty: Ghosts

  • Cappy 12/11/2013

    I think the approach taken to the structuring of these articles bears some examination, once again we have people who have supposedly read it convinced that the PS3 version is the worst and the Wii U has pulled ahead.

    Read it again, for instance frame rate consistency is examined the PS3 version is worse. If that's what you wanted to hear maybe the next paragraph isn't of much interest, in the next paragraph it's explained that the Wii U frame rate is even worse still, the earlier paragraph was only comparing the PS3 and 360 and pretending that the Wii U version didn't exist.

    Why such a misleading structure?
    Reply 0
  • The story of PlayStation Home

  • Cappy 08/11/2013

    It was a piece of software that had no function most of the time you were using it.

    The concept of queueing to use a virtual bowling alley or arcade machine is like something out of a conceptual art piece. Nobody needs to queue, but they decided that in this World you would.

    I've always said that they should have kept the backend but scrapped all the horrible, sterile art assets and rebuilt everything from the assets of Little Big Planet, even tying the two products together in some ways. Little Big Universe. Media Molecule was also burning through money solving a lot of the same problems they were, which was crazy.
    Reply -1
  • Gradius 5 retrospective

  • Cappy 04/11/2013

    @Desheep

    Gradius V I wonder what that means? V for Vernon? Or possibly it might be Gradius five, imagine that. I'll leave it to you to exercise your intellect and figure out when the first Gradius game actually came out, you complete and utter dunce.
    Reply +3
  • Cappy 03/11/2013

    @Desheep

    You've got to be trolling, Project X was always a highly inferior knockoff of classic arcade shooters that came along years after the likes of Gradius, R-Type and Slap Fight etc.
    Reply +3
  • Deadly Premonition: The Director's Cut is locked at 720p on PC

  • Cappy 30/10/2013

    No apology for PS3 users who got shaken down by Swery and left by the wayside. Reply -1
  • Batman: Arkham Origins review

  • Cappy 25/10/2013

    There are a host of character-building challenges to complete, for example, by doing things like performing certain combinations in combat or gliding through rings dotted around the city.
    When you're reached the point where you're borrowing from Superman 64, it's time to call it a day.
    Reply +3
  • Strider's revival could be the classic's best sequel yet

  • Cappy 14/10/2013

    Double Helix have never made anything well executed enough to even be passable, expecting more of the same is an entirely reasonable expectation. Their work is consistently shoddy.

    It's not like the last Strider sequel which appeared in the arcades and on the PS1 is a low bar to exceed either.
    Reply 0
  • Nintendo 2DS review

  • Cappy 12/10/2013

    Take away the clamshell design and the stark absurdity of two screens sat directly next to each other becomes apparent. Especially when we know it's actually one screen divided by a cheap plastic facia. Reply +2
  • Sony confirms Beyond censored in Europe

  • Cappy 01/10/2013

    It's a minor change but games are expensive products and I want the game in it's entirety.

    It just puts me off buying the game. I was planning to, but now... Sorry.
    Reply +3
  • Sega buys Index, owner of Persona dev Atlus

  • Cappy 18/09/2013

    Neither Sega or Atlus were putting much content on the consoles anyway. Sega's decision making can't make things any worse. Reply +2
  • Inside Digital Foundry: What Grand Theft Auto 4 did for us

  • Cappy 14/09/2013

    Whenever I heard 'they're just the same! I can't tell the difference!' that was always the precursor to another disappointing port to the PS3. Pete Hines made the very same claim about the PS3 build of Skyrim.

    After GTA IV I skipped every Rockstar game, the poor image quality actually strained my eyes amongst other problems with the product. If I'm paying the same as everybody else, I expect a similar quality product.

    Maybe this time both versions are sub HD.
    Reply +1