Cappy Comments

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  • Sony sells all its Square Enix shares for 28m

  • Cappy 16/04/2014

    The PS3 was the only platform not to get a single exclusive from Square Enix, even the 360 got two or three plus timed exclusivity on Star Ocean, owning shares wasn't doing anything for them in terms of 'partnership' versus the deals Microsoft were making. Reply 0
  • Face-Off: Final Fantasy X/X-2 HD Remaster

  • Cappy 05/04/2014

    The thought of having to do the lighting bolt dodge two hundred times once again...

    Maybe I'll just get the most recent Atelier game instead.
    Reply +2
  • Square Enix announces Drakengard 3 Collector's Edition

  • Cappy 02/04/2014

    Why are Square Enix so dead set on denying us physical media? A collector's edition which doesn't even feature the game is worthless. They should really start marking games that require all or part of the content to be downloaded as 'online only' products. I keep my PS3 offline because it's actually a much better games console that way, no DLC nagging in games for instance.

    Pure speculation, but considering the game itself and the fact that it's digital only for just one region I suspect this a test run by Square Enix to see how much they can get away with. Best hope the digital release bombs, otherwise they'll be extending this policy to everything they possibly can.
    Reply +4
  • Wii U Virtual Console gets first GBA game next week

  • Cappy 25/03/2014


    The 3DS probably isn't powerful enough to have a GBA emulator that isn't reliant on lot's of hacks which causes problems with compatibility. Which means lots of work testing games and tailoring the emulation front end.

    When SNES emulation on desktop computers started taking out the hacks it took hardware much more powerful than before to run SNES games.
    Reply -2
  • Catherine retrospective

  • Cappy 16/03/2014

    The repeated assertions that Catherine was too difficult put some people off probably.

    I was surprised to find myself breezing through most of the game on the higher difficulty levels, the game actually helps you out a fair bit by introducing particular strategies for dealing with particular problems.

    As long as you play through those tutorials and understand how the principals they teach are applied on the fly when you have to think on your feet, there are no problems that require lightning quick responses, it's a game of planning and decision making foremost. You are under severe time pressure only when you make bad decisions.

    Not as difficult as they say, but avoid if you don't like puzzle type games.
    Reply +2
  • Tales of Symphonia: Chronicles review

  • Cappy 12/03/2014


    Do you have some sort of cognitive problem? Tales of the Abyss easily looks as good as Tales of Symphonia and runs at 60FPS on the PS2.

    You're wrong, it's that simple. Symphonia was a bad port on the PS2, end of story.
    Reply 0
  • Cappy 10/03/2014


    The PS2 version of Tales of Symphonia was simply a bad port, one of the worst of that generation in fact.

    Tales of the Abyss ran at double the frame rate with far better graphics if you want an example of how the PS2 version of Symphonia could have turned out.
    Reply 0
  • Oculus Rift recruits Valve's VR project lead as chief architect

  • Cappy 12/03/2014

    he seamed to have accomplished a lot
    In the field of Tailoring no doubt.
    Reply +8
  • Next-Gen Face-Off: Tomb Raider Definitive Edition

  • Cappy 29/01/2014

    Doesn't the PC version have an extremely variable frame rate also? Reply +1
  • In Dark Souls 2 undead players can still be invaded

  • Cappy 29/01/2014

    The balance in Demon's Souls was fine.

    Invaders faced a difficult task most of the time, because they could be facing the player plus two blue phantoms. For the player the risks came when an invader would slip in before they'd had a chance to summon anybody.

    There was risk on all sides in Demon's Souls which constitutes balance in anybody's book, though the invaders, players who sought to transgress got the worst of it as they rightly should.
    Reply +2
  • PS1/PS2 games heading to PlayStation 4

  • Cappy 28/01/2014

    But I'm willing to bet it won't work with our PS2 discs. Why do I have to buy everything again?

    It would be nice to have PS2 games with some sort of upscaling solution again, sadly my launch PS3 died.
    Reply +1
  • The case of the disappearing video games

  • Cappy 26/01/2014

    This article made think of something...didn't Konami had some trouble when trying to make the Silent Hill HD Collection because it had lost something from the original game (or the original game entirely)!?
    Apparently, the code the retail builds of Silent Hill 2 and 3 had been built from hadn't been safeguarded. What Konami provided was the code from earlier stages that was still full of bugs, basically incomplete.

    Silent Hill HD Collection was doomed from day one, incompetent developers headed by Tomm Hulett who instead of focusing on the task at hand was busying himself with replacing the original voices and even wanted to rewrite the script to 'improve' it. Not only was nobody focused on the task of ensuring the elements of the original games were in place, they didn't even have final code to work from. The botched final product reveals that nobody really cared, you simply don't stretch FMVs from 4:3 to 16:9 that's a real Mickey Mouse operation.

    I expect this problem will explode in the next decade when people find out that many well loved classics have had their source code lost, Japanese publishers in particular seem to be losing a lot of their games. Panzer Dragoon Saga is one high profile casualty, many more will follow.
    Reply +6
  • Resident Evil 4 Ultimate HD Edition announced for PC

  • Cappy 21/01/2014

    Resident Evil 4 - Shinji Mikami's masterpiece of survival horror which remains the series' highpoint.
    Boo this man.

    To casually state it like that, as if it's fact when there's actually a great deal of disagreement about the Resident Evil 'highpoint'. To the naughty corner with you.
    Reply +10
  • Rambo The Video Game's new trailer looks slightly less terrible

  • Cappy 10/01/2014

    They really could have saved themselves a lot of trouble with this license if they'd just partnered with Crystal Dynamics, the engine and assets used for the recent Tomb Raider game provide all the building blocks they needed as a starting point for a Rambo game. Reply +2
  • Vita version of Final Fantasy 10/10-2 HD Remaster has a release date

  • Cappy 16/12/2013

    Great news for Vita owners. Reply 0
  • Fixing Forza 5: How Turn 10 wants to win fans back

  • Cappy 12/12/2013

    Do they really think they can convince us that the micro transactions are merely a misunderstood, peripheral feature that they'd arrived at by themselves to further improve the end user experience?

    What an amazing coincidence, lots of other developers working on first party Xbox games had the exact same idea! But it's not what it looks like, micro transactions are definitely not being shoe-horned in to the detriment of the game.
    Reply +76
  • Fighter Within review

  • Cappy 29/11/2013

    Hah! This reminds me of the terrible Jaguar fighting game Kasumi Ninja, which also featured a Scotsman garbed in a kilt. Reply +6
  • Killer Instinct review

  • Cappy 21/11/2013

    The reason that 7/10 is called average is because EG's review scores average out at 66%, pretty much 7/10 on the nose, making 7/10 the mid point as far as EG and most other places that review games go.

    Which explains 8/10 rage, that's barely better than average in the eyes of some. If reviewers tried to maintain the marking scale when considering scoring on every release they wouldn't have this problem because 7/10 would be viewed as respectable in a World where 5/10 was actually the average.
    Reply 0
  • Lightning Returns: Final Fantasy 13 has Japanese voice-over

  • Cappy 21/11/2013


    What? A trend of removing what should be a standard menu option and making it into DLC?

    Plenty of RPGs offer you the choice without resorting to these tactics, Ni no Kuni for instance both language tracks, on the disc.
    Reply 0
  • Cappy 21/11/2013

    Square Enix already had plenty of bad habits of their own, they didn't need to also adopt some of the worst habits of Western publishers.

    Stop littering my hard drive with crap. Either include it on the disc or don't, rather than conceiving a scheme to make people who commit the 'heinous crime' of not buying the game right away pay for a pretty standard option.
    Reply -1
  • Crimson Dragon review

  • Cappy 21/11/2013

    Well, the artwork looks nice at least.

    I'd love a tolerable game that took inspiration from old Irem coin-ops like Dragon Breed and X-Multiply and created an action game in a strange World of horror and beauty, worthwhile just for the novelty of the setting, no warehouses or sewer levels to be found.
    Reply +2
  • Forza Motorsport 5 review

  • Cappy 20/11/2013

    I should point out that Edge have given this game 7/10 also, furthermore 7/10 isn't the lowest score.

    I'd expect the spread of scores to increase over the next few days, the most positive reviews always land first.
    Reply +3
  • EA talks multiplatform Titanfall sequels

  • Cappy 20/11/2013

    Strangely reminiscent of Epic saying that Gears of War could be on other platforms.

    I suspect the underlying message was for Microsoft as it is here, we're giving you an exclusive but you'll have to keep up your part beyond launch to keep it that way.

    Microsoft may decide to make Titanfall a lynchpin release and maintain exclusivity for future releases.
    Reply 0
  • Digital Foundry vs. Dead Rising 3

  • Cappy 12/11/2013


    Try playing Super Mario 64 on an actual N64, the game is V-Synched.

    Your claims of tearing are only true if you're playing a pirated ROM dump via an emulator.
    Reply +16
  • Face-Off: Call of Duty: Ghosts

  • Cappy 12/11/2013

    I think the approach taken to the structuring of these articles bears some examination, once again we have people who have supposedly read it convinced that the PS3 version is the worst and the Wii U has pulled ahead.

    Read it again, for instance frame rate consistency is examined the PS3 version is worse. If that's what you wanted to hear maybe the next paragraph isn't of much interest, in the next paragraph it's explained that the Wii U frame rate is even worse still, the earlier paragraph was only comparing the PS3 and 360 and pretending that the Wii U version didn't exist.

    Why such a misleading structure?
    Reply 0
  • The story of PlayStation Home

  • Cappy 08/11/2013

    It was a piece of software that had no function most of the time you were using it.

    The concept of queueing to use a virtual bowling alley or arcade machine is like something out of a conceptual art piece. Nobody needs to queue, but they decided that in this World you would.

    I've always said that they should have kept the backend but scrapped all the horrible, sterile art assets and rebuilt everything from the assets of Little Big Planet, even tying the two products together in some ways. Little Big Universe. Media Molecule was also burning through money solving a lot of the same problems they were, which was crazy.
    Reply -1
  • Gradius 5 retrospective

  • Cappy 04/11/2013


    Gradius V I wonder what that means? V for Vernon? Or possibly it might be Gradius five, imagine that. I'll leave it to you to exercise your intellect and figure out when the first Gradius game actually came out, you complete and utter dunce.
    Reply +3
  • Cappy 03/11/2013


    You've got to be trolling, Project X was always a highly inferior knockoff of classic arcade shooters that came along years after the likes of Gradius, R-Type and Slap Fight etc.
    Reply +3
  • Deadly Premonition: The Director's Cut is locked at 720p on PC

  • Cappy 30/10/2013

    No apology for PS3 users who got shaken down by Swery and left by the wayside. Reply -1
  • Batman: Arkham Origins review

  • Cappy 25/10/2013

    There are a host of character-building challenges to complete, for example, by doing things like performing certain combinations in combat or gliding through rings dotted around the city.
    When you're reached the point where you're borrowing from Superman 64, it's time to call it a day.
    Reply +4
  • Strider's revival could be the classic's best sequel yet

  • Cappy 14/10/2013

    Double Helix have never made anything well executed enough to even be passable, expecting more of the same is an entirely reasonable expectation. Their work is consistently shoddy.

    It's not like the last Strider sequel which appeared in the arcades and on the PS1 is a low bar to exceed either.
    Reply 0
  • Nintendo 2DS review

  • Cappy 12/10/2013

    Take away the clamshell design and the stark absurdity of two screens sat directly next to each other becomes apparent. Especially when we know it's actually one screen divided by a cheap plastic facia. Reply +2
  • Sony confirms Beyond censored in Europe

  • Cappy 01/10/2013

    It's a minor change but games are expensive products and I want the game in it's entirety.

    It just puts me off buying the game. I was planning to, but now... Sorry.
    Reply +2
  • Sega buys Index, owner of Persona dev Atlus

  • Cappy 18/09/2013

    Neither Sega or Atlus were putting much content on the consoles anyway. Sega's decision making can't make things any worse. Reply +2
  • Inside Digital Foundry: What Grand Theft Auto 4 did for us

  • Cappy 14/09/2013

    Whenever I heard 'they're just the same! I can't tell the difference!' that was always the precursor to another disappointing port to the PS3. Pete Hines made the very same claim about the PS3 build of Skyrim.

    After GTA IV I skipped every Rockstar game, the poor image quality actually strained my eyes amongst other problems with the product. If I'm paying the same as everybody else, I expect a similar quality product.

    Maybe this time both versions are sub HD.
    Reply +2
  • Kingdom Hearts HD 1.5 Remix review

  • Cappy 13/09/2013

    Considering that Dream Drop Distance sits at 8/10 on the Eurogamer marking scale, was that score overly generous when this game is placed at a lower tier on the scale? Reply 0
  • Natural Doctrine announced for PlayStation 4

  • Cappy 09/09/2013

    I'm looking forward to seeing more, I'm definitely interested. Reply +6
  • Free FIFA 14 with Xbox One Day One Edition pre-orders only

  • Cappy 02/09/2013


    Is that the forfeit on a bet he lost? Or what you get if you ask a five year old to think up a username for you.
    Reply +9
  • Whore of the Orient branded a "disgrace to Chinese culture"

  • Cappy 02/09/2013

    Lo wants Team Bondi to retract the title and cease development of the game
    Oh? Is that all? Throw away a significant investment of man hours and money because somebody has gone out of their way to be offended.
    Reply +80
  • Here's what the new Chaos Engine looks like

  • Cappy 30/08/2013

    So. Much. Nostalgia.

    I'm not sure whether I prefer Chaos Engine over Speed Ball 2 or visa versa, either way the Bitmap Brothers had just done some of their finest work. I don't recall beating the game ever, it gets extremely hard on the final stage.

    I tended to use Thug or Navvy for the AI backup character since the 'smarter' characters were more likely to grab power-ups that you wanted.
    Reply 0
  • Killer is Dead review

  • Cappy 28/08/2013

    This still seems more interesting to me than anything else I've seen reviewed in the last couple of months.

    EG gave Folklore a rather cruel 5/10 and I ended up enjoying that game immensely so I'll take a chance on this.
    Reply +1
  • Face-Off: Saints Row 4

  • Cappy 24/08/2013

    Interesting reversal, the PS3 version of Saints Row 3 was preferred by Digital Foundry the last time, I wonder what was different in development for this game. Reply +9
  • Sony announces Nintendogs-esque PlayStation Vita Pets

  • Cappy 15/08/2013

    Is this article trying to incite people?

    'Pet' games featuring hamsters, rabbits, cats, dogs etc. predate Nintendogs, they were extremely common on the PS1 and found on even older platforms. Trying to suggest Sony rips off Nintendo 'innovations' just makes you look ignorant.
    Reply +1
  • Next-gen shrubs: How Assassin's Creed 4 is being ported to new consoles

  • Cappy 07/08/2013

    I can't wait to get into some next-gen bush. Reply +24
  • Microsoft delays Xbox One launch title Kinect Sports Rivals

  • Cappy 26/07/2013

    They could have used something to demonstrate the new Kinect in action at launch, something to justify it being there and bumping the price.

    Or maybe Microsoft don't care because they've removed consumer choice and don't really have to sell the device on it's own merits since you can't opt to get the console without Kinect.

    Even a free download demo version available day one would suffice.
    Reply +4
  • Dynasty Warriors 8 review

  • Cappy 18/07/2013

    Does the PS3 version also suffer from slowdown? Reply +2
  • Bizarre Nintendo trademark hints at Seaman revival

  • Cappy 17/07/2013

    I liked the Dreamcast version so much I even imported the enhanced PS2 edition, it would be pity to see the series locked down to just one platform. Reply +3
  • Cerny Computer Entertainment

  • Cappy 13/07/2013


    You might try brushing up on your obviously lacking comprehension and read the PS4 hands-on properly.

    Driveclub features a day/night cycle with shadows being calculated according to time of day which is obviously more computationally expensive than a pre-baked solution.

    Anyway, I'm pretty certain you're reputation management for Microsoft and not a real poster, responding further is a waste of time. You boost products or disseminate FUD because you're paid to.
    Reply +9
  • Cappy 13/07/2013

    And aren't the devs aiming for 1080p/60 fps with this title too? I hope you're not one of these cavemen you're talking about. That would be tres ironic ;).
    Yet, you choose to omit one important detail. What was shown of Driveclub was pre-Alpha and even in that early state it was doing some pretty impressive computationally expensive things like a more advanced lighting model and more realistic damage, just like a reputation management caveman.
    Reply +5
  • Cappy 13/07/2013

    Digital Foundry article on Titanfall:

    The jaggies are a curious point in particular; even judged by the high quality feed we have availability direct from the Microsoft E3 conference there's more sub-pixel shimmering and rough edges than any other game on show, which suggests this may not be a full-blown 1080p title in its current state. From what Respawn has announced so far, the 60fps bullet-point is proudly announced, but it remains tight-lipped on what native resolution is intended for the final game.
    That makes it seem doubtful that Titanfall is native 1080P if the image quality problems were worse than any other game in the show.

    Forza 5 has various compromises such as pre-baked lighting, Killer Instinct is a fighting game, it would take particular ineptitude for a game with such a comparatively light rendering load to come in at anything less than native 1080P and 60FPS.

    The usual cavemen will have to find some new clubs to try and beat down the opposing hardware.
    Reply +21