Cappy Comments

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  • Hands-on with the emulator that turns NES games 3D

  • Cappy 30/06/2016

    Yes, it's just a novelty but anything that gives these old games a new lease of life is welcome.

    I can see myself wanting to see what the 3D looks like rather than seriously playing the games though.
    Reply 0
  • The Tetris movie is a trilogy because "it's just a big story"

  • Cappy 29/06/2016

    It's a pity the film licensing 'glory days' are far behind us, who could resist Tetris: The Game of the Movie of The Game. Reply 0
  • The Last Guardian: the first 40 minutes

  • Cappy 18/06/2016

    @BlackFlower

    http://www.polygon.com/2013/2/20/4008206/kojima-on-metal-gear-rising-i-didnt-think-wed-have-it-go-this-well

    Revengeance was salvaged from a failed Kojima Productions project. The game was at the point of being cancelled after years of development.

    We don't know how unproductive Ueda was, and we don't know how hands-off the big-wigs at Sony were.
    Call it a stretch, but producing nothing for ten years, I'll call that unproductive. Unless you want to point at all the other games Ueda worked on since Shadow of the Colossus.

    Unless Ueda has a side job or begs for change on the streets, he's been getting paid by sony since 2005 when Shadow of the Colossus was completed with nothing to show for it on the PS3 and now a disappointing looking game showing up years into the PS4's life span.

    ICO missed a generation too, but that turned out to be a critical success.
    Are you intentionally being disingenuous?

    Was ICO in production from 1993 to 2002-3? Before the launch of the PS1 and not completed till years into the life of the PS2. Obviously not, so it's not the same thing at all.
    Reply +1
  • Cappy 17/06/2016

    A decade of development and the latest build is still looking rough.

    Team ICO are done, The Last Guardian is probably the last game we'll see from them. Unless higher ups at Sony are for some reason emotionally invested in keeping Team ICO around I don't see Ueda ever heading a bigger budget project again.

    Ten years of producing nothing makes it difficult to persuade any publisher to green light any expensive project he heads, Kojima's problems with Konami no doubt also stem from a failed project and period of unproductivity with what eventually became Revengeance. It says something for how hands off Sony are with their creators that Ueda got away with being unproductive for twice as long.

    To think, one of reasons I bought a PS3 was to play the next Team ICO game, I won't be doing the same for the PS4.
    Reply +3
  • If you like lots of guns in Resident Evil, 7 isn't for you

  • Cappy 15/06/2016

    If they wanted to do this why oh why didn't they make this game the spin-off? Instead of arrogantly telling people that they should take their 'blood lust' to another spin-off which isn't really a Resident Evil game either.

    The market is already awash with these crappy first person Slender Man clones, whilst you leave the market for a third person game with more adventure elements with nothing at all.
    Reply +1
  • That time I was blacklisted by Sega while editing a Sega magazine

  • Cappy 21/05/2016

    Great article.

    More like this please.
    Reply +2
  • Elite Dangerous: Horizons hits Xbox One 3rd June

  • Cappy 20/05/2016

    @XenonDurango

    At this point there are scores of games that are on the PS4 but not the Xbox.

    Let me know if you want me to explain this in smaller words but your task is to show some evidence of a deal to keep a release off the XBox rather than some other explanation of which there are many.

    You made the claim, now you have to substantiate it.
    Reply -9
  • Cappy 20/05/2016

    @XenonDurango

    All on PC. Citations needed on why they aren't on Xbox.
    Reply -10
  • Cappy 20/05/2016

    @obidanshinobi

    You do understand the distinction though, don't you? Sony were involved in the development from the beginning.

    The next Street Fighter might have been years off because of Capcom's money troubles.

    An Xbox version was never kept off the platform, it was never part of the plan to begin with unless you think Sony has to help develop and fund Xbox games.
    Reply -13
  • Cappy 20/05/2016

    @XenonDurango

    DLC that you have to pay for. So what?

    Actual games that have been kept entirely off the Xbox platform please.
    Reply -9
  • Cappy 20/05/2016

    @obidanshinobi

    I think you mean 5.

    Sony funded development of Street Fighter 5 from the beginning of the project, no Sony money, no Street Fighter 5.

    They didn't come along when Capcom already had the development underway, push a brown envelope in their breast pocket and tell them to make the Xbox version of Street Fighter disappear.
    Reply -1
  • Cappy 20/05/2016

    @XenonDurango

    List PS3 and PS4 games Sony has dropped money on to keep off other platforms.

    Go!
    Reply -7
  • Cappy 20/05/2016

    @obidanshinobi

    http://www.gamespot.com/articles/elite-dangerous-dev-says-xbox-one-exclusivity-was-/1100-6425709/

    Google? Ever heard of it?

    Yes, there is a deal. Microsoft have forked over so many times but there's no end of people who'll deny it every time a timed exclusive comes along. What's the problem? Does it make you feel that your console is less worthy if you have to admit that Microsoft has to pay to keep games off other platforms?
    Reply -9
  • Cappy 20/05/2016

    @Mike1980

    Dog's Life for the PS2. They made a few games for that platform and even one for the PS1.
    Reply +4
  • Cappy 20/05/2016

    Microsoft's timed exclusivity deals are always a year aren't they? David Braben confirmed that there had been a deal of some sort.

    Summer to Autumn next year on PS4 then?

    Looking for the silver lining, at least with the delay the PS4 version will have built in Neo support which means it should have a few enhancements on the newer PS4 consoles.
    Reply 0
  • Don't expect to be blown away by the new Gran Turismo on PS4

  • Cappy 20/05/2016

    @IronSoldier

    You say that when Fire Emblem Fates was reviewed just yesterday and recommended.

    If EG had any consideration for consumers it would have been an avoid, Nintendo artificially make the 'complete' version of the game scarce compared to a gimped version so that they can try and sell you the other components as DLC.

    Not even EA have pulled a move like that. There would have been no difference in cost to Nintendo if every cartridge had been the 'complete' version yet it passes without criticism. EG pass it off as a choice! What sort of choice is that when Nintendo made the 'complete' version only available in limited numbers which sold out within minutes?

    EG are no different to any other spineless, toady lickspittle gaming website. The boat shall never be rocked.
    Reply +4
  • What exactly is going on with the different versions of Fire Emblem Fates?

  • Cappy 19/05/2016

    And this couldn't be a single release with a branching point in the story why? Reply +5
  • Uncharted 4 UK sales up 66% on Uncharted 3

  • Cappy 16/05/2016

    Every single console Uncharted game sold more than the one that preceded it, it's a series that's snowballed in popularity. Reply +6
  • Centipede and Missile Command are getting movie adaptations

  • Cappy 13/05/2016

    Missile Command and Centipede are almost blank slates when it comes to adaptation since they have no named characters, I'll be curious to see what they come up with.

    Missile command is particularly grim, it's very much a game inspired by the cold war which was still ongoing at the time, it's a game of futility, every attack is followed by another. There is no victory, only a temporary delay to inevitable annihilation.
    Reply +12
  • Fear Effect Sedna's Kickstarter is now live

  • Cappy 13/05/2016

    Reacting to something that's highly unimpressive in a way that indicates you're not impressed isn't allowed? Reply 0
  • Cappy 12/05/2016

    This seems rather exploitative to me, trying to shake down nostalgic gamers with a product that just doesn't really have any business pitching itself as a sequel.

    They could make their isometric game certainly, maybe even tell us it's a spin-off or related to Fear Effect. 'Official sequel' that tells you everything you need to know about the intentions of the people behind this project.
    Reply +3
  • Why you shouldn't ignore Uncharted 4's multiplayer

  • Cappy 12/05/2016

    But the multi-player is stuck behind the PSN paywall isn't it?

    If all these multi-player components are so essential as a part of the whole package why don't developers create offline modes which replace players with bots? From the end user point of view there isn't much difference, it's probably superior without online hitches, lag and misbehaving players out of the equation.
    Reply -10
  • Make sure to download Uncharted 4's 5GB patch

  • Cappy 10/05/2016

    @smallblueslime

    Take a look at the last time a non-spinoff or rereleased Zelda console game was released without a game breaking bug or two. Hint; It came out in 2003.

    It turns out that when the games are more complex, Nintendo are actually not that great at catching bugs.
    Reply +3
  • Cappy 10/05/2016

    With no free online online play, for a significant number of people that's a pointlessly waste bandwidth and hard disc space patch. That physical media is not so 'creaky' after all. Reply +3
  • Lego Star Wars: The Force Awakens gameplay shows off space dogfights, cover shooting

  • Cappy 04/05/2016

    Hopefully this is the start of a new wave of Lego games and they can work the dog fights and new mechanics into Lego games based on the original Star Wars films, since I say yes to dog fights but a resounding no to Force Awakens.

    A great bonus feature comes to mind, a Lego recreation of the original Atari Star Wars arcade game, might as well throw in the Empire Strikes back followup and even a recreation of the isometric Return of the Jedi game too.
    Reply -5
  • NX won't be sold at a loss

  • Cappy 02/05/2016

    The common sense launch would be hardware that's well documented and primed to fit into the existing ecosystem making ports from the PS4 easy.

    But this is Nintendo, it will be just as bad as the Wii U for documentation and accessibility for teams just looking to get middleware up and running and get some ports done.

    Nintendo fans can then do their usual routine, griping about publishers not trying hard enough despite six and twelve month dev cycles just for ports to the Wii U and not buy any third party games until they're in the clearance bin as usual. Then they'll complain that third parties are letting them down because publishers are not willing to treat Nintendo like it's a charity and throw money away porting all their games to the Nintendo console only for them to sit unsold on shelves because they didn't throw even more money away making it an exclusive.
    Reply +8
  • Nintendo's NX console launches March 2017 globally

  • Cappy 27/04/2016

    Which makes the Wii U the only Nintendo console not to get it's own exclusive Zelda during it's life time.

    Who knows what else will get ported also, certainly a portion of the Wii U catalogue, which further cements the position of the Wii U as the Nintendo console you can just skip and forget about.
    Reply +18
  • Patrice Désilets gains 1666 Amsterdam rights, calls off Ubisoft lawsuit

  • Cappy 26/04/2016

    Owning an IP without the resources to actually produce the game isn't really any better as a position. No wonder Ubisoft left it go, Assassin's Creed games take an absolute fortune to develop, 1666 would no doubt have taken some significant resources to finish which Ubisoft wouldn't do if the creator has some legal claim of ownership.

    They've managed to keep a competitor to Assassin's Creed off the market for a while though, possibly for good.
    Reply 0
  • Here's new gameplay of the Shadow of the Beast remake

  • Cappy 21/04/2016

    @DotComCTO

    There really isn't anything worth 'retaining' when it comes to the gameplay of Shadow of the Beast, it was always below par, we were just dazzled by the beautiful music, graphics and parallax scrolling.

    It definitely drew people in, the game even shifted Amiga computers. Shadow of the Beast was often left running in shops back in the day to wow customers.

    Sadly there's nothing of substance to be extracted from the actual gameplay, Shadow of the Beast was never fun.

    What I would need to see from a remake is the development moving as far as possible away from the gameplay of the original. If walking sideways along platforms punching things still held that much appeal we'd have stubbornly resisted replacing our 16 Bit gaming platforms.
    Reply +11
  • Cappy 21/04/2016

    And it still looks like a load of old cobblers, I'm not the audience for a game that plays like 1984 arcade game Kung-Fu Master, but maybe there are people who want that sort of thing out there. Reply -11
  • A year after Watchdog, how's Sony's digital refund policy working out?

  • Cappy 18/04/2016

    There is a really obvious solution, don't buy digital games at all, at the very least don't keep your payment details on the account.

    I'd happily go a step further and want to be able to keep a console in a 'no account' mode, just like they used to be, for people who just want to play games without the hassle of accounts, copy restricted saves, and saves restricted to a particular user, no more trophies, no social media bullshit, no DLC codes, no nagging from your games wanting to sign in constantly, no delays in start up from checks for trophies and installed DLC.

    Think of it, cut that lot out and how much of the massive footprint the OS takes could have been freed up, making the PS3 and PS4 function better for games. Furthermore, you don't have this absurd digital identity, this account that can be hijacked by a third party or held hostage to force you into complying with Sony's refund policy.
    Reply +3
  • Watch: Where did Resident Evil go wrong?

  • Cappy 16/04/2016

    Good grief.

    Do some fact checking if you don't know anything about the subject matter, Resident Evil 4 didn't come out in the 'early 2000s'.

    Resident Evil Remake did not feature 3D backgrounds like Code Veronica, they returned to pre-rendered assets like the original games.

    Mikami's after the fact justification for Resident Evil having to change into an action series due to being a 'sales failure' has always whiffed heavily of bullshit. The game sold over a Million copies Worldwide on the Gamecube which by then was already building a reputation for moribund third party sales. That was far from a sales failure. Only three games sold more than 5 Million, all first party.

    The new and massively hyped Resident Evil 4 only sold a few hundred thousand more copies so it's hardly a clear cut case of gamers clearly indicating where the series should have gone by voting with their feet.
    Reply +11
  • Why you should install Dark Souls 3 patch 1.03

  • Cappy 13/04/2016

    The question has to be asked, why are we switching to a publishing model where games are released in a just good enough state with significant performance improvements coming just weeks later?

    At some point in the future those patches won't be around anymore on consoles since they are walled garden systems. The best thing the gaming media could do is treat the patches as non-existent and judge products on their initial state which removes some of the incentive to do this. Sure, patch it but you'll always get hammered for the version you released on day one.
    Reply 0
  • BAFTA's Game of the Year award goes to Fallout 4

  • Cappy 08/04/2016

    @paulf

    And they nominate games that got a critical drubbing?

    The press lavishing attention and praise on these releases is the first step.
    Reply 0
  • Cappy 08/04/2016

    A selection of games that were hyped and supported by the gaming media, that often weren't so well liked by actual gamers.

    The games media still has all the problems we complained about, despite an extremely turbulent couple of years of pushback. This fight is far from over, they're still pushing onto us what they feel should command attention due to perceived 'importance' courtesy of press releases and expensive marketing campaigns or perceived 'worthiness' that allows shallow and poorly made games a free pass.
    Reply -2
  • Destiny's PlayStation-exclusive content deal is still a thing

  • Cappy 04/04/2016

    The gaming community made it's bed.

    They failed to push back against this form of 'competition' when Microsoft started doing it and even attacked those who complained about it. Those things that don't matter, because they're happening to other people can eventually end up happening to you.

    Sony had no choice but to follow suit so DLC exclusivity is here to stay.
    Reply +1
  • What would you uninvent about modern games?

  • Cappy 04/04/2016

    Recharging health.

    It's had a tremendously detrimental effect on level design and enemy encounters, everywhere in the game can be designed with the assumption that the player is at full health or will be if they crouch behind a wall for a breather.

    This represents a loss in so many ways, for the sake of brevity I'll just ask you to imagine a game like classic Resident Evil, you study the map again and again pondering alternate routes, you know where you need to go but the many enemies between point A and point B can have significant long term consequences.

    Continual poor decision making will make the game even harder, you can take a gamble on health and bullets coming your way later on, or do you take the prudent path which is more difficult in the short term but with the pay off later?

    Recharging health totally destroys consequence to player choice and makes it difficult to maintain mood and tension, for some games it needs to go entirely.
    Reply +2
  • Shadow of the Beast remake gets a release date

  • Cappy 31/03/2016

    I'll provide the counterpoint.

    Why do we need a simplistic looking side scrolling beat em' up in a World in which Devil May Cry came out in 2001? God hand in 2006. Legacy of Kain: Soul Reaver came out in 1998. Either of those three examples would provide a better starting point than a game which harks back to Kung Fu Master which hit the arcades in 1984.

    And what have they done to the Beast giving him a generic makeover with claws? He was made for war the developers tell us. A living weapon! Waaaaaaarrrrr!

    Er… No. His designation in the original game was 'warrior messenger', basically a herald. Hence him punching and kicking things to death with his fists and feet rather than being armed. It's absurd to create a scenario in which a overlord creates just one super soldier rather than an army, whilst only having one herald would reflect their actual need. The enemies you were fighting were the 'living weapons' made for Waaaaaaarrrrr.

    It's too late to get us interested in a style of gameplay that was already getting stale by 1985.
    Reply -4
  • That Dragon, Cancer "has not yet seen a single dollar from sales"

  • Cappy 25/03/2016

    It's a free market, people are not obligated to buy anything.

    Make a better product that more people want to pay for. If there's a next time, I'll impart one piece of advice, if you want to base your entire project around self indulgence you better be phenomenally talented. Otherwise, remember you're selling an entertainment product and it has to appeal to your audience in some way.
    Reply +6
  • Nintendo plays down claim it will end Wii U production this year

  • Cappy 23/03/2016

    They must have enough unsold Wii U's to last for a while, overall European sales were actually negative at one point a few months after launch because more units were sent back than sold.

    They've got to think about clearing whatever hardware they've already manufactured since you can't magically turn a Wii U into another product so they don't need to produce new units in any great quantity, ending production this year would make sense.
    Reply +2
  • Microsoft to let Xbox One games connect with PC and other console networks

  • Cappy 14/03/2016

    The real benefit would be everybody using the same server infrastructure for third party games which would make it more economically viable to keep servers open, rather than some games losing online functionality within two years. Reply +6
  • You can block people's progress in The Division by standing in a doorway

  • Cappy 08/03/2016

    That's progress for you, now with with online play you don't have to be blocked in by just a lowly NPC anymore.

    A character directed by a human being can do that too! Ah, online play, what snake oil you are.
    Reply +2
  • Disgraced senator who campaigned against violent video games jailed

  • Cappy 25/02/2016

    I hope he had time to marathon watch Prison Break before sentencing.

    After all, he's a firm believer in the media people consume being a direct influence so that should make him an expert in escaping prisons.
    Reply +1
  • It looks like there's going to be a Knack 2

  • Cappy 15/02/2016

    I'm surprised to see so many people who feel strongly enough about Knack to neg people for crimes as egregious as preferring that something more worthy or interesting got a sequel. Reply -3
  • Cappy 15/02/2016

    @IronSoldier

    Correct. Never released here though and the IP has been left unused for over a decade now.
    Reply +1
  • Cappy 15/02/2016

    No sequel to Parappa the Rapper, Wild Arms, Dark Cloud, Siren, Arc the Lad, Legend of Dragoon, Alundra, Omega Boost, Vib Ribbon, Rule of rose, Folklore… Etc. Etc.

    Have a sequel to Knack instead.
    Reply 0
  • Face-Off: Naruto Shippuden Ultimate Ninja Storm 4

  • Cappy 13/02/2016

    I suppose the publisher's attitude is that buyers are there to get a Naruto game primarily and don't particularly care about technical frills.

    It's a licensed product after all, technically they've often been shoddy right from the game industry's very beginning.
    Reply 0
  • Not everyone's thrilled with Microsoft's Quantum Break PC announcement

  • Cappy 12/02/2016

    It shouldn't matter since at the end of the day the Xbox owner still gets the game.

    Microsoft have made this bed for themselves though, gloating about exclusive games and content that Playstation 3 owners couldn't play became a part of the brand identity 'games on Xbox first'. They still do it, that's the Rise of Tomb Raider deal, once again primarily targeting the Playstation user base.

    With so many 'exclusives' also coming to PC though, without even a six month or year period of exclusivity in the case of Quantum Break people are feeling a bit cheated. Parts of the Xbox user base have always responded positively to users of other platforms being excluded from games and content.

    It's just feelings though, it will blow over.
    Reply +3
  • Three console generations in one game: Twilight Princess HD

  • Cappy 08/02/2016

    However, the game that eventually arrived came much too late for its intended format, forcing a hybrid release on GameCube and Wii.
    Incorrect, it wasn't. Nintendo sat on Twilight Princess till the launch of the Wii, Nintendo admitted the game was finished in advance of the Wii launch, you'll never get them to admit how long it was though, it would be more than a year though, possibly as long as 18 months.

    Press releases about more time needed for 'polishing' were a continuing delay tactic until they were within six months of the Wii launch which they considered the safest time to announce the final delay. Even then they weren't happy and made sure the Gamecube version hit shelves after the Wii version.
    Reply +5
  • Metal Gear Solid 5 has shipped 6m units

  • Cappy 29/01/2016

    The finger of blame is very quickly levelled at Konami whilst the issue of Kojima being rather unproductive for the duration of the longest generation so far somehow get's glossed over.

    The years lost on the abandoned game that Platinum salvaged followed by more years of profligate spending on the Phantom Pain was certain to have been a strain on relations between Kojima and Konami upper Management who have a fiscal responsibility to investors.

    At some point they decided it was less stressful to avoid gambling with the sort of sums Kojima requires to make games these days.

    Hit the lever!
    Reply 0