Cappy Comments

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  • Watch: Are we getting tired of re-releases?

  • Cappy 21/11/2015

    Rehashing and re-releasing has never been a problem when it's happened on Nintendo platforms so why complain about it now?

    Besides there is no downside, unless you think having a game you might not otherwise have the option of playing is a negative.

    It's a choice, don't like it? Don't want it? Tired of it?

    Don't buy it.

    As a rerelease it's not going to be anywhere near as expensive as developing a new game so the publisher doesn't need to meet massive sales targets and isn't expecting to top the charts.

    Unless you can demonstrably show that you've lost out on getting a new release due to a low budget re-release taking it's place you're arguing that less choice is better than more choice, which is an absurd position.

    I'd rather have the option of a ICO and Shadow of the Colossus Collection than not having it at all based on the 'principle' that publishers shouldn't be allowed to be lazy.
    Reply +5
  • Digital Foundry: Hands-on with PS4's PlayStation 2 emulation

  • Cappy 20/11/2015

    I wonder how they will justify emulation not working with discs. I heard that the PS4 drive doesn't support CD-Rom discs, if that's true that's a few titles, such as Disgaea which can't work off disc.

    Still, I'm not seeing much valid justification for stopping people from playing games they own on DVD-Rom.
    Reply 0
  • Sega unveils a new Valkyria Chronicles, and a remaster of the original

  • Cappy 17/11/2015


    Valkyria Chronicles came out in 2008.

    The PS3 had nowhere near 85 Million units as an install base, it launched at the end of 2006 overseas and early 2007 in Europe.

    What exactly do think would be a realistic sales expectation for an SRPG coming out just after an extremely troubled console launch? You can't expect Valkyria Chronicles to have an attach rate like Mario Kart.

    Valkyria Chronicles moved to handheld because consoles were flopping in Japan, even the Wii dropped like a stone after a strong launch. Handhelds and the home market seemed like a safer bet to Sega.

    Of course publishers have high sales expectations, confidence is the name of the game in business, you don't tell anybody that you expect your product to sell modestly.
    Reply +1
  • Cappy 17/11/2015

    Oh, and the article is wrong. Valkyria Chronicles was originally released in 2008, not 2012. Reply 0
  • Cappy 17/11/2015


    Don't start with the 'Valkyria Chronicles didn't sell on PS3 myth'.

    It's never been true, the game sold approximately 1.2 Million units which is absolutely top tier for an SRPG. You can bet NISA wishes Disgaea could be shifting those sorts of numbers for each release.

    Somehow this misinformation just keeps on coming back again and again.

    Anyway, on topic. I don't own a PS4 but I'll be definitely changing that situation and buying this if the remaster comes overseas.
    Reply +17
  • Fallout 3 shows Xbox One backward compatibility at its best

  • Cappy 14/11/2015

    The Xbox gets a pretty nice feature, it's a pity that Sony are seemingly so opposed to providing similar functionality for the PS4 since there are so many PS3 games that don't play on anything else apart from a PS3. Reply +4
  • Shovel Knight's retail release delayed two weeks

  • Cappy 09/10/2015


    You are the one making the claims that digital will mean energy savings, the burden of proof is upon you, otherwise it carries no weight and can be dismissed.

    Your further assertion that the production of a retail title is an ongoing expenditure of energy is false. It's a one and done scenario unless there is a further printing. My N64 and PS1 games are costing the planet nothing.

    Certain popular titles remain in the production pipeline for longer, but even releases such as Wii Sports which have been produced in phenomenal numbers are only produced over the active lifespan of the platform.

    Next week they will produce a different title a digital equivalent would also require resources.

    It's rather frustrating to see people getting caught up in this blinkered narrative. It's just a product that offers a level of convenience
    to people. All this talk of plastic and transport costs, what's so special about the plastic in my copy of Tales of Xillia?

    Would I be begrudged the plastic that formed the bottle my milk came in? Did you have a sandwich at lunchtime? Did it come in packaging? all those items were manufactured and transported If we start putting that packaging on a set of scales how many days does it take to outweigh the grave eco-crime of buying a physical copy of a game?

    I suspect for most people, equivalent expenditure of the Earths resources to a game on packaging they just throw away wouldn't even take one day. I'd be happy if these resources were seen as more 'precious' it would cut down on all the glossy leaflet junk pushed through my door.

    Some people just won't be happy until we're shivering, miserable and hunched over in caves, banging sticks together in the darkness as our sole means of amusement. Chew on a raw turnip. That's good enough for the likes of us planet despoiling filth!

    Placed into context the production of videogames is hardly an eco-crime, I reiterate the 'eco' angle is merely a smokescreen. While we're at it, I want my proper manuals back,
    Reply -1
  • Cappy 09/10/2015


    Sorry I'm just not satisfied with a mere assertion.

    Every component of a standard retail game is recyclable so your entire argument hinges on energy costs long term.

    As it currently stands digital on my PS3 requires hours and hours of energy wastage just on my end. Idling whilst downloading, if I want to manage these files and back them up hours (six just to backup and restore last time I had to do it) Or I can spend weeks downloading stuff all over again. Overall dealing with files on a walled garden system is a massive pain.

    To support this, data centre facilities have to host that data for how long? Twenty years? Thirty years? As little as they can get away with before there is a outcry?

    The data centres consume energy every day the facility has to employ people in various roles right down to the person who cleans the floors. They consume fossil fuels driving to and from that job every day. How many years will it take to surpass the fuel expended in producing retail products in the first place? Do you have evidence to suggest that the physical product will never consume less energy?

    I just see a smokescreen for the latest ploy to try and remove used and traded games from the ecosystem. They see an opportunity to do what the printed word, recorded music and video never managed, get rid of competition and finally assume full control on pricing.

    With no physical product there is no motivation to discount items to clear space for new products. Digital means more expensive games, forever. We had the upper hand, but now they would be able to ride a price as long as they liked, if the Xbox had been digital only you couldn't get your games from a competing storefront. Digital is handing complete control and monopoly on distribution and pricing to the industry.
    Reply +1
  • Cappy 09/10/2015

    Digital doesn't even have a decade under it's belt on consoles but some people seem very confident in proclaiming it a bulletproof solution.

    For instance if you want to claim something like account theft is more unlikely than getting struck by lightning I need to see a reputable source for that assertion which takes into account that levels of cyber crime on consoles are relatively low because most of the full price market is still physical. What happens when those accounts that just have a few trophies etc. suddenly are mostly loaded with full price games that stay full price for years making them a more profitable target?

    Claims of environmental benefits, once again need to be backed with reputable, peer reviewed research or those claims have to be taken off the table. The major problem with environmentalism is that it has been an appeal to emotion and notions of what should be better for the environment rather than sticking to fact.

    There is plenty of evidence for various measures to protect the environment actually causing more harm than good. for example how many Xbox 360's had energy and resources put into them only to get scrapped because of lead free solder contributing to the sky high failure rate? That of course meant more damage to the environment due to manufacturing and shipping millions of components to replace those consoles. Solar power panels can harm the environment when manufactured and may never pay back that 'debt' before they reach the end of their lifespan and are replaced and they themselves are currently a recycling nightmare.

    You digital warriors just keep pacing up and down the deck of your Titanic telling us that the hull will crush puny icebergs.
    Reply 0
  • Umbrella Corps isn't the Resident Evil game you were hoping for

  • Cappy 25/09/2015

    With online play stuck behind a paywall on PS4 a portion of your audience are gone the moment they hear the dreaded words 'multiplayer focused online shooter'.

    Online mutiplayer is snake oil, I've never come across any circumstance where it couldn't have been done with scripting offline without the connection errors, player dropouts, waiting around in lobbies watching progress bars and other players ruining your experience. How do they do that? Malicious actions aside, for instance you've got people like the 'rusher' who've already played through the game multiple times and are impatiently storming ahead whilst you are searching for loot or exploring. Leaving you in a situation where you aren't free to enjoy the game at your own pace. Or situations where players get incapacitated far away from each other so they can't complete 'revive' support actions in time. Then you're straight back to square one with them rushing ahead and leaving you behind again. Scripted characters stay right where they need to be, they have no ego and need to rush off to grind the levelling system.

    The industry wants us all online so badly and there are so many instances of the tail trying to wag the dog and the project ending in failure. Yet, they try again and again, failed online multiplayer games are legion and once they start death spiralling that momentum just builds. And yet they say that interesting single player games are too much of a risk.

    At a risk of being bought used or traded in, or bought at a discounted price later on. The function of online multiplayer in the end is to get all those full price day one sales. For anybody interested in playing, waiting is not an option, the player community could be dead within a couple of months.

    So they're making games that are nearly always limited to a very short lifespan. It's rather wasteful really, a big budget gambling on extremely front loaded sales because the game could be worthless within six months.

    Whilst people can still play Resident Evil 2 and get the same experience they had in the 90s.

    Umbrella Corps better come with a month of free PSN in the box because asking people to subscribe to a paid service they're otherwise not interested in is a big ask. Otherwise the likes of Brink and Evolve will be getting some company in the depths of the clearance bin.
    Reply +5
  • Konami ceases triple-A console production on all but PES - report

  • Cappy 18/09/2015

    IP is seldom sold when a company is in good health, rather it's a measure used in liquidation to try and raise revenue, Konami is doing well though, which leaves leasing out IP to other developers which is something I believe Konami said they are receptive to.

    That's hardly an ideal situation either, why would a developer invest a fortune into an IP that they don't own? They'll be going for the quick cash grab off the back of the IP so you'll end up with more of the likes of the outsourced Silent Hill games. Trust me, you don't want that.

    Making a Metal Gear Solid console game worthy of being called a sequel would cost a lot for instance, so they'd probably spin the IP off into something cheaper like an online multiplayer game so they can cash in.

    Kojima isn't blameless here, he was rather unproductive in the PS3/360 generation but was still costing Konami a lot of money. The disappointing MGS 4 was a start at least, then there was Peace Walker which was placed onto a handheld when Metal Gear's audience was primarily on console. Besides the game being severely compromised to accommodate the limitations of a handheld it sold below Konami's expectations.

    Then Metal Gear Rising stalled for years in development Hell much like The Last Guardian it's all on the director, rather than working within the limits of the available hardware they wasted years pushing around a project that simply didn't work. Eventually Platinum knock out a Metal Gear Rising game to salvage something from the project, costing Konami yet more money on top of the years of wages paid for a version of Metal Gear Rising that couldn't be finished, much of which was scrapped.

    It takes Kojima eight years to release the followup to Metal Gear Solid 4, eight years of paying employees to get Peace Walker, an unfinished Metal Gear Rising, and finally Metal Gear Solid 5. Konami's management no doubt think that same money spread around health clubs, gambling machines and mobile games would have generated a far better return.
    Reply +2
  • Hideo Kojima's heartfelt goodbye to Metal Gear

  • Cappy 02/09/2015



    Konami have all the IP the various creators they employed worked on, they don't really value the contributions of any individual.

    Hence Silent Hill getting farmed out again and again, the Team Silent games are now outnumbered by the outsourced projects. As far as Konami are concerned anybody could make a Silent Hill or Metal Gear game on the lowest budget possible.

    At this point Konami are exiting console development anyway, Metal Gear Solid 5 might be the last of it's kind. They'll mostly use their IP for mobile games and gambling machines from that point on. Currently they have nothing slated for console release after Pro Evolution Soccer 2016.
    Reply 0
  • Uncharted 4 release date announced

  • Cappy 01/09/2015

    I should have known it would be like this.

    Every time I hear about all the great plans publishers have for ongoing story DLC long before a game is even released, do I get feverishly excited at the prospect of giving them full price then periodically topping that up with even more money to get the 'true' ending etc.?

    No. I just don't buy the game because it's not complete. To be fair to buyers of the vanilla versions the DLC has to be side content that doesn't tie into the main story. Unfortunately publishers have gone the other way and chopped out characters and significant chunks of story, even going so far as to interfere with the endings. Eg. Games like Prince of Persia 2008 and Dead Space 3.

    If you're supposed to be making art, if your story is supposed to be worthy of attention every player needs to have access to that story, without select parts removed. Well done on dissipating my interest in Uncharted 4. Bravo!

    Wait for the 'Game of the Year' edition.
    Reply +1
  • Metal Gear Solid: The first modern video game

  • Cappy 12/08/2015


    People forget that the Playstation hit the shelves in Japan at the end of 1994 whilst the N64 didn't launch till June 1996 in Japan and didn't reach Europe till March 1997.

    During that time there were a few 3D platformers on the Playstation that predate Mario 64. The Guinness Book of Records lists Sony's 1995 game Jumping Flash as the first 3D platformer. There were others that predated Mario 64 too, but they're difficult to even remember due to being import only and being onerous to play due to issues with control due to the PS1 controller being designed after controllers that were built with 2D games in mind.

    What the N64 had was a combination of 3D platform game and a controller that suited that type of game, hardly surprising since the N64 controller was designed around Mario 64.

    Nintendo tend to get credited far more as a pioneer than actually being pioneers.
    Reply +7
  • Sony's Uncharted movie now set for summer 2017

  • Cappy 06/08/2015

    The problem of making a film based on a video game is that often there are no evident distinct ideas to build a 90 minute story around.

    Stripped of interactivity we have some characters doing things we've seen many times before in films like Romancing the Stone and the Mummy, hence the rejected earlier version of the Uncharted film which strayed from the source. Staying true to the source may not yield anything that audiences would want to watch though.

    No wonder such projects flounder for years, they're a no win situation. What can Nathan Drake do that sets him apart from Indiana Jones? Mummy guy? Romancing the Stone guy? They could go all in on spectacle instead, more spectacular, hard hitting action scenes with levels of special effects yet unseen. That's very expensive and could still flop.

    Silent Hill with it's distinctive themes and imagery had a very good chance to buck the trend, but it still got muffed up.

    At this point they've probably sunk so much effort in, they can't even do the sensible thing and walk away from an Uncharted film adaptation.
    Reply +2
  • Looks like Final Fantasy 12 HD Remaster is real

  • Cappy 03/08/2015

    "It's not hard to see us looking back in five years time and seeing FFXII as a pivotal, changing moment in how RPGs are designed; a game which drew on the experience of Final Fantasy's branches into tactical strategy and massively multiplayer, as well as on the more mature storytelling of other mediums, and folded it back into the number series, to wonderful result,"
    Hilarious in the context of nearly a decade passing and few, if any JRPGs stepping up beyond the ambitions of Final Fantasy XII.

    XIII was a massive regressive step, XIII-2 regressed even further and brought the random battles with invisible enemies back also.

    Final Fantasy XII did things that JRPGs avoid because they are difficult, such as battles playing out in the actual game World rather than transporting you off to a magical arena that looks a little bit like your surroundings, then transporting you back to where you were. It gives the game a sense of cohesion and means that the environments actually matter.

    A pivotal point in marking subsequent decline and loss of confidence perhaps.
    Reply +16
  • Odin Sphere is getting remastered on PS4, PS3 and Vita

  • Cappy 20/07/2015

    I came to love the PS2 version more and more as I played through to the ending. Without ostentatious, high budget cutscenes Odin Sphere manages to have some of the best story telling of the many PS2 era JRPGs.

    I'll happily revisit the game via a remaster.
    Reply +1
  • Lizard Squad hacker who helped bring down PSN and Xbox Live at Christmas avoids jail

  • Cappy 08/07/2015

    Kivimaki gave Sky News an interview in which he said the attack was a bid to "raise awareness" of the "low state of computer security" at Sony and Microsoft.
    DDOS attacks have nothing to do with security.

    They really shouldn't have been allowed that excuse.
    Reply +10
  • Final Fantasy 15: Episode Duscae revisited

  • Cappy 13/06/2015


    Traditionally JRPGs have never prioritised frame rate, usually because they are slower paced affairs and features like dangly things on belts and hair were VITALLY IMPORTANT. There are exceptions such as the Tales games but 30FPS or less has been the norm.

    With this being more of an action game, maybe they should have prioritised frame rate but at this point it's too late. It would be a tremendous undertaking to rebuild the game around a 60FPS update.
    Reply +3
  • Could this be the last year 'For the Players' is enough for PlayStation?

  • Cappy 12/06/2015


    Okay, we'll take away the indies since you're so averse to them. The PS4 still has a larger, more diverse lineup of upcoming exclusives.
    Reply +3
  • Cappy 12/06/2015

    I'd expect a bit more of a published article than somebody presenting release scheduling as akin to Sony and Microsoft facing each other across a chessboard moving pieces around.

    Maybe there is no grand plan? Maybe Uncharted 4 just isn't ready? Judging by the state of so many releases in the last few years, delays actually offer reassurance that you're not buying some barely functional version of the game, with varying degrees of finish added by a day one and subsequent patches.

    Whilst Naughty Dog have been very productive and well managed, Sony's Worldwide studios have been in serious disarray for more than a decade, which has been a story the gaming media hasn't really told. Hence the recent changes in Worldwide studios management, it will take a while yet to see the results.

    Japan Studio totally collapsed, previously they'd provided most of the Playstation's more interesting exclusive titles, either via partnerships or internally developed, at some point things went seriously wrong and productivity crashed.

    SCEA and SCEE studios were far more productive but sometimes pulling in strange directions and directly competing against each other. Having both Killzone and Resistance in the first party lineup was insane. SCEE's Sci-Fi shooter versus SCEA's Sci-Fi shooter, very similar games developed using separate resources often directly competing for the same customers. It all points to serious management problems in the past which have now been hopefully addressed.

    Maybe sony doesn't have the ability to conjure a dazzling lineup of new games from nowhere without announcing titles that are years off from release? It does seem to work though, both Nintendo and Microsoft announced current gen titles that there was no chance of anybody playing before yet another E3 or two had passed. These games always get added to the exclusives column in platform war arguments as 'live ammunition'.

    I'd think it's more likely the harsh realities of production than Sony deciding that they don't need to make an effort anymore since the PS4 is selling well.
    Reply +4
  • Sonic Boom: Fire & Ice announced for 3DS

  • Cappy 10/06/2015

    Games that I actually wanted got axed by Sega despite selling considerably more than the combined numbers for the Sonic Boom games.

    Two explanations come to mind: 1) Sega have a commitment to always making the worst possible decisions. 2) A contract has been signed with Nintendo and the Sonic Boom games will keep on coming regardless of success until the terms of the contract are complete.

    Maybe Nintendo will step in at some point to try and raise the quality bar a bit. There's no point having exclusivity on a franchise when it's a flop both commercially and critically.
    Reply 0
  • Ready at Dawn doesn't own The Order but would "love" to be a part of its future

  • Cappy 08/06/2015

    This really leaves me wondering which games Sony is going to turn into ongoing franchises for the PS4.

    The PS3 had staples like Gran Turismo, Wipeout, God of War and Ratchet and Clank but also got new titles. Of them, Infamous, Uncharted, LittleBigPlanet and Resistance became ongoing series.

    In contrast things don't look so promising for the PS4, some of the old staples have been absent, with the exception of Bloodborne nothing has really struck a chord with gamers. There's probably more advantage in starting again with a clean slate of IP than trying to leverage sequels out of Knack and The Order.

    Driveclub has repaired it's tarnished reputation somewhat but I'm not sure it's in the best interest of customers to have so much of first party resources devoted to racing games with two active car based racing franchises whilst fans of other genres are left hungry.
    Reply -3
  • Final Fantasy 15 leaves much of Versus 13 behind

  • Cappy 05/06/2015

    I wonder if the amount of money wasted during this development will ever become public.

    With an ever decreasing number of console releases, this catastrophic mismanagement further hastens the movement over to mobile development. It's hard to make projects like this worth the return when they're always stuck in development hell for years.
    Reply +12
  • Lego MMO development dogged by "dong detection" software

  • Cappy 01/06/2015


    My first (and only) construction in Minecraft was a Bond villain style lair inside a hollowed out mountain.

    It never occurred to me to make penises.
    Reply +11
  • We need to talk about emulation

  • Cappy 01/06/2015


    It should be noted that things have changed a lot when it comes to buying and selling games. One thing people don't appreciate these days is that sometimes you just couldn't get some games once shops in your area had sold through their order.

    I never managed to get The Sentinel for my Amiga, or Lucasarts Night Shift, Uridium for the Spectrum was nowhere to be found.

    If you missed it, the only chance besides piracy was buying a secondhand copy, and that market was very limited. Luckily Uridium was one of the titles reissued by a budget label.

    Without that option I would have been tempted if a pirate copy had been offered. I must be an anomaly since my Spectrum games collection was 100% original.

    I never came across a single Hewson release that wasn't a great game, I still get the urge to have another go at beating Rana Rama sometimes, I came close a few times.
    Reply +1
  • Cappy 31/05/2015

    The problem is copyright itself, corporations have lobbied to have laws rewritten again and again to serve their own narrow interests and work against the public interest. Copyright should have stayed at a 20 or 25 years.

    If emulation had to be legal and above board, vast swathes of games would disappear overnight. Big fish have been eating little fish for so long, many publishers are entirely defunct but rights to their intellectual properties are still retained it's a tangled mess even figuring out who owns what. If you're looking to monetise old games, unless you're selling a massive hit from yesteryear, it's the lawyers who will be profiting the most.

    The truth is that without copyright infringement the pile of games lost forever would be considerably taller, time and time again those we expect to preserve and maintain these old games fail, fortunately the users themselves have intervened.

    The publishers told us so many times that they think old games are worthless through their or action or inaction in the case of preservation.
    Reply +6
  • Resident Evil Zero remaster announced for early 2016

  • Cappy 27/05/2015


    Yes, it fully supports English, the artwork was even reversible so you could convert it from Biohazard to Resident Evil if you wanted.

    I own this version of Remake HD:
    Reply 0
  • Cappy 26/05/2015


    Deep down is being partially funded by Sony.

    Dragon's Dogma Online is a free to play title, which is also on PC incidentally so you have no worries there.

    Capcom is well on the way out of the boxed product side of the console business. Otherwise, where are the new games?
    Reply 0
  • Cappy 26/05/2015


    Capcom are slowly exiting the console business, thus far they haven't released new retail games for current gen platforms that haven't been supported by the platform holder.

    The rest of their releases have been ports released as downloads in the West. With the Wii U's limited storage capacity and smaller user base Capcom probably don't see the economic sense in adding a further platform to the roster. Even on the PS4 and Xbox you'll be lucky to see anything new from them that isn't a Resident Evil sequel.

    They'll hold on longer than Konami at least.
    Reply 0
  • Cappy 26/05/2015

    Fantastic, fingers crossed for a physical PS3 version which can be imported from Hong Kong like Resident Evil Remake HD. It would be great to have both games. Reply 0
  • Polybius: The story behind the world's most mysterious arcade cabinet

  • Cappy 22/05/2015


    It missed a Sega Ages release on the PS2 due to the source code being lost, some sort of remake could still always happen though.
    Reply +1
  • Cappy 22/05/2015

    Just because video games have all been produced in modern times doesn't mean that everything is documented.

    You'd be surprised, at the very beginning before the mega publishers and gaming press established itself, the industry was packed with fly by night chancers looking to make some coin in the very latest gold rush. Lots of early games have been lost, some existed only as prototypes and review copies, some made it to the shelves or arcades but nobody can find them now.

    Besides people's hazy memories, the only hint that some of these things might have existed are ads or previews in old computer magazines, and most of them have been pulped. Preservation efforts didn't really begin until decades after the event.

    In that context, rumours of mysterious games that people dimly remember, strike a chord and don't seem so improbable.

    Sega can't even find the source code for Panzer Dragoon Saga, how many entire games did they lose down the back of the sofa in the 80s?
    Reply +8
  • Nintendo "optimistic" on ending region locks, starting with NX

  • Cappy 11/05/2015

    All Nintendo home consoles thus far have employed some sort of region locking.

    Investing in the tools to crack the case on their consoles was always a good idea (Nintendo use non-standard screws to keep you out). This enables you to defeat the first type of region locking they used, making cartridges and the slots physically different between regions so that carts from other regions wouldn't physically fit. With the tools you could open up the console and modify the slot neatly without making a mess with a file or something.

    Early on, Nintendo upped their game and started combining the incompatible cartridge slots with region lockout chips inside the cartridges, the chips themselves were revised and updated every few years so that adapter carts and products like Passport were defeated and rendered useless for newer games.

    The N64 is a great example, carts from different regions do not fit. So you modify the case, now you can boot Japanese games on a US console and US games on a Japanese console. Guess which region got the shaft though? That's right, PAL systems were locked out.

    It makes sense, PAL regions were last in line, releases were commonly 18 months behind everybody else, furthermore we had the highest prices, equalling higher profits. The region lockout chip was mainly there to help out NOE's bottom line.
    Reply +5
  • Cappy 11/05/2015

    No, the Dreamcast also had region locking.

    Though it could be circumvented with boot discs, you could even burn the boot disc yourself.
    Reply +5
  • Nintendo records first annual profit in four years

  • Cappy 07/05/2015


    Different people like different games, hardcore Nintendo fans in particular seem to have a terrible blind spot when it comes to this.

    I own a PS3, does that mean I play nothing but Killzone and Gran Turismo? No, I don't like those games. I kept my PS3 around through the really harsh first few years because of games like Valkyria Chronicles, Demon's Souls, Folkore and Disgaea.

    I tried Mario Kart 64, I didn't like it, I tried Double Dash, I still didn't like it, at that point I decided further Mario Kart games weren't worth much of an investment.

    I bought my Wii because in 2008 Nintendo confirmed that Pikmin 3 was in development... We know how that worked out. I never got that Team ICO game on my PS3 either.
    Reply -4
  • Cappy 07/05/2015


    9.5 Million may not seem that bad, but it's certainly not good.

    The Wii U is still behind the Dreamcast on it's third year on the market. Being half as successful as the Gamecube is far from good.

    Talking of the Gamecube, people ditching their consoles due to a lack of releases will be the factor that slows sales down. Nintendo slashed the price of the Gamecube, they bundled games, it didn't work because shops were awash with secondhand consoles that were even cheaper.

    Unless there are compelling reasons to keep a Wii U pretty soon there is going to be a massive oversupply of Wii U consoles at retail and the prices will start to tumble, Nintendo can either chase that price via price cuts or adding value, or do nothing and watch sales dwindle.

    This is no tortoise and the hare situation, without a much more active software release schedule the Wii U simply doesn't offer enough utility for people to keep it around.
    Reply +5
  • Death from Above: The making of Slap Fight MD

  • Cappy 03/05/2015

    Unlike vanilla Slap Fight, where wing attachments are a dangerous and irreversible gamble...
    Nope, not irreversible.

    A hit on the wing will destroy the wing but leave your ship intact, only the standard hit box area counts as a kill.
    Reply +1
  • Goodbye, P.T.: Inventive, brilliant, and troubled

  • Cappy 28/04/2015


    I was also curious to know what the standout moment of Silent Hill: Downpour was.

    I must have blinked and missed it.
    Reply +2
  • Silent Hills is dead, actor Norman Reedus confirms

  • Cappy 27/04/2015

    Great, cancel Silent Hills then threaten us with more outsourced, lowest bidder Silent Hill games instead. Reply +6
  • Don't forget to download Bloodborne's 2.69GB day one patch

  • Cappy 23/03/2015


    I've come to accept that most people defending this are beyond hope, but let's try.

    The disc version doesn't contain all the dungeons that are supposed to be there.

    It's a simple factual statement. Let it sink in and meditate on your own colossal stupidity for being unable to grasp a simple point, then being foolish enough to to attack somebody else for pointing it out.
    Reply +4
  • Cappy 23/03/2015

    Considering that the Chalice Dungeons have been a publicised feature for both on and offline play, the omission of that content from the disc version is troubling.

    One day, the missing content which makes Bloodborne feature complete, as advertised won't be there.

    I yanked out the Ethernet cable on my consoles years ago, they operate as games consoles far more efficiently that way. No more checking this and that which slows down startup for games, no more further checks and nagging for updates which don't benefit me in anyway. They are in fact a detriment, they waste both my bandwidth, and my hard disc space.

    LittleBigPlanet was the final straw, update after endless update, just because some dimwit elsewhere bought a stupid DLC costume or something and now for them to get the 'value' from their purchase, my game had to be updated so that their purchase could appear on my end.
    Reply -2
  • Cappy 23/03/2015

    I'm sick of this.

    A significant number of players still play games offline, I don't bother with patches myself.

    At the point of putting something onto a disc it should be finished.
    Reply +7
  • SOE has been sold off, can now develop multi-platform games

  • Cappy 02/02/2015

    Last I heard sony kept to a policy of retaining ownership of IP. After allowing the sale of properties like Crash Bandicoot and Spyro they probably had a rethink, it will be interesting to see if they have again started selling IP, otherwise Planetside can only go where they allow. Reply 0
  • Resident Evil 2 fan remake shown off from start to finish

  • Cappy 02/02/2015

    It's inspiring work, I've often mused over putting together a tiny adventure or something, it just shows what you can do if you apply yourself.

    Though it should be noted, it's a tremendous achievement, but he had a lot of help because he could pull assets from Darkside Chronicles which would have provided building blocks, otherwise recreating the entire game yourself would take considerably longer.
    Reply 0
  • Blackguards 2 review

  • Cappy 28/01/2015

    if my ageing computer can support it, I'm definitely interested in giving this game a try. Reply +4
  • Devolver exec wants to reprise Seaman

  • Cappy 05/01/2015

    There already was a followup to Seaman for the PS2, sadly it was never published overseas. Reply 0
  • Last-gen revisited: Dragon Age Inquisition

  • Cappy 16/12/2014

    Is support for older platforms unprecedented?

    Not in the slightest. The 8-bit computers started getting ports of 16-Bit games in their twilight years, Carrier Command for instance ended up near fully intact on the ZX Spectrum.

    Consoles have always been a problem since there are often parties interested in killing off platforms as quickly as possible after a few years to force a transition, Nintendo have been guilty of this many times as have many of the publishers, there was still a large user base on an old platform but they were taking a bet on accelerating user fall off in the hopes of greater gains later on. The original Xbox is probably the most prominent example of this, at a certain point Microsoft just wanted it gone so they could take another shot.

    The difference this time around is probably all the well established middleware they are using, it's quite possible to support more platforms than before, though it has to be noted that the PS3 and 360 versions are noticeably suffering from getting less attention. The PS3 versions in particular seem to be going back to the bad old days of hurried 360 ports.
    Reply +14
  • The Crew review

  • Cappy 10/12/2014

    I didn't expect the game to look like... That.

    The flatness to the lighting and textures makes the environments look very uninteresting indeed.

    And the console versions are locked at 30FPS? Burnout Paradise achieved 60FPS on last gen hardware, I can't decide if The Crew looks worse, though I'm certain it doesn't look better.
    Reply +10
  • 20 years of PlayStation: Japan's war on cliché

  • Cappy 07/12/2014

    Capcom were still delivering the goods on the PS2.

    Besides the more well known titles like Devil May Cry, Onimusha and Okami they made games like Gregory Horrorshow and Under the Skin, Haunting Ground carried on the style of the venerable Clock Tower series, who can forget God Hand?

    Games built around highly individual visions were just as strong on the PS2, they were just buried under the high volume of popular titles, there were entire budget labels devoted to bringing over oddities from D3 Publisher, SCEJ themselves were still green lighting a much more eclectic mix of titles back then like Mr Mosquito, Rule of Rose and Sky Gunner plus many others.

    It was the highly aggressive debut of the Xbox 360 which was the death knell, not the failure of the Dreamcast.
    Reply +11