BOFH_UK Comments

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  • Titanfall 2 leak details larger maps, new grappling hook gameplay

  • BOFH_UK 25/05/2016

    @ChromeMud The weird thing is they did (sorta) add bots into the original game with the Frontier Defense mode (i.e. horde mode). Considering how late in the upgrade cycle that came I can't help but wonder if it was a dry run for the sequel. Think the option to load up a single player bot match would be a good one tbh, even if only to let people explore the maps and really get a feel for how maneuverable you can be. Reply +4
  • BOFH_UK 25/05/2016

    Really looking forward to this. Titanfall was the first online shooter I've really enjoyed and sunk serious time into since Day of Defeat, so nice to have multiple play styles other than just twitch shooter. Hopefully they can build on that and expand it without losing what made it special. Grapple hook certainly sounds like a good start in that direction so fingers crossed. Reply +1
  • Titanfall 2 confirmed for Q4 launch

  • BOFH_UK 11/05/2016

    Seriously looking forward to this one. It's been ages since an FPS really grabbed me but Titanfall managed it, primarily thanks to not just being a straight shooter. Frankly I hope they do more stuff along the lines of the smart pistol to enable different styles of play, makes things far more interesting in the long run. Reply 0
  • Disney Infinity cancelled, Avalanche Software shut down

  • BOFH_UK 11/05/2016

    @Pasco Not true I'm afraid. Disney's Consumer Products and Interactive Media division (yeash what a mouthful) is FAR more than just Infinity or even video games. Covers licensing, Disney Publishing Worldwide and Disney stores plus Disney Interactive. Only Interactive covers video games and even in a good quarter back in 2013 they were only making around $16m (and, again, that's not just video games).

    With those sorts of numbers it's sadly understandable why Disney would shut it down. Wish it were otherwise but from a business point of view it does make sense.
    Reply +1
  • BOFH_UK 10/05/2016

    Real shame, they'd nailed Infinity in V3. Good gameplay, nice mix of styles, real charm and the figures were genuinely good (in fact I'd go so far as to say they're some of the best collectables out there for the under 10 price point). They'd even got a great variety of genres going on with the only slightly dodgy one being the kart racing. Fingers crossed the game itself keeps working for a fair while after they release the last bits and pieces.

    That being said... sadly I can see why they struggled. The whole toy to life genre is very dependent on retail shelf space and with 41 figures just in 3.0 (with another 5 or so to come and a few of those in bigger playset packaging) that's a really tough sell in this day and age. Also wasn't helped by taking a couple of generations to find its feet and the complexity / restrictions between different properties. Gotta wonder if things may have been different had 1, 2 and 3 been completely cross-compatible and let you chuck any character into any playset.
    Reply +16
  • Sunset Overdrive and Saints Row 4 headline April's Games With Gold

  • BOFH_UK 24/03/2016

    @MonkeyMagik Oh an xb1 has been in pride of place in my gaming stack since before Titanfall came out. PS4 was a fairly recent addition, primarily for PS VR. Just find it interesting that for a relatively modest outlay of around 200 - 250 plus 50 a year someone can, potentially, have a very varied and high quality gaming experience. Another way the industry is quietly changing and one that's only going to become stronger if the rumoured shift to an evolving platform comes to pass.... Reply +2
  • BOFH_UK 24/03/2016

    So here's a thought / question for everyone: If MS keep GWG at the sort of level they have for the last few months is it worth buying an XB1 just for that? Gold subs for a year tend to be less than 35 if you shop around and with the 360 stuff being compatible too that's a pretty damn good deal. Hell throw in EA Access for 20 a year and you can add the current version of EA's sports catalogue (albeit a few months after release) plus a few other pretty good titles as well as 10 hour 'demos' of all new releases. That's a fair chunk of gaming for the retail cost of a single new AAA game... Reply +15
  • Fallout 4 Season Pass currently free on UK PlayStation Store

  • BOFH_UK 18/03/2016

    How the individual feels about taking advantage of an obvious error can be endlessly debated but for gaming websites to encourage readers to take advantage of something like this is really sketchy IMO. For all practical intents and purposes EG just encouraged its readers to pirate this... Reply +4
  • GAME shops want 100 deposit for PlayStation VR pre-order

  • BOFH_UK 16/03/2016

    Was considering going with Game as points reward would be halfway decent. Then remembered their utterly appalling track record on pre-orders and decided I didn't really want to get billed ten times over! A hundred quid up front to a company that seems to be on the verge of administration is just the cherry on top of a nope cake... Reply +11
  • There won't be a Disney Infinity 4.0 this year

  • BOFH_UK 02/03/2016

    @TheMasterJeef Not really, no. Take the current 3.0 line up for example. You've got three Star Wars playsets which retail for around 20 each, come with two physical toys of pretty damn good quality, around four hours for the main story and a bunch of side quests. On top of that you get a big chunk of content for the Toy Box mode too.

    Then there's the different styles of gameplay. The Star Wars sets are third person action adventure but Inside Out is a pretty damn good platformer. The upcoming Marvel pack looks like a mix between Smash Bros and Powerstone!

    Things get a bit more iffy in the single figure expansions as all they do is give you that character in-game. However the quality is (usually) pretty damn good and I far prefer these as shelf-bound collectibles than, say, Funk-o-pop vinyls. Plus the price drops down to under 10 pretty quickly (and, often, much lower) so they're not too expensive either.

    Only thing I'd say is pricey are the toy box expansion sets. Yes, they chuck another type of game mode at you but the length is a bit short for the ~15 or so they retail for and there's no figure. Again though the price does drop down on those.

    Guess ultimately I'd say Infinity isn't so much DLC as a throwback to the old expansion pack days with the added draw of collectibles on top. In that light they're actually pretty good value... just don't buy on release day!
    Reply +2
  • It sounds like Xbox One will get hardware upgrades

  • BOFH_UK 01/03/2016

    Honestly, I've been expecting this ever since 360 compatibility got added. It makes a huge amount of sense, especially now that console hardware is effectively off-the-shelf PC gear anyway. It's basically taking the PC model of 'required' and 'recommended' hardware and putting it into a console model. Can see that working really well and it'll be interesting to see how they play it.

    What, for example, would be the replacement cycle? Next jump will likely be... what, 1080p60 in every game? 4k would be nice if they can get a suitable GPU that meets power, heat and cost requirements but that may need to wait for XB3. If they went for every three to four years and effectively just swap out the guts of the system you'd end up with a platform that's matched up to the 'typical' TV without huge R&D spend and without abandoning your existing users.

    Key will be software though, how long does an Xbox title support the older consoles? Is it just one title for all versions of the hardware? Do they require that support or can devs just target newer hardware? Certainly very interesting times for gaming if this comes off and it'll be fascinating to see Sony's response.
    Reply +2
  • EA Access just added a Xbox One backwards-compatible game

  • BOFH_UK 01/03/2016

    And the Xbox One continues to move towards being a platform rather than a console. At this point surely it's got to be odds-on that the Xbox Two will be fully backwards compatible with the One (and therefore those 360 games that work with the One)? If that ends up being the case think it's a very good move for MS to address one of the weaknesses of consoles compared to PC, namely that you either have to keep the hardware or lose access to your games when a new one comes along. Reply +5
  • Digital Foundry's guide to the best PC controllers

  • BOFH_UK 28/02/2016

    Got a chance to try the steam controller recently and hated it. The tech is actually pretty nice but the ergonomics were horrendous! Only controller I've ever used in over 30 years of gaming to make my hands hurt after less than an hour. A version 2 might be a very interesting option though...

    Never understood why Sony didn't catch a load more criticism over the Dualshock 4 and its amazing disintegrating analogue sticks. Common fault, especially on earlier models, and the games press seem to have mostly ignored it.

    For that matter I don't get the criticism over the Xbox controllers not using a built-in battery. Far more flexible arrangement that doesn't need a cable attached if you run out of power. If you want to go for a rechargeable solution there's dozens of options that give you two packs and a charge station for less than 20 and if/when they die you can just replace 'em.

    I'd also disagree about the 360 pad being a better choice than the One's, at least if you're looking at connecting wirelessly. Used a 360 pad recently after maybe 9 months on the One and it just doesn't feel as good or work quite as well. As with everything though it'll come down to individual preference... now to try and convince myself I really don't want to get an Elite!
    Reply +12
  • Titanfall 2 will have a story campaign "where science meets magic" - report

  • BOFH_UK 08/02/2016

    Very much looking forward to this. The first game was vastly underrated and deserved to find a much wider audience, certainly the most fun I've had in an on-line shooter for years. Think that comes down to a move away from twitch shooting with Titans, wall running and smart pistol combining to give a wide range of ways to play. Put it this way, once I was up to speed it's rare I wasn't able to do *something* to help the team, even if that was recognising when I was thoroughly outclassed and going on a grunt / spectre hunt or holding down objectives in sneaky ways. Reply 0
  • Hearthstone shake-up set to remove older cards for new Standard mode

  • BOFH_UK 03/02/2016

    Or, to put it another way, they really want you to buy new cards! Think this might get me to stop playing to be honest. While I've bought the expansions I've never spent a penny on card packs. Frankly that's always been one of the main draws of Hearthstone, that it was a free to play model done right. This feels like a step over that line, at least for me.

    With regards gameplay I don't give a damn about the 'current metagame'. Far prefer coming up with interesting decks that'll either be fun to play or get curbstomped. So much more interesting than seeing yet another deck that follows an online guide. Removing older cards is going to limit that substantially.
    Reply +9
  • Digital Foundry: Hands-on with HTC Vive Pre

  • BOFH_UK 29/01/2016

    So Vive is going to be the best option for dedicated VR setups, ideally where you have someone watching for any cable-related trip hazards. Ideal for education and commercial setups basically with the added bonus of being playable at home if you can afford / accommodate it.

    Assuming Sony don't go completely nuts with the price and quality is 'good enough' PS VR is likely to be the closest thing to a mainstream market product in 2016.

    And the Rift is the home enthusiast high end product if you don't have the space for a full-blown Vive setup.

    Hmm... personally, as someone who's been interested in VR ever since playing Exorex in the early 90's the PC options are a bust right now. Too expensive (doubly so with the required PC spec) to take the risk of an early adopter. PS VR, on t'other hand, may just be a possibility especially if Sony come up with a good movie mode. Sounds daft I know but as it's in the living room anyway the option of a many inches wide virtual display for certain films would be very tempting providing the hardware is comfortable for a couple of hours.
    Reply +2
  • Oculus Rift pre-orders open today and you won't be charged for them

  • BOFH_UK 06/01/2016

    Ridiculous price but I guess at least they've been decent with the conversion (remember the UK price includes 20% VAT while the US one has no sale tax). Shame really, maybe it'll keep the mass market away until there's a decent game catalog and the inevitable initial bugs (or, more likely, bad game design as devs figure out how VR works best) are sorted out. Reply 0
  • Microtransactions sneak into Forza Motorsport 6

  • BOFH_UK 17/11/2015

    @Solid_Strife Serious question: why? If the progression mechanics haven't been changed (and they haven't) then what difference does it make? If progression was obviously crippled in the first place then you may have a point but FM6 is pretty damn generous with its reward structure so that doesn't apply. Certainly there's nothing to suggest this is hurting the experience for those that don't pay.

    Don't get me wrong, I'd be quite happy to see Micro-transactions go away but this knee-jerk reaction to them is just ridiculous. Saw the same nonsense with Guitar Hero Live recently with lots of people crying over MT and 'not getting the full game'. Of course they ignored getting access to a couple of hundred songs via streaming, the 42 on-disc songs (for comparison the original had 47, 30 of which were covers and the rest indies) and the alternative being... paid for DLC.
    Reply -2
  • No Man's Sky release date set for June 2016

  • BOFH_UK 27/10/2015

    Looking forward to this but do think that Sony showed it too early. Two years from E3 2014 until release is too long, especially given the sustained hype that's been built around it. Reply +13
  • YouTube confirms paid subscription service

  • BOFH_UK 22/10/2015

    Come on Eurogamer, this is something that needs a bit more in the way of details. For instance the revenue split is determined by watch time... so anyone that makes long form videos is going to be quids in while shorter stuff gets screwed. Obvious example of that would be lets plays - often 20 minutes or more in a single video - versus, say, comedy sketches or music. YouTube is obviously aware of this being an issue as they're pushing the 'no no, keep making them, you can make it up on volume' but for most users that's a problem.

    For that matter, why no mention of revenue split? Rumours are it's pretty much 50% to YouTube, 50% to content creators which is absolutely shocking if true. Or what impact a free trial month will have. Or there being no choice about your content being on the service. Or... well, let's just say there's a lot of unanswered questions shall we?

    Personally I've got no problem with YouTube ads, never understood why people were so keen to kill 'em. For the most part the worst you'll get is 30 seconds ads with no skip button which doesn't feel unreasonable for 15 minutes+ of video. Certainly nowhere near as abusive as a lot of websites are these days. Also I'll happily go direct via Patreon or similar service for those creators I view a lot. Much rather pay a buck direct than see $5 (or whatever the UK price ends up being) get spread out based on video length.
    Reply +5
  • Minecraft will change forever with addition of flying cape

  • BOFH_UK 07/10/2015

    Anyone consider that the relatively slow pace of updates is a plus point for a game that focuses on long term manipulation of the world around you? This isn't WoW or Destiny where you're reliant on content from the devs to keep things interesting after all. Having a slower pace can give you time to focus and build what you want without getting distracted by the new shiny things... Reply +21
  • Lego Dimensions review

  • BOFH_UK 05/10/2015

    You know... I think people have got the cost question completely backwards. This review (and others) talk about the generosity of previous lego games but that's not entirely accurate. They were generous *within the licence for that game*. Dimensions is doing something we've never really seen before in any medium outside of... well, the Lego Movie actually as completely separate franchises are brought together.

    The reality of that is each franchise carries a cost to Lego that'll need to be recovered. Some of that is in the starter pack but considering there's a (seemingly) fairly complex reader as well as a 200+ piece Lego build in there not as much as we may think. So how do they make it back? Either by bumping that starting price even more or by really going all-out on the add-on packs. Even then they seem to be far more generous than, say, Infinity. If you die in Dimensions you just lose studs and carry on as compared to Infinity 2.0 needing you to swap out the character.

    Don't get me wrong, I'd obviously prefer it if we didn't have to carry the cost for all this but I just don't see how that's avoidable really. If the option is to have a game that gives us this wonderful mash-up but needs a bit of extra spend to unlock more bits you're interested in I'd rather that than not have it at all.
    Reply +1
  • Lego Dimensions has a three year plan for more levels and characters

  • BOFH_UK 25/09/2015

    Think people are somewhat overreacting to this. Yes, Dimensions is pricey compared to other 'toys to life' games, there's no getting away from that (though, to be fair, Lego must be carrying a hefty licence fee here for properties they don't own unlike, say, Disney with Infinity). But why on earth do people think you have to spend hundreds of pounds for "the full game"? The base content is available in the starter set, the level packs are expansions same as any other game. They cost more because of the toys, yes, but the retail price will come down and they're about on par with Infinity. At the same time Dimensions doesn't pull the nasty trick of your character having a long wait timer when they get killed which really encourages you to buy more toys. Die and you immediately respawn with a stud penalty, just like other Lego games. Much more friendly.

    Fundamentally though I always look at these style of games as toys first and foremost. Complaining about how much a whole wave would cost seems like saying "I love Lego Star Wars but it's going to cost me 600 to buy this wave of kits!". Just buy what you want and what you can afford. The starter set has already dropped down to 80 for XB1 and PS4, 73 for previous gen on Amazon and the rest will follow on soon enough. Personally that was low enough for me to get the game and if I like it I'll grab a couple of the level packs that interest me (Doctor Who is almost certainly one if the game doesn't suck).
    Reply +10
  • Michael J. Fox reprises his role as Marty McFly in Lego Dimensions

  • BOFH_UK 15/09/2015

    Oh man... that's one hell of a voice cast. Just when I'd convinced myself Dimensions was way too expensive as well. Guess it also helps explain why the level packs are so pricey if they had to pay the proper actors on top of the licence cost. Reply +1
  • New Apple TV has a Nintendo Wii waggle to it

  • BOFH_UK 10/09/2015

    I will never understand some peoples' hostility towards anything that doesn't fit in that small niche of 'core gamers'. Why is a device that could potentially expand the number of people playing games anything other than a good thing? Who cares if it's angry birds or metal gear solid?

    Then again I had no idea why so many web sites were hyping this up as a direct competitor to PS4 / XB1 either. There was no way that was going to happen, just on the technical level alone there isn't a mobile chip on the planet that can deliver that sort of performance, at least not yet. Yet a lot of people seemed to get sucked in to that blatant click bait and are now disappointed...
    Reply +5
  • Forza Motorsport 6 takes us back to the series' heyday

  • BOFH_UK 08/09/2015

    Sorry but... what's the point of this article? The game isn't out until the 18th unless you get the ultimate edition which releases on the 10th. Even then those going for that edition are surely the least likely to need a preview article to convince them to purchase? There's plenty of time to get the single player review done in advance of launch and add multiplayer later.

    In terms of actual information offered about the game there's very little that you couldn't get just from playing the demo. About the only new detail is info on progression. Seems a shame and a wasted opportunity especially as the focus seems to switch to some very minor points blown up for a headline...

    The game is labelled as "frustrating" for ignoring progress in the genre as if some revolutionary force swept over motor racing games in the last few years. Reading through the examples though they're minor features at best and holding Project Cars career mode up as the way to do things is surely a joke. While it may well work in that game with 8 car types available it's hard to see how it translates to a game that spans everything from the Willys Jeep and Ford Transit to Touring Cars, F1 and Formula E.

    Really does frustrate me when a reviewer decides to measure a game based on what they wanted it to have rather than what it offers. If you don't want a game that "sprawls" then don't buy a Forza / Gran Turismo style game. They're kinda build around sprawl when you think about it...
    Reply +18
  • AMD's new R9 Nano - the ultimate GPU for small form-factor PCs?

  • BOFH_UK 27/08/2015

    Hang on... so this is a card designed for small cases - which are typically used to make living room PC's - with enough power to run gaming at somewhere close to 4k but it *can't* use a 4K TV as an output device over HDMI? Why on earth would AMD make that decision?

    Don't get me wrong, very happy to see GPU's targeting performance in smaller form factors as it really opens up some interesting options in case design. But surely the number of potential customers running 4k monitors (or, indeed, the 21:9 1440p that I'm currently typing this on) who will want to pair it to a SFF PC is fairly small compared to those looking to use huge UHD TV's?
    Reply +2
  • Is it too late to start playing Hearthstone?

  • BOFH_UK 26/08/2015

    As much as I detest games that lean heavily on f2p mechanics... boy is Hearthstone not one of them. The basic decks are, indeed, very basic but it's still possible to win with them at lower levels on the ladders and it's surprising how quickly you can start building your deck without paying. As others have mentioned Arena provides an even playing field that can be quite rewarding and daily quests make it easy to earn more gold.

    In truth the only thing I've payed for are the single player expansions and those only because I felt I'd spent enough time in the game that the dev had more than earned my money. I've also never gone and looked up any strategy stuff because... well, frankly, I'd much rather put together a weird deck on my own and see how it fares.
    Reply +4
  • What's the deal with Metal Gear Solid 5 microtransactions?

  • BOFH_UK 25/08/2015

    More information regarding the payment model for FOB will be provided closer to launch.
    All well and good but for one minor detail: YOU'RE LESS THAN A WEEK AWAY FROM LAUNCH! How much closer can you get without the game actually being out there? For Konami to be ducking the issue when the countdown is in days is hardly a good sign....
    Reply +24
  • Hearthstone: The Grand Tournament expansion release date

  • BOFH_UK 19/08/2015

    Weird one this, on the one hand I love the Inspire mechanic. Adds a really nice layer of strategy, makes hero powers more tactical and can see real fun decks coming out of it. On t'other I absolutely can't stand the joust cards. Normally I'm all for a bit of randomness but this just feels way too far out of whack. Bad draws just kill your deck dead and even when you win a joust a lot of the rewards feel unbalanced (oddly enough in both directions). Feels like the base cards are a bit underpowered maybe... eh, who knows but this particular brawl has actually put me off the new expansion a bit. Reply 0
  • Phil Spencer on Xbox's big year

  • BOFH_UK 13/08/2015

    Fair play to Phil, he's done a remarkable job with the entire Xbox brand in a very short space of time. Certainly enough to make sure it remains a viable business for MS and that things are going to be okay for this generation of hardware.

    What I find far more interesting though are his references to the future. There's starting to be more and more talk of Xbox and Windows in the same breath and that really does seem to make sense. With BC on the way we're already seeing a push to make Xbox more of a platform in the PC sense of the word. Buy a game digitally and it'll work on that platform no matter the hardware. Considering the XB2 would more than likely be a more powerful evolution in much the same way gaming PC's are upgraded it seems feasible that XB1 games would 'just work' as well. With very cheap Windows devices (say, tablets) able to stream games from the console suddenly there's a potentially very big and compelling ecosystem there that'd be tough for the competition to match.
    Reply +3
  • 129 Xbox One Elite Wireless Controller nearly half price at Amazon

  • BOFH_UK 04/08/2015

    Oh why not, just got my 6 Amazon credit for logging in to the app on Prime day so for under 70 I'll take a punt. To be fair to MS the standard pad seems to handle wear and tear pretty damn well but I'm curious to see what a 'high end' pad is like. Reply +5
  • Ouya isn't honouring its funding commitments following Razer's acquisition - report

  • BOFH_UK 28/07/2015

    Hmm, torn on this one. On the one hand Razer bought the company after the company put itself up for sale as a way to avoid bankruptcy. So while that clause in the contract may be activated legally it feels more than a little suspect that Razer can find the cash to buy the company for parts but not to meet commitments to devs.

    On t'other hand... sorry but the devs signed up to this scheme must have known what they were getting in to. The Ouya was always going to be a gamble and signing up in 2013 to build an exclusive game that must be both released and to have the initial exclusivity period end in order to get the money seems like a hell of a risk to take on. The responsibility to agree to that particular contract does, ultimately, rest with the game developer.

    While I'm on the subject of long term gambles how many more disasters will it take until gamers wise up and start looking much, much more closely at the various 'fund now, receive game much later' schemes that are out there? The recent Shenmue 3 kickstarter stands out for me with the initial rush of funding being based entirely on nostalgia. We still don't really know what's going to be produced or details on what will be included in the game beyond a vague top level description. While pre-orders are (finally) starting to be treated with suspicion it seems we're more than willing to chuck money at projects that are years away from completion with no guarantee that the game will ever come out once its funded.
    Reply +2
  • How's Xbox doing?

  • BOFH_UK 22/07/2015

    There are days I think the games industry really wants MS and Xbox to go away. That 'well enough?' bit is just ridiculous under the circumstances. Xbox is profitable, is a clear and identified part of Microsoft's current strategy and is one of the few ventures they have that brings in a younger audience. In fact they seem to be more committed to the Xbox brand this year than they have been in some time (Windows 10, Hololens, VR partnerships). Why on earth would they consider killing it now?

    Oh and just to remove any confusion, this is quarter 4 of Microsoft's 2015 financial year which runs from April 1st to June 30th.
    Reply +4
  • All the Doctor Whos are in Lego Dimensions

  • BOFH_UK 09/07/2015

    The war doctor is absolutely in the trailer, 1:38 he's clearly visible. Reply 0
  • BOFH_UK 09/07/2015

    @Lebowski Oh just wait, after all it's not just Dimensions out this year, they've got a Lego set coming as well. If this sells well (and let's face it Lego and Doctor Who seems a natural fit) I can see them going the Simpsons route and launching one big set a year plus a range of grab bag minifigs for 3 a pop (opaque of course, gotta have that random chance factor right?). Reply 0
  • BOFH_UK 09/07/2015

    @jabberwocky They've said you can decide which interior you want, though no details on whether or not that needs to be unlocked. It'll be the Handy Dr (uh, the weird Tennant 'regeneration' after a Dalek learned to shoot straight but he kept the same face for reasons) so all 12 different faces will be there.

    Lego Dimensions continues to be the most frustrating game for me... On the one hand I love what they're doing with the mashups, it looks fun (and funny, always important), the character range is astonishing and they seem to really be using the portal and physical toys in an interesting way. On the other great googly moggly that's expensive! Hoping once it's out retailers might start offering the add-ons at a slightly more reasonable price, 30 for "a level", a figure and a micro-build vehicle or other item seems a hell of a lot, even by Lego prices!
    Reply +3
  • Rocksteady and "external PC development partner" investigating Batman: Arkham Knight performance issues

  • BOFH_UK 23/06/2015

    As much as I dislike the whole pre-order culture that sadly seems to be the default these days I can sorta kinda understand it on consoles. Single hardware spec to minimise potential cock-ups and, for the most part, there'll be some sort of review up before launch. But why in the name of all that's holy would you pre-order on PC? Most AAA games have problems on launch day, many serious, and the only thing pre-ordering does is send the message to publishers that this is perfectly acceptable behavior! Reply +23
  • Sony announces lighter, less power hungry PS4 hardware

  • BOFH_UK 22/06/2015

    Huh, that' a weird one. So new hardware but really the only outward change for customers is a new colour scheme? Still with a bit of luck Sony have nailed the quality control issues that sees some PS4's sounding like, well, a launch version 360. Presumably the reduction in power draw ought to help with that as well. Reply -2
  • Project Cars boosts visuals - and runs faster

  • BOFH_UK 21/06/2015

    @dogmanstaruk I tend to think of it the other way round: how little do developers get out of high end gaming rigs? That's unfair of course as the bulk of the problems are in the overhead of running gaming on a general purpose system (and hopefully Windows 10 helps out there) but still...

    Anyway as for Project Cars, too little too late for me I'm afraid. Nice to see them addressing performance issues but customers shouldn't have to wait 6 weeks for that to happen.
    Reply +3
  • Don't hold your breath for PS4 backwards compatibility

  • BOFH_UK 19/06/2015

    @fatto47 Problem is that word "stream". Every minute you play via PS Now has a cost to Sony for running the server side (effectively a PS3 for every game that's running) as well as the bandwidth. No way will Sony ever open that up for free, it'd be crippling (both financially and in terms of the amount of 'PS3' units you'd need in the server room). Reply +2
  • Microsoft's difficult choice at E3 2015

  • BOFH_UK 11/06/2015

    Good lord talk about a negative view on things... The Xbox One might not be doing the sales numbers of the PS4 but it's hardly a flop. More importantly perhaps the way MS are laying out the PC and Xbox gaming links it seems pretty clear that they're intended to be complimentary rather than an either/or proposition. After all Steam is just about to try a push for the living room with Steam Machines so why on earth would MS kill off the hardware that's already sitting in that spot?

    The shine has come off Halo? Really? Outside of gaming forums I'm not so sure about that and it'll be interesting to see how it performs. Tomb Raider going timed exclusive seems to be more to do with MS being willing to put money in to get it made which was no sure thing for a while.

    Could, perhaps, EG be getting a tad carried away with the seeming need of the gaming press to generate controversy to drive page views? Personally I think we're in a pretty good spot for gaming right now with both Sony and MS delivering solid systems, PC gaming gathering strength as a more mainstream option than it's been for some time, a huge range of indie titles largely thanks to very low barriers to entry into the industry.... I could go on. Personally I'd rather spend my time celebrating gaming but maybe I'm the minority on that.
    Reply +3
  • PS Now UK beta rental prices are pretty high

  • BOFH_UK 11/06/2015

    Ouch, that's... well, let's just say it's not exactly the bargain of the century shall we? Problem is I'm not sure how easy it's going to be for Sony to bring those costs down. Bear in mind that this isn't just slinging data out to your device to run, for every single player they need the equivalent of a PS3 in the data centre. That's got to put a significant cap on how low the price per user can go... Reply +2
  • Looks like Forza 6 is getting the features series fans have been asking for

  • BOFH_UK 08/06/2015

    Really looking forward to this one, Forza 5 may have been barebones and clearly rushed but good lord was the core racing solid. With two more years - not to mention the additional development work I presume they can fold into the engine from Horizon 2 - this could be a truly stellar title.

    On a somewhat related topic I love the way they're handling the Forza series by alternating the track-based titles with the open world Horizon games. Feels like a very sensible way of sharing the underlying tech to deliver very different game styles and avoids the series getting stale.
    Reply +14
  • Steam developers can now permanently ban you from their games

  • BOFH_UK 30/04/2015

    "The game developer is solely responsible for the decision to apply a game ban. Valve only enforces the game ban as instructed by the game developer."

    And there, in two simple sentences, lies the biggest problem facing Steam at the moment. Valve have once again washed their hands of any responsibility towards their customers and leave them open to less than honest developers.

    Now this maybe wasn't such a big deal a few years ago when the vast bulk of titles on Steam were from major publishers with some form of corporate ethics (even if motivated solely by the need to not hack off potential future customers). Today though there are a huge number of very small development teams churning out utter tosh and they've already proven themselves untrustworthy.

    Abuse of moderating powers in game forums to squelch any negative feedback and false copyright claims against critical videos are sadly common place, anything to keep bad word of mouth from spreading for another hour or two. How long before this system is similarly used as a blunt instrument to tackle those the more unscrupulous devs take exception to?

    And if you are banned from a game you've paid money for what's your recourse? This is where Valve need to step in and provide a safety net but instead they simply abandon their customers after they've swiped the credit card. The gaming media really does need to start drawing attention to this sort of thing and giving Valve a much harder time over it IMO.
    Reply +18
  • Digital Foundry: Hands-On with Project Cars

  • BOFH_UK 17/04/2015

    @Playstationman It was also a launch title with very little time for optimisation (and, btw, had 16 cars not 12). Forza 6 will be the big test in that regard but considering Horizon 2 has dynamic weather in an off road world that throws around *far* more objects and effects than a standard track racer would do. That game was a rock solid 30fps so we'll see if moving back to a circuit racer removes enough headroom to hit 60. Personally I suspect F6 is going to be something special, can't wait until E3 to see more.

    As for Project Cars... hmm. A lot of compromises being made and if this is a true representation of performance I'd agree with others that a 30fps lock would have been a good idea. However let's wait and see what the final version is like. Fingers crossed it's a good 'un, be nice to see this sort of ambition rewarded.
    Reply -3
  • Elite: Dangerous confirmed for Xbox One

  • BOFH_UK 04/03/2015

    @MesonW Saw a live blog of the GDC session, looks like MS are going for the Hololens idea as gaming. Oh and the small minor issue of cross buy / cross play for Windows 10 and XB titles!

    As for Elite... can't wait for this! Very glad to see it making its console bow and as a summer release no less.
    Reply +6
  • Hearthstone pre-release patch hints at Molten Core expansion

  • BOFH_UK 27/02/2015

    Uh, March 6th for the panel, not 3rd.

    Hope this is another single player expansion like Nax. Got *lot* of playtime out of that add-on and knowing ahead of time what cards you got for completing the various wings meant it was (IMO of course) better value than random card packs.
    Reply +5
  • The new arcade game that makes Star Wars fun again

  • BOFH_UK 26/02/2015

    Hmm... not entirely convinced about this. Sure it looks impressive today but it's not a patch on the hydraulic monsters of the 80's and early 90's. To be honest I'd much rather have a modern upgrade to the old 360 degree G-LOC cabinets. If you're going to go for the full immersion aspect then how about revisiting the old VR arcade games now that we've got the technology working properly? Reply +4
  • NBA Live 15 dribbles into EA Access vault

  • BOFH_UK 25/02/2015

    Got to be said, Access is the best value for money purchase I've made for years. Recently sunk a lot of time into UFC which I likely wouldn't have touched normally but it turned out to be a really nice and underrated game. Same goes for Battlefield 4, Peggle 2, FIFA and Madden. EA really ought to get more credit for doing this sort of service right IMO. Reply +2