Agiel7 Comments

  • THQ auction rumours: Relic to Sega, Volition/Saints Row to Koch, South Park to Ubisoft

  • Agiel7 23/01/2013

    Relic, the Homeworld IP, and the 40K license are a package deal. Non-negotiable. Reply 0
  • Why Xbox failed in Japan

  • Agiel7 15/12/2012

    That anyone at Microsoft thought that first X-Box controller was okay is beyond me.

    And sure there are a lot of PC games in Japan, to the point that it's as big of a market as their console one. It's just that a lot of them are dating sims and visual novels.
    Reply +1
  • Valve's gaming goggles tested, says "credible" AR games 3 to 5 years away

  • Agiel7 10/09/2012

    Valve, are you seriously putting all this money into periphery projects and hoping that Half-Life 3 just "goes away"? Reply -2
  • Valve files name next-gen Source 2 engine

  • Agiel7 06/08/2012

    I'm going to be extremely disappointed if it turns out they only started developing Source 2 because they were working on Left 4 Dead 3 or Portal 3. Reply 0
  • Arc System Works announces BlazBlue Chrono Phantasma with debut trailer

  • Agiel7 06/08/2012

    @CourseOfAction By my count, Street Fighter 2 and Guilty Gear XX are tied for that honour. Reply 0
  • Agiel7 06/08/2012

    So Nu-13 or Lambda-12 equivalent this time around? Bummer. Sure, she may come back as an unlockable, completely broken and tournament illegal character, but I guess that means putting more practice into my alts. Reply 0
  • World of Warcraft movie gets a new writer

  • Agiel7 04/08/2012

    I cannot possible fathom the idea of this turning out well for all parties involved. Reply +2
  • Irrational Games job ad lists 85+ Metacritic score as a requirement

  • Agiel7 27/07/2012

    If I was in charge of a AAA game studio and the guys who made E.Y.E.: Divine Cybermancy applied for a job at my company, I'd hire them in a heartbeat. Even though E.Y.E. Was kind of crap, there's clearly vision in that project that would be a valuable asset, not to mention those guys have a hell of a lot of potential. Reply +9
  • Retrospective: Half-Life 2 Episodes 1 & 2

  • Agiel7 22/07/2012

    Hit the nail on the head of the silent protagonist thing. It's getting increasingly harder and harder to write the story with a silent protagonist, and to continue to do so would the narrative. Paradoxically, suddenly giving Freeman a voice would take away one of the hallmarks of the series and be too jarring for longtime fans of the series. I guess this dilemma is another Catch-22 Valve have found themselves in in the development of Half-Life 3. Reply +2
  • The Secret World Review

  • Agiel7 13/07/2012

    Never quite understood this trend of catering to loner players in MMOs, as this sort of ignores the one main strength of the genre and all three letters that make up that acronym. After all, you're not paying a monthly fee just because, you're paying for the maintenance of state of the art servers that make 50+ player raids and PvP battles that run smoothly possible. Reply +1
  • THQ explains Dark Millenium's new direction

  • Agiel7 10/04/2012

    Will we get to play as a Harlequin and not just boring 'ol Space Marines (granted, much more exciting than all those other character-action games)? If I get to play as the Solitaire, then sign me up. Reply +2
  • Introducing Quantic Dream's Kara

  • Agiel7 12/03/2012

    It's got a really cool, multi-layered allegorical narrative going on here.

    Taken at face value, it's man inevitably dismissing the idea that an artificial intelligence of "silicon and steel" qualifies as a living thing worthy of the same respect and equality before the law enjoyed by "flesh and bone" beings.

    Dig deeper and you can look at it as commentary on actresses being "manufactured" personas tailored to be the "prostitute" for the masses.

    Dig even deeper and you can look at it as a commentary on our male-dominated society. Kara fits an extrapolated ideal for the perfect woman: Sexy, smart enough to be polyglots, cater to any and all fetishes, and care for the household, but expected to be too dumb to question the prevailing order of things.

    Unfortunately whatever game comes out of this won't be using this narrative as its centerpiece. And let's face it, Sony looks at this as a showpiece and will understandably think any game built around this story won't sell.
    Reply +2
  • Gearbox reveals shelved plans for Heat tie-in

  • Agiel7 19/02/2012

    It would have been cool to see an LA Noire-style game based on Heat where you played as Vincent Hannah working in the LAPD's Robbery-Homicide division (of course, with that epic shoot-out mixed in). Reply +1
  • Resident Evil 6 takes place in China - report

  • Agiel7 01/12/2011

    Given that this game will in all likelihood be developed by a Japanese studio, I'd go as far as to say, perhaps more so than RE4 and 5, that the potential outrage over racism may be totally justified:

    http://en.wikipedia.org/wiki/Nanking_massacre
    http://en.wikipedia.org/wiki/Unit_731
    http://en.wikipedia.org/wiki/Comfort_women
    Reply 0
  • Armored Core V delayed to 2012 in Japan

  • Agiel7 01/08/2011

    Hoping that one of those suggestions was improving the level art. As excited as I am for this game (Deus Ex: HR being the only game that has me more hyped), I was a bit worried by how the environments look. Reply 0
  • Itagaki: Japanese devs lack social skills

  • Agiel7 25/07/2011

    He has a point: Creativity comes from human experience; the more exposure you have to different people and tastes the more tools you have to make a creative work, whether it be films, literature, or games.



    Here's an example of a Japanese going down this route Itagaki wants devs to take: the stream of From Software demoing their next Armored Core game. You know a game's in good hands when a producer goes to these wearing a Lucha mask.
    Reply +3
  • Space Marine 2 discussions have begun

  • Agiel7 20/07/2011

    Make a DMC-style game featuring Harlequins, Relic. You barely scratch the surface of what makes 40K so great with Space Marines (as cool as they already are).



    Seriously, space elf clown ninjas who perform psychically enhanced interpretative dance who are warriors with no mortal equals? Sign me on.
    Reply +1
  • BloodRayne: Betrayal dev diary

  • Agiel7 31/05/2011

    I actually sort of enjoyed the Bloodrayne franchise (not the movies, mind you. God knows I wouldn't subject myself to any video-game movie for that matter). Yeah, the level design was a bit bland, but I still think a lot of the artistic design and character animations were pretty top-notch for their times. And I can't think of another hack-and-slash game off the top of my head where you could bisect a person length-wise and see the cross-section of a human being in all its gory glory (at least, I don't recall a God of War doing this). And if anything, Rayne is a fantastic character whose appeal I think goes beyond her hyper-sexualization.

    I just hope maybe with this Majesco can find its niche in the downloadable game market. As much as I despise Bobby Kotick and Infinity Ward's game design ethos, I don't want to see a game dev or publisher fail. I suppose with Activision, I just want to see them humbled the way EA was.
    Reply 0
  • StarCraft II: Heart of the Swarm trailer

  • Agiel7 31/05/2011

    I will say that given the leaked trailer, the tone of these videos is slightly more comforting. Rather see a remorseless, stone-cold killer Kerrigan than a Kerrigan seeking redemption. Reply 0
  • Agiel7 31/05/2011

    Oh, man. Blizzard really can learn a thing or two from Relic's voice and sound direction:

    http://www.youtube.com/watch?v=G4SpP7VBtA8

    http://www.youtube.com/watch?v=etm3Z8E4F18
    Reply 0
  • Warhammer 40K: Kill Team sighted

  • Agiel7 31/05/2011

    Sort of sounds like some kind of Space Hulk adaptation to me. A "kill-team" of Terminators purging a space hulk of Gean-stealers, prepping the place for analysis for the Adeptus Mechanicus. Reply +2
  • How COD will avoid Guitar Hero's fate

  • Agiel7 20/04/2011

    There is the fact that focus-groups for purposes of designing a game are barely more reliable than tossing a dart at a board with: "Have re-generating health... Corridor Shooter... Drivable vehicles" in post-it stamps on it.







    Audiences are extremely fickle and you make generalizations at your own peril. For instance, back in the days of when WoW was still in beta, a lot of us who were coming in from Everquest tried it out and thought that Blizzard was way in over their heads and that it wouldn't take off. Even Microsoft and Bungie themselves were discounting Halo: CE; they had a truly atrocious E3 presentation of Halo and the Xbox, and Bungie had to crash for an entire 9 months to basically rebuild THE ENTIRE GAME into a state where the game was fun, but there were a few things that slipped the cracks (how absurdly overpowered the pistol was, the similar looking corridors, the difficulty of "Truth and Reconciliation," etc).
    Reply +4
  • New Heavy Melee class for Mass Effect 3

  • Agiel7 20/04/2011

    "A new scanning system has been implemented"



    Oh, god, why?! Why?!!! WHHHYYYY?!!!!



    Seriously, it's impossible for me to fathom how Bioware's playtesters thought that that was any fun AT ALL. The designers of the mechanics ought to be strung up by their Achilles tendons.
    Reply +1
  • Ken Levine: sex in games is "silly"

  • Agiel7 08/04/2011

    I think the best description I've heard of sex in a video game was: "akin to two mailboxes banging against each other."



    I'd feel a bit better about it if developers didn't insist on it being rendered in-engine. I think developers shouldn't underestimate the power of an animated cutscene. You see what Relic did with the hand-drawn in-between mission cutscenes in virtually all their games and you realize that the presentation of an otherwise well-written script of a game like Mass Effect really mars the experience.
    Reply +3
  • Nazi shooter Reich to be "reworked"

  • Agiel7 28/03/2011

    When you said "Nazi shooter," the phrasing made it sound like this was a mod that got commissioned by the Aryan Brotherhood or something.



    It looks kind of neat I suppose, but my aversion to Facebook and browser-based games means this would leave a sour taste.
    Reply 0
  • Warhammer 40k: Space Marine dated

  • Agiel7 23/03/2011

    Awww Relic... Why pick Ultramarines? They're boooorrring...



    I think Harlequins (for the uninformed, they're space elf ninja clowns, who, depending on the fluff, can also be pirates) would make a great hack'n slash character action game. A hollow tube you stab into a man, a wire comes out and uncoils, then rotorblades his insides into mush? Guns that can make every blood cell inside a man explode? Grenades that kill people by giving them bad acid trips? Yes, please.
    Reply +1
  • Operation Flashpoint PC system specs

  • Agiel7 23/03/2011

    Could do worse.



    And let's be brutally honest here, fellow ArmA II players. At the very least, Codemasters will remember to optimize their game.
    Reply +3
  • The Boy Who Stole Half-Life 2

  • Agiel7 22/02/2011

    An outstanding article and a truly fascinating story.



    In the end, I'm glad that this Gembe guy turned out alright at the end. He still looks up to Valve, and a lesser man could have launched an internet-wide crusade against them after that debacle. But, he still goes on and buys their games and turns his h4xx0r skills for the forces of good.
    Reply 0
  • COD creators "betrayed" me - Kotick

  • Agiel7 28/09/2010

    "My friends" is a very interesting choice of words.



    Saying they betrayed you is like saying Zampella and West are Lando Calrissian post heel face turn and will eventually pilot the Millennium Falcon to blow up the Death Star that is the Activision office.
    Reply 0