The problem with DLC management has always been not-playing-on-what-you-paid-for. There are currently no restricted playlists, as far as I can tell, and so unless playing with a ton of friends or against Halo obsessives, you never play them - this was a Bungie problem too, but at least they had the perfect playlist in Halo 3, Social Team DLC. |
The BR buff has helped the BR vs the other weapons, but doesn't change the long range issues. Ordnance is shit, and I avoid Infinity whenever possible. Fileshares and custom maps are properly integrated now... only took them 6-9 months (!??!) Perks and all can die - they're not as bad as CoD, but somethings like Promethean Vision and Jetpack can break maps at points, and are totally unecessary. I'd far, far, FAR rather they went back to on map weapons, no perks, etc, but enlarged the basic move set for *all* players - as they did with sprint for all (which I don't really like either), but better. Like, I dunno... a slide mechanic that lasts a second for reducing profile, or an extra mini jump on top of normal jump, IF you time it properly. Or something less shit. Or just take Halo 3, speed up the movement by a factor of 0.1, retain the jump height, add in all other Halo maps ever, spruce it up, add in some kind of bar filling for the monkeys, if you really have to, and sell it to me noowww.
Despite all the gripes, I still had a ton of fun last night playing it again. For all the unecessary rubbish they chuck in, for all the things they don't seem to get, there is still the core, slick satisfaction of frag > headshot that I love quite unreasonably.
Edited by RedSparrows at 10:40:35 17-01-2014