Time for a blockbuster announcement before the end? Hurry up and announce an eighth gen console partnership or something!
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Introducing the secret seekers and their eight-year quest
"If there's anything in reality that's not fun, we will change it."
Loading...hold tight!
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Everybody has secrets, life would be boring without secrets, don't you think...?
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pinebear wrote:So how'd it do?
The machine they'll using for the QuakeCon Rage presentation is feeding to the web live, before the presentation starts, as they set up. Looks like they'll be demonstrating the PS3 version if I understand things correctly.
VandelayIndustries wrote:Looked to be suffering from memory and/or loading problems for the bit they broadcast by mistake. iD then requested that their presentation not be broadcast live so it was just folk in the audience that got to see it, recorded for posterity by video game news reporters:pinebear wrote:So how'd it do?
The machine they'll using for the QuakeCon Rage presentation is feeding to the web live, before the presentation starts, as they set up. Looks like they'll be demonstrating the PS3 version if I understand things correctly.
Currently watching a Nvidia chap butter up the audience
Shacknews:
First of all, all three platforms ran at a solid 60 frames-per-second without hitching even during intense action. Now, obviously, the PC version looked the best, but the differences aren't that major. Had the PC version not been running in between the two console versions, I would have been completely satisfied with the look of the console versions.
The biggest differences between the platforms--again, the game is a year out from release and still in development--are the load times. The PC version shot ahead of the consoles, while the Xbox 360 loaded next. The PS3 version lagged behind, but this could easily be chalked up to the ongoing development process and not be representative of the final product.
Kotaku liveblog
By the way, the game's graphics look great. The crowd loves the hardware challenges here. They are PC people of course. So when the PS3 build takes longer to load, they cheer. As they just did when the 360 version crashed
And now creative director Tim Willits' facvorite area, the dead city (This is the most detailed ruined modern city I've seen in a game. Wow.) Bad news. Giant enemy with rocket launcher is after us. oh my. massive Shadow of the Colossus sized boss comes in next
People are now losing their mind over free shirts. The demo wasn't long, but Rage is the best-looking FPS I've seen. If you like Mad Max kind of stuff, I think you'll like this. And that's it, folks. The game looked good. Didn't crash on PS3 and just had load time issues on the consoles, but if those are fixed, the visuals do look fantastic on all three (PC included, of course)
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