Rage Page 3

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  • pinebear 12 Aug 2010 22:04:18 8,565 posts
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    He's kept in good shape as well. SUPERMAN.

    Time for a blockbuster announcement before the end? Hurry up and announce an eighth gen console partnership or something!

  • Pirotic Moderator 12 Aug 2010 22:13:01 20,647 posts
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    It runs 60fps on the device itself, they were probably using the simulator or something to show it on the big screen. Looks awesome though, my money is that as it's using the mega texture, they can essentially cheat and bake a lot of the lighting and shadows straight onto the mega texture.
  • pinebear 12 Aug 2010 22:18:11 8,565 posts
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    The way he's waving his hand behind his back keeps making me imagine Morgan Freeman's disembodied arm loom out of backstage and land on his head...

    ...anyway...

  • VandelayIndustries 12 Aug 2010 22:38:13 1,523 posts
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    He said something about running at 60fps on a handheld would burn through the battery a lot quicker than if it ran at 30fps..
  • HoriZon 12 Aug 2010 23:58:30 13,601 posts
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    Not bad for a bloody phone.

    I used to be a gamer like you, then I took an arrow in the knee.

  • Dirtbox 13 Aug 2010 00:04:40 79,216 posts
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    All tricks to make it seem more much impressive than it is.

    +1 / Like / Tweet this post

  • Hunam 13 Aug 2010 00:24:27 20,674 posts
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    Everything is tricks these days though. Hell, the UE3 is a collection of tricks :)
  • Dirtbox 13 Aug 2010 00:32:31 79,216 posts
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    All 3D engines are a collection of tricks, but in that case it's a 3D engine that's using tricks to make it look like it's doing things it simply isn't. Like having lighting beyond some gouraud shading on the character models. Otherwise it's little more impressive than Doom.

    +1 / Like / Tweet this post

  • pinebear 13 Aug 2010 18:43:53 8,565 posts
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    The machine they'll using for the QuakeCon Rage presentation is feeding to the web live, before the presentation starts, as they set up. Looks like they'll be demonstrating the PS3 version if I understand things correctly.

  • oceanmotion 13 Aug 2010 21:35:10 16,129 posts
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    Release date.

    Europe on September 15, 2011.

    U.S. on September 13, 2011.

  • StarchildHypocrethes 13 Aug 2010 21:36:48 26,630 posts
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    September 2011!

    Aww maaaan :(
  • VandelayIndustries 13 Aug 2010 23:05:48 1,523 posts
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    pinebear wrote:
    The machine they'll using for the QuakeCon Rage presentation is feeding to the web live, before the presentation starts, as they set up. Looks like they'll be demonstrating the PS3 version if I understand things correctly.
    So how'd it do?

    Currently watching a Nvidia chap butter up the audience :(
  • M83J01P97 13 Aug 2010 23:10:18 6,716 posts
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    Sep 2011? Jesus... part of me was really expecting this to be a nice early 2011 game to get us through the quiet months... which weren't so quiet this year.
  • El_MUERkO 13 Aug 2010 23:19:19 17,149 posts
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    they're singing the Macarena
  • Trafford 13 Aug 2010 23:24:54 5,975 posts
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    Bloody hell a good reason to buy an Iphone!
  • pinebear 13 Aug 2010 23:43:24 8,565 posts
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    VandelayIndustries wrote:
    pinebear wrote:
    The machine they'll using for the QuakeCon Rage presentation is feeding to the web live, before the presentation starts, as they set up. Looks like they'll be demonstrating the PS3 version if I understand things correctly.
    So how'd it do?

    Currently watching a Nvidia chap butter up the audience :(

    Looked to be suffering from memory and/or loading problems for the bit they broadcast by mistake. iD then requested that their presentation not be broadcast live so it was just folk in the audience that got to see it, recorded for posterity by video game news reporters:
    Shacknews:
    First of all, all three platforms ran at a solid 60 frames-per-second without hitching even during intense action. Now, obviously, the PC version looked the best, but the differences aren't that major. Had the PC version not been running in between the two console versions, I would have been completely satisfied with the look of the console versions.

    The biggest differences between the platforms--again, the game is a year out from release and still in development--are the load times. The PC version shot ahead of the consoles, while the Xbox 360 loaded next. The PS3 version lagged behind, but this could easily be chalked up to the ongoing development process and not be representative of the final product.

    Kotaku liveblog
    By the way, the game's graphics look great. The crowd loves the hardware challenges here. They are PC people of course. So when the PS3 build takes longer to load, they cheer. As they just did when the 360 version crashed

    And now creative director Tim Willits' facvorite area, the dead city (This is the most detailed ruined modern city I've seen in a game. Wow.) Bad news. Giant enemy with rocket launcher is after us. oh my. massive Shadow of the Colossus sized boss comes in next

    People are now losing their mind over free shirts. The demo wasn't long, but Rage is the best-looking FPS I've seen. If you like Mad Max kind of stuff, I think you'll like this. And that's it, folks. The game looked good. Didn't crash on PS3 and just had load time issues on the consoles, but if those are fixed, the visuals do look fantastic on all three (PC included, of course)

  • VandelayIndustries 13 Aug 2010 23:50:20 1,523 posts
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    Cheers!
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