Assassin's Creed Origins - Ubisoft Turns Off The Autopilot Page 2

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  • JiveHound 12 Aug 2017 11:58:08 8,754 posts
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    Everything I've seen so far looks just like the rest with added Destiny loot and some ghost recon/for honor stuff folded in.

    I love the Egypt aesthetic but nothing about this game is raising more than my shoulders.
  • JamboWayOh 12 Aug 2017 11:58:58 2,460 posts
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    SomaticSense wrote:
    I need to see more of how it's structured before I get too interested.

    It's definitely the most appealing an AC game has been to me since 2, but I'm so thoroughly sick of generic open world formulae that I will have to steer clear if it's just more of the same, even if individual mechanics are improved. The world itself looks incredibly enticing though, as I love Egyptian settings.
    I totally agree. As much as they say they've changed this and that, I hope it doesn't still continue that masses of pointless things to do mantra. One thing that I've noticed is that the animation still looks off, assassins Creed has always had weird looking player animation in my eyes. Is it so hard to copy the animation of something like Uncharted?

    Edited by JamboWayOh at 11:59:16 12-08-2017
  • mothercruncher 12 Aug 2017 12:43:36 13,893 posts
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    I'm a PlusNet customer so I definitely expect some sort of PlusNet exclusive for me as a valued customer. Maybe I can put on a chirpy demeanour and a plaid shirt and assassinate people with a cup of tea or something.
  • Darth_Flibble 12 Aug 2017 12:45:46 2,804 posts
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    The open world genre needs rebuilding from the ground up, I don't expect this game to buck the trend. It has tired formula checklist with bloated open game world, you end up thinking, yes the giant open world looks nice but its all padding and you end up thinking; the development time could of spent the time better on making better missions eg Just cause 3.
  • Tuffty 12 Aug 2017 12:47:53 3,989 posts
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    Not expecting it to reinvigorate the genre but an AC game taking inspiration from The Witcher sounds like an interesting approach.
  • Syrette 12 Aug 2017 12:55:34 49,098 posts
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    I get the open world formula complaints, but I manage to just enjoy these titles for what they are instead of analysing everything (nothing wrong with that, just opinions).

    Which I guess I should be thankful for.
  • JiveHound 12 Aug 2017 12:56:45 8,754 posts
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    You don't have to analyse something to bounce off it.

    Analysing comes afterwards if at all surely?
  • SomaticSense 12 Aug 2017 13:21:41 15,049 posts
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    Tuffty wrote:
    Not expecting it to reinvigorate the genre but an AC game taking inspiration from The Witcher sounds like an interesting approach.
    Have they spoken any more about that, other than the original vague 'we've learnt from' quote? Because it just could be meaningless PR gumpf.

    Because for me what made Witcher 3 distinct was the writing and cutscenes. The overall open world structure wasn't too far removed from the formula that's getting tired, and the kinda shitty combat isn't something I'd consider much of an improvement either.
  • SomaticSense 12 Aug 2017 13:25:10 15,049 posts
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    Syrette wrote:
    I get the open world formula complaints, but I manage to just enjoy these titles for what they are instead of analysing everything (nothing wrong with that, just opinions).

    Which I guess I should be thankful for.
    I sense a bit of passive aggression here.
  • Tuffty 12 Aug 2017 13:38:52 3,989 posts
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    SomaticSense wrote:
    Tuffty wrote:
    Not expecting it to reinvigorate the genre but an AC game taking inspiration from The Witcher sounds like an interesting approach.
    Have they spoken any more about that, other than the original vague 'we've learnt from' quote? Because it just could be meaningless PR gumpf.

    Because for me what made Witcher 3 distinct was the writing and cutscenes. The overall open world structure wasn't too far removed from the formula that's getting tired, and the kinda shitty combat isn't something I'd consider much of an improvement either.
    Definitely, and it would be a genuine shock to have characters and writing as good as The Witchers. Looking at some early footage I think you can see the gameplay comparisons. The side quests seem to have a similar level of detail and care where they almost feel like main missions.
  • JiveHound 12 Aug 2017 13:40:28 8,754 posts
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    Considering it's the writing and characters that do the heavy lifting in The Witcher I fail to see how Assassin's Creed Origins will benefit.

    Ubisoft aren't known for being particularly adept at any of that.
  • Syrette 12 Aug 2017 13:42:28 49,098 posts
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    @SomaticSense

    Well, I am a bit of an Assassin's Creed fanboy...

    :redface:
  • Tuffty 12 Aug 2017 14:09:34 3,989 posts
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    JiveHound wrote:
    Considering it's the writing and characters that do the heavy lifting in The Witcher I fail to see how Assassin's Creed Origins will benefit.

    Ubisoft aren't known for being particularly adept at any of that.
    The future storyline stuff is hot garbage, but some of the AC stories are not too bad. Edward Kenway has a tragic story, Freedom Cry tackles the subject of slaves and Ezio is well loved for a reason.

    It's not going to win awards for storytelling anytime soon, but I think they're decent enough. Who's to say how this one will turn out though.
  • Darth_Flibble 12 Aug 2017 14:12:45 2,804 posts
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    A bit :lol: (that was a reply to syrette's post)

    The witcher 3 open world was not too bad, had some some side stuff but it never felt like a boring check list unlike Just cause 3, AC or wildlands

    Edited by Darth_Flibble at 14:13:27 12-08-2017
  • Tuffty 12 Aug 2017 14:45:29 3,989 posts
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    Darth_Flibble wrote:
    A bit :lol: (that was a reply to syrette's post)

    The witcher 3 open world was not too bad, had some some side stuff but it never felt like a boring check list unlike Just cause 3, AC or wildlands
    What was great about Witcher 3 was that even though it has the check list side stuff (the question marks thrown about the map), each one of those also has a story to it. There's usually a letter you find which explains a backstory which fleshes out the world a bit more or highlights a tragic story on why the carriage was attacked or how the boat sunk etc. Stuff like that is small but means a lot.

    Edited by Tuffty at 14:45:47 12-08-2017
  • ChiefGB 12 Aug 2017 14:59:20 7,137 posts
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    Witcher 3 also works because similar to Zelda it really does feel like an open world, not a bland dot to dot of icons and repeated 4 gameplay types. It does have some of that but breaks it up with quality writing, characters and decision making that impacts the story. It's still not perfect but it's a step up, as is Zelda but that doesn't do the writing and characters right.

    Ubisoft really were the leaders of open world in the early days but they've just got lazy. They need to cut loose but they just keep doing tiny revisions so the end result is nothing much changes, sadly in this time bioware seem to have copied all this (see dragon age/andromeda) leading to even more saturation.

    I wish I knew what the solution is, but it's not my job to
    find that it theirs and I think they need to try harder.

    Edit
    Good points too Tufty

    Edited by ChiefGB at 15:00:44 12-08-2017
  • the_dudefather 12 Aug 2017 15:13:31 10,417 posts
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    AC Syndicate wasn't bad, although my favourite misssion was a Detective mystery one where about 7 people are trying to murder a universally hated guy on his morning commute and you have to figure out which one was technically responsible for killing him. Had to break out a notepad to track all the times and how long each poison or wound would take to finish him off before I could solve it

    The murder mysteries were fun, but was a shame for state of the game if some of the most memorable bits didn't involve the parkour, stealth, combat, story or characters that the rest of it used
  • ChiefGB 12 Aug 2017 15:20:00 7,137 posts
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    Yes they were a great addition, best bit of unity as well.
  • Darth_Flibble 12 Aug 2017 16:17:58 2,804 posts
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    Tuffty wrote:
    Darth_Flibble wrote:
    A bit :lol: (that was a reply to syrette's post)

    The witcher 3 open world was not too bad, had some some side stuff but it never felt like a boring check list unlike Just cause 3, AC or wildlands
    What was great about Witcher 3 was that even though it has the check list side stuff (the question marks thrown about the map), each one of those also has a story to it. There's usually a letter you find which explains a backstory which fleshes out the world a bit more or highlights a tragic story on why the carriage was attacked or how the boat sunk etc. Stuff like that is small but means a lot.
    The side quests were excellent, it had some side stuff like destroy monster nests which never felt like a chore unlike ubisoft bloated bastard of open world
  • SomaticSense 13 Aug 2017 10:45:29 15,049 posts
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    What made them not feel like a chore though?

    That's where my doubts lie. Ubisoft is the studio I least trust to understand what made it different.
  • JiveHound 13 Aug 2017 11:06:47 8,754 posts
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    That's the thing, an absorbing world can cover a multitude of sins. Ubisoft tend to do good concepts but terrible writing and characterisation or ill conceived future intrigue obfuscates the whole thing.

    There were plenty of times in The Witcher where by you were just holding the 'sense' button and walking forwards but the writing was so good a lot of the time it didn't matter so much. For me around Novigrad was when the story felt the most padded and the somewhat basic gameplay was highlighted. For me that happens a lot more in Ubisoft games whereby the rote mechanics and tasks are exposed.

    Edited by JiveHound at 11:07:08 13-08-2017
  • JiveHound 13 Aug 2017 11:09:00 8,754 posts
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    Having said all that this is still the first AC in years I've been keeping an eye on because I really want a meaty single player game to play come autumn.

    It may be Shadow of War that I end up getting although I never really liked the predecessor.
  • Darth_Flibble 13 Aug 2017 12:44:10 2,804 posts
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    I think the problem with game design in general is the lack of creativity in game design, especially most open world games. Had to play ghost recon wildlands with my friend (as he was not allowed to buy another game till he completed it by his wife!) and it was the most dull, bog standard missions filled with you have to grind repeatable activities to get 1 of 4 upgrade currency to use your main upgrade points

    Same with shit mission design in Just cause 3, instead of doing crazy OTT missions, you do some shit escort quests or protect some object because some other game did it and some designer just slapped in to fill out the number of game missions. Gamers can list shit load of things that are poor or lazy game design but some developers will use that list to make a game


    @SomaticSense

    The monster nest were completely optional and it was quick activity and you got some loot. Completely agree with the posts about the writing of the witcher 3 made any side quest not a chore as you wanted to see what happened. You could even walk away during the witcher quests without being a evil prick ingame
  • FuzzyDucky 13 Aug 2017 15:09:54 2,395 posts
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    Yeah I loved Geralt's little monologues when you were doing those quests.
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