Star Wars Battlefront II Page 18

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  • Derblington 14 Nov 2017 23:00:52 29,924 posts
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    Yes, but not in a desire to design a game, it was to find ways of it reaching a wider audience and making the money to justify it's continued development. Unfortunately, the business side does need to be met and that's not unique to EA.
    Arguably, they could have cut the budget significantly and allowed Visceral to make whatever they actually wanted but they aren't really equipped to make mid-tier titles and it's questionable whether a budget horror game would have made the required money either. It's shit that they didn't have a less obtrusive method of handling MTX and ended up making it feel so disjointed, cheap and unbalanced.

    Something like Star Wars is going to make money. They have no reason to interfere with the design providing everything is on track for profit (unfortunately, you have to clear everything through LucasFilm instead, which is its own hurdle). Obviously the removal of a season pass needs to find an alternative source of income to cover the cost of the planned free content delivery but how it goes about that isn't of particular interest to them as long as it does. It's obviously going to be some form of MTX because that's all you have left if you're not selling maps.

    Edited by Derblington at 23:09:51 14-11-2017
  • MrFlay 14 Nov 2017 23:25:55 3,626 posts
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    It's certainly a beautiful looking game. Shame about all the shit outside of the gameplay. I think I'd rather have a season pass.
  • ChiefGB 15 Nov 2017 01:05:31 7,390 posts
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    That's the thing, brushing all this hooha aside, it's not actually all that fun to play for me. I seemed to connect with the first one better to begin with. It's just not as dynamic feeling. I remember storming hoth, taking to snowspeeders to down an atat just like the movies, then a not quite canon battle between jedi Luke and Vader, bounding across the fields of hoth for a showdown amidst the fighting grunts.

    This one just feels like a soulless rush rip off most of the time, the vehicles don't seem to have much to do in these maps. It's just quite bland for me, looks beautiful though.

    Edited by ChiefGB at 01:06:12 15-11-2017
  • beastmaster 15 Nov 2017 04:55:36 17,639 posts
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    No mention of any VR missions yet?
  • ChiefGB 15 Nov 2017 09:12:19 7,390 posts
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    Probably because they can't cram lootboxes into that. Then again maybe that's the next thing "open your own lootboxes in sppppaaaaaacceeee!!!!!!!!"
  • DFawkes Friendliest Forumite, 2016 15 Nov 2017 10:58:09 31,569 posts
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    beastmaster wrote:
    No mention of any VR missions yet?
    They confirmed there'll be nothing. They might change their minds later, but right now the official word is No.
  • GiacomoHall 15 Nov 2017 12:18:18 16 posts
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    http://www.swtorstrategies.com/2017/11/it-will-take-4528-hours-of-gameplay-or-2100-to-unlock-all-base-game-content.html

    It apparently takes around 4,500 hours or $2100, just to upgrade all star cards from level 3 to level 4
  • Rivuzu 15 Nov 2017 12:25:49 16,715 posts
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    Yes, we know. Catch up!
  • AaronTurner 15 Nov 2017 12:45:13 9,563 posts
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    But isn't the idea to diversify the experinece online? I mean if everyone had every star card then presumably we'd all just pick the best one. Isn't the idea that we see different things in each match? Imagine everyone was Vader. I quite liked the idea that we would only see him sparingly and you'd shit your pants, the only problem for me was that people could by pass the wait with money.
  • KD 15 Nov 2017 13:04:04 1,810 posts
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    Hutt contracts worked fine before, mate tells me what he using and I find the contracts and get them done in a night, followed by a couple of evenings trying it out.
  • StarchildHypocrethes 15 Nov 2017 13:04:07 30,779 posts
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    The main issue I'm having with this so far is the maps. There are an impressive number and they all look amazing, yet they all descend into the same choke-point carnage.

    Plus, as previously mentioned, I don't understand the point of the "take out the AT-AT or the Shitty Brown Shoe Box Tank Thing" stages, as during the entire 10 hour trial I have never seen either reduced by even 25% health. They just end up being spawn point death matches as no-one can now be arsed.
  • Cosmical 15 Nov 2017 13:06:48 201 posts
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    I am concerned about the unbalanced gameplay with the moneyed idiots buying their way to the top of the leaderboard at my expense. That's unacceptable.

    And reports of the rebel fleet massing near Sullust
  • the_milkybar_kid 15 Nov 2017 13:47:51 6,161 posts
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    GiacomoHall wrote:
    http://www.swtorstrategies.com/2017/11/it-will-take-4528-hours-of-gameplay-or-2100-to-unlock-all-base-game-content.html

    It apparently takes around 4,500 hours or $2100, just to upgrade all star cards from level 3 to level 4
    So much sense of achievement.
  • nickthegun 15 Nov 2017 13:57:57 72,033 posts
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    Its like the PS3. The sense of achievement comes from having to work two jobs to afford it.
  • GiacomoHall 15 Nov 2017 13:58:07 16 posts
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    @the_milkybar_kid
    And pride, don't forget all that lovely pride 😌
  • KD 15 Nov 2017 14:49:31 1,810 posts
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    http://www.bbc.co.uk/news/technology-41997252

    BBC getting in on it now, like the fuss they making about the loot boxes and mentioning its a gambling like practice.
  • mothercruncher 15 Nov 2017 17:13:44 14,211 posts
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    KD wrote:
    http://www.bbc.co.uk/news/technology-41997252

    BBC getting in on it now, like the fuss they making about the loot boxes and mentioning its a gambling like practice.
    That’s surprisingly accurate for the BBC- they usually spoon this stuff up when it requires any even remotely nerdy detail.
  • TOOTR 15 Nov 2017 17:15:28 10,405 posts
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    bad09 wrote:
    Humperfunk wrote:
    Battlecunt amirite guys have we done that yet?
    I still think Battlestorefront is the winner and the one that should stay :)
    I've been thinking Star Wars BattleGrind 2 but yeah storefront definitely works. :D
  • TOOTR 15 Nov 2017 17:19:30 10,405 posts
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    I'm a bit gutted about it all to be honest - was looking forward to it when they mentioned the DLC would be free and was hoping for a Titanfall 2 kind of ethos.

    (Not that it looks like that worked out particularly well for Respawn unfortunately if they ultimately got bought by EA anyway......not sure if the two are related or the Xbox one console exclusion for TF1 and the ridiculous launch date for TF2 were more to the mix)

    I waited till all the DLC was out for SW BF1 and then got it the year edition or whatever they call those compilations now at 50% off or something in a sale.

    And..... I like it a lot more than I thought- had a good time with it but THAT feels like a grind. Cunt knows what BF2 must feel like.

    Going to have to keep away from it - and I do love me some star wars.

    TWUNTS
  • KD 15 Nov 2017 19:41:55 1,810 posts
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    Doesnt look like any big changes are coming, the AMA has only really said they'll tune stuff and keep an eye on things.

    We care more about how you all enjoy the game and how long you all play the game vs. what its metacritic score is.

    As for direct actions, we'll continue to adapt as fast as possible to things we know aren't working well. For example we know that Progression needs reworking and that's on our roadmap as something we need to change - some things can be done quicker than others.

    In the meantime we'll improve and expand on what works and rework or eliminate what doesn't. Your feedback directly impacts what features fall in which bucket.
    What has been a strange one is http://www.kotaku.co.uk/2017/11/15/the-curious-case-of-the-ea-game-dev-who-said-he-received-death-threats
  • the_milkybar_kid 15 Nov 2017 20:18:33 6,161 posts
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    The metacritic user score is... Something. Well done EA, I hope it was worth it.

    Edited by the_milkybar_kid at 20:20:32 15-11-2017
  • Derblington 15 Nov 2017 20:22:12 29,924 posts
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    KD wrote:
    Doesn't look like any big changes are coming, the AMA has only really said they'll tune stuff and keep an eye on things.
    To be fair though, the game releases in 2 days. There's so much shit swirling that it's easy to forget it hasn't officially launched yet.
  • Derblington 15 Nov 2017 20:22:53 29,924 posts
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    the_milkybar_kid wrote:
    The metacritic user score is... Something. Well done EA, I hope it was worth it.
    MC User Score means fuck all though.
  • Carlo 15 Nov 2017 20:25:15 19,898 posts
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    Derblington wrote:
    the_milkybar_kid wrote:
    The metacritic user score is... Something. Well done EA, I hope it was worth it.
    MC User Score means fuck all though.
    It does to the average Joe casual player trying to decide if he should buy it or not. Lots of people trust uses more than reviewers and think professional reviews are bought and paid for by the publishers.

    And all that needs to happen is for them to start reading the user reviews...
  • Derblington 15 Nov 2017 20:27:14 29,924 posts
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    The average Joe casual player doesn't visit Metacritic.
  • the_milkybar_kid 15 Nov 2017 20:40:58 6,161 posts
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    It doesn't mean much but people still look at it and realise there's no smoke without fire. It's another way of showing Devs that gamers aren't prepared to put up with their shitty practices, that's good enough for me.
  • Rodney 15 Nov 2017 20:48:41 3,326 posts
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    If Metacritic score didnt impact sales, publishers wouldnt tie developers' bonuses to it
  • Derblington 15 Nov 2017 20:57:39 29,924 posts
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    @Rodney
    *user score, not critic.
  • Derblington 15 Nov 2017 20:59:55 29,924 posts
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    @the_milkybar_kid
    It’s about as productive as petitions.

    The only way you can really impact a publisher/developer is with your wallet.
  • the_milkybar_kid 15 Nov 2017 21:03:36 6,161 posts
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    @Derblington very true. But I do think all the negativity surrounding this will have more of an impact and it'll put more people off, just not enough (because it's still Star Wars).
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