Star Wars Battlefront II Page 17

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  • Ragnor 14 Nov 2017 12:16:37 206 posts
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    I believe EA are determined to paint themselves as the worst publisher ever...

    Refund button removed to turn cancelling pre-orders into a long, tedious phone call...

    https://www.reddit.com/r/StarWarsBattlefront/comments/7ctj17/ea_has_removed_the_refund_button_from_their/
  • JYM60 14 Nov 2017 12:26:39 17,494 posts
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    KRadiation wrote:
    Just had a look at split screen multiplayer. It's embarrassingly poor. Basic team deathmatch and some shit kill the enemy on a time limit and nothing more.

    I was hoping for at least an objective based mode like the main multiplayer had in the first... or like the classic battlefront had.. galactic conquest was it?
    Ahahaha, really? I spent a many nights back in the day playing galactic conquest splitscreen all night with a mate and a few drinks, on BF1 and BF2. Such good games, made in a fraction of the time as these turds EA gives us.
  • brokenkey 14 Nov 2017 12:30:05 9,134 posts
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    AaronTurner wrote:
    I preordered it thinking I'd get to play it today. Unfortunately it's only the rich kids that are allowed to.
    Ha, my son thought exactly the same thing. Had a major strop when he found out this morning.
  • JYM60 14 Nov 2017 12:32:57 17,494 posts
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    This game sounds like Disney Infinity without the figures.
  • KD 14 Nov 2017 12:47:56 1,810 posts
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    https://www.vg247.com/2017/11/14/star-wars-battlefront-2-limits-your-earnings-in-arcade-mode-to-prevent-credits-farming/

    They really not helping themselves.
  • Mfolf 14 Nov 2017 12:54:54 1,551 posts
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    Would love to see the licensing conditions tied up in all of this. Disney canít be too chuffed with the shit storm this is making.
  • Humperfunk 14 Nov 2017 12:58:03 7,095 posts
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    Battlecunt amirite guys have we done that yet?
  • the_milkybar_kid 14 Nov 2017 13:00:23 6,162 posts
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    @KD As soon as I come across that sort of shit in a mobile game, I delete it. Capping progression by way of a timer in a full priced 'AAA' game. I just can't fathom how hard they seem to be trying to sink this game.




    5 more years of EA owning the Star Wars licence. I hope to fucking god they don't renew it / are blocked from doing so.

    Edited by the_milkybar_kid at 13:03:53 14-11-2017
  • JoelStinty 14 Nov 2017 13:03:50 5,901 posts
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    oceanmotion wrote:
    rice_sandwich wrote:
    Maybe it's time for triple A games to cost more, if developers feel that they can't make enough money from current pricing. Or maybe they need to scale back production costs and profit expectations. Tricky.
    COD made half a billion last week. I don't think they are desperate. It's just shitty practices to make even more money. Enough users haven't pushed back so here we are.
    I think that is the most disappointing aspect here , in that Loot boxes are being used in high profile and established i.p's that are practically guaranteed to earn their money and double it.

    But on the other hand, game budgets are one of the reasons why we are where we are. EA and activision and probably Ubisoft are probably exempt from this as they make money head over heels, they're just doubling down on their success, but there are a lot of publishers and developers who struggle to make ends meet and hoping that one of their games is a monster hit. I think the Japanese market as really struggled to adapt to modern practices.

    That is actually my one problem with Jim Sterlings arguement - he is 99% right, but he has this weird insistence that games aren't expensive to make - well he does and doesn't he recognises the issues at hand in videos, but then contradicts himself- . They are. The problem with a internet hate mob , whether they are justified or not, is that they are gullible as the people they are 'rebelling against - i have already seen various posters claim that actually games aren't expensive to make. It actually harmful because people think one thing is all things - so they get abusive towards mid sized developers like THQ Nordic, or indies who really do struggle. The expense of games is why we have lost a lot of mid tier developers, seen a lot of studios fall on its arse, or currently having a rough time of it - Bethesda and Capcom can't seem to release a hit to save their lives.

    I just think it is important not to lose sight of that - whilst at the same time calling out when people like Activison do go way overboard.
  • captbirdseye 14 Nov 2017 13:07:48 8,152 posts
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    the_milkybar_kid wrote:
    @KD As soon as I come across that sort of shit in a mobile game, I delete it. Capping progression by way of a timer in a full priced 'AAA' game. I just can't fathom how hard they seem to be trying to sink this game.




    5 more years of EA owning the Star Wars licence. I hope to fucking god they don't renew it / are blocked from doing so.
    It's not a new thing though as Destiny, Fifa and a lot of big multiplayer games have time gated content that can only be completed once a week or day.
  • bad09 14 Nov 2017 13:11:15 8,054 posts
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    Humperfunk wrote:
    Battlecunt amirite guys have we done that yet?
    I still think Battlestorefront is the winner and the one that should stay :)
  • the_milkybar_kid 14 Nov 2017 13:14:44 6,162 posts
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    @captbirdseye I'm not a multiplayer gamer so forgive my ignorance, but I'm sure the progression isn't as stilted as it is here?
  • JYM60 14 Nov 2017 15:13:25 17,494 posts
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    Are star cards Star Wars canon?
  • shamblemonkee 14 Nov 2017 17:16:47 17,703 posts
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    @bad09 Store Front Battlewars, surely?
  • mothercruncher 14 Nov 2017 18:25:51 14,211 posts
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    EA- itís not in the game, a personal fave.
  • Duffking 14 Nov 2017 18:36:57 14,918 posts
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    Ragnor wrote:
    I believe EA are determined to paint themselves as the worst publisher ever...

    Refund button removed to turn cancelling pre-orders into a long, tedious phone call...

    https://www.reddit.com/r/StarWarsBattlefront/comments/7ctj17/ea_has_removed_the_refund_button_from_their/
    As mentioned in the other thread, for what it's worth, this isn't actually true. There has never been an option to refund preorders in origin. The button appears once the game has been released.
  • StarchildHypocrethes 14 Nov 2017 20:11:20 30,779 posts
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    I can't quite figure out if the escort stages of Galactic Assault were designed to be utterly pointless or just not tested at all.
  • the_milkybar_kid 14 Nov 2017 20:28:17 6,162 posts
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    Obi Wan: Anakin has turned to the dark side.

    Padme: You're wrong! How can you even say that?

    Obi Wan: I saw a security hologram, of him.. opening loot boxes.
  • Tuffty 14 Nov 2017 21:53:28 4,036 posts
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    Titanfall 2 is the best model for post launch support. All DLC free, including new maps, game modes, weapons and titans. There are cosmetic skins for titans and weapons to buy, but there's no lootbox shite, you can just buy exactly what you want and everyone is on a level playing field when it comes to multiplayer matches. I'm actually surprised EA let it happen, considering they published it.

    Let's call it out for what it is. EA know that with the Star Wars name on the box, coming up in time with the release of the next big SW movie and Christmas, they're doing what they can to take the audience for a ride thinking it will be easy money. It's so transparent.

    Edited by Tuffty at 21:54:04 14-11-2017
  • Technoishmatt 14 Nov 2017 22:00:38 2,134 posts
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    There were titan paintjobs for Frontier Defense which were only available to purchase and infer an XP bonus, so faster levelling.
  • Derblington 14 Nov 2017 22:11:28 29,924 posts
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    Respawn were independent, EA had no say in their design. They take their fees for publishing.

    Similarly, they donít dictate design to DICE. There are a small group of people that deal with multiple studios, they donít have the scope to be that involved in every process. It always amazes me that people are so insistent on blaming them for absolutely everything.
  • Tuffty 14 Nov 2017 22:13:32 4,036 posts
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    Technoishmatt wrote:
    There were titan paintjobs for Frontier Defense which were only available to purchase and infer an XP bonus, so faster levelling.
    Can't really apply that criticism considering Frontier Defense is a co-op mode. There's no competition with other players, we're actively working with each other to win it. If someone wants to get those titan abilities faster, then more power to them.

    You can't compare it to Battlefront 2 where this affects competitive multiplayer where perks like faster ability cooldowns and increased damage are locked behind a lootbox driven system. If someone kills me with a grenade, there will always be something in the back of my mind to suggest that it's only because he had more time or spent real money to earn an improved version of the ability I already have. It shouldn't be like that.
  • ChiefGB 14 Nov 2017 22:15:21 7,390 posts
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    Thing is, serious question. How much meaningful content did titanfall 2 actually get?
  • Anthony_UK 14 Nov 2017 22:19:55 2,909 posts
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    The whole microtransactions debate I've pretty much ignored until now, I just didn't pay for them. That EA has bent over backwards to try and fleece gamers, means that can stick it where the sun doesn't shine. Backtracking and saying they'll keep an eye on feedback, just reads they'll work out how much they can fleece us before we kick up a shit storm.
  • Tuffty 14 Nov 2017 22:20:17 4,036 posts
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    A new titan, a 4 player horde mode, a smaller focused team deathmatch/CTF game mode, several new maps, a weapon or two. Completely reasonable and meaningful considering all of it was free.
  • Derblington 14 Nov 2017 22:26:23 29,924 posts
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    Tuffty wrote:
    You can't compare it to Battlefront 2 where this affects competitive multiplayer where perks like faster ability cooldowns and increased damage are locked behind a lootbox driven system. If someone kills me with a grenade, there will always be something in the back of my mind to suggest that it's only because he had more time or spent real money to earn an improved version of the ability I already have. It shouldn't be like that.
    They arenít locked, you can craft everything. You can still outplay someone, they arenít so powerful that theyíre instant win.
    Ultimately, itís no different to any MP shooter with progression unlocks once youíre in a match. Someone will always have more time to unlock more things. The difference here is that you donít know if theyíve purely played more or had a lucky role of the rng to do it, but then thatís the same as Destiny, for example.

    Itís a shit system by progression design but in practice the affect is the same in gameplay.

    Edited by Derblington at 22:28:06 14-11-2017
  • the_milkybar_kid 14 Nov 2017 22:30:28 6,162 posts
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    @Derblington Normally I'd agree, but everything EA gets their filthy hands on turns to shit, or dies. I can't remember Dead Space having micro transactions before 3.
  • Derblington 14 Nov 2017 22:39:28 29,924 posts
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    What relevance is that? Visceral was an EA studio, everything they ever put out was an EA game, including Dead Space 1 and 2.
  • bad09 14 Nov 2017 22:43:17 8,054 posts
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    Dead Space 3 was a direct result of EA trend chasing and meddling wasn't it?
  • bad09 14 Nov 2017 22:44:49 8,054 posts
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    Derblington wrote:
    What relevance is that? Visceral was an EA studio, everything they ever put out was an EA game, including Dead Space 1 and 2.
    Visceral were left alone on the first, EA started dicating what the game should be like with 2 and 3 once they realised the 1st was a surprise hit.
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