Rime Page 2

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  • Switch024 27 May 2017 15:51:38 2,107 posts
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    Yeah it's great, a really chilled experience. I especially like the music, it's really subtle at times and complements the world they've created perfectly.
  • [maven] 27 May 2017 22:10:38 5,542 posts
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    I was positively surprised by the performance on the PS4 Pro. I'd assumed this was a Unity game (which tend to run jankily), but it's an Unreal title.

    The lighting (and tone-mapping) in this game is sublime, especially the transition between the opening area and the desert one. It complements the sparse, pastel-coloured texture style very well.
  • drhcnip 5 Jun 2017 22:29:17 5,405 posts
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    started this tonight..my word, its rather lovely...but, yes, laggy in places...
  • lordofdeadside 6 Jun 2017 14:44:03 1,302 posts
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    It really is lush, the art style, lack of hud and wonderful sound design make it a great environment to just wander round.

    Terrible performance on the ps4 pro though, it shouldn't really be taxing it and its lurching around all over the place.
  • UncleLou Moderator 6 Jun 2017 14:45:21 38,870 posts
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    drhcnip wrote:
    started this tonight..my word, its rather lovely...but, yes, laggy in places...
    Didn't know it had multiplayer.
  • drhcnip 6 Jun 2017 18:22:03 5,405 posts
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    @UncleLou

    :D

    ah, you know what i mean..im an old bastard, my days of technispeak are too far behind me to care...;)
  • cowell 15 Jun 2017 22:38:28 1,376 posts
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    Finally got started on this tonight. Ruddy beautiful, so chilled. Makes me want to pack my bags and head to the Med for a holiday
  • lordofdeadside 16 Jun 2017 08:16:37 1,302 posts
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    Finished this yesterday and my word what an emotional experience. It's beautiful environments have an incredible relevance to the story due to the ending. My game of the year so far easy.

    Edited by lordofdeadside at 08:17:29 16-06-2017
  • drhcnip 18 Jun 2017 17:50:19 5,405 posts
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    just finished- lovely game...despite the chugginess in places, you cant help but be swept along with the way the game progresses...perfect palate-cleanser after the hecticness of ori...
  • cowell 20 Jun 2017 12:02:38 1,376 posts
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    About half way through. Such a lovely game despite the odd fairly negligible chug. Hoping more people check it out as its going to be in my top 3 this year I suspect
  • Switch024 20 Jun 2017 12:13:23 2,107 posts
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    It deserves to do well, it's such a wonderful experience. I've been taking my time with it and think I'm about half way too.

    I have only played it when I've been in the mood for something a bit more serene and it's absolutely perfect in that sense, such a relaxing game to play.
  • spleendonkey 28 Jun 2017 14:34:39 256 posts
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    RiME

    Posted in the "just completed", but:

    I loved this. It's an absolute rip off of Ico, and I think it spectacularly fails to stick the landing (the ending is nowhere near as impactful as it wants to be, and retrospectively dampens the rest of the game slightly), but as an experience it is masterfully crafted.

    I think it could be the prettiest game I've ever played, but it uses that prettiness to conjure an emotive and haunting experience...not just to look good. I think it could be the most well sign-posted game I've ever played too. Even though you have what appears to be several directions to go in, your eyes are always pulled in the direction you need to go. It's amazing. You get a real sense of companionship from the things you meet on the way. The puzzles are perfectly pitched. I never got stuck on a puzzle for more than a minute, and I always managed to figure them out myself, so the game always proceeded smoothly, with great pacing. As soon as an idea was done they moved on.

    The level structure also worked really well even though it felt like it shouldn't. The final rainy level is the best nighttime level I've ever played...and one of the most beautiful things I've seen.

    It does the "game" part better than Ico, but not the story/beauty.

    8 out of 10.
  • RelaxedMikki 28 Jun 2017 14:40:02 2,308 posts
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    Nice review, thanks.

    Rime is on the top of my "wait for a discount" list. With it being quite a short 'single playthrough' game I reckon there are a few others waiting too...
  • cowell 28 Jun 2017 14:43:49 1,376 posts
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    RelaxedMikki wrote:
    Nice review, thanks.

    Rime is on the top of my "wait for a discount" list. With it being quite a short 'single playthrough' game I reckon there are a few others waiting too...
    Currently £18 on Amazon. Its great and its well worth it at that price

    https://www.amazon.co.uk/Maximum-Games-RME-PS4-RIME-PS4/dp/B06XQTL5H1/ref=sr_1_1?s=videogames&ie=UTF8&qid=1498657370&sr=1-1&keywords=rime
  • Switch024 28 Jun 2017 14:45:12 2,107 posts
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    spleendonkey wrote:
    I think it spectacularly fails to stick the landing (the ending is nowhere near as impactful as it wants to be, and retrospectively dampens the rest of the game slightly), but as an experience it is masterfully crafted.
    I think this was touched on in the EG review too, I disagree that it was spectacular failure though.

    Maybe they could have been more subtle and suggestive, that would have been in line with the rest of the game.

    It still had emotional impact on me though and I didn't feel like it dampened any part of the experience I'd just had.
  • RelaxedMikki 28 Jun 2017 14:57:30 2,308 posts
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    @cowell Nice. £18 is good for me - I will pick this up.
  • You-can-call-me-kal 28 Jun 2017 15:29:07 9,904 posts
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    Iím struggling a little with knowing what to do next. Iíve just finished the bit in the ship yard type place and canít really see where Iím supposed to go, with no helpful fox to guide me there.
  • spleendonkey 28 Jun 2017 15:37:47 256 posts
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    @You-can-call-me-kal Can you be a little more precise? The game is relatively fresh in my memory so I may be able to help.

    Do you mean the second level with the windmills?
  • cowell 28 Jun 2017 16:09:20 1,376 posts
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    @You-can-call-me-kal

    That sounds like where I am at currently. If so you need to do some swimming.....
  • spleendonkey 28 Jun 2017 16:14:19 256 posts
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    @cowell Yes I think I know where you both are
    If you're on the beach on the second level, you need to swim underwater to the island off the coast, there are three underwater entrances,
    two have keys, the third has where you need to use those keys. Once underwater it's quite well sign posted with bubbles


    Edited by spleendonkey at 16:14:33 28-06-2017
  • You-can-call-me-kal 28 Jun 2017 16:16:27 9,904 posts
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    No I've done that bit. I've just done a bit with a windmill and scared off the pterodactyl thing and now it's all dark and cloudy outside. I'm in a fairly open area with lots of broken ships everywhere.
  • Switch024 28 Jun 2017 16:20:21 2,107 posts
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    @You-can-call-me-kal The fox should definitely be there... it leads you from the windmill and through a part of structure that you were climbing whilst trying to avoid the pterodactyl.
  • You-can-call-me-kal 28 Jun 2017 16:22:22 9,904 posts
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    Hmmmm
  • Switch024 28 Jun 2017 16:22:34 2,107 posts
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    Actually, how many windmills have you done? There's broken boats all over the level.
  • You-can-call-me-kal 28 Jun 2017 16:23:55 9,904 posts
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    It could be that I've still got a windmill to do. Presumably I can tell by the clouds.
  • spleendonkey 28 Jun 2017 16:27:23 256 posts
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    There's three windmills, one on the underwater island, one which has a marble ship puzzle/statue you need to rotate to get to (I think that's where you are, you need to find that puzzle, through a platforming section.
    And the other windmill is probably the first one you did, with some pretty basic puzzling
  • You-can-call-me-kal 28 Jun 2017 16:30:21 9,904 posts
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    Thanks. I'll investigate further.
  • Switch024 28 Jun 2017 16:30:33 2,107 posts
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    @You-can-call-me-kal If you've done the second windmill... you swim back to the shore and from the beach there is an area you where you do some climbing.
  • cowell 4 Jul 2017 17:07:05 1,376 posts
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    So I'm at this point (2.30 on the clip)



    Except in my game, its still gloomy and the bird isnt around to swoop. What did I miss?
  • Switch024 4 Jul 2017 17:15:24 2,107 posts
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    @cowell The area goes cloudy after you have been to the windmill and released the clouds. If it's gloomy you need to move towards the next area/windmill.
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