Super Mario Odyssey Page 67

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  • onemoresolo 7 Dec 2017 12:00:22 52 posts
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    Armoured_Bear wrote:
    monkman76 wrote:
    Off topic - is there any way to play Galaxy on a Wii U without any Wii hardware (Wiimotes, sensor bar etc)?
    No.
    Correct, even the Wii U eshop version requires the Wii remote.
  • erniewhatbert 7 Dec 2017 12:53:14 2,815 posts
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    I played a fair bit of Galaxy 2 earlier in the year via Dolphin and Steam Controller. The right track pad works well enough for moving the pointer for the stars, and I just allocated a button to replace the waggle. The game holds up very well still.
  • K-Project 7 Dec 2017 17:22:06 451 posts
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    Phattso wrote:
    Recommending someone who doesn't like handhelds and doesn't like the build quality of the console to go and play something that can only be played on a 10 or 20 year old Nintendo console, or contemporary handheld, is quite a thing to behold.

    "Wait - you hate those joycons? You're gonna LOVE the N64 controller, or the 3DS nubbins, or the WiiMotes..." :)

    Mario 64 doesn't stand up well today anyways. Galaxy you could argue though. Have that on my Wii U.
    Lol, thanks for your replies folks. As it happens I'm a big fan of Nintendo of old. Had the NES, SNES, GC, Wii, not to mention the handhelds - massive collection until it all got sold due to incoming child. I even found myself defending "waggle" and I loved the N64 pad. It's just with the JoyCons they are much too small, light and unconvincing in the hand, a bit like the old Wii nunchuck only not quite as bad. But I never liked the nunchuck. And I agree with the poster above, in general terms it feels like a lot of compromises have been made with the build quality to fit the form factor. Just imo.

    As for Mario 64, well I still play it regularly. To me it will never age. It's still the pinnacle of 3D platformers imo. But that's a different thread. :-D

    Edited by K-Project at 17:22:35 07-12-2017
  • Humperfunk 8 Dec 2017 11:15:39 7,204 posts
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    This happened to me last night when booting up the game and resuming - had completely forgotten where I had left off.

    Edited by Humperfunk at 11:15:47 08-12-2017
  • Kay 8 Dec 2017 13:29:25 19,451 posts
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    Heh, that's great. :D

    Final level completed this morning. It is tricky and took me a fair few goes, but nowhere near the same level as Champions Road and Grandmaster Galaxy(?). And I'm glad about that, because after spending nearly 70 hours on the game, I really didn't want to spend another few hours frustrated by a single level.
  • DangerousDave_87 8 Dec 2017 17:37:42 3,190 posts
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    I found it harder than Champions Road, myself. Maybe impatience set in a little, but I completed Champions Road 5 times with all characters. This one i'm happy to leave at 1 completion.
  • Ienjoysquid 10 Dec 2017 19:24:14 129 posts
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    I haven't read this thread as I wanted to avoid spoilers, and still do.

    I just finished it in two player, it was amazing but... am I missing something as it seemed rather short?

    Literally just seen the credits go up and know I didn't get all the moons and coins, but I don't think we played for more than 12-15 hours.

    I got it on cartridge because I intended to sell it on but even so...

    Edited by Ienjoysquid at 19:24:47 10-12-2017
  • JiveHound 10 Dec 2017 19:34:04 9,132 posts
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    End credits comes early, completion takes a lot longer.
  • Ienjoysquid 10 Dec 2017 20:18:13 129 posts
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    JiveHound wrote:
    End credits comes early, completion takes a lot longer.
    Thanks. I played it through mostly with my kid being the hat, sometimes he was Mario. He got bored if we stuck around too long on the optional bits so I guess I can look forward to doing those now.

    Amazing game, very well paced.
  • JiveHound 10 Dec 2017 20:22:24 9,132 posts
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    Yeah, I'm really enjoying it. Predictably more so since 'completing' it.
  • Kay 10 Dec 2017 21:28:13 19,451 posts
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    DangerousDave_87 wrote:
    I found it harder than Champions Road, myself. Maybe impatience set in a little, but I completed Champions Road 5 times with all characters. This one i'm happy to leave at 1 completion.
    This one didn't feel quite as brutal as Champions Road, thanks to the generous heart pickups. You could make a few mistakes and still make it through, whereas with the other ones it felt like you really had to completely master each section and then do it all in one go.
  • crashVoodoo 23 Dec 2017 14:12:12 5,617 posts
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    This games a bit good isn't it. Loving the old school music remix for some side levels
  • Dougs 6 Jan 2018 10:15:05 84,267 posts
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    Enjoying this muchly. Although it runs like arse on the telly, frame rate is poor. Gorgeous in handheld mode.

    Whats the average completion time? My 7 year old reckons he's completed it already (I think in assist mode) but I was away. Credits rolled for sure...
  • JonFE 6 Jan 2018 10:29:57 1,770 posts
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    @Dougs Cannot say about completion time, as I haven't completed it yet, but there are 880 odd moons to collect (and about 120 more to purchase), so I guess there's still enough game for your boy to enjoy. :lol:

    Make sure he visits each kingdom again to crack up some moon rock sitting somewhere that marks the location of newly opened moons on the map...
  • Bichii 6 Jan 2018 10:31:12 259 posts
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    Disappointed with this so far. Got 160 moons and it's fun but 10 it isn't. This and Zelda are great games but no way are they 10s. Nintendo always get free passes.
  • PazJohnMitch 6 Jan 2018 10:32:06 13,146 posts
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    My only issue with the game is that a few of the captures have a "waggle for bigger" version of their moves. On a number of occasions I have spent too long wondering how to get a moon in roof tile setup and realised I need to detach the controllers. This is not always an option when playing on the commute.
  • Bichii 6 Jan 2018 10:38:56 259 posts
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    On the plus side it is so bloody easy my girls are playing it with out too much trouble.
  • PazJohnMitch 6 Jan 2018 10:44:51 13,146 posts
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    There are a number of hard moons mixed in amongst the levels.

    Very few are big adventures like I remember some of the old Mario 64 Stars being though.
  • Dougs 6 Jan 2018 10:56:54 84,267 posts
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    I think he must have just rattled through the story mode without any of the side missions or worrying about collecting all the moons. He probably played about 12-15 hours or so, did seem a bit skinny.
  • PazJohnMitch 6 Jan 2018 11:03:39 13,146 posts
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    You can probably finish the story and only collect about 100 moons (and a lot of those story moons are in sets of 3).

    I collected about 200 on my first pass but I did go looking for more moons than I needed on a number of the levels.

    As some else said there are about 1000 moons in total but around half are only available after completing the story.
  • crashVoodoo 6 Jan 2018 11:30:34 5,617 posts
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    I've just got to ice kingdom and am just shy of 200 moons. I've only just realised that additional moons are only revealed once you pass specific intervals.

    Exploring the crap out of a level, unlocking more moons and then having to scour the level again is a bit of a pisser. Thought i'd gone mad after revisiting cascade area only to find pipes and doors everywhere that i then convinced myself i'd just missed.

    Still, minor quibbles that fade away when you trundle through a level listening to the fantastic tunes especially in metro kingdom after completing the mission for the mayor and it drops the retro mario/dk section on you, just made me smile from ear to ear

    Edited by crashVoodoo at 11:31:46 06-01-2018
  • monkman76 6 Jan 2018 11:36:22 12,202 posts
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    @Dougs Frame rate poor? The game is far from perfect but it's a rock solid 60fps pretty much the whole time isn't it?
  • JiveHound 6 Jan 2018 11:52:39 9,132 posts
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    It's a bit framey in a few places but most noticeable when docked.

    Metro city and the woodland one seem the most affected to me.

    Edited by JiveHound at 11:52:55 06-01-2018
  • -HairyArse 6 Jan 2018 12:13:00 1,040 posts
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    Bichii wrote:
    Disappointed with this so far. Got 160 moons and it's fun but 10 it isn't. This and Zelda are great games but no way are they 10s. Nintendo always get free passes.
    Believe it or not the game doesn’t really start until you’ve “completed” it.

    I love it. It’s just a joyous celebration and tremendous fun without any of the cynical lootbox, DLC, micro transactions bullshit that plagues games these days.
  • Bichii 6 Jan 2018 12:40:15 259 posts
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    I've not noticed fps drops.

    Bit silly when games hide lots on first play through.
  • JiveHound 6 Jan 2018 12:53:03 9,132 posts
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    Mario is all about finding hidden stuff. It has been since at least Super Mario Bros.

    What a peculiar criticism.
  • Dougs 6 Jan 2018 13:08:24 84,267 posts
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    monkman76 wrote:
    @Dougs Frame rate poor? The game is far from perfect but it's a rock solid 60fps pretty much the whole time isn't it?
    Not on mine, it's really choppy. I haven't played about with the output settings or my receiver or telly though. Did wonder if it was something my end, as it was really noticeable.
  • monkman76 6 Jan 2018 13:18:04 12,202 posts
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    According to Digital Foundry it makes all kinds of compromises to visuals to stay at 60, and manages it most of the time. I'd maybe check your setup.
  • Kay 6 Jan 2018 15:06:32 19,451 posts
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    It does get a tad choppy in some areas, but for the most part the resolution drops are a lot more noticeable than the frame drops.

    Dougs wrote:
    I think he must have just rattled through the story mode without any of the side missions or worrying about collecting all the moons. He probably played about 12-15 hours or so, did seem a bit skinny.
    Around 12-15 hours to get to the end credits seems about right. You can probably quadruple that time if you're aiming for 100% completion...
  • Phattso 6 Jan 2018 15:18:16 22,280 posts
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    I've got 35 hours logged so far, and 'only' have 400-ish moons.
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