Football Manager 2014

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  • Venatio Event Features Manager, Gamer Network 17 Oct 2013 16:14:21 4,621 posts
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    Available to download now if you've pre-ordered. Anybody tried it? Lots of discussion on the official forum about the new tactics system. I reckon it sounds like a step forward but some people are upset about the removal of sliders.

    "sounds like a public school ponce"

  • imamazed 17 Oct 2013 16:15:43 5,524 posts
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    Tempted to wait for full release + patches. Also wanting to take my save on-the-go with my vita; is that due to come out simultaneously with its bigger brother?
  • Grax 17 Oct 2013 16:16:58 1,797 posts
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    Must resist not enough time in the day :( arrrggh damnnit there is a víta version
  • Venatio Event Features Manager, Gamer Network 17 Oct 2013 16:21:39 4,621 posts
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    Seems like there's no release date for the Vita version at the moment.

    "sounds like a public school ponce"

  • graysonavich 17 Oct 2013 16:25:21 7,309 posts
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    I'm interested to see how the built-in (after market) Genie Scout/FMRTE works out.

    (Cloud saves are a plus though!)

    Edited by graysonavich at 16:26:01 17-10-2013
  • Venatio Event Features Manager, Gamer Network 17 Oct 2013 16:31:29 4,621 posts
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    Yeah, cloud saves = great news. I'm not sure I can put so much time into this year's. 600 hours in 13 was a bit OTT.

    "sounds like a public school ponce"

  • Grax 17 Oct 2013 16:33:43 1,797 posts
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    600 hours Christ, who did you play as??
  • Physically_Insane 17 Oct 2013 16:37:32 8,651 posts
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    I've put in a similar amount of hours too, but some of that is idle time. I wish you could delete your playtime in Steam. I'm ashamed.
  • Shikasama 17 Oct 2013 16:39:53 6,626 posts
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    It's a bit cheeky to call a 2 week pre release window the beta, when we all know the game will be broken until at least February, as per the usual FM cycle.

    I do like the sound of the new tactics input though. All it changes is the way you issue instructions and it is much more intuitive to issue instructions that mess with arbitrary slider values.
  • Venatio Event Features Manager, Gamer Network 17 Oct 2013 16:41:28 4,621 posts
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    The mighty Luton Town!

    "sounds like a public school ponce"

  • jamievilla 17 Oct 2013 16:50:20 508 posts
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    Anyone played much of the demo yet? This is probably the first one ever that I haven't pre-ordered.

    Might just be due to the timings, as a few games that I've yet to play/finish this month, would appreciate some thoughts?

    Just checked my timings, 1140 hours on FM13 - holy fuckballs..
  • Shikasama 17 Oct 2013 16:56:27 6,626 posts
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    Hour calculators for FM must include a substantial amount of idle time as well surely.

    I have a habit of leaving it idle, going off to watch something, then coming back to it to swear at my players for a bit.
  • jamievilla 17 Oct 2013 16:58:50 508 posts
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    @Shikasama that's a good point, I'll use that as my excuse if seen by anybody else :)

    "I must have left it running for er, a month?"
  • Shikasama 17 Oct 2013 17:07:36 6,626 posts
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    I think the most I ever got was 600 on FM12 as I had an absolutely epic game with Hampton and Richmond.

    I've committed to being Hartlepool this time though. I always start a save with them then leave at the first job offer but I at least need to get them promoted to where they belong once more.*

    One minor thing that has always bugged me in FM that I hope they've fixed - job offers when you are employed. Obviously you can apply for jobs and stuff but it's very rare that you get offered a job out of the blue if you are employed already, which is weird considering most managers move from team to team.

    *the poor side of average
  • Dire 18 Oct 2013 02:02:56 1,345 posts
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    1149 hours on FM12. However a fair bit of that was just it being left in the background running.

    FM13 as of today is 477 hours.

    /need help
  • MadCaddy13 18 Oct 2013 07:31:22 1,856 posts
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    FM13 for me is about 5-10 hours. And a broken mouse. Not getting!
  • graysonavich 18 Oct 2013 09:33:26 7,309 posts
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    Hours!

    Maybe I'll skip this year after all: https://pbs.twimg.com/media/BWxzjAPCMAAxsEX.png:large
  • THFourteen 18 Oct 2013 10:24:23 32,875 posts
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    is there a list of improvements anywhere?
  • graysonavich 18 Oct 2013 10:32:13 7,309 posts
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    Yeah, http://www.footballmanagerstory.com/football-manager-2014-new-features-the-complete-list/

    Have fun!
  • IJ 18 Oct 2013 11:25:33 803 posts
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    jamievilla wrote:

    Just checked my timings, 1140 hours on FM13 - holy fuckballs..
    That's an average of 22 hours a WEEK for an entire year. Even including some idle time, that's half a full time job. How do you have time to play anything else?
  • graysonavich 18 Oct 2013 11:58:21 7,309 posts
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    "half a full time job" :D
  • IJ 18 Oct 2013 12:47:41 803 posts
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    I work 60 hours a week...but technically a working week is around 40 hours!

    Edited by IJ at 12:47:55 18-10-2013
  • THFourteen 18 Oct 2013 14:37:47 32,875 posts
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    graysonavich wrote:
    Yeah, http://www.footballmanagerstory.com/football-manager-2014-new-features-the-complete-list/

    Have fun!
    Ta! That was long.... Hard to work out whether anythings actually changed or not!
  • graysonavich 18 Oct 2013 14:39:25 7,309 posts
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    That's what she said?
  • LetsGo 18 Oct 2013 15:04:12 5,175 posts
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    Still think it's crazy you need to pay for the editor (the one which changes things mid-game).

    Fed up with these IAPs in full price games :(
  • graysonavich 18 Oct 2013 15:39:36 7,309 posts
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    The normal database editor is still the same. FMRTE and GS have always been donation based external programs. I don't see anything wrong with bring them in-house as an optional extra.
  • LetsGo 19 Oct 2013 08:26:41 5,175 posts
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    I dunno, they saw a way to make a quick buck and went with it, bet it only took them a day to write the editor, just feels a bit off.

    And how could they think it's a good idea to remove the tactics sliders?!? /facepalm
  • Gruff 19 Oct 2013 09:43:33 2,841 posts
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    The removal of sliders are a move to making the game more lifelike.

    They want you to feel your doing a proper coaching job using the type of terminology that an actual coach would use in a session, not playing a computer game.

    I have not played the Beta, but I think people will come around it. They have been gradually moving towards this the last few years. If you follow Miles on twitter you will know he is all about going to coaching sessions and seeing how the "Real " thing goes down.

    Whether that can be translated to FM and make you feel you are imparting your football philosophy enough is the question.

    Some might say its a further dumbing down of the game.

    “It's not easy to find happiness in ourselves, and it's not possible to find it elsewhere.”
    ― Agnes Repplier

  • Stickman 19 Oct 2013 11:45:05 29,661 posts
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    I wouldn't class this as dumbing down. It makes it more realistic. When was the last (first) time a manager said, "right Geoff, I want you playing three clicks left of middle today, but this winger's tricky so maybe five clicks right on the width scale instead of four, OK?"

    NEVER, THAT'S WHEN!

    THIS SPACE FOR RENT

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