Donkey Kong Country Tropical Freeze

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  • Deleted user 11 June 2013 15:29:30
    Look at that, I can type out the full title.
  • neilka 11 Jun 2013 15:32:11 15,672 posts
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    I can't see your colon Gremmi
  • Deleted user 11 June 2013 15:33:46
  • JinTypeNoir 12 Jun 2013 01:34:42 4,365 posts
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    Somebody said that this is coming out in November this year.

    I was like, "Wait, really?" so I went to Nintendo's E3 site which is in English only.

    It does say November, but I noticed the 3DS pictured in the trailer. "It's also for the 3DS?" I thought and clicked the trailer. Up played a trailer of Donkey Kong Country Returns 3D. For the Tropical Freeze page.

    I got rather confused and decided to go to the Japanese site. No special E3 page, but there is a Japanese language run down of the announced software, with a Tropical Freeze. It says it has not been determined when it will be released. I clicked on movie. The correct Wii U game trailer played.

    So let's review: in the region where its confirmed to release this September, the region where it was developed, they put the trailer for a similar, already released game in its place.

    In the region where it has not been confirmed for release yet, they have the correct trailer.

    Obviously, its a funny gaffe, and really the game does look great and its good they at least one more title coming out this year, but I think its a great little nugget to demonstrate just how unprepared, unfocused and unprofessional Nintendo is about the Wii U.
  • roz123 12 Jun 2013 11:10:58 7,112 posts
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    The first level
  • neilka 12 Jun 2013 11:23:01 15,672 posts
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    JinTypeNoir wrote:
    Somebody said that this is coming out in November this year.

    I was like, "Wait, really?" so I went to Nintendo's E3 site which is in English only.

    It does say November, but I noticed the 3DS pictured in the trailer. "It's also for the 3DS?" I thought and clicked the trailer. Up played a trailer of Donkey Kong Country Returns 3D. For the Tropical Freeze page.

    I got rather confused and decided to go to the Japanese site. No special E3 page, but there is a Japanese language run down of the announced software, with a Tropical Freeze. It says it has not been determined when it will be released. I clicked on movie. The correct Wii U game trailer played.

    So let's review: in the region where its confirmed to release this September, the region where it was developed, they put the trailer for a similar, already released game in its place.

    In the region where it has not been confirmed for release yet, they have the correct trailer.

    Obviously, its a funny gaffe, and really the game does look great and its good they at least one more title coming out this year, but I think its a great little nugget to demonstrate just how unprepared, unfocused and unprofessional Nintendo is about the Wii U.
    It's good but I wouldn't open with it.
  • Deleted user 12 June 2013 11:34:26
    roz123 wrote:
    The first level
    aye i just watched the cart one, looks great. man i been watchign a lot of the videos from this guy. Thanks. Red ballons!
  • Pinky_Floyd 27 Sep 2013 08:26:58 7,436 posts
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    Expo impressions anyone?
  • woodnotes 27 Sep 2013 09:33:20 4,922 posts
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    Pinky_Floyd wrote:
    Expo impressions anyone?
    Superb. Looks beautiful, slick and polished. Plays perfectly. Everything you would expect.
  • Pinky_Floyd 27 Sep 2013 09:42:25 7,436 posts
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    That sounds more than promising.
  • bitch_tits_zero_nine 27 Sep 2013 09:53:23 6,654 posts
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    The last one was bloody difficult.
  • Pinky_Floyd 27 Sep 2013 11:23:22 7,436 posts
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    It was, wasn't it? I'm expecting this one to get pretty hard too. The 3DS version had the balloons which makes it a bit easier for folk who are struggling and it was a good idea.

    Edited by Pinky_Floyd at 11:23:53 27-09-2013
  • Raiko101 27 Sep 2013 15:48:36 6,081 posts
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    They'll probably implement something similar in the Wii U version, I imagine. Just to cater towards different audiences. I'm still not massively excited by this, but i'll no doubt pick it up and love it.

    3DS: 4210 4002 8289 (Dave)
    Wii U: Raiko87
    Xbox Live: Raiko87

  • Deleted user 27 September 2013 15:51:10
    DCKR is still a clear 2nd place behind Mario in the 2D platformer stakes. This one looks awesome too.
  • Raiko101 27 Sep 2013 15:55:40 6,081 posts
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    It's a close call, I think. I don't rate the originals too highly, but DKCR was a brilliant game. It had a level of challenge you just don't get with Mario games these days.

    3DS: 4210 4002 8289 (Dave)
    Wii U: Raiko87
    Xbox Live: Raiko87

  • kinky_mong 27 Sep 2013 16:05:24 9,978 posts
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    I thought DKCR pissed all over the NSMB games to be honest, showed a lot more creativity and challenge.

    I'll never get my Orc looking the same again.

  • Deleted user 27 September 2013 18:09:46
    Yeah, dont see the contest myself (unless your a die hard Mario fan) I see DKCR's level design as far more varied and inventive, and it also manages to improve upon the original games, something the NSMB games havent come close to doing yet.

    NSMBU is their best effort so far but it doesn't come close to DKCR for me.
  • Deleted user 27 September 2013 18:42:52
    One thing I will say is DKCR pisses all over the other games in the NSMB series. I would have to give Mario U the edge though. It has incredibly tight gameplay and level design. A slight notch above DKCR for me.

    So when I say 2nd place, I mean only behind Mario U. I think DCKR is better than any other 2D platformer I've played since SMW.
  • CharlieStCloud 1 Oct 2013 17:40:45 5,090 posts
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    DELAYED!

    'EARLY 2014'

    ... PLEASE UNDERSTAND.
  • Deleted user 8 October 2013 18:16:24
    Dixie Kong Trailer

  • Pinky_Floyd 9 Jan 2014 11:03:39 7,436 posts
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    It's my birthday in February - birthday fairies, please deliver this!
  • Roddles 9 Jan 2014 11:18:55 1,777 posts
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    The last thing the Wii-U needs is another platformer.
  • Pinky_Floyd 9 Jan 2014 11:21:32 7,436 posts
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    Luckily, I'm not a wii u.
  • Roddles 9 Jan 2014 11:25:12 1,777 posts
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    Unfortunately I'm hungry for some decent games to come out for it.

    That and I miss the original SNES psuedo 3D art style of the DKC series.
  • Pinky_Floyd 9 Jan 2014 11:27:39 7,436 posts
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    I'm sure it will be decent, but if you don't want a 2D platformer - not much else to say really.
  • mikew1985 9 Jan 2014 13:27:31 12,610 posts
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    Roddles wrote:
    Unfortunately I'm hungry for some decent games to come out for it.

    That and I miss the original SNES psuedo 3D art style of the DKC series.

    Calling it an art style is a bit of a stretch. It's garbage in almost every way.
  • Pinky_Floyd 14 Jan 2014 09:26:57 7,436 posts
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    Uk Nintendo magazine has some info on TF and I stole this from NAF:

    The article describes some of the first parts of the game.

    It says that most levels take around 10 minutes to complete on your first attempt.

    Stage 3-3 Frantic Field is set against a hurricane, with small tornadoes, and lightning as obstacles. Eventually you reach the eye of the storm.

    The stage after is set in a forest, with sections on fire due to the previous levels lightning. You need to use watery fruit to put out vine fires in order to progress.

    It says there are tag barrels ala Donkey Kong 64, to switch between Kongs. It may just mean the DK barrels though.
    There are multiple routes to take in levels.

    There are three secret levels per world.

    Time Attack returns, but you can select which character's DK barrels will appear.

    Hot damn, players can upload times and full replays to show friends, and to help other players improve their own times.

    There seems to be more emphasis on the background, which is constantly moving, which makes the world feel alive, and sometimes provides hints to what you're going to encounter next.

    There is an interview with Michael Kelbaugh, and Kensuke Tanabe.

    When asked if there was anything the felt was missing from the game Tanabe said that he wishes they could have done more with the animal buddies.

    He also mentions that there is something from A Link to the Past that he want to do, couldn't, and used it in Link's Awakening instead. Which was the ending of LA when the egg opens.

    Kelnaugh mentions three of his favourite levels; 6-6 Cliffside Slide, "like jumping right into the middle of an action movie", it's a silhouette level. 4-4 Irate Eight, and underwater level which sounds like the giant octopus from DKCR is back.

    3-3 Frantic Fields, which is challenging, but with a bit of comedy.

    Tanabe mentions that World 4 is made of only underwater levels.

    He also mentions that he likes 4-4, and 3-6 Cannon Canyon, because of the dynamic 3D camera movement.

    Kelbaugh said that the animation quality is improved over DKCR, and with David Wise, Kenji Yamamoto, and Scott Petersen, they have an amazing soundtrack, and special effects effort.

    Tanabe was surprise that so few people in DKCR didn't want to use the Super Guide once it appeared. He said that the difficulty of TF hasn't been lowered, but that they have added some features that will give casual players an easier time. (Probably the items in Funky's shop, which I think are carried over from DKCR3D.)

    They both say that the difficulty hasn't been lowered, but the new items, and Kong POW allow you to change the difficulty of the levels somewhat.

    Miyamoto told Retro, when first working on DKCR: "This is my baby. Don't mess it up."

    Kelbaugh and Tanabe both worked on DKC, with Tanabe on the Japanese localisation, but never met.

    Ten years later Tanabe met Kelbaugh, when he became president of Retro. He saw that Kelbaugh had a DKC jacket, and they learned that they both worked on DKC.

    A few years after that they both started on DKCR, so Michael gave DKCR the codename F8 - fate.

    Retro was working on Mario Kart 7, and TF at the same time.

    Tanabe, and his team at SPD is Retro's primary contact at Nintendo, but the games are a collaborative effort throughout Nintendo.

    If they found themselves on Kong Island Kelbaugh would team up with Diddy, and Tanabe with Donkey Kong, so that he could be carried around.
  • kinky_mong 14 Jan 2014 09:54:13 9,978 posts
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    Sounding pretty good. Others may disagree, but I like the sound of underwater levels returning. Perhaps that's an indication that Enguarde the swordfish has returned as well.

    Edited by kinky_mong at 10:28:48 14-01-2014

    I'll never get my Orc looking the same again.

  • Deleted user 14 January 2014 10:27:21
    i loved the water levels in the first DKC. The croctopus chase level is one of my favourites. And the music is glorious too!
  • Zomoniac 14 Jan 2014 10:55:48 7,802 posts
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    Will it have anything like the painful minecart levels in DKCR?
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