It doesn't feel that different to the build I played six months ago. Enemies take too long to kill, and there's a big disconnect between how flashy the main character looks, with umpteen different attacks, knock-ups, ground-pounds etc, and how many of those it takes to kill a basic skeleton. It makes the main character feel really, really weak and needlessly showy- it takes you more epic, leaping-around special moves to kill a skeleton than the shambling, clumsy undead need to kill you! Maybe that changes later on, but it made the demo feel a bit repetitive to me. Have cancelled my pre-order, will pick up when it's cheaper instead.|
Was really looking forward to this, but not if it takes five minutes to kill each basic enemy. Even in the NES game most stuff dies to one hit with the whip, presumably enemy HP is increased to compensate for the whip being longer, having radial attacks, the player being able to dodge etc. I definitely prefer the older ones though, the best 2D games let you keep your movement fluid and advance steadily, rather than every basic guy being a roadblock.
Edited by redcrayon at 09:13:32 22-02-2013