Minecraft XBLA Page 68

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  • MrTomFTW Moderator 12 Aug 2013 15:41:54 37,300 posts
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    Fixed it because I'm nice like that.

    Follow me on Twitter: @MrTom
    Voted by the community "Best mod" 2011, 2012 and 2013.

  • ubergine 13 Aug 2013 03:26:51 2,005 posts
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    The pictures still don't embed though, it's just links. Oh well.

    http://www.youtube.com/user/ubergine

  • AceGrace 13 Aug 2013 20:22:19 1,011 posts
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    I've got the retail boxed version. A couple of questions:

    1) There is no option to install it to the hard disk. Is this correct?

    2) I don't get any multiplayer options despite having XBL Gold. Is this because you can only play with people on your friends list. I have no friends!

    3) Can you download other peoples levels on the 360 version?
  • ubergine 14 Aug 2013 10:44:51 2,005 posts
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    1) no idea.
    2) Why did you buy the disc version if you have online? Anyway, yes you need to have friends, for pedoterror reasons.
    3)There's no officially supported map sharing (and no firm commitment to making one) but people have been sharing maps via PC using a third party program to edit the save files so a new person can become the recognized owner of the map. Doing this is against Microsoft's terms of service, but there has never been a single reported incident (in over a year of the game being out) to suggest they are (or even could) police it. Essentially it is just people dealing with a feature that Microsoft should have included at launch, so I don't think Microsoft will ever police it.

    Interestingly, Disney Infinity has a map sharing feature but it is heavily moderated.

    http://www.youtube.com/user/ubergine

  • robthehermit 14 Aug 2013 10:54:46 3,966 posts
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    Lack of map/save file sharing is a major pain. Mrs Hermit has to sign in as me to play our joint game. It will be interesting to see how Xbone handles it when she tries to sign in as me and the kinect tells her to piss off.

    GT: robthehermit

    Velim esset mundus iustus futuis procul et mori.

  • Kryon 24 Aug 2013 20:29:45 62 posts
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    So TU12 doesn't seem to work in local co-op mode? Player 2's side of the screen has no HUD and the right analogue stick doesn't work, you can't look around with it???
  • RightBean 24 Aug 2013 20:33:00 635 posts
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    robthehermit wrote:
    Lack of map/save file sharing is a major pain. Mrs Hermit has to sign in as me to play our joint game. It will be interesting to see how Xbone handles it when she tries to sign in as me and the kinect tells her to piss off.
    Knowing ms it will probably just blue screen or rrod in that unforeseen scenario
  • robthehermit 24 Aug 2013 21:57:47 3,966 posts
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    @Kryon Using player 2's controller change the settings for controller sensitivity and the hud settings are under display options.

    GT: robthehermit

    Velim esset mundus iustus futuis procul et mori.

  • Kryon 25 Aug 2013 06:35:31 62 posts
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    @robthehermit Thank you so much Rob, that did the trick, cheers man :)
  • ubergine 25 Aug 2013 16:23:16 2,005 posts
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    First seed I've found with all biomes is

    app4that

    or 1128121946

    http://www.youtube.com/user/ubergine

  • S.J.Rogers 27 Aug 2013 11:58:36 3,557 posts
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    Cool.

    I notices that the Textures are not out..? :(
  • andyc1980 27 Aug 2013 20:21:26 1,085 posts
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    @ubergine found the stronghold on that seed today. Purely by accident when mining. Hence I dont have the co ords yet. I will post them later on tonight or tomorrow morning
  • ubergine 4 Sep 2013 11:12:59 2,005 posts
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    Here's another seed with all biomes:

    Dalton

    http://www.youtube.com/user/ubergine

  • ubergine 23 Sep 2013 15:24:31 2,005 posts
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    Title Update 13 is in certification. It's pretty extensive bug fix judging by the notes.

    http://www.youtube.com/user/ubergine

  • ubergine 23 Sep 2013 15:30:52 2,005 posts
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    - Fix to generate Experience Orbs when breeding animals.
    - Fix for Zombie AI when in a house with the door closed.
    - Fix for Ocelot and Chicken AI problem causing heads to spin around.
    - Fix for Ocelot tooltips not properly showing the actions available.
    - Added sounds for hitting Ocelots.
    - Fix for graphical glitch with Fences.
    - Fix for graphical issue with upside down Pistons.
    - Fixed water in a Cauldron to be still, not flowing.
    - Fixed world generation problems with some seeds (e.g 'journey').
    - Added message saying you can't spawn enemies in Peaceful mode.
    - Raw Fish is no longer removed from the player's inventory when trying to tame an Ocelot in Creative mode.
    - Water will no longer be removed from a Water Bucket when filling a Cauldron in Creative Mode.
    - Fix for missing text in the message when a player is killed by an Iron Golem.
    - Fix for player shadow being displayed in the Inventory menu.
    - Fixed some lighting issues.
    - Fixed an issue with light and fire remaining after a lightning strike.
    - Made Jungle Wood Stairs flammable.
    - Fixed Silk Touch not working on Glass Blocks.
    - Fix for underwater filter when camera collides with blocks.
    - Added an option to hide a Mash-up Pack Themed World in the saves list, and an option to unhide all in the Settings menu.
    - Increased Minecart speed to double the normal speed.
    - Fixed some Redstone Lamp issues.
    - Chests won't open now if a Cat is sitting on them.
    - Added a limit to the number of Villagers spawned by breeding.
    - Added the hearts display when Villagers enter 'Love Mode'.
    - Fixed a problem with the rain sound not playing in some biomes.
    - Fix for re-appearing ores, lava and water after mining, if they are within five blocks from the world edge.
    - Fixed spawn positions in a saved Mash-up Pack world.
    - Fixed issue with a map placed in an item frame revealing the position of all players despite 'In-Game Gamertags' having been disabled.
    - Minecraft Store now displays the prices in the local currency, rather than Microsoft Points.

    http://www.youtube.com/user/ubergine

  • CrispyLog 23 Sep 2013 16:57:57 114 posts
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    Doubled the Minecart speed? It was too fast anyway! I'd spend ages crafting secret doors so it looks like you're going into a wall only to trigger a pressure plate to quickly move the wall away, but the carts went too fast you couldn't even tell. And now it's faster?!?
  • ubergine 23 Sep 2013 17:34:20 2,005 posts
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    The carts were slowed to a crawl in TU12.

    http://www.youtube.com/user/ubergine

  • ubergine 2 Oct 2013 14:29:20 2,005 posts
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    Title Update 13 is out. Apparently a new texture pack will follow shortly.

    http://www.youtube.com/user/ubergine

  • Raiko101 2 Oct 2013 16:25:55 6,049 posts
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    The map height was increased in the previous patch.

    3DS: 4210 4002 8289 (Dave)
    Wii U: Raiko87
    Xbox Live: Raiko87

  • billythekid 2 Oct 2013 16:40:24 11,012 posts
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    Plastic texture pack is out. Don't think I'll be getting it, looks shite in my opinion.
  • ubergine 2 Oct 2013 16:50:02 2,005 posts
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    Their trial system is good. Just remember, if you are the host, you can't save the game unless you own the texture pack you selected when loading the game. I've been playing on someone else's map with the Mass Effect one. I only have the trial of it though.

    http://www.youtube.com/user/ubergine

  • Raiko101 3 Oct 2013 10:34:32 6,049 posts
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    I think that plastic one looks alright, myself. Similar to the game's artwork.

    3DS: 4210 4002 8289 (Dave)
    Wii U: Raiko87
    Xbox Live: Raiko87

  • ubergine 3 Oct 2013 11:00:04 2,005 posts
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    I like some of the textures in it but overall it gave me a headache. Nether Portals in particular look cool.

    To my understanding there will be new packs quite regularly for the coming months or weeks, I think they tweeted another will be shown next week, so maybe they intend to release one every fortnight?

    http://www.youtube.com/user/ubergine

  • billythekid 15 Nov 2013 15:54:58 11,012 posts
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  • StixxUK 15 Nov 2013 16:29:45 7,229 posts
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    I've only played the Xbox version of this, but have been wondering - how does it compare to the PC version?
  • ubergine 15 Nov 2013 16:39:41 2,005 posts
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    It is a barren and backwards husk of the PC version, but with arguable better controller support. The PC version is so far ahead of the 360 version though it isn't funny, and now they have 4J Studios doing the PS3, PS4, Vita and Xbox One Editions in addition to 360, the rate of title updates seems likely to crawl from now on. They've already said no more updates to the 360 version before all the other ones are out.

    However, one advantage I guess is that you can commit to a map without worrying that an update will make you want to start over, will be many months I expect.

    http://www.youtube.com/user/ubergine

  • Baihu1983 31 Jan 2014 08:38:34 3,269 posts
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    Shenmue :cool:

    http://www.youtube.com/watch?feature=player_embedded&v=J2mZq_yjH-8
  • ubergine 31 Jan 2014 15:04:45 2,005 posts
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    TU14 is some ways into development. They tweeted two pics the other day which confirmed a whole bunch of features, also said it's based off PC1.3x with some features brought forward. Off top of my head:

    desert and jungle temples
    desert villages
    emeralds
    villager trading and specialisation
    anvils
    carrots
    carrot on a stick
    potato
    pumpkin pie
    tripwires
    Adventure Mode

    I think there's a bunch of stuff I'm forgetting too.

    http://www.youtube.com/user/ubergine

  • SomaticSense 19 May 2014 14:41:24 7,914 posts
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    80mb update today.

    It immediately corrupted my DLC apparently, according to the prompt I got when loading the game up. I'm now too scared to load my world, as it's clearly broken the game somehow :/
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