Soul Sacrifice Page 18

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  • AaronTurner 20 Oct 2013 20:41:20 7,521 posts
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    I do enjoy this game, it has a totally different atmosphere to most other games but they got a couple of things wrong. The thing that most annoys me about the game is the amount that allies repeat the same phrases during the battle, sometimes the same phrase gets repeated every 10 seconds endlessly. Is there a way to reduce this?

    The other thing that they got wrong is that this game is essentially a collect 'em up / levelling grind fest but there isn't much in the menus to help the player understand what they have to get. These games are made for people with OCD so some kind of interface that let's you know how you're getting on would be nice.

    But seriously, anyone know how to reduce the amount allies speak during battle?
  • Flying_Pig 20 Oct 2013 22:00:40 10,270 posts
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    AaronTurner wrote:
    I do enjoy this game, it has a totally different atmosphere to most other games but they got a couple of things wrong. The thing that most annoys me about the game is the amount that allies repeat the same phrases during the battle, sometimes the same phrase gets repeated every 10 seconds endlessly. Is there a way to reduce this?

    But seriously, anyone know how to reduce the amount allies speak during battle?
    Sadly not :(
  • spindle9988 28 Dec 2013 19:17:24 3,366 posts
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    Is there a penalty for being revived by an NPC team mate?
  • Flying_Pig 28 Dec 2013 21:44:14 10,270 posts
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    Not as far as I recall....
  • spindle9988 29 Dec 2013 11:28:05 3,366 posts
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    Flying_Pig wrote:
    Not as far as I recall....
    Cool, thanks mate. Really enjoying this at the moment. Just got to the elven queen
  • SomaticSense 29 Dec 2013 12:45:04 7,040 posts
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    Love it so far. Monster Hunter without the annoying shit and horrible controls. Brilliant.

    However, I do think the story gets in the way a tad. I always feel I should listen to the narrative in every game I play because of the effort that's put into it, but the storybook sections are so goddamn slow. I just want to get into the hunting!

    Also, the difficulty rating system seems a bit broken. For example, an early two star rated mission (namely: Deep Forest Pumpkins) is a FUCKTON harder than later three or even four star missions. I'm well into the later missions and I'm still finding that one quest to be impossible to clear.
  • Zizoo 6 Jan 2014 12:57:13 7,687 posts
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    Soul Sacrifice is nothing like I expected. Enjoying it for what it is though.
  • Gregolution 6 Jan 2014 14:04:22 3,116 posts
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    SomaticSense wrote:
    Love it so far. Monster Hunter without the annoying shit and horrible controls. Brilliant.

    and a lot less depth to the combat and game in general.

    I don't think it comes close to what Monster Hunter achieved, it was a disappointment to me.

    Can take ages to get used to fighting with each weapon in MH - Soul Sacrifice is just spamming whatever you take with you. The skill is in picking the right tools for the job and that's it.

    I had high hopes for the game, maybe with SS2 they'll add in much needed depth.
  • FabricatedLunatic 7 Jan 2014 18:30:12 12,955 posts
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    Bah, I can't seem to get anywhere in this. I somehow managed to scrape my way past all the bosses up until the cyclops, but that's where my fun ended. It just won't die. It won't! Fuck me. I've given it everything I have, over and over, but there are only so many times I can spend 15 minutes on this battle only to end up dead. If the game wants me to repeatedly grind early levels, then it can sod off.

    And yet everything aside from the boss fights is laughably easy. I must be doing... something wrong.
  • Flying_Pig 7 Jan 2014 20:24:40 10,270 posts
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    FabricatedLunatic wrote:
    Bah, I can't seem to get anywhere in this. I somehow managed to scrape my way past all the bosses up until the cyclops, but that's where my fun ended. It just won't die. It won't! Fuck me. I've given it everything I have, over and over, but there are only so many times I can spend 15 minutes on this battle only to end up dead. If the game wants me to repeatedly grind early levels, then it can sod off.

    And yet everything aside from the boss fights is laughably easy. I must be doing... something wrong.
    Nope - that's exactly how I found it. They key is to find out that element cyclops is and therefore what it's weak to

    Such a shame, as it's a decent game let down by uneven difficulty.
  • FabricatedLunatic 9 Jan 2014 09:51:45 12,955 posts
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    It seems the cyclops isn't weak to any element. While scouring the internet for advice, I learned of the chain attack mechanic, whereby you attack an enemy repeatedly with an element until you confer a status ailment then attack with its dominant element (i.e. ice until frozen > lightning). That helped. As did the turn-into-a-firey-ball spell I got from defeating Jak O' Lantern x 2 (another arseache).

    I'm REALLY looking forward to the Cerberus btw.
  • FanBoysSuck 9 Jan 2014 10:36:15 1,382 posts
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    I'm actually really liking the story and the lore in general, although I am a sucker for grim-dark gothic stuff.

    I'm enjoying my time with the game, moreso than I did with the demo, (the extra story helps) and I seem to be clicking with the mechanics a lot better this time around. I still find it a bit clunky though and the time out on spells to be annoying. I'd much prefer a finite use per cast than "30 seconds hope you get some hits in" system.

    I'm assuming the game still hasn't fully opened up, I'm still on the early section with the lady at the moment. I'm interested to see what other mechanics get thrown in!

    Edited by FanBoysSuck at 10:36:24 09-01-2014

    For the emperor!

  • SomaticSense 9 Jan 2014 11:37:13 7,040 posts
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    Gregolution wrote:
    SomaticSense wrote:
    Love it so far. Monster Hunter without the annoying shit and horrible controls. Brilliant.

    and a lot less depth to the combat and game in general.

    I don't think it comes close to what Monster Hunter achieved, it was a disappointment to me.

    Can take ages to get used to fighting with each weapon in MH - Soul Sacrifice is just spamming whatever you take with you. The skill is in picking the right tools for the job and that's it.

    I had high hopes for the game, maybe with SS2 they'll add in much needed depth.
    And that's exactly why I prefer it. Distilled monster hunting and grinding, without the near impenetrable learning curve and appalling (PSP) controls.

    I nearly always prefer depth in games to those which take a shallower approach. But for a handheld game geared around the challenge of felling big beasties, this feels far purer an experience and is more enjoyable as a result. From the viewpoint of a MH player who didn't frequent wikis and Gamefaqs, it was an impossible game to enjoy at times.

    Give me a simpler co-op giant creature smasher any day.
  • kentmonkey 28 Jan 2014 19:54:32 20,071 posts
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    When does Soul Sacrifice actually become good?

    So far, about 45 minutes in, I have no idea what I'm doing, it all seems a bit of a mess, I'm just spamming attacks (Dynasty Warriors style) without really any idea what I should be doing as it's done a piss-poor job of explaining even the basics let alone what the actual fuck I'm meant to be doing, the voiceover work is annoying the shit out of me and I want the book to burn horribly.

    I'm either really missing something (quite possibly) or this just isn't my sort of thing at all.
  • Flying_Pig 29 Jan 2014 21:44:27 10,270 posts
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    @kentmonkey - SS does take a while to get going (after the first chapter) when it really opens up. I put 20 hours into it and enjoyed while I played it, but got too frustrated with the massively uneven difficulty and the (I assume) need to grind/farm for certain spells.

    I do feel the need to return, but only because I want to get more out of the game (and the massive amounts of free DLC), rather that it being a particularly enjoyable experience.

    Incidentally, I've never really gotten on with the MH genre in the past...
  • retro74 29 Jan 2014 22:00:04 141 posts
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    @kentmonkey yeah I thought exactly the same. I've given it another chance this last week though and started boosting the offerings to create some new ones

    Been doing the early levels a few times to collect more offerings so I can boost them up a level or two
  • Widge Moderator 17 Feb 2014 11:51:47 12,583 posts
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    Tried this an a mid-night baby awake and slumbering phase over the weekend.

    DID NOT LIKE THE WAY IT HANDLED.

    Can't see me ever giving this attention, so thank you PSN+ for that.

    _ _ _

    www.unpaused.co.uk - electronic noise adjective salad

  • Flying_Pig 18 Feb 2014 09:01:18 10,270 posts
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    Soul Sacrifice Delta coming to the US on 6th March

    A seperate game from the original SS, although existing SS saves can be transferred to SSD. Maybe something like SS 1.5 rather than a true sequel?
  • FanBoysSuck 18 Feb 2014 09:50:49 1,382 posts
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    I'm guessing there's a new campaign considering there's a new faction and not just a massive paid for content/optimisation patch? I look forward to giving it a bash on plus in 9 months ;)

    Saying that the limited edition sounds good. The anime and short story have me intrigued, the one thing I liked about SS was the story.

    For the emperor!

  • karlo87 29 Mar 2014 02:01:35 597 posts
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    I've been playing this again recently and the lore and story really are interesting, and the visual presentation of it is marvelous.
    But damn is it kicking my ass, I can't help but think with games like these were difficulty spikes so high and it basically stunts your progress... would it be so hard to include a difficulty level?
    You bet your ass I'd have switched to easy by now, and could carry on actually enjoying the game. The way it is though I doubt I'll see it through to the end which is a real shame.

    Edited by karlo87 at 02:01:55 29-03-2014

    Damn that sorcerer! Twenty gold pieces and Iím wankered on Rohypnol.

  • Flying_Pig 29 Mar 2014 15:06:18 10,270 posts
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    It was the difficulty spikes which really killed SS for me. I just didn't enjoy getting my arse handed to me again and again on the same few levels.
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