My thoughts after 17 hours of driving, this will sound incredibly negative, but it's all said against a backdrop of loving the majority of it...|
- Awful ending to the 'story', did they run out of time? So much build up and then absolutely nothing, very odd.
- Inconsistent world...titanium shrubs, invisible walls (particularly driveways) plus lots of annoyances with the world in general, it's actually incredibly bland and restrictive when you look closely, they won't even let you drive into the multi-storey. Ultimately that will limit the longevity of it quite badly, in my opinion.
- I know it has an arcade slant, but nothing takes you out of the moment more than a bunch of Lamborghini's racing on dirt tracks.
- It badly needs more punishing crashes, a head-on at 200mph scrubs about 20mph from your speed, and wall-riding can be used as a genuine tactic. If nothing else it's killing the online side of things.
- Too much too soon, particularly with VIP/pre-order incentives you have access to Hypercars etc within minutes, they could/should have expanded the single player game massively with little effort, and made progression through the classes far more prominent.
- Inconsistent selection of cars, they had a 'no race car' rule but included the Zonda R, FXX etc which are not road legal, but stripped out whole layers of lower class cars (where are the Renault's, for example.
So in general, massive amounts of potential, a great first attempt but still lots to do to really take it to another level. TDU2 mixed with Horizon would be the perfect game, but as it is what one does brilliantly the other is awful at.