XCOM: enemy unknown (no not that one, not that one either) Page 105

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  • robc84 25 Mar 2013 14:11:19 5,454 posts
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    TBH I cant remember how far up flush / rapid fire is. I've had a pretty high soldier turnover since I started playing classic! As I said I've also always just dismissed flush, I just wondered whether anyone had found a use for it.
  • LeoliansBro 25 Mar 2013 14:25:04 43,673 posts
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    The way I see it you're pretty tied into one build with snipers and assault. The former should be a ... sniper, and the latter should maximise mobility and amount of shots over the critical path. Why bother with flush when you're charged round behind the enemy, given the alternative is to unload two shots into his dead-as-fuck flanked hide?

    Even a sniper can (can) be built as a gunslinger type, but that should really only be if you have an embarrassement of snipers and a seriously upgraded pistol. As for the others, with a Heavy you can either have the Nuclear option - one, big, enhanced explosion when you absolutely positively have to atomise half the map; or the Multibang option, more grenades, more rockets, taking out the enemy, one room at a time (and taking out the room as well). Everyonw seems to build a support soldier as a medic but you really should look at the other options - they are the most flexibly mobile units out there, give them combat stims and sprint and they can cover half the map. Smoke grenades, dense smoke (never the steroid smoke, it totally removes the cover bonus), suppression, sentinel, and bingo! you have a guardian angel in the middle of your squad,. At higher levels, where the emphasis must be on not being hit rather than surviving damage, they are far more useful.

    But the assault really doesn't give you more than one option. Yes yes yes you 'could' follow the critical path and be a dedicated glass cannon but for me every time it's Run & Gun, Tactical Sense, Lightning Reflexes, Rapid Fire, Close Combat Specialist, Extra Conditioning, Resilience.

    Golden rule: decide on a build from the start and stick to it. Don't mix things up half way, and always give your soldier the right equipment so they can do the job you've chosen for them.

    LB, you really are a massive geek.

  • Bremenacht 25 Mar 2013 14:27:59 17,714 posts
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    I usually went with two snipers, so if I used assault at all it would be as bait and to uncover the enemy. So, flush and the rapid reaction perk were good. This works just fine in NI but in CI you need all the offensive strength you can get and you need it early in the game too. So, rapid fire is the better option for CI, I think.
  • Mr_Sleep 25 Mar 2013 14:28:03 16,928 posts
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    LeoliansBro wrote:
    always give your soldier the right equipment so they can do the job you've chosen for them.
    You obviously don't work for the MOD.

    You are a factory of sadness.

  • Bremenacht 25 Mar 2013 14:30:04 17,714 posts
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    Rapid reaction?! Lightning Reflex!
  • robc84 25 Mar 2013 14:38:53 5,454 posts
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    I agree with most of that. But surely charging round the back of the enemy to unload two shots leave you open to being hit / flanked by other enemies? Don't get me wrong, I've always set up my assualts they way you have suggested, but was just wondering if there may be a way to use the assauly in a slightly different way. Like maybe having tactical sense (for extra defense) and flush on an assualt with a rifle rather than a shotgun may help in moving a camped up alien on high ground and overwatch to move from his spot so your squad can move up safely. I guess disabling shot would work in that situation too though.

    I've been wanteing to try using my support in a way other than medic. Just cant keep them alive at the moment!
  • LeoliansBro 25 Mar 2013 14:42:57 43,673 posts
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    Your using assaults for recon. Use support for recon and Assaults to break the back of the enemy position / take down the lynchpin.

    LB, you really are a massive geek.

  • LeoliansBro 25 Mar 2013 14:44:50 43,673 posts
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    The point with flush is that, especially with higher tier weapons, it's almost always better to take rapid fire and shoot twice at the target. You're more likely to do more damage and even if you miss twice you've a fair chance of hitting the cover and destroying it ... and hey presto, you've effectively flushed the enemy anyway.

    LB, you really are a massive geek.

  • robc84 25 Mar 2013 14:50:23 5,454 posts
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    Fair point re the cover, I'm just trying to think of ways to make the early game a bit easier!
  • LeoliansBro 25 Mar 2013 14:51:30 43,673 posts
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    Start in Asia ;)

    LB, you really are a massive geek.

  • robc84 25 Mar 2013 14:55:20 5,454 posts
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    I thought you were going to say play on easy :)

    I think Asia and SA are the only places I haven't tried. I'll try Asia next
  • LeoliansBro 25 Mar 2013 14:59:42 43,673 posts
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    Actually I guess Africa as a starting point allows you to approach your game in a different way. Satellites are easier so you can customise your coverage but there's more of a middle game squeeze because more countries get angrier, and you're more likely to let a country down in a continent with more additional countries, increasing the knock on effect. Countries.

    Edit: I'm saving Africa for Impossible. I'll let you know.

    Edited by LeoliansBro at 15:00:05 25-03-2013

    LB, you really are a massive geek.

  • Robes 28 Mar 2013 12:22:09 149 posts
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    I can't seem to select a resolution higher than 1280 x 768 on this game. Any ideas what to do?
  • LeoliansBro 28 Mar 2013 12:38:24 43,673 posts
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    Start in Asia ;)

    LB, you really are a massive geek.

  • robc84 28 Mar 2013 14:15:25 5,454 posts
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    Started in Asia - still getting one shotted by sectoids! They killed my only heavy in the first council mission, which was a bit of a setback.

    Although I've managed to get to month 2 this time and built the OTS and got my half price squad size upgrade which was nice.
  • Mayhem64 3 Apr 2013 13:06:53 667 posts
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    I began a Classic Ironman game. Chose Africa to start. So far after four months, I've got all laser weapons and carapace armour, researching Titan armour and plasmas, four of the new aircraft in hangars, got 13 countries covered in satellites (the other 3 pulled out), and only two deaths.

    Either I'm lucky, fortunate, or skilled, or all three.

    After the current UFO landing mission is done, I'm off to assault the alien base... wish me luck ;)

    Lie with passion and be forever damned...

  • robc84 3 Apr 2013 13:26:24 5,454 posts
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    To compare, I'm just starting month 4. I have carapace, laser rifles, laser pistols, currently researching precision lasers.

    I have coverage over 6 (i think - maybe 5) countries, and have already lost 2. Once my thermo generator is complete I will be constructing the containment facility and will focus on captures.

    So either I'm crap, or you are really good. Or a mixture of both!

    On the plus side, I have done the last two or three missions without so much as a scratch, and I am starting to build up a decent squad of soldiers. I just have a feeling I have fallen too far behind with my research and it will come to bite me in the arse over the next month or so.

    Started in Asia BTW.
  • LeoliansBro 3 Apr 2013 13:27:45 43,673 posts
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    Sounds pretty solid to me, how did your first terror mission go?

    LB, you really are a massive geek.

  • LeoliansBro 3 Apr 2013 13:28:51 43,673 posts
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    Mayhem64 wrote:
    I began a Classic Ironman game. Chose Africa to start. So far after four months, I've got all laser weapons and carapace armour, researching Titan armour and plasmas, four of the new aircraft in hangars, got 13 countries covered in satellites (the other 3 pulled out), and only two deaths.

    Either I'm lucky, fortunate, or skilled, or all three.

    After the current UFO landing mission is done, I'm off to assault the alien base... wish me luck ;)
    Good work! Don't get cocky. I was cocky once, before I took an Ethereal to the knee ;)

    LB, you really are a massive geek.

  • El_MUERkO 3 Apr 2013 13:50:47 16,970 posts
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    I've been thinking of starting another Classic Ironman but with some modifiers to make it more interesting, maybe go for a long game ... I wish they'd do a DLC to add some spice, a few new weapons, armours, enemies, and I'd be chuffed.
  • robc84 3 Apr 2013 13:50:50 5,454 posts
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    First terror mission went surprisingly well actually. I was lucky that I started with quite a few civs near me so that took the pressure off having to hunt them down.

    Having a squad sight sniper is essential though. Wouldn't have been able to do it without him thats for sure.
  • PenguinJim 3 Apr 2013 14:11:14 5,812 posts
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    El_MUERkO wrote:
    I've been thinking of starting another Classic Ironman but with some modifiers to make it more interesting, maybe go for a long game ... I wish they'd do a DLC to add some spice, a few new weapons, armours, enemies, and I'd be chuffed.
    I've been restarting a few Classic Ironmans this week (;)). I always go for the more variable damage modifier and the government rewards randomiser, to make things a bit more interesting.

    I've FINALLY managed to get laser rifles into the hands of my squad after about six restarts. They make such a difference. :D I hadn't tried it before, but Ironman is delightful.
  • robc84 3 Apr 2013 22:48:43 5,454 posts
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    Ah classic....

    It was all going so well. Just came up against 7 mutons at once in an abduction mission. It was a small map so whenever i moved i seemed to uncover more. So i manage to take them out, but at the cost of my best heavy who is bleeding out (no medkits - great). My only assault is on one health as is my rookie when 3 thin men appear. Great. So one supresses my support which removes his cover while the gets a critical ( i managed to take the other one out). I dash said support to furthest cover. Reaction shot misses. Great. But it managed to hit the car he had taken.cover behind. Car blows up. Dead support.

    Gotta love classic. At least i completed the mission though which was some consolation.
  • Mayhem64 4 Apr 2013 12:54:13 667 posts
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    I'm halfway through a battleship currently, and once I got through one door at the bottom of a ramp near the start, I spawned three Mutons, who then dragged along 3 Muton Elites and 3 Heavy Floaters on the next turn for shits and giggles.

    Somehow I've managed to make it through all that with only a 12 HP wound to my newly earned female Heavy Captain (from a Council mission) which a medikit patched up. I'll be playing through the rest of the battleship tonight...

    robc84 wrote:So either I'm crap, or you are really good. Or a mixture of both!
    I deliberately made sure I had the satellite coverage available to deploy at the end of each month, using the monthly earnings. So month 1, I bought one satellite. At the start of month 2, using the money gained, I bought an uplink and 3 satellites straight off, making sure the uplink was adjacent for the bonus. Likewise at the start of month 3, and then month 4 (didn't have the resources to buy a satellite nexus). Buying an uplink and the satellites was the FIRST thing out of the budget when I got money at the start of the month.

    Likewise I generally held off deploying new satellites until a day or two before the end of month to deliberately reduce panic where need be, and keep countries in XCOM that might have been on five star red alert.

    So by now, I have 13 countries covered and 3 have withdrawn, with stealth satellites also in place. So I doubt I will see another abduction mission all game...

    Lie with passion and be forever damned...

  • jabberwoky 4 Apr 2013 13:21:27 501 posts
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    Thats pretty much how I played it, satellites first regardless. There were some really tense board meetings. The military were saying "look, people are DYING out there we need more kit. The airforce were saying how do you you expect us to deal with these ufos with these tin cans. Science were screaming about research, engineering were showing me all the stuff I could have. And I had to sit there stony faced, and say no a lot. I tried to make them see that the survival of the whole project was hanging by a thread.

    Its really tough at the top.
  • robc84 4 Apr 2013 14:00:06 5,454 posts
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    I am going to have 3 satelites to deploy at the end of this month but after this abduction mission I will have about 5 countries on red panic. I've only lost two countries so far and I think I'll be losing a couple more, unless I get lucky with an abduction, council mission or terror attack.

    I'm ok with that though. I'm tempted to use those 3 satelites to get full coverage over Europe as I am about to build a workshop. I'll have to see how the land lies the day before the council report!

    It is tough to prioritise as there is so much needed in the first few months and so little resources. Its what makes the game great though IMO.
  • Mayhem64 4 Apr 2013 14:26:40 667 posts
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    I was deliberately picking abduction missions to either reduce or ignore terror alert status. For instance, if a country was already on five bar red alert, I would not do an abduction mission there; the terror alert can't get any higher, the country won't pull out if you don't go, and I'd just chuck it a satellite by month end to reduce it back to three bar.

    Sure you still have to consider the overall continent status as well going up, but nothing that deploying a satellite or two didn't mostly solve either. You can ignore the other countries in the continent where you start if need be, as you already begin with the continent bonus by starting there.

    I also prioritised the abduction missions where possible: Engineers > Money > New Soldiers > Scientists. As I discovered you don't need to even build a lab, but scientists will slowly accumulate anyhow, and you don't need to rush research early on while getting yourself into a stable satellite and income situation. Workshops however, will give you great rebates when you buy and build stuff, and you'll be doing lots of that, so I've constructed quite a few.

    Currently I'm on month 6 I believe, the only things left that I really need are ghost and psi armour, and I'll get one of those to research once I've completed the current hyperwave research...

    Lie with passion and be forever damned...

  • robc84 4 Apr 2013 14:38:24 5,454 posts
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    Sounds like you are in pretty good shape.

    My satellite strategy is to generally ignore South America as they don't offer much cash reward for sats and I'm not too interested in the continent bonus. Its therefore a good place to let panic while concentrating on other areas. I genereally dont satellite my 'home' continent as I already have the bonus. Otherwise there are certain countries I like to satellite ASAP (namely USA and Russia) and panic dictates the rest.

    I do usually let panic dictate which abduction mission I go for. If its a 50/50 it all depends on what I need most at the time. Ranked soldiers I find really useful early on in CI.
  • Mayhem64 6 Apr 2013 22:09:40 667 posts
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    I've been recovering from food poisoning the last couple of days, hence no update. Anyhow, classic ironman beat, give me my medals and achievements :p

    Well it did, but only after attempting the final battle twice due to it crashing (!) during the end cut scene the first time...

    Lie with passion and be forever damned...

  • PenguinJim 7 Apr 2013 08:05:56 5,812 posts
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    Dammit, I've spent the last four days playing XCOM almost non-stop (about 50 hours added to my Steam time) trying to beat Classic Ironman. I had a ctrl-alt-del cheaty first go help ween myself off the amazing time-machine of saveage, and then tried various non-cheaty strategies, settling on Africa to start for the money boost, prioritising Satellites and Beam Weapons ASAP, using a lot more falling-back tactics.

    I usually do myself in - forgetting to order more soldiers after a near- or complete-wipe caused my downfall in a couple of games. One game I just couldn't get a sergeant! My rookies would come through missions unscathed while my veterans would die every time, so I couldn't get an Officer Thingy and expand my squad!

    And just now, about to go on an Abduction Mission, I noticed my credits had shot down to -$88?! I continued clicking through my squad's gear to prep them, but every mouse click dropped nearly $100?! AND saved the game! I was only about two hours into that CI, but it was going well, so losing that time because of a glitch (like the other day where Thin Men became impervious to explosives, for example) is very frustrating! :champ:

    Otherwise, lovely stuff. :)

    Edit: actually, minor complaint, but I'd actually assumed that Firaxis would patch a few more maps in after release (for free). Sort it out, Firaxis! This game needs a corn field!

    Edited by PenguinJim at 08:07:57 07-04-2013
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