XCOM: Enemy Unknown Page 91

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  • L_Franko Moderator 4 Dec 2012 10:17:52 9,695 posts
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    LeoliansBro wrote:
    You should always go for the hardest mission available. On Classic and above the panic level increase of an ignored mission is linked to the difficulty, so better to let an easy mission slip than a very difficult one.

    I did not know that but I'm glad I do now because I was going to go for an easy mission over a hard tonight because it has a resourse I wanted.
    Never mind, I'll get another chance to acquire more scientists.
  • robc84 4 Dec 2012 10:20:35 7,853 posts
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    @LeoliansBro Excellent. I like the idea of a muton petting zoo. It could be a nice little mini game. You could breed them and create your own alien army....
  • robc84 4 Dec 2012 10:27:20 7,853 posts
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    I've noticed that. Every shot they take on me seems to be a critical but when I mind control them they cant shoot for toffee. I guess there must be some kind of mind control aim penalty!
  • jampar 4 Dec 2012 10:39:21 59 posts
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    I have also got to a similar place in the game - ie waiting to train up a Psy soldier and doing the missions to pass the time. not that i mind that though. Both of my qualified ones got minced by a sectopod :(.
  • L_Franko Moderator 4 Dec 2012 10:44:20 9,695 posts
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    It makes me happy that there is still a lot I am yet to see in this game.
  • Mr_Sleep 4 Dec 2012 11:01:19 18,287 posts
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    Indeed, good advice. I did much the same thing in my classic run through. I really should finish off my classic run as I'm just trying to find some psionic characters but in the mean time I'm getting lumbered with stupid annoying missions so my enthusiasm has waned a bit.
  • robc84 4 Dec 2012 11:07:50 7,853 posts
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    LeoliansBro wrote:
    For those at a certain point in this game, don't be too hasty to build the hyperwave beacon. This locks you into a nasty choice, you're between a rock and a hard place. Either you shoot it down (assuming you have a Firestorm) and face ethereals and elite mutons and generally harder UFO missions for the rest of the game, or you don't and it keeps escaping, pissing panic all over the shop and damaging your council rep. You're kinda screwed either way. I tend to pause at this point until you have at least one and a half ninja teams and a good part of the kit.
    I would certainly agree with this. I decided not to shoot it down the first time but just bit the bullet the second time as it was affecting my council rating. Luckily I had a pretty decent squad capable of dealing with the harder missions. That first Ethereal took me a bit by surprise though as I didn't know what to expect. I'm still not sure of the best way to deal with them. I found a shiv can be useful in dealing with them, but then you obviously have to sacrafice taking a soldier. They dont do much damage but that reflect damage can be a pain and leave a soldier exposed to mind control
  • jampar 4 Dec 2012 11:18:59 59 posts
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    LeoliansBro wrote:
    For those at a certain point in this game, don't be too hasty to build the hyperwave beacon. This locks you into a nasty choice, you're between a rock and a hard place. Either you shoot it down (assuming you have a Firestorm) and face ethereals and elite mutons and generally harder UFO missions for the rest of the game, or you don't and it keeps escaping, pissing panic all over the shop and damaging your council rep. You're kinda screwed either way. I tend to pause at this point until you have at least one and a half ninja teams and a good part of the kit.
    Yup this is very true. I wish i had held off. quick question... I have found the Heavy Mutons very rarely if ever miss, which is a bit galling as my heavy cannot hit a barn door. anyone else have the same type of thing?
  • robc84 4 Dec 2012 11:22:18 7,853 posts
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    I dont really use Shivs I just assumed that because the cannot be mind controlled they would be a good bet. I wasn't aware of that attack based on will!

    I usually just get the soldiers in position outside the room and go in next turn in the hope that I can get enough shots off to kill it!

    So yeah, basically 'bundle'!! I just thought there may be a more tactical approach....
  • robc84 4 Dec 2012 11:24:09 7,853 posts
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    @jampar Yes - 100%. Constantly being hit with criticals even in full cover and under smoke. I dread to think what they are like on classic!
  • robc84 4 Dec 2012 11:57:50 7,853 posts
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    LeoliansBro wrote:
    Archangel armour on a heavy is a bit cheeky as well - stick them up above everyone and the height advantage (plus 20 aim) will regularly see you getting 70-80% chance to hit. Plus there are far fewer impediments to rocket attacks...
    Hmm, I think I am going to try this. May finally get some decent use out of my heavy!
  • ram 4 Dec 2012 12:30:26 3,514 posts
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    @LeoliansBro I'm not saying it is cheating, but when I get critically hit by a shot that looks like it passes through two bits of scenery it feels a bit unfair. It's still a brilliant game and I'm not really knocking it.
  • faux-C 4 Dec 2012 12:40:40 10,261 posts
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    LeoliansBro wrote:
    I dread the little yellow circle appearing round one of your soldiers that you knew, you knew you shouldn't have placed there, and then the start of the zoomed in action scene that means he's been proper fucked.
    One of the first things I did was turn off all the action scenes. Definitely improved the atmosphere of the game.
  • Mr_Sleep 4 Dec 2012 14:23:23 18,287 posts
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    faux_carnation wrote:
    LeoliansBro wrote:
    I dread the little yellow circle appearing round one of your soldiers that you knew, you knew you shouldn't have placed there, and then the start of the zoomed in action scene that means he's been proper fucked.
    One of the first things I did was turn off all the action scenes. Definitely improved the atmosphere of the game.
    That is a fine idea.
  • jampar 4 Dec 2012 14:59:06 59 posts
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    LeoliansBro wrote:
    The Heavy is hugely inaccurate, especially as they level up (other classes improve at a far faster rate). Try and get your heavy on higher ground, or closer, and treat them as explosives experts who've been given a gun rather than soldiers.

    Archangel armour on a heavy is a bit cheeky as well - stick them up above everyone and the height advantage (plus 20 aim) will regularly see you getting 70-80% chance to hit. Plus there are far fewer impediments to rocket attacks...
    thanks for this one - defo going to give it a try, perhaps this evening if i have time.
  • L_Franko Moderator 4 Dec 2012 16:34:17 9,695 posts
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    Wow, that is cool!

    Quite tempted to start a new game and check that out now.
  • Bremenacht 4 Dec 2012 21:48:32 21,757 posts
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    LeoliansBro wrote:
    Today's fun fact - the special psychic power you get (you know the one) works against robotic enemies. Try it on Sectopods, it's beautiful!
    Whhhhhaaa!? No way!!?

    Is that an 'easy only' feature, or does it work on all difficulties?
  • Deleted user 4 December 2012 22:42:28
    The special power is uber. That + blaster bomb wrecked the last room.
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