The Last of Us Page 6

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  • King_Edward 20 Jan 2012 11:59:46 11,454 posts
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    Derblington wrote:
    Well, it doesn't actually say that at all...
    I was paraphrasing. :)
  • Cappy 20 Jan 2012 12:06:34 11,940 posts
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    Derblington wrote:
    Is Resi a threat nowadays? They sell ok but should anyone releasing at the same time be weary of their window?

    I doubt it.
    Resident Evil is still 'bigger' than Uncharted, Resident Evil 5 must have cleared 5 Million sales between the original and gold versions.

    The Last of Us is a new IP on the otherhand. Maybe Naughty Dog's game will get buried.

    Edited by Cappy at 12:06:57 20-01-2012
  • OmniaVincitAmor 20 Jan 2012 12:15:50 1,519 posts
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    Cappy wrote:
    Derblington wrote:
    Is Resi a threat nowadays? They sell ok but should anyone releasing at the same time be weary of their window?

    I doubt it.
    Resident Evil is still 'bigger' than Uncharted, Resident Evil 5 must have cleared 5 Million sales between the original and gold versions.

    The Last of Us is a new IP on the otherhand. Maybe Naughty Dog's game will get buried.
    Uncharted 2 has sold 5 million copies. Resi 5 about 5 ans a half.

    Edited by OmniaVincitAmor at 12:17:16 20-01-2012

    Defeat is not getting knocked down, but refusing to get back up.

  • Derblington 20 Jan 2012 12:28:18 21,624 posts
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    And on multiple platforms. Resi hasn't been "AAA" for a long time, has it?
  • Deleted user 20 January 2012 12:29:47
    Resi has never been more popular with the mainstream audience. The Last of Us isn't guranteed to come out this year, I'd say early 2013 is more likely.

    Edited by Hindle at 12:30:07 20-01-2012
  • HisDudness 16 May 2012 06:51:20 980 posts
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    New trailer featuring Hank Williams Sr.!




    Edited by HisDudness at 06:52:19 16-05-2012
  • Armoured_Bear 16 May 2012 07:44:23 11,266 posts
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    New trailer looks superb, time for media blackout on this for me, going to be too spoilertastic...

    XBL : ecosse011172
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  • PhoenixFlames 16 May 2012 07:46:15 9,004 posts
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    Looks good!

    PSN - phoenix1flames

  • smoothpete 16 May 2012 08:17:39 31,512 posts
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    Hell yeah
  • Benno 16 May 2012 08:55:55 9,900 posts
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    looks ace
  • Razz 16 May 2012 09:42:18 61,205 posts
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    Aw man, stil reserving excitement until I see some ingame footage. Not just for graphics but for gameplay too, I did get rather bored of the UC mechanic by the third game, though, the set pieces were nice esp. in 2. Haven't completed the third game, a mixture of gaming apathy and being stuck on some silly bit in a ship yard.

    Edited by Razz at 09:42:51 16-05-2012

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  • mikew1985 16 May 2012 09:49:03 12,741 posts
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    Oh the ship yard bit is terrible, possibly one of gamings worst set pieces!

    Still uc3 was good enough that new IP by nd is quite an exciting prospect.
  • chrisno21 16 May 2012 10:03:30 1,509 posts
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    This looks really good, visually it's very impressive as is expected from ND, and personally whatever ND did next I was always going to anticipate it - love their work.

    PSN/NNID: chrisno21
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  • smoothpete 5 Jun 2012 08:25:28 31,512 posts
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    Armoured_Bear wrote:
    New trailer looks superb, time for media blackout on this for me, going to be too spoilertastic...
    I'm with you on that one, no more trailers or videos. Looks absolutely stunning.
  • King_Edward 5 Jun 2012 08:30:10 11,454 posts
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    Watching the E3 trailer I wonder if it's possible to avoid combat altogether. He did seem to start all the fights.
  • dominalien 5 Jun 2012 08:38:56 6,860 posts
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    Great stuff. Basically looks like Enslaved, but more serious, and with a rock-solid franerate.

    I don't like the girl's voice. It's a grown woman talking, and I see a child.

    PSN: DonOsito

  • King_Edward 5 Jun 2012 08:41:33 11,454 posts
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    Don't say that. I didn't like Enslaved.
  • Dangerous_Dan 5 Jun 2012 08:56:44 2,380 posts
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    The game looked like Uncharted in the gameplay video - with a bit more emphasis on melee QTEs - and an inventory system, so more guns at a time and grenades, stim... I did see no health bar so it's auto-regen time.
    Look at the video, this is so Nathan Drake walking with one of his girls through some slightly postapocalyptic city. Reminded me of the level design in Nepal (UC2) - just switch the textures and cut his beard and it's an older Nathan.

    Edited by Dangerous_Dan at 08:57:18 05-06-2012
  • smoothpete 5 Jun 2012 09:24:19 31,512 posts
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    There was a health bar
  • Dangerous_Dan 5 Jun 2012 10:15:32 2,380 posts
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    @smoothpete - My bad, well that's a good thing in my book.
  • varsas 5 Jun 2012 10:24:19 2,403 posts
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    @Dangerous_Dan NG have said that UC dynamic in Nepal was the inspiration for this game.

    I think it looks great but I wonder about the control e.g. the use of the human shield, is that scripted? The AI needs work still with Joel only focusing on 1 enemy with the hostage when the other could have circled around and attacked!

    Also as with Tomb Raider, far too much violence with a teenager present. Is it even possible to avoid it? If it's meant to be a more realistic survival game then wouldn't one want to avoid confrontations?
  • Adamical 5 Jun 2012 10:52:25 314 posts
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    This looks incredible. Plus, it looks incredible.

    I got tingles from the end of the gameplay trailer when that guy shouts 'Don't!' before getting shot in the face.

    Man, can't wait for this.
  • Dangerous_Dan 5 Jun 2012 11:01:18 2,380 posts
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    @varsas - That explains the similarities. If you are looking for a survival horror game where it's important to avoid confrontation then I'd recommend Amnesia (PC).
    I don't mind the teen violence that much - just because she's not 18 does not mean she can't ram a knife in your back. ;)
    It's generally violent and I'm more shocked about the shotgun shot in the head after the "bad" guy yielded - not that I assume there will be any kind of moral dilemma. There will be the bad and the good guys - the one group does attack you on sight and the other doesn't (if they exist at all).

    The market for true stealth games is not that big - and this is a production value kind of game (look at all those animations and audio alone) thus it needs a bigger audience thus I find it unlikely to be not shooting in the head kind of gameplay.
    People will bring up MGS but that game developed in PS1 times. I'm sure today without the legacy, MGS would not get financed as a game.


    As did the movie industry a couple of years back also the game industry is going to shoot itself in the foot with that kind of mentality. There will come a phase when CoD's sales will dwindle although production values have risen.

    Edited by Dangerous_Dan at 11:39:36 05-06-2012
  • PazJohnMitch 5 Jun 2012 11:22:53 8,051 posts
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    dominalien wrote:
    Great stuff. Basically looks like Enslaved, but more serious, and with a rock-solid franerate.

    I don't like the girl's voice. It's a grown woman talking, and I see a child.
    I got a huge enslaved vibe from the trailer too.
  • varsas 5 Jun 2012 11:50:14 2,403 posts
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    @Dangerous_Dan Nicely put. I don't have a problem with teenage violence but I don't think it should be an automatic reaction; it should be a far more difficult decision to make for the character.

    As someone else pointed out Joel goes out to start the fights?!
  • Fake_Blood 5 Jun 2012 12:01:29 4,211 posts
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    In uncharted you're running around with 200+ bullets, in this you start a fight with 2. That's the difference.
  • King_Edward 5 Jun 2012 12:06:08 11,454 posts
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    Yeah, I liked that he ran out of ammo. I'd forgotten you could do that in games.
  • varsas 5 Jun 2012 12:08:12 2,403 posts
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    @Fake_Blood Indeed and logically you'd avoid confrontations as much as possible with the limited ammo so I hope NG follow through with some common sense given the attempt at realism.
  • Cappy 5 Jun 2012 12:10:08 11,940 posts
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    Are there any games where enemies run out of ammunition?

    That's always irritated me that they seemingly have an infinite supply, compounded further when you loot their twitching corpse and it's all disappeared.

    If enemies actually had limited supplies themselves, it would open up strategies built around tricking enemies into wasting their resources whilst conserving yours.
  • varsas 5 Jun 2012 12:14:43 2,403 posts
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    @Cappy Good point, as with the avoiding confrontation that I mentioned, I hope NG have thought about that too.
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