Project CARS Page 4

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  • estoo 3 Mar 2012 22:04:39 2,869 posts
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    shamblemonkee wrote:
    It's lovely, it's like a slighlty less manic version of the 86 seeing as it doesn't have that insane turbo in it - it dos still have backs or power in the upper third though andi just love the noise it makes, you can also really chuck it around like a cart, lifting off to induce oversteer into a turn and then powering out - with practice.

    i did do some running in the Asano Tourer at Imo- bologna.
    Am I right in thinking the Leonus 77 is actually the Lotus 79? Certainly looks like it, the '79 is my car of choice in iRacing and I've pretty much been running it exclusively for the last 6 months.
    They feel quite similar in terms of the ground effect.
    Absolutely brilliant car, really thrilling to drive on the edge.

    Unfortunately the new build has slashed my framerate to barely 30fps so hopefully the new lighting model will be optimised over the next week or two. The FFB feels a lot better than the last version I tried, hopefully it can continue to improve alongside the overall handling. At least I'm not weaving down the straights anymore.

    I ran a practice race at Watkins in the Leonus 86 today with a 20 strong field of random cars... Running over a Kart and sending them flying off into the distance is one of the funnisest things I've seen in a game for years!
  • shamblemonkee 3 Mar 2012 22:08:29 14,655 posts
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    Yeah that is my biggest gripe at the moment - that it still has the wibble from shift2...

    ... the touring cars suffer least from it and are really stiff and responsive but the leonus can be really hard to place on a straight because of the wallowing.
  • shamblemonkee 4 Mar 2012 12:59:39 14,655 posts
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  • corstick 6 Mar 2012 10:26:12 3,263 posts
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  • shamblemonkee 6 Mar 2012 11:00:42 14,655 posts
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    nice job, my replays keep freezing after a few moments :(

    looking great though.
  • corstick 6 Mar 2012 11:04:46 3,263 posts
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    I recorded that live. Left turns were a bit difficult. :p
  • shamblemonkee 6 Mar 2012 11:07:02 14,655 posts
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    O_o You're insane.
  • shamblemonkee 8 Mar 2012 17:11:59 14,655 posts
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    They've added Donnington *drool*
  • corstick 8 Mar 2012 17:20:41 3,263 posts
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    Plus Hockenheim (including old layout), Road America and Rouen Les Essarts. Suddenly new tracks all over the place.
  • ResidentKnievel 8 Mar 2012 17:53:26 6,291 posts
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    Old Hockenheim, you say?

    This game is a racing fan's dream.

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • MontyBrewster 9 Mar 2012 13:20:03 253 posts
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    All four tracks in today's build too :-)
  • estoo 9 Mar 2012 15:19:55 2,869 posts
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    Is there a performance improvement in today's build? Someone on the iRacing forums said they had a 50% boost in fps but I'm sceptical since there's been nothing mentioned about optimisations in the last week's build notes.
  • corstick 9 Mar 2012 15:30:08 3,263 posts
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    Initial reports suggest performance returning to pre new lighting levels.
  • shamblemonkee 9 Mar 2012 19:34:42 14,655 posts
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    @estoo If you check the dev threads a lot of track optimisation seems to have gone on
  • MontyBrewster 10 Mar 2012 10:44:51 253 posts
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    Rouen, damn what an awesome track.

    Not usually a fan of French tracks but that place is superb.
  • corstick 10 Mar 2012 19:52:44 3,263 posts
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  • superdelphinus 10 Mar 2012 19:56:12 8,126 posts
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    ****s
  • Kostabi 10 Mar 2012 21:19:29 5,094 posts
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    Just had a quick blast around some of the new tracks and played with the time/lighting additions. They really are making big strides with this now aren't they?

    With Le Mans, proper Hockenheim and Rouen I'm holding out for a Group C car. I'd never have to install Prototype C ever again then.
  • StarchildHypocrethes 11 Mar 2012 19:48:43 26,611 posts
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    Finally got round to investing in this today. Went for the 25 euro option. It's a bit good isn't it?

    I really need a wheel though, I think. Don't think my 360 pad is doing it much justice...

    The track selection is spot on so far.
  • shamblemonkee 12 Mar 2012 12:11:05 14,655 posts
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    Yeah it's another world with a wheel, the pad is a bit twitchy.
  • shamblemonkee 13 Mar 2012 09:30:29 14,655 posts
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    Spent an hour or two last night racing the touring cars around Donnington, memories of TOCA :D.

    The 'feel' is really starting to come through properly now with the marbles offline, the wheel slackening slightly under grip loss, the conveyance of traction and hte edge of grip. reallly enjoying it.

    just wish they'd get the AI a bit more together so that it doesn't take itself out at the start but given how early i ndev we are still it's so promising.
  • superdelphinus 13 Mar 2012 10:21:51 8,126 posts
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    does the grip feel like it's in the right place? (i.e. at the wheels and not somewhere around the middle)
  • corstick 13 Mar 2012 12:29:11 3,263 posts
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    FFB still has room for improvement but recent builds are finally starting to feel like the car is controlling the FFB, rather than the FFB controlling the car.
  • shamblemonkee 13 Mar 2012 13:43:51 14,655 posts
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    Yeah, still a bit of work to make it feel truly like wheels on the road but the conveyance of that is coming on quite a bit in just the last couple of builds even.
  • MontyBrewster 14 Mar 2012 09:36:41 253 posts
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    Yet more tracks added. Mugello (Florence), Oschersleben (Anhalt), Catalunya (Besos) are already in for Friday's build.

    It looks like Monza (Milan) & awesome old banked Monza might make it this week too.
  • estoo 14 Mar 2012 10:51:01 2,869 posts
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    Historic Monza makes me a little moist at the prospect :)

    I'm so glad they listened to the community for track selection!
  • corstick 14 Mar 2012 11:07:39 3,263 posts
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    Suzuka a near certainty as well. If they add Zandvoort, Laguna Seca and (getting a bit greedy) Portimao, it would be an almost perfect track selection.
  • shamblemonkee 14 Mar 2012 11:18:10 14,655 posts
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    Post deleted
  • shamblemonkee 14 Mar 2012 11:19:20 14,655 posts
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    http://forum.wmdportal.com/showthread.php?2220-List-of-Tracks-in-Project-CARS

    In-game Modern Tracks

    - Anhalt - Oschersleben
    - Badenring - Hockenheim
    - Bathurst - Mount Panorama
    - Belgian Forest Circuit - Spa Francorchamps
    - Besos - Catalunya
    - Bologna (Reverse)- Imola
    - California Raceway - Willow Springs
    - Connecticut Hill GP (Short) (Reverse) - Watkins Glen
    - Derby - Donington Park
    - Florence - Mugello
    - Loire 24 - Circuit de la Sarthe (Le Mans)
    - Loire National - Bugatti Circuit
    - Northampton - Silverstone
    - Wisconsin Raceway - Road America

    In-game Historic Tracks

    - Historic Badenring - Hockenheim (Pre 2002)
    - Rouen Les Essarts

    In-game Fictional Tracks

    - Test Track

    Planned/Confirmed Tracks

    - Solitude Rennstrecke
    - Nordschleife
    - Brands Hatch*
    - Oulton Park*
    - Snetterton*
    - Cadwell Park*
    - Old Spa
    - Monaco
    - Milan - Monza + Oval
    - Historic Monza (1967. GPL2.)
    - Suzuka (Nearly Certain)

    In-game Kart Tracks;

    - Chesterfield
    - Glencairn (Reverse) -
    - Glencairn West (Reverse)
    - Glencairn East (Reverse)
    - Summerton

    * - Laser Scanned
    Correct as of 13/3/12
  • shamblemonkee 14 Mar 2012 11:21:39 14,655 posts
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    @corstick Agreed on Zandvoort and Laguna Seca. I thought i had seen plans to include Laguna but looking now I can't find any :( this makes me sad face.

    Edited by shamblemonkee at 11:22:53 14-03-2012
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