Dishonored Page 29

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  • monkehhh 21 Oct 2012 19:55:59 3,291 posts
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    Finished - fantastic stuff. Bits of all sorts in there - Thief, Bioshock, Deus Ex, Half-Life 2, Batman AA/AC, even The Saboteur (no idea why, it just got me thinking of it, maybe the verticality). I'm also a sucker for whales.
  • 1Dgaf 21 Oct 2012 20:16:47 3,791 posts
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    I just got kicked out of a Borderlands game and XBL party over an argument about Dishonored. It got quite heated.

    I think the argument was this: are the gameplay things you have to do on the way to a plot point filler or not.

    So he had to do a thing in Dishonored. To get to it, he had to evade people etc. he, IIRC, felt that was filler. Like in, if a movie has scenes that don't advance the plot, they're filler too.

    But when he did the thing, when he progressed the plot and, I suppose, became part of its action, that wasn't filler. (He said filler wasn't a criticism, just an observation.)

    I said that whether itq was a criticism or not, his characterisation of. 'anything that doesn't advance th plot is filler' was incorrect. Games are to give you things to play, not just plot lines. In films, the action serves the plot. In games the plot serves the action.

    there is still value in things that don't advance the plot - discussions in Pulp Fiction about burgers help flesh out the world and the relationships. That reading notes in Dishonored and listening to NPCs gives you a better understanding of the setting.

    I don't see any of that as filler. For me, at first blush, filler is something that doesnt give you a new gameplay experience or mechanic, doesn't enrich the world and then doesn't advance the plot.

    The argument started when we we're in the Fridge in borderlands 2. This is an area you have to go thought o get to another areas, but it has enemies you've not seen before.

    www.hatchetjob.com - more than games. "Seemingly trivial, surprisingly deep"

  • heyyo 21 Oct 2012 20:28:43 14,374 posts
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    1Dgaf wrote:
    I said that whether itq was a criticism or not, his characterisation of. 'anything that doesn't advance th plot is filler' was incorrect. Games are to give you things to play, not just plot lines. In films, the action serves the plot. In games the plot serves the action.


    For me, at first blush, filler is something that doesnt give you a new gameplay experience or mechanic, doesn't enrich the world and then doesn't advance the plot.
    So you're basically saying a game can't have filler?
  • 1Dgaf 21 Oct 2012 20:40:22 3,791 posts
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    I think they can, but I'm not sure it's only about being plot related.

    Turret sections in games often feel like filler. OK, I get to use something new, but it's not teaching me some skill I'll draw on again and probably won't see the enemies again.

    If I learned something about the world, something about the history, perhaps that would lessen it feeling useless.

    He kind of said 'It's stuff that;s in there just to add more hours on the back of the box'.

    Edited by 1Dgaf at 20:41:05 21-10-2012

    www.hatchetjob.com - more than games. "Seemingly trivial, surprisingly deep"

  • josh1993 21 Oct 2012 21:55:45 5 posts
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    Excellent game! Finished it 9 times! I achieved the Clean Hands achievement an hour ago!
  • MistaGav 21 Oct 2012 22:38:13 90 posts
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    Finally started getting into it a bit more, must admit it was a bit of a slow burner at first but really digging it now especially that old blink power.

    Though I've kind of thrown myself in the deep end here by trying my first playthrough without killing anyone, without being detected and only using blink as the main power! Now I've gotta restart a mission because I killed someone...no idea who or how?!
  • jellyhead 22 Oct 2012 10:12:54 24,350 posts
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    I've restarted it about 5 times now just trying to suss out the slightly shonky stealth mechanisms. I think i've sorted it out now. There aren't any. No-one can see more than 3 foot ahead so i just wander up behind people and choke 'em. It's a lot easier now i'm not paranoid about being seen. I think it's a shame they dropped the thief style light meters and such that gave feedback and made stealth a lot less hit-and-miss.

    I'm loving the art-style and atmosphere and can see myself replaying this multiple times. Great fun.

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  • JoeGBallad 22 Oct 2012 10:32:05 383 posts
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    I hate to do this. I know I'm a shameless self-promoter on these forums, but I thought I'd post a link to our review of Dishonored on youtube...

    If you've got a spare 3 minutes, feel free to give it a watch and tell us what you think :)

    Sorry!

    If you aren't utterly disgusted by me please check out my videogames show at:

    www.youtube.com/BitSocket

  • MetalDog 22 Oct 2012 10:44:42 23,697 posts
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    I'm two 'assassinations' down and onto the bridge and I'm starting to have several very dark suspicions about the people I'm being directed by, particularly the nobleman who sacrificed his brothers and that fucking heart, which I'm beginning to think came from the woman I'm out to revenge.

    I'm being a fairly nice guy on this first playthrough - not an angel, but not an angel of death either, but the potential for tragedy and betrayal seem super high nonetheless. Good stuff.

    -- boobs do nothing for me, I want moustaches and chest hair.

  • jellyhead 22 Oct 2012 10:48:47 24,350 posts
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    @JoeGBallad
    For a moment there i thought Consolevania had returned... then i was sad because it hadn't :(

    Close enough though, nice review but it needs a bit more bile and irreverence in my view ;)

    and Love Comes Looking For You...

    RIP Consolevania and Vidz - i miss you muchly.

    Edited by jellyhead at 11:35:36 22-10-2012

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  • FanBoysSuck 22 Oct 2012 11:13:21 1,468 posts
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    @MetalDog I'm one mission ahead (20 hours but no kills!) and I agree with the first point, the log the captain is keeping reinforces this along with something at the start of the next mission. I'm not so sure about the second point though. It's certainly a possibility but she seems to know too much. I'm more inclined to think it was a resident from the city that the bridge level was build on. That an I'm sure she keeps saying this has all happened before.

    For the emperor!

  • MrWonderstuff 22 Oct 2012 11:33:22 1,925 posts
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    @JoeGBallad Yea nice review and subscribed to your channel.
  • X201 22 Oct 2012 11:35:56 15,228 posts
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    Due to time constainst I'm only able to play this at weekends, and have only managed to get to the end of the sewer level so far.

    But really enjoying it so far, elements of a lot of great games in there. Not saying that its a copy or a wannbe, just that it has the same things that made those games great in it.
  • JoeGBallad 22 Oct 2012 11:39:32 383 posts
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    I'm so glad that I haven't been lynched for my post there :D Yous are all gents!

    I have to admit, this game didn't really interest me much until Scott, the guy in the review, raved on about it. Honestly, every text and phonecall was about how great it was.

    I was all like 'Aye, right' until I saw him play it, and he's right; it's a classic :)

    If you aren't utterly disgusted by me please check out my videogames show at:

    www.youtube.com/BitSocket

  • HarryPalmer 23 Oct 2012 09:38:31 3,206 posts
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    My main way of killing people so far seems to be by accidentally dropping them off bookshelves.
  • Commander-Keen 23 Oct 2012 12:52:58 806 posts
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    Only a few missions in on my first playthrough of this and I'm absolutely loving it.

    Sounds like my experience is the same as most people i.e. trying to play stealthily, but inevitably something goes wrong and you end up having to either kill or choke a few fools.

    I've a couple of questions about the mission summary screens that you get at the end of each mission:

    Firstly, I've had missions where I've choked people, or put them to sleep using darts, and then moved / hidden their bodies. Now I think I've done this fairly well, but at the end of my last mission, it surmised that a grand total of FIVE had been found! This is odd, because not once was an alarm sounded in my presence, or was I aware that someone had discovered a body.

    Has anyone else had this and is it normal? Or is it a case that people eventually wake up (if you've been doing something to long) and therefore, if you've a nice pile somewhere, the first one to wake up "discovers" the others?

    Secondly, I think I've been fairly thorough going through the levels and doing the side-quests, so expect to pick up a decent amount of the loot. Nope. Wrong again. Last mission, I apparently only found something like 1900 gold of c4000 available. LESS THAN HALF! Am I missing a massive stash diamonds / drugs / "tasteful-art" (porn) somewhere on every level, or does this include, for instance, the money available on all those guards we're trying so hard to avoid most of the time?

    Edited by Commander Keen at 12:59:05 23-10-2012
  • Mr_Sleep 23 Oct 2012 14:49:23 16,922 posts
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    Commander Keen wrote:
    Firstly, I've had missions where I've choked people, or put them to sleep using darts, and then moved / hidden their bodies. Now I think I've done this fairly well, but at the end of my last mission, it surmised that a grand total of FIVE had been found! This is odd, because not once was an alarm sounded in my presence, or was I aware that someone had discovered a body.
    I always figured this was a bug tbh. It used to be the same with the first Splinter Cell; if you were a certain way through the level, regardless of how well one hid the body, the body would be found.

    You are a factory of sadness.

  • jellyhead 23 Oct 2012 14:53:09 24,350 posts
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    There's a definite Thief feel to the game the more i play it. Shame they removed the light gems.

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  • Commander-Keen 23 Oct 2012 15:16:39 806 posts
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    Mr_Sleep wrote:
    Commander Keen wrote:
    Firstly, I've had missions where I've choked people, or put them to sleep using darts, and then moved / hidden their bodies. Now I think I've done this fairly well, but at the end of my last mission, it surmised that a grand total of FIVE had been found! This is odd, because not once was an alarm sounded in my presence, or was I aware that someone had discovered a body.
    I always figured this was a bug tbh. It used to be the same with the first Splinter Cell; if you were a certain way through the level, regardless of how well one hid the body, the body would be found.
    Hmmm. Shame if that's the case, but I could believe that it is based on my experiences so far.

    Not a huge deal as I'm not gunning for the uber-stealth achievement, but no doubt it contributes to chaos, which I'd rather like to keep down!
  • Derblington 23 Oct 2012 16:39:57 21,478 posts
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    Bodies being found means nothing, iirc. As long as you arent detected or raise an alarm then you are ghosting.

    Found bodies are often when you tackle a group: If you drop 3 with sleep darts before they sound an alarm, the 1st you drop will be "found" by the other two and the 2nd you drop will be "found" by the last one. It has some weird rules in places.
  • Julpero 24 Oct 2012 21:36:23 38 posts
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    35 hours in and the game still hasn't ended. I guess I'm taking it slow :D

    Edited by Julpero at 21:36:41 24-10-2012
  • Errol 24 Oct 2012 23:59:48 12,464 posts
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    That's my experience as well. No idea how people managed to get through the game in 6hrs!
  • faux_carnation 25 Oct 2012 00:05:53 9,200 posts
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    Hmmm, finished it. No kills, no Ghost achievement and no Clean Hands achievement. Sadface. This had better not be because I threw Granny Rags' cameo in the furnace.

    Edited by faux_carnation at 00:06:37 25-10-2012
  • Ajay 25 Oct 2012 00:25:30 2,412 posts
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    Commander Keen wrote:
    Firstly, I've had missions where I've choked people, or put them to sleep using darts, and then moved / hidden their bodies. Now I think I've done this fairly well, but at the end of my last mission, it surmised that a grand total of FIVE had been found! This is odd, because not once was an alarm sounded in my presence, or was I aware that someone had discovered a body.
    In addition to what others have already mentioned, the game does just pop-up spawns of patrols in some areas that you'll already have cleared. On a number of occasions I've backtracked and found guards with swords drawn wandering around an area I'd cleared, having found the 'unconscious stash'. If I hadn't backtracked I wouldn't even had known about them.

    They only ever bother to set off alarms if they witness any kind of detection or direct hostile act, though.
  • Deleted user 25 October 2012 07:58:02
    I still dont see the appeal in ghosting unless u some achievement whore. It was so much fun being stealthy but allowing yourself to be flexible and use your full skill set to get through every mission adapting as you went. The killing was uber satisfying too. I still got low chaos ending.
    I also assume people who took 35 hours to ghost it took 20 hours looking at a loading screen.
    No way to enjoy a game on first playthrough, turning something beautiful and organic into approaching it like a job.
  • Derblington 25 Oct 2012 08:32:40 21,478 posts
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    faux_carnation wrote:
    Hmmm, finished it. No kills, no Ghost achievement and no Clean Hands achievement. Sadface. This had better not be because I threw Granny Rags' cameo in the furnace.
    Yup.
  • BravoGolf Moderator 25 Oct 2012 09:17:20 12,740 posts
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    Is there a technique for dealing with the walkers?
  • Dr.Haggard 25 Oct 2012 11:44:40 4,159 posts
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    Ajay wrote:
    In addition to what others have already mentioned, the game does just pop-up spawns of patrols in some areas that you'll already have cleared. On a number of occasions I've backtracked and found guards with swords drawn wandering around an area I'd cleared, having found the 'unconscious stash'. If I hadn't backtracked I wouldn't even had known about them.

    They only ever bother to set off alarms if they witness any kind of detection or direct hostile act, though.
    I'm not sure they do spawn. They might do, but I've watched guards leave their route to incorporate - or sometimes switch entirely to - the area of one or more AIs that you've removed.

    If there are guards not far away they're notified that no one's patrolling an area fairly quickly, and expand their routes. It's actually really bloody good if you watch them for a while.
  • Deleted user 25 October 2012 12:03:43
    Dr.Haggard wrote:
    Ajay wrote:
    In addition to what others have already mentioned, the game does just pop-up spawns of patrols in some areas that you'll already have cleared. On a number of occasions I've backtracked and found guards with swords drawn wandering around an area I'd cleared, having found the 'unconscious stash'. If I hadn't backtracked I wouldn't even had known about them.

    They only ever bother to set off alarms if they witness any kind of detection or direct hostile act, though.
    I'm not sure they do spawn. They might do, but I've watched guards leave their route to incorporate - or sometimes switch entirely to - the area of one or more AIs that you've removed.

    If there are guards not far away they're notified that no one's patrolling an area fairly quickly, and expand their routes. It's actually really bloody good if you watch them for a while.
    on my second playthrough I killed most people and I never noticed re spawns. Only if I set off alarms I noticed more but can't say I felt they were re populated.
    Lady boyle mission second time must have taken ten minutes and no one knew I was there :) well except the tall boys, I could never resist avoiding them when I realised I could blink kill them. :)
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