Not really my thing to hawk around the work of other people, and I'm not sure I'm really a fan of kickstarter at all with all the proper developers using it as a way of raising investment capital and yadda yadda.|
So I was quite pleased to see Psysoft, a guy whose rambling development blog I've been following just out of curiosity, put his £5000 kickstarter up for his seemingly R-Type-alike game "Power Up" for XBLA-or-is-it-XBLIG game that he is making, both as a way of teaching himself about making games and as a project because he yearns for a traditional shooter. He started out making a very basic looking shootery-thing, but being a hobbyist and gamer, he's gone a bit mental and made it all in lusho graphics with proper music, maybe even .wav files, or something.
It's a £1-and-up pledge thingy, seemingly to pay for the licences for his development software, which reading between the lines he had access to recently until he lost his game artist-type job. Stretch goals include getting it beyond his XNA development and into windows, and possibly beyond that using his gaming industry contacts to get someone to help him port it to iOS or Android or what have you.
...Other Shoot-Em-Up classics that crept into my psyche at an early age also no doubt influenced Power Up in wonderful and subliminal ways. These include the likes of R-Type, Battle Squadron, Chronos, Apidya, St Dragon, 1943, Xennon 2: Megablast, Armalyte, Silk Worm, SWIV, Agony, Blood Money, Dragon Breed, Dragon Spirit, Defender, Forgotten Worlds, Truxton and many, many more.
It's just one guy in Stoke-On-Trent working on this neat looking shooter - there are bundles of links in the kickstarter page where he gives insight into his dev process. I've only really posted this because his blog makes me laugh, as he stumbles heroically through the precess of making his first game.
Edited by agparrot at 11:59:27 30-01-2013