There are still a good few demos, so it's not like there isn't stuff to play about with. It's more that stuff that you'd see on the like of Live doesn't always have a demo, which I'd have expected. Some do, like Trine 2, but not all. |
There do seem to be articles that say demos can hurt sales, but it's hard to figure out how much given there's not really a control experiment to compare against. That said, I can see people finding the Monster Hunter 3 demo a bit overwhelming as it throws you in the deep end a bit. The game itself is a little more gentle. At the same time, it does let you experience the combat that makes up a large part of the game, so maybe some people bought it after playing it, even though they weren't planning to.
I do at least hope that, when it becomes more financially viable, we'll see more regular demos. Of course, more regular games releases is a prerequisite for that so it's going to take a while. It's not the sort of thing that I expect Nintendo to lead by example with though. Can't see them bothering with a Mario Kart demo when the people that fancy it will buy it regardless. I've been wrong before though, as there was a demo of Mario Kart DS.
I'd kick the living daylights out of the producers of Tipping Point - Ghandi