Terraria Page 9

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  • SuperBas 9 Jun 2011 21:43:11 1,452 posts
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    I was stuck on golden weapons, then found the underground jungle. I'm now using the blade of grass, ivy whip and that Xena warrior princess circle boomerang thing. What do I do next? I've found 3 bosses so far, the Eye of Cthulhu, Eater of Worlds and the giant skeleton. I got that shadow armour from the ores they dropped, and am now digging for hellstone and obsidian so I can craft the best armour set. Any other bosses/cool stuff I've missed?
  • Ajay 10 Jun 2011 01:03:08 2,412 posts
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    The jungle has a set of very cool armour, if you don't mind grinding for it. Each part's a random drop from mobs there so... yeah, it'll be a grind. But, and especially since the nerf to the Molten set, I tend to use it.

    Theres also the floating islands to go hunting for the the dungeon to conquer, if you feel like hunting down all the best accessories.
  • tenofspades 10 Jun 2011 16:46:36 1,693 posts
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    arseholes I have to get this game now there's a 9 page thread about it.
  • Dazimus 10 Jun 2011 16:49:19 596 posts
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    So what's the point of sand? To turn into glass, then to bottles, which you sell. Is that it?
  • Deleted user 10 June 2011 16:50:15
    Sand is fun to use as a cheap projectile weapon for enemies below you.

    Glass you can use as windows in houses.

    That's about it.
  • Razz 10 Jun 2011 17:36:48 61,200 posts
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    Erm.... don't forget bottles are a key ingredient to making potion desks for health and mana potions, in which bottles are also a key ingrediant.

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  • Razz 10 Jun 2011 17:39:08 61,200 posts
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    SuperBas wrote:
    I was stuck on golden weapons, then found the underground jungle. I'm now using the blade of grass, ivy whip and that Xena warrior princess circle boomerang thing. What do I do next? I've found 3 bosses so far, the Eye of Cthulhu, Eater of Worlds and the giant skeleton. I got that shadow armour from the ores they dropped, and am now digging for hellstone and obsidian so I can craft the best armour set. Any other bosses/cool stuff I've missed?
    Nah, that's about it, you can always summon them again to test out your new stuff. Another good project is flooding hell. It's one of my favorite past times. :)

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  • Razz 10 Jun 2011 17:40:28 61,200 posts
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    I really hope the devs introduces Ice in the next update so I can essentially have hell freeze over ^_^

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  • JCHilton 10 Jun 2011 17:47:45 1,470 posts
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    Im having difficulty finding an/ the underground jungle.- I read they tend to situate near or underneath corruption; but no luck for me.

    Any tips?
  • Razz 10 Jun 2011 17:51:00 61,200 posts
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    right here buddy :)

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  • Dazimus 10 Jun 2011 18:22:39 596 posts
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    Has anyone else just had Terraria updated? Looking at the release notes, looks like a load has changed/been added.

    Is there a EG server? Might jump into a MP game with you if possible.
  • Deleted user 10 June 2011 18:24:32
    Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Items
    Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
    New Vanity Items - Tuxedo Shirt and Pants
    New Vanity Items - Plumber Outfit and Hat
    New Vanity Items - Hero Outfit and Hat
    New Vanity Item - Bunny Hood
    New Vanity Item - Fish Bowl
    New Vanity Item - Top Hat
    New Vanity Items - Archaeologist's Outfit and Hat
    New Vanity Item - Ninja Outfit.
    New Vanity Item - Red Hat.
    New Vanity Item - Summer Hat
    New Vanity Item - Robe
    New Vanity Item - Robot Hat
    New Vanity Item - Gold Crown
    New Item - Leather
    New Item - Green Dye
    New Item - Black Dye
    You can now wear the Jungle Rose in your hair
    The Water Candle’s enemy spawn rate increase effect now works correctly when held
    Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
    Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
    The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
    Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
    Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
    Gem, Mushroom and Bottle sell values have been reduced.
    Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
    Angel Statues are now more rare of a find.

    NPCs
    New NPC - Bunny
    New NPC - Goldfish (Is also an Item)
    New Enemy - Corrupt Bunny
    New Enemy - Corrupt Goldfish
    New Enemy - Piranha
    New Enemy - Harpy
    New Random Mini- Boss - King Slime
    New Enemy - Bat
    New Enemy - Jungle Bat
    New Enemy - Jungle Slime
    New Enemy - Snatcher
    New Rare Enemy - Dr. Bones
    New Rare Enemy - The Groom
    New NPC - A Clothier will now move into your town when the conditions are met.
    Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
    Enemy spawn rates have been adjusted to account for the increased spawn distance.
    Enemy projectiles no longer drop hearts or stars when killed by the player.
    The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
    Hornets no longer appear as if they are about to flip over while flying.
    The Dead Miner is now a bit stronger.
    Tim’s spawn chance has been reduced.

    Player
    Players now have 1 second of invulnerability after they spawn.
    The eat/drink animation now plays correctly.

    World-Gen
    Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
    Chasms are now less frequent to appear, but always have an orb.
    Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
    Jungle plants now grow underwater.

    Multiplayer
    Increased client side security.
    Selecting summon items will no longer cause monsters to summon.
    Players with a name over 20 characters will now get booted from the server.
    Added some minor anti-grief protection.
    Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
    Added the -host command line parameter to the client.

    Server
    Improved server timing, which should help reduce lag.
    Added several new command line and config options. These are listed in serverconfig.txt
    Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
    Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

    Misc.
    Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
    Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
    Added an option to automatically save the world every 10 minutes. Defaults to on.
    Added a prompt to load a world backup if the current world is corrupt.
    Added a check to determine if a world file was loaded successfully.
    Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
    Backing out of the port selection screen now plays the correct sound.
    Setting options now correctly align with the center of the screen in all resolutions.
    The settings menu has been reorganized. All video related options have their own menu
    The “Tink” sound now has a more dull sound.
    The Re-Logic splash screen, now scales correctly in other resolutions.
  • Ajay 10 Jun 2011 22:11:49 2,412 posts
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    JCHilton wrote:
    Im having difficulty finding an/ the underground jungle.- I read they tend to situate near or underneath corruption; but no luck for me.

    Any tips?

    It should spawn on the opposite side of the map to your dungeon, so once you've found out where that is head to the opposite edge then dig straight down about 700-900 feet (based on a small world). Then, just head towards the centre of the map 'til you hit it.
  • JCHilton 10 Jun 2011 23:02:45 1,470 posts
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    Ajay wrote:
    JCHilton wrote:
    Im having difficulty finding an/ the underground jungle.- I read they tend to situate near or underneath corruption; but no luck for me.

    Any tips?

    It should spawn on the opposite side of the map to your dungeon, so once you've found out where that is head to the opposite edge then dig straight down about 700-900 feet (based on a small world). Then, just head towards the centre of the map 'til you hit it.
    Thanks, thats great advice, and im pretty sure I read that on the wiki too (d'oh). That level- PNG converter looks fab too Razz, pitty my .net framework seems to have a problem with it.
  • ripsa 11 Jun 2011 14:02:07 288 posts
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    How is everyone dealing with water in their mines? I've been digging channels to get rid of it so I could see what was in or around where the water had been, but now the bottom most levels of the mine complex are flooded too deep, so it's tricky to explore further let alone dig to the underworld.
  • Tiger_Walts 11 Jun 2011 19:32:22 16,593 posts
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    Bunnies!

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  • SuperBas 12 Jun 2011 09:27:50 1,452 posts
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    ripsa wrote:
    How is everyone dealing with water in their mines? I've been digging channels to get rid of it so I could see what was in or around where the water had been, but now the bottom most levels of the mine complex are flooded too deep, so it's tricky to explore further let alone dig to the underworld.
    Dig a little to the left or right above water so it doesn't follow you down, then proceed downwards.
  • Tiger_Walts 12 Jun 2011 10:32:58 16,593 posts
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    Or find a large empty chamber you have no use for and make a ton of buckets. :p

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  • MrTomFTW Moderator 12 Jun 2011 11:02:04 38,144 posts
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    Tiger_Walts wrote:
    Bunnies!
    Are they fluffy enough to absorb all that water?

    Follow me on Twitter: @MrTom
    Voted by the community "Best mod" 2011, 2012 and 2013.

  • ripsa 12 Jun 2011 11:47:30 288 posts
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    SuperBas wrote:
    ripsa wrote:
    How is everyone dealing with water in their mines? I've been digging channels to get rid of it so I could see what was in or around where the water had been, but now the bottom most levels of the mine complex are flooded too deep, so it's tricky to explore further let alone dig to the underworld.
    Dig a little to the left or right above water so it doesn't follow you down, then proceed downwards.

    Will do that on the next map. I dug channels where I could to drain it. Then just flung dynamite down the flooded sections which were too deep to drain, until the water seeped away further down.. Looking at the world in the Worldviewer it looks like I'm going to be flooding the underworld soon.
  • SuperBas 12 Jun 2011 11:53:40 1,452 posts
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    So I went to the ocean on the far side of the map and dug down. I flooded hell.

    http://imageshack.us/photo/my-images/405/97434944.png/

    Hellstone seems to make water disappear, and when there's too much water flowing down it all simply disappears.
  • MrTomFTW Moderator 12 Jun 2011 12:55:26 38,144 posts
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    I made a map of my world, medium sized but I'm shocked to find my 5 or so hours of play have hardly made a dent on the world.

    Also - what's that structure that goes down to hell on each of the maps?

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    Voted by the community "Best mod" 2011, 2012 and 2013.

  • SuperBas 12 Jun 2011 16:59:15 1,452 posts
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    Dungeon. There's a guy outside of it who turns into a boss at night when you talk to him. After you beat him, you can explore the dungeon (just try it when you haven't beaten him yet).
  • DFawkes 12 Jun 2011 17:05:20 22,958 posts
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    I thought I was so smart, making my secret tunnel down and going through the wall instead of in the door. Needless to say, pants were shat.

    Oh for goodness sake, I've caught my scrotum in my zip again - Margaret Thatcher, 1986

  • ripsa 13 Jun 2011 08:17:12 288 posts
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    Yeah happend to me too. I went during the day. He said to come back at night. I thought "Eff you old man I'm a bad ass who goes where he wants. Word." So ignored him and went into the dungeon and promptly shat myself.
  • MrTomFTW Moderator 13 Jun 2011 09:02:01 38,144 posts
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    Right. That's my next quest. Get into the dungeon without beating the guardian :-)

    Follow me on Twitter: @MrTom
    Voted by the community "Best mod" 2011, 2012 and 2013.

  • Blerk Moderator 13 Jun 2011 09:08:31 48,225 posts
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    A quick couple of questions chaps, if you will. Open disclaimer: I have not read ANY of the rest of this thread. :-)

    Is this good? And would it be playable by kids?

    My son saw the advert when I booted up Steam over the weekend and was lusting after it, but I've no idea if it's suitable for him or not. He 8 and loves Minecraft.
  • Deleted user 13 June 2011 11:02:55
    Blerk wrote:
    A quick couple of questions chaps, if you will. Open disclaimer: I have not read ANY of the rest of this thread. :-)

    Is this good? And would it be playable by kids?

    My son saw the advert when I booted up Steam over the weekend and was lusting after it, but I've no idea if it's suitable for him or not. He 8 and loves Minecraft.

    I'd say it's right up his alley. Side scrolly adventure-game with a simple but deep crafting element... Easily worth the £6 they're currently asking for it
  • Blerk Moderator 13 Jun 2011 11:09:44 48,225 posts
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    Ta. I might buy it for him if he can behave for five minutes, then. :-)
  • Kuronos23 13 Jun 2011 11:11:59 133 posts
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    Blerk wrote:
    A quick couple of questions chaps, if you will. Open disclaimer: I have not read ANY of the rest of this thread. :-)

    Is this good? And would it be playable by kids?

    My son saw the advert when I booted up Steam over the weekend and was lusting after it, but I've no idea if it's suitable for him or not. He 8 and loves Minecraft.

    I've got an extra copy left over from buying the 4 pack if you want it?
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