Blood Money was great, but that had its own share of foibles and frustrating levels. The fairground wasn't exactly stellar, the hotel hit relied too much on pinpoint timing and the final mission in the Whitehouse was hideous, game logic wasn't consistent and as usual AI was seriously suspect and context controls were temperamental but on the other hand it had great setups like the Opera and the Rehab clinic and some really razor-sharp wit.
As with any Hitman, you take the good with the bad - for every good level there will be a poor one, AI will be poor and some systems will either seem unbalanced or redundant.
Oh, and the plot will always be cliched bobbins, but that's no different from 99% of game plots (or any work of fiction from the big screen to the printed page)
Edited by darkmorgado at 20:41:06 26-11-2012
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