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|I don't know what it is yet but I know I want it.|
|Will keep an eye on this.|
|They can sell me anything after Flower...|
|I'll keep my eye on it but online, blech.|
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Should have been shown at the Press conference IMO. Looks lovely.|
I'm hoping the online stuff takes cues from Demon's Souls.
/Takes one look... SOLD!|
Reminds me of Shadow of the Colossus a bit, in the sense of a huge landscape dotted by ancient and mysterious ruins.
/Agrees with this
sort of reminded me of a 3D Another World mixed with SotC. Looks very interesting.
|It's so beuuutyfuulll.|
Aparrently is was leaked early according to Jenova Chen's (is that his real name?) Twitter. With the official announcement coming on Thursday.|
Factsheet nicked from NeoGaf
|Aw I was all excited but it's not out till 2011|
toy_brain wrote:There's a whole range of stuff which wasn't shown at either Sony's or MS' conferences.
The inspiration behind the game.|
In today’s society, man is powerful – We can travel at 60 mph; we can fly; we can connect with just about anyone, anywhere, at anytime. But on the street, people pass by each other ignoring the wonderful existence of other beings. We are overwhelmed by the attention needed to gain and execute our own power – just like we are in most video games. While we are doing that, we can become isolated and insecure deep inside our mind.
Looks lovely and I wonder how the online will work. I'm thinking along the lines of Demon's Souls, random encounters, limited communication (voice chat will kill the mood I think).
Sounds awesome, suggests that there will be a lot of secrets to find and I love the whole "Mysterious ancient civilisations" scenario, they do could a lot with this and being thatgamecompany it will be something different to what we would probably expect.|
I think the whole leaving of messages aka Demon Souls would work best with maybe some physical gestures (Move perhaps?)
IGN preview no voice chat:|
The left stick maneuvers your humanoid character around the desert. There are only two buttons to worry about: one to jump and one to call or sing. Chen explained that the singing is a way for you to communicate to other players without words. You can tap the sing button for short sounds or hold it down for longer tones. Sixaxis tilt controls are used to look around.
You may find some problems easier to tackle with a partner, but you'll have to find non-verbal ways of communicating because voice chat won't be available. thatgamecompany wants to keep interactions anonymous. The people you meet won't display a PSN name and won't necessarily be from your friends list.
pseudo-Japanese Ico-ripoff emo nonsense!|
(why don't they go multiplat the fuckers!)
|Having no voice chat is good in my opinion.|
|I agree, would be like if you landed on a distant planet and had to use non-verbal to communicate (Enemy Mine anyone?)|
oooooh this sounds like it could be the best game (not developed by Team Ico) ever |
Shame it's not out 'til next year ;_;
Hold on to that feeeeellliiinnng!
|I'm surprised no-one linked to this trailer in the thread yet...|
On Twitter: @HiddenAway1
|One of my most anticipated titles of next year|
|Lovely music, this may well be the second game to get played on my PS3.|
I hope we see a release date soon.|
I'd love to see a nicely packaged collected disc release of Flow, Flower and Journey at some point also.
Why don't more developers make the odd game for adults?
That looks really beautiful and interesting. I hope the gameplay is more engaging than Flower, which I thought was a joy to play and very relaxing, but ultimately also a little unengaging, which means I haven't really been back to it since the first week.|
They're also covering this in this weeks' GameTrailers TV, where the designers are talking about the social aspect of the game, and apparently there'll be multiplayer in some form integrated into the game. It says "you can choose to follow others around" or something like that.
|Trailer looks great and I loved flow and flower but does anyone know what this game is about yet?|